Added, Updated and Removed Mods; Removed Backups

This commit is contained in:
2024-04-05 05:57:24 -04:00
parent 5caee9fba5
commit 6f19f2c70f
1209 changed files with 27057 additions and 41484 deletions
@@ -0,0 +1,683 @@
[bar_dolg_bunker]
bar_dolg_leader_squad
[bar_dolg_general];mlr
bar_dolg_general_petrenko_stalker_squad
bar_dolg_general_zoneguard_stalker_squad
dolg_medic_squad
[bar_visitors];mlr
bar_visitors_barman_stalker_trader_squad
bar_visitors_cardan_tech_squad
bar_visitors_garik_stalker_guard_squad
bar_visitors_garik_stalker_guard_squad
bar_visitors_zhorik_stalker_guard2_squad
[bar_zastava]
bar_duty_security_squad_leader_squad
[bar_zastava_2]
bar_zastava_2_commander_squad
[bar_zastava_dogs_lair]
[bar_zastava_dogs_lair_2]
[bun_krovosos_nest]
[cit_bandits]
[cit_bandits_2]
[cit_kanaliz1]
[cit_kanaliz2]
[cit_killers];mlr
[cit_killers_2]
[cit_killers_vs_bandits]
[dar_angar]
[dar_control_poltergeist]
[dar_poltergeist_tele]
[dar_poltergeist_tele_round]
[ds2_domik_st]
[ds2_lager_st]
[ds2_st_dogs]
[ds2_st_hoofs]
[ds_boars_nest]
[ds_deb1]
[ds_grverfer2]
[ds_kem1]
[ds_kem2]
[ds_kem3]
[ds_ptr]
[ds_ptr2]
[ds_ptr3]
[ds_ptr4]
[esc_smart_terrain_1_11]
[esc_smart_terrain_2_12];mlr
[esc_smart_terrain_2_14]
[esc_smart_terrain_3_16];mlr
[esc_smart_terrain_3_7]
[esc_smart_terrain_4_11]
[esc_smart_terrain_4_13]
[esc_smart_terrain_4_9]
[esc_smart_terrain_5_12]
[esc_smart_terrain_5_2]
[esc_smart_terrain_5_4]
[esc_smart_terrain_5_6]
[esc_smart_terrain_5_7];mlr
[esc_smart_terrain_5_9]
[esc_smart_terrain_6_6]
[esc_smart_terrain_6_8]
[esc_smart_terrain_7_11]
[esc_smart_terrain_8_10]
[esc_smart_terrain_8_9]
[esc_smart_terrain_9_7]
[gar_smart_terrain_1_5]
[gar_smart_terrain_1_7]
[gar_smart_terrain_2_4]
[gar_smart_terrain_3_5];mlr
[gar_smart_terrain_3_7]
[gar_smart_terrain_4_2]
[gar_smart_terrain_4_5]
[gar_smart_terrain_5_2]
[gar_smart_terrain_5_4]
[gar_smart_terrain_5_5]
[gar_smart_terrain_5_6]
[gar_smart_terrain_6_1]
[gar_smart_terrain_6_3];mlr
;;stalker_sim_baraholka_trader_day_squad
;;stalker_sim_baraholka_trader_night_squad
[gar_smart_terrain_6_6]
[gar_smart_terrain_6_7]
[gar_smart_terrain_7_4]
[gar_smart_terrain_8_5]
[gen_smart_terrain_cemetery]
[gen_smart_terrain_forest]
[gen_smart_terrain_junk]
[gen_smart_terrain_lab_entrance]
[gen_smart_terrain_lab_entrance_2]
[gen_smart_terrain_military]
[gen_smart_terrain_urod]
[jup_a12]
[jup_a6];mlr
[jup_b19]
[jup_b200_tushkan_smart_terrain]
[jup_b203]
[jup_b204]
[jup_b205_smart_terrain]
[jup_b205_smart_terrain_tushkano]
[jup_b208]
[jup_b211]
[jup_b41]
[jup_b47]
[jup_b8_smart_terrain]
[jup_sim_1]
[jup_sim_10]
[jup_sim_11]
[jup_sim_12]
[jup_sim_13]
[jup_sim_14]
[jup_sim_15]
[jup_sim_16]
[jup_sim_17]
[jup_sim_18]
[jup_sim_19]
[jup_sim_2]
[jup_sim_20]
[jup_sim_21]
[jup_sim_3]
[jup_sim_4]
[jup_sim_5]
[jup_sim_6]
[jup_sim_7]
[jup_sim_8]
[jup_sim_9]
[katacomb_smart_terrain]
[lim_smart_terrain_1]
[lim_smart_terrain_10]
[lim_smart_terrain_3]
[lim_smart_terrain_4]
[lim_smart_terrain_5]
[lim_smart_terrain_6]
[lim_smart_terrain_8]
[lim_smart_terrain_9]
[lx8_smart_terrain]
lx8_burers_squad
lx8_snork_down_squad
lx8_snork_up_squad
lx8_toilet_burer_squad
lx8_tushkano_1_squad
lx8_tushkano_2_squad
[mar_smart_terrain_10_10]
[mar_smart_terrain_10_5]
[mar_smart_terrain_10_7]
[mar_smart_terrain_11_11]
[mar_smart_terrain_11_3]
[mar_smart_terrain_12_2]
[mar_smart_terrain_3_10]
[mar_smart_terrain_3_3]
[mar_smart_terrain_3_7]
[mar_smart_terrain_4_5]
[mar_smart_terrain_4_7]
[mar_smart_terrain_5_12]
[mar_smart_terrain_5_8]
[mar_smart_terrain_6_10]
[mar_smart_terrain_6_11]
[mar_smart_terrain_6_4]
[mar_smart_terrain_6_7]
[mar_smart_terrain_6_8]
[mar_smart_terrain_7_3]
[mar_smart_terrain_7_7]
[mar_smart_terrain_8_11]
[mar_smart_terrain_8_4]
[mar_smart_terrain_8_8]
[mar_smart_terrain_8_9]
[mar_smart_terrain_base];mlr
[mar_smart_terrain_doc]
[mil_smart_terrain_2_1]
[mil_smart_terrain_2_10]
[mil_smart_terrain_2_2]
[mil_smart_terrain_2_4]
[mil_smart_terrain_2_6]
[mil_smart_terrain_3_8]
[mil_smart_terrain_4_2]
[mil_smart_terrain_4_3]
[mil_smart_terrain_4_5]
[mil_smart_terrain_4_7]
[mil_smart_terrain_4_8]
[mil_smart_terrain_7_10]
[mil_smart_terrain_7_12]
[mil_smart_terrain_7_4]
[mil_smart_terrain_7_7];mlr
[mil_smart_terrain_7_8]
[mil_smart_terrain_8_3]
[pas_b400_canalisation]
[pas_b400_downstairs]
[pas_b400_elevator]
[pas_b400_hall]
[pas_b400_track]
[pas_b400_tunnel]
[pri_b303]
[pri_b304_monsters_smart_terrain]
[pri_b306]
[pri_b36_smart_terrain]
[pri_depot]
[pri_monolith];mlr
[pri_sim_1]
[pri_sim_10]
[pri_sim_11]
[pri_sim_12]
[pri_sim_2]
[pri_sim_3]
[pri_sim_4]
[pri_sim_5]
[pri_sim_6]
[pri_sim_7]
[pri_sim_8]
[pri_sim_9]
[pri_smart_bloodsucker_lair1]
[pri_smart_controler_lair1]
[pri_smart_controler_lair2]
[pri_smart_giant_lair1]
[pri_smart_monolith_stalker2]
[pri_smart_monolith_stalker3]
[pri_smart_monolith_stalker4]
[pri_smart_monolith_stalker6]
[pri_smart_monster_lair1]
[pri_smart_neutral_stalker1]
[pri_smart_pseudodog_lair1]
[pri_smart_snork_lair1]
[pri_smart_snork_lair2]
[pri_smart_tushkano_lair1]
[rad2_loner_0000]
[rad2_loner_0001]
[rad2_loner_0002]
[rad2_prip_teleport]
[rad_after_valley]
[rad_antenna_camper]
[rad_antenna_monolith]
[rad_antenna_patrol]
[rad_bloodsucker]
[rad_entrance]
[rad_pseudodogs]
[rad_snork1]
[rad_snork2]
[rad_valley]
[rad_valley_dogs]
[rad_zombied1]
[rad_zombied2]
[red_smart_terrain_3_1]
[red_smart_terrain_3_2]
[red_smart_terrain_3_3]
[red_smart_terrain_4_3]
[red_smart_terrain_4_5]
[red_smart_terrain_5_5]
[red_smart_terrain_5_6]
[red_smart_terrain_6_3]
[red_smart_terrain_6_6]
[red_smart_terrain_monsters]
[red_smart_terrain_monsters_2]
[red_smart_terrain_monsters_3]
[ros_smart_killers1]
[ros_smart_monster4]
[ros_smart_monster5]
[ros_smart_monster7]
[ros_smart_poltergeist2]
[ros_smart_snork1]
[ros_smart_stalker1]
[ros_smart_stalker_killers1]
[sar_monolith_general]
[sar_monolith_sklad]
[trc_sim_1]
[trc_sim_10]
[trc_sim_11]
[trc_sim_12]
[trc_sim_13]
[trc_sim_14]
[trc_sim_15]
[trc_sim_16]
[trc_sim_17]
[trc_sim_18]
[trc_sim_19]
[trc_sim_2]
[trc_sim_20];mlr
[trc_sim_21]
[trc_sim_3]
[trc_sim_4]
[trc_sim_5]
[trc_sim_6]
[trc_sim_7]
[trc_sim_8]
[trc_sim_9]
[val_smart_terrain_1_2]
[val_smart_terrain_3_0]
[val_smart_terrain_4_0]
[val_smart_terrain_5_10]
[val_smart_terrain_6_4]
[val_smart_terrain_6_5]
[val_smart_terrain_7_3]
[val_smart_terrain_7_4]
[val_smart_terrain_7_5];mlr
[val_smart_terrain_8_6]
[val_smart_terrain_8_7]
[val_smart_terrain_8_9]
[val_smart_terrain_9_10]
[val_smart_terrain_9_2]
[val_smart_terrain_9_4]
[val_smart_terrain_9_6]
[warlab_common_consciousness_smart_terrain]
[yan_smart_terrain_2_4]
[yan_smart_terrain_2_5]
[yan_smart_terrain_3_4]
[yan_smart_terrain_3_6]
[yan_smart_terrain_4_5]
[yan_smart_terrain_5_5]
[yan_smart_terrain_6_2]
[yan_smart_terrain_6_4];mlr
mechanic_army_yan_mlr_squad
yan_povar_army_mlr_squad
yan_stalker_sakharov_squad
[yan_smart_terrain_zombi_spawn]
[zat_b100]
[zat_b104_zombied]
[zat_b18]
[zat_b28]
[zat_b33]
[zat_b38]
[zat_b39]
[zat_b40_smart_terrain];mlr
[zat_b42_smart_terrain]
[zat_b7]
[zat_sim_1]
[zat_sim_10]
[zat_sim_11]
[zat_sim_12]
[zat_sim_13]
[zat_sim_14]
[zat_sim_15]
[zat_sim_16]
[zat_sim_17]
[zat_sim_18]
[zat_sim_19]
[zat_sim_2]
[zat_sim_20]
[zat_sim_21]
[zat_sim_22]
[zat_sim_23]
[zat_sim_24]
[zat_sim_25]
[zat_sim_26]
[zat_sim_27]
[zat_sim_28]
[zat_sim_29]
[zat_sim_3]
[zat_sim_30]
[zat_sim_4]
[zat_sim_5]
[zat_sim_6]
[zat_sim_7]
[zat_sim_8]
[zat_sim_9]
[zat_stalker_base_smart]
zat_tech_mlr_squad
zat_b22_barmen
zat_b22_medic
zat_b30_owl_stalker_trader_squad
@@ -0,0 +1,993 @@
;--============= Edited by Tronex ==================
;--Last Edit: 2018/1/26
; Starting spawns
; [smart_section]
; squad_section = spawn_count
[aes2_monolith_camp1]
monolith_sim_squad_advanced = 1
[aes2_monolith_camp2]
monolith_sim_squad_advanced = 1
monolith_sim_squad_veteran = 1
[aes2_monolith_camp3]
monolith_sim_squad_advanced = 1
monolith_sim_squad_veteran = 1
[aes2_monolith_camp4]
monolith_sim_squad_advanced = 1
monolith_sim_squad_veteran = 1
[aes2_monolith_snipers_1]
monolith_sim_squad_sniper = 1
monolith_sim_squad_veteran = 1
[aes2_monolith_snipers_2]
monolith_sim_squad_sniper = 1
monolith_sim_squad_veteran = 1
[aes2_monolith_snipers_3]
monolith_sim_squad_sniper = 1
monolith_sim_squad_veteran = 1
[aes2_monsters1]
simulation_chimera = 1
simulation_poltergeist_tele = 1
[aes2_monsters2]
simulation_gigant = 1
simulation_psy_dog = 1
[aes_smart_terrain_monolit_blockpost]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
monolith_sim_squad_veteran = 1
[aes_smart_terrain_monolit_blockpost2]
monolith_sim_squad_advanced = 1
monolith_sim_squad_veteran = 1
[aes_smart_terrain_monolit_blockpost4]
monolith_sim_squad_advanced = 1
monolith_sim_squad_sniper = 1
[aes_smart_terrain_monsters1]
simulation_bloodsucker = 1
simulation_chimera = 1
[aes_smart_terrain_monsters2]
simulation_controller = 1
simulation_gigant = 1
[aes_smart_terrain_monsters3]
simulation_chimera = 1
simulation_psy_dog = 1
[aes_smart_terrain_monsters4]
simulation_gigant = 1
simulation_snork = 1
[aes_smart_terran_soldier]
monolith_sim_squad_veteran = 1
[aes_smart_terran_soldier2]
monolith_sim_squad_veteran = 1
;;----------<< Agroprom >>----------|
[agr_smart_terrain_1_2]
[agr_smart_terrain_1_3]
[agr_smart_terrain_1_6];mlr
[agr_smart_terrain_1_6_near_1]
[agr_smart_terrain_1_6_near_2]
[agr_smart_terrain_2_2]
[agr_smart_terrain_4_4]
ecolog_sim_squad_veteran = 1
stalker_sim_squad_advanced = 1
[agr_smart_terrain_4_4_near_1]
stalker_sim_squad_novice = 1
ecolog_sim_squad_advanced = 1
[agr_smart_terrain_4_4_near_2]
csky_sim_squad_advanced = 1
[agr_u_bandits]
bandit_sim_squad_advanced = 1
;;----------<< Rostok/Bar >>----------|
[bar_dolg_bunker]
[bar_dolg_general];mlr
[bar_visitors];mlr
ecolog_sim_squad_advanced = 1
stalker_sim_squad_novice = 1
duty_sim_squad_veteran = 1
[bar_zastava_dogs_lair_2]
simulation_mix_dogs = 1
simulation_pseudodog = 1
[bun_krovosos_nest]
;;----------<< Dead City >>----------|
[cit_bandits]
[cit_bandits_2]
[cit_kanaliz1]
[cit_kanaliz2]
[cit_killers];mlr
;merc_sim_squad_advanced = 1
merc_sim_squad_veteran = 1
[cit_killers_2]
merc_sim_squad_advanced = 1
[cit_killers_vs_bandits]
merc_sim_squad_novice = 1
[zombie_smart_ds_mlr_1]
[zombie_smart_ds_mlr_2]
;-------------------------------------|
[mlr_terrain];mlr
[dar_angar]
simulation_fracture = 1
[dar_control_poltergeist]
;simulation_fracture = 1
;dar_control_poltergeist_squad
[dar_poltergeist_tele]
;simulation_fracture = 1
[dar_poltergeist_tele_round]
;simulation_fracture = 1
;;----------<< Darkscape >>----------|
[ds2_domik_st]
stalker_sim_squad_advanced = 1
stalker_sim_squad_novice = 1
[ds2_lager_st]
bandit_sim_squad_advanced = 1
bandit_sim_squad_novice = 1
[ds2_st_dogs]
[ds2_st_hoofs]
[ds_boars_nest]
[ds_deb1]
[ds_grverfer2]
[ds_kem1]
[ds_kem2]
army_sim_squad_advanced = 1
army_sim_squad_novice = 1
army_sim_squad_veteran = 1
[ds_kem3]
[ds_ptr]
[ds_ptr2]
[ds_ptr3]
[ds_ptr4]
;;----------<< Escape (Cordon) >>----------|
[esc_smart_terrain_1_11]
[esc_smart_terrain_2_12]
[esc_smart_terrain_2_14]
[esc_smart_terrain_3_16];mlr
[esc_smart_terrain_3_7]
[esc_smart_terrain_4_11]
[esc_smart_terrain_4_13]
[esc_smart_terrain_4_9]
[esc_smart_terrain_5_12]
[esc_smart_terrain_5_2]
[esc_smart_terrain_5_4]
[esc_smart_terrain_5_6]
[esc_smart_terrain_5_7];mlr
stalker_sim_squad_novice = 1
stalker_sim_squad_advanced = 1
[esc_smart_terrain_5_9]
;fabr_tushk_esc_smart_terrain_5_9 = 1
[esc_smart_terrain_6_6]
[esc_smart_terrain_6_8]
[esc_smart_terrain_7_11]
bandit_sim_squad_novice = 1
[esc_smart_terrain_8_10]
[esc_smart_terrain_8_9]
[esc_smart_terrain_9_7]
;;----------<< Garbage >>----------|
[gar_smart_terrain_1_5]
[gar_smart_terrain_1_7]
[gar_smart_terrain_2_4]
[gar_smart_terrain_3_5];mlr
stalker_sim_squad_novice = 2
[gar_smart_terrain_3_7]
stalker_sim_squad_advanced = 1
ecolog_sim_squad_advanced = 1
[gar_smart_terrain_4_2]
[gar_smart_terrain_4_5]
[gar_smart_terrain_5_2]
[gar_smart_terrain_5_4]
[gar_smart_terrain_5_5]
[gar_smart_terrain_5_6]
[gar_smart_terrain_6_1]
[gar_smart_terrain_6_3];mlr
[gar_smart_terrain_6_6]
[gar_smart_terrain_6_7]
[gar_smart_terrain_7_4]
[gar_smart_terrain_8_5]
;-----------< Generators >------------|
[gen_smart_terrain_cemetery]
[gen_smart_terrain_forest]
[gen_smart_terrain_junk]
[gen_smart_terrain_lab_entrance]
monolith_sim_squad_advanced = 1
monolith_sim_squad_sniper = 1
monolith_sim_squad_veteran = 1
[gen_smart_terrain_lab_entrance_2]
simulation_controller_psy = 1
[gen_smart_terrain_military]
monolith_sim_squad_veteran = 1
[gen_smart_terrain_urod]
;-----------< Jupiter >------------|
[jup_a12];mlr
[jup_a6];mlr
stalker_sim_squad_veteran = 1
[jup_b19]
[jup_b200_tushkan_smart_terrain]
[jup_b203]
[jup_b204]
[jup_b205_smart_terrain]
[jup_b205_smart_terrain_tushkano]
[jup_b208];mlr
;monolith_jup_mechanic_squad
;monolith_jup_trader_mlr_squad
;monolith_base_jupiter_squad = 1
[depo_terrain];mlr
;monolith_base_jupiter2_squad = 1
[kbo_terrain];mlr
[jup_b211]
[jup_b41]
[jup_b47]
[jup_a10_smart_terrain]
simulation_bloodsucker_red = 2
[jup_b8_smart_terrain]
[jup_sim_1]
[jup_sim_10]
[jup_sim_11]
[jup_sim_12]
[jup_sim_13]
[jup_sim_14]
[jup_sim_15]
[jup_sim_16]
[jup_sim_17]
[jup_sim_18]
[jup_sim_19]
[jup_sim_2]
[jup_sim_20]
[jup_sim_21]
[jup_sim_3]
[jup_sim_4]
[jup_sim_5]
[jup_sim_6]
[jup_sim_7]
[jup_sim_8]
[jup_sim_9]
;Госпиталь
[katacomb_smart_terrain]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
monolith_sim_squad_veteran = 1
;;----------<< Limansk >>----------|
[lim_smart_terrain_1]
[lim_smart_terrain_10]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
monolith_sim_squad_veteran = 1
[lim_smart_terrain_3]
merc_sim_squad_advanced = 1
merc_sim_squad_veteran = 1
[lim_smart_terrain_4]
merc_sim_squad_advanced = 1
[lim_smart_terrain_5]
[lim_smart_terrain_6]
monolith_sim_squad_advanced = 1
[lim_smart_terrain_7]
[lim_smart_terrain_8]
[lim_smart_terrain_9]
monolith_sim_squad_novice = 1
;;-----------< Lab x8 >-----------|
[lx8_smart_terrain]
;;-----------< Great Swamps >-----------|
[mar_smart_terrain_10_10]
[mar_smart_terrain_10_5]
army_sim_squad_advanced = 1
army_sim_squad_sniper = 1
[mar_smart_terrain_10_7]
[mar_smart_terrain_11_11]
renegade_sim_squad_advanced = 1
renegade_sim_squad_novice = 1
[mar_smart_terrain_11_3]
[mar_smart_terrain_12_2]
csky_sim_squad_advanced = 1
csky_sim_squad_novice = 1
stalker_sim_squad_novice = 1
[mar_smart_terrain_3_10]
[mar_smart_terrain_3_3]
renegade_sim_squad_advanced = 1
renegade_sim_squad_novice = 1
[mar_smart_terrain_3_7]
[mar_smart_terrain_4_5]
[mar_smart_terrain_4_7]
[mar_smart_terrain_5_12]
csky_sim_squad_advanced = 1
csky_sim_squad_novice = 1
[mar_smart_terrain_5_8]
csky_sim_squad_novice = 1
csky_sim_squad_veteran = 1
[mar_smart_terrain_6_10]
[mar_smart_terrain_6_11]
csky_sim_squad_advanced = 1
csky_sim_squad_novice = 1
[mar_smart_terrain_6_4]
[mar_smart_terrain_6_7]
[mar_smart_terrain_6_8]
[mar_smart_terrain_7_3]
[mar_smart_terrain_7_7]
[mar_smart_terrain_8_11]
renegade_sim_squad_advanced = 1
renegade_sim_squad_novice = 1
;renegade_sim_squad_veteran = 1
[mar_smart_terrain_8_4]
[mar_smart_terrain_8_8]
[mar_smart_terrain_8_9]
[mar_smart_terrain_base];mlr
csky_sim_squad_veteran = 1
csky_sim_squad_novice = 1
[mar_smart_terrain_doc]
;;----------<< Army Warehouses >>----------|
[mil_smart_terrain_2_1]
[mil_smart_terrain_2_10]
freedom_sim_squad_novice = 1
[mil_smart_terrain_2_2]
merc_sim_squad_advanced = 1
merc_sim_squad_novice = 1
merc_sim_squad_veteran = 1
[mil_smart_terrain_2_4]
bandit_sim_squad_advanced = 1
[mil_smart_terrain_2_6]
[mil_smart_terrain_3_8]
freedom_sim_squad_novice = 1
[mil_smart_terrain_4_2]
[mil_smart_terrain_4_3]
[mil_smart_terrain_4_5]
stalker_sim_squad_advanced = 1
[mil_smart_terrain_4_7]
[mil_smart_terrain_4_8]
freedom_sim_squad_veteran = 1
[mil_smart_terrain_7_10]
freedom_sim_squad_novice = 1
[mil_smart_terrain_7_12]
freedom_sim_squad_veteran = 1
[mil_smart_terrain_7_4]
duty_sim_squad_novice = 1
duty_sim_squad_veteran = 1
[mil_smart_terrain_7_7]
;mil_freedom_barman_mlr_squad
;mil_7_7_protect_mlr_squad2
freedom_sim_squad_novice = 1
[mil_smart_terrain_7_8]
;mil_smart_terrain_7_8_squad
freedom_sim_squad_veteran = 1
[mil_smart_terrain_8_3]
;;-------------------------------------------|
[pri_a15];mlr
[pri_a16_mlr_copy];mlr
[pri_a16];mlr
[pri_a17]
[pri_a18_smart_terrain];mlr
[pas_b400_canalisation]
[pas_b400_downstairs]
[pas_b400_elevator]
[pas_b400_hall]
[pas_b400_track]
[pas_b400_tunnel]
[pri_b303]
[pri_b304_monsters_smart_terrain]
[pri_b306]
[pri_b36_smart_terrain]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
monolith_sim_squad_veteran = 1
[pri_depot]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
monolith_sim_squad_veteran = 1
[pri_monolith]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
monolith_sim_squad_veteran = 1
[pri_sim_1]
;monolith_sim_squad_advanced = 1
[pri_sim_10]
[pri_sim_11]
[pri_sim_12]
[pri_sim_2]
[pri_sim_3]
[pri_sim_4]
[pri_sim_5]
[pri_sim_6]
[pri_sim_7]
[pri_sim_8]
[pri_sim_9]
[pri_smart_bloodsucker_lair1]
[pri_smart_controler_lair1]
[pri_smart_controler_lair2]
[pri_smart_giant_lair1]
[pri_smart_monolith_stalker2]
monolith_sim_squad_advanced = 1
[pri_smart_monolith_stalker3]
monolith_sim_squad_advanced = 1
[pri_smart_monolith_stalker4]
monolith_sim_squad_veteran = 1
[pri_smart_monolith_stalker6]
monolith_sim_squad_novice = 1
monolith_sim_squad_sniper = 1
monolith_sim_squad_veteran = 1
[pri_smart_monster_lair1]
[pri_smart_neutral_stalker1]
monolith_sim_squad_veteran = 1
[pri_smart_pseudodog_lair1]
[pri_smart_snork_lair1]
[pri_smart_snork_lair2]
[pri_smart_tushkano_lair1]
;;----------<< Radar >>----------|
[rad2_loner_0000]
[rad2_loner_0001]
[rad2_loner_0002]
[rad2_prip_teleport]
monolith_sim_squad_veteran = 1
[rad_after_valley]
[rad_antenna_camper]
monolith_sim_squad_advanced = 1
[rad_antenna_monolith]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
[rad_antenna_patrol]
monolith_sim_squad_veteran = 1
[rad_bloodsucker]
[rad_entrance]
monolith_sim_squad_advanced = 1
monolith_sim_squad_novice = 1
[rad_pseudodogs]
[rad_snork1]
[rad_snork2]
[rad_valley]
[rad_valley_dogs]
[rad_zombied1]
[rad_zombied2]
;;----------<< Red Forest >>----------|
[red_smart_terrain_4_2];mlr
[red_bridge_bandit_smart_skirmish];mlr
;protectors_red_bridge_bandit_smart_skirmish_squad = 1
;monolith_bridge_trader_mlr_squad
monolith_sim_squad_advanced = 1
[red_smart_terrain_3_1]
[red_smart_terrain_3_2]
;simulation_contr_3sn_3gzomb = 1
[red_smart_terrain_3_3]
[red_smart_terrain_4_3]
[red_smart_terrain_4_5]
[red_smart_terrain_5_5]
[red_smart_terrain_5_6]
simulation_chimera = 1
[red_smart_terrain_6_3]
[red_smart_terrain_6_6]
[red_smart_terrain_monsters]
[red_smart_terrain_monsters_2]
[red_smart_terrain_monsters_3]
;;----------<< Wild Territory >>----------|
[ros_smart_killers1]
bandit_sim_squad_advanced = 1
bandit_sim_squad_novice = 1
[ros_smart_monster4]
[ros_smart_monster5]
[ros_smart_monster7]
[ros_smart_poltergeist2]
simulation_poltergeist_tele = 1
simulation_snork = 1
[ros_smart_snork1]
[ros_smart_stalker1]
stalker_sim_squad_advanced = 1
stalker_sim_squad_veteran = 1
[ros_smart_stalker_killers1]
merc_sim_squad_advanced = 1
merc_sim_squad_novice = 1
merc_sim_squad_veteran = 1
[sar_monolith_general]
[sar_monolith_sklad]
;;----------<< Truck Cemetery >>----------|
[trc_sim_1]
bandit_sim_squad_veteran = 1
[trc_sim_10]
duty_sim_squad_veteran = 1
[trc_sim_11]
[trc_sim_12]
bandit_sim_squad_veteran = 1
[trc_sim_13]
[trc_sim_14]
[trc_sim_15]
[trc_sim_16]
[trc_sim_17]
freedom_sim_squad_veteran = 1
[trc_sim_18]
army_sim_squad_advanced = 1
army_sim_squad_veteran = 1
[trc_sim_19]
[trc_sim_2]
bandit_sim_squad_veteran = 1
[trc_sim_20];mlr
bandit_sim_squad_advanced = 1
[trc_sim_21]
[trc_sim_3]
[trc_sim_4]
army_sim_squad_advanced = 1
[trc_sim_5]
[trc_sim_6]
[trc_sim_7]
[trc_sim_8]
[trc_sim_9]
;;----------<< Dark Valley >>----------|
[val_smart_terrain_1_2]
army_sim_squad_advanced = 1
army_sim_squad_sniper = 1
[val_smart_terrain_3_0]
[val_smart_terrain_4_0]
stalker_sim_squad_advanced = 1
stalker_sim_squad_novice = 1
[val_smart_terrain_5_10]
[val_smart_terrain_6_4]
[val_smart_terrain_6_5]
[val_smart_terrain_7_3]
[val_smart_terrain_7_4]
bandit_sim_squad_advanced = 1
[val_smart_terrain_7_5];mlr
bandit_sim_squad_veteran = 1
[val_smart_terrain_8_6]
bandit_sim_squad_novice = 1
[val_smart_terrain_8_7]
[val_smart_terrain_8_9]
[val_smart_terrain_9_10]
[val_smart_terrain_9_2]
[val_smart_terrain_9_4]
bandit_sim_squad_novice = 1
[val_smart_terrain_9_6]
[warlab_common_consciousness_smart_terrain]
;;----------<< Yanter >>----------|
[yan_smart_terrain_2_4]
zombied_sim_squad_advanced = 1
zombied_sim_squad_veteran = 1
[yan_smart_terrain_2_5]
zombied_sim_squad_advanced = 1
[yan_smart_terrain_3_4]
zombied_sim_squad_novice = 1
[yan_smart_terrain_3_6]
ecolog_sim_squad_advanced = 1
[yan_smart_terrain_4_5]
simulation_snork_2_5 = 1
[yan_smart_terrain_5_5]
ecolog_sim_squad_veteran = 1
[yan_smart_terrain_6_2]
[yan_smart_terrain_6_4];mlr
ecolog_sim_squad_novice = 1
ecolog_sim_squad_veteran = 1
[yan_smart_terrain_zombi_spawn]
simulation_contr_3sn_3gzomb = 1
;;----------<< Zaton >>----------|
[zat_b100]
[zat_b104_zombied]
[zat_b18]
[zat_b28]
[zat_b33]
[zat_b38]
[zat_b39]
[zat_b40_smart_terrain];mlr
[zat_b42_smart_terrain]
simulation_mix_boar_flesh = 1
[zat_b7]
[zat_sim_1]
[zat_sim_10]
[zat_sim_11]
[zat_sim_12]
[zat_sim_13]
[zat_sim_14]
[zat_sim_15]
[zat_sim_16]
[zat_sim_17]
[zat_sim_18]
[zat_sim_19]
[zat_sim_2]
[zat_sim_20]
[zat_sim_21]
[zat_sim_22]
[zat_sim_23]
[zat_sim_24]
[zat_sim_25]
[zat_sim_26]
[zat_sim_27]
[zat_sim_28]
[zat_sim_29]
[zat_sim_3]
[zat_sim_30]
[zat_sim_4]
[zat_sim_5]
[zat_sim_6]
[zat_sim_7]
[zat_sim_8]
[zat_sim_9]
[zat_stalker_base_smart];mlr
[pol_smart_terrain_1_1]
[pol_smart_terrain_1_3]
[pol_smart_terrain_2_2]
simulation_burer = 1
[pol_smart_terrain_2_1]
simulation_poltergeist_tele = 1
@@ -0,0 +1,896 @@
[red_bridge_bandit_smart_skirmish];mlr
;;killer_bridge_trader_mlr_squad
[pri_a18_smart_terrain];mlr
pri_special_trader_mlr_squad
merc_pri_grifon_mlr_squad
merc_pri_a18_mech_mlr_squad
[aes2_monolith_camp1]
[aes2_monolith_camp2]
[aes2_monolith_camp3]
[aes2_monolith_camp4]
[aes2_monolith_snipers_1]
[aes2_monolith_snipers_2]
[aes2_monolith_snipers_3]
[aes2_monsters1]
[aes2_monsters2]
[aes_smart_terrain_monolit_blockpost]
[aes_smart_terrain_monolit_blockpost2]
[aes_smart_terrain_monolit_blockpost4]
[aes_smart_terrain_monsters1]
[aes_smart_terrain_monsters2]
[aes_smart_terrain_monsters3]
[aes_smart_terrain_monsters4]
[aes_smart_terran_soldier]
[aes_smart_terran_soldier2]
[agr_smart_terrain_1_2]
[agr_smart_terrain_1_3]
[agr_smart_terrain_1_6];mlr
agr_1_6_medic_army_mlr_squad
agr_1_6_barman_army_mlr_squad
agr_smart_terrain_1_6_army_mechanic_stalker_squad
agr_smart_terrain_1_6_army_trader_stalker_squad
[agr_smart_terrain_1_6_near_1]
[agr_smart_terrain_1_6_near_2]
agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad
[agr_smart_terrain_2_2]
[agr_smart_terrain_4_4]
[agr_smart_terrain_4_4_near_1]
[agr_smart_terrain_4_4_near_2]
[agr_smart_terrain_4_4_near_3]
[agr_smart_terrain_4_6]
[agr_smart_terrain_5_2]
[agr_smart_terrain_5_3]
[agr_smart_terrain_5_7]
[agr_smart_terrain_6_4]
[agr_smart_terrain_7_5]
[agr_u_bandits]
agr_u_bandits_squad
[agr_u_soldiers]
agr_u_soldiers_squad
[bar_dolg_bunker]
bar_dolg_leader_squad
[bar_dolg_general];mlr
bar_dolg_general_petrenko_stalker_squad
bar_dolg_general_zoneguard_stalker_squad
dolg_medic_squad
[bar_visitors];mlr
bar_arena_guard_squad
bar_arena_manager_squad
bar_visitors_barman_stalker_trader_squad
bar_visitors_cardan_tech_squad
bar_visitors_garik_stalker_guard_squad
bar_visitors_zhorik_stalker_guard2_squad
guid_bar_stalker_navigator_squad
bar_informator_mlr_squad
[bar_zastava]
bar_duty_security_squad_leader_squad
[bar_zastava_2]
bar_zastava_2_commander_squad
[bar_zastava_dogs_lair]
[bar_zastava_dogs_lair_2]
[bun_krovosos_nest]
bun_krovosos_nest_squad
[cit_bandits]
[cit_bandits_2]
[cit_kanaliz1]
[cit_kanaliz2]
[cit_killers];mlr
cit_killers_merc_mechanic_stalker_squad
cit_killers_merc_trader_stalker_squad
cit_killers_merc_stalker_aslan_squad
ds_killer_guide_main_base_squad
ds_killer_medic_mlr_squad
[cit_killers_2]
[cit_killers_vs_bandits]
[dar_angar]
dar_angar_gigant_squad
[dar_control_poltergeist]
dar_control_poltergeist_squad
[dar_poltergeist_tele]
dar_poltergeist_tele_squad
[dar_poltergeist_tele_round]
dar_poltergeist_tele_round_squad
[ds2_domik_st]
[ds2_lager_st]
[ds2_st_dogs]
[ds2_st_hoofs]
[ds_boars_nest]
[ds_deb1]
[ds_grverfer2]
[ds_kem1]
[ds_kem2]
[ds_kem3]
[ds_ptr]
[ds_ptr2]
[ds_ptr3]
[ds_ptr4]
[esc_smart_terrain_1_11]
[esc_smart_terrain_2_12];mlr
esc_2_12_stalker_fanat_squad
esc_smart_terrain_5_7_loner_mechanic_stalker_squad
[esc_smart_terrain_2_14]
[esc_smart_terrain_3_16];mlr
esc_3_16_military_trader_squad
army_south_mechan_mlr_squad
[esc_smart_terrain_3_7]
[esc_smart_terrain_4_11]
[esc_smart_terrain_4_13]
[esc_smart_terrain_4_9]
[esc_smart_terrain_5_12]
[esc_smart_terrain_5_2]
[esc_smart_terrain_5_4]
[esc_smart_terrain_5_6]
[esc_smart_terrain_5_7];mlr
[esc_smart_terrain_5_9]
[esc_smart_terrain_6_6]
[esc_smart_terrain_6_8]
[esc_smart_terrain_7_11]
[esc_smart_terrain_8_10]
[esc_smart_terrain_8_9]
[esc_smart_terrain_9_7]
[gar_smart_terrain_1_5]
[gar_smart_terrain_1_7]
[gar_smart_terrain_2_4]
[gar_smart_terrain_3_5];mlr
hunter_gar_trader_squad
[gar_smart_terrain_3_7]
[gar_smart_terrain_4_2]
[gar_smart_terrain_4_5]
[gar_smart_terrain_5_2]
[gar_smart_terrain_5_4]
[gar_smart_terrain_5_5]
[gar_smart_terrain_5_6]
[gar_smart_terrain_6_1]
[gar_smart_terrain_6_3];mlr
;;stalker_sim_baraholka_trader_day_squad
;;stalker_sim_baraholka_trader_night_squad
[gar_smart_terrain_6_6]
[gar_smart_terrain_6_7]
[gar_smart_terrain_7_4]
[gar_smart_terrain_8_5]
[gen_smart_terrain_cemetery]
[gen_smart_terrain_forest]
[gen_smart_terrain_junk]
[gen_smart_terrain_lab_entrance]
[gen_smart_terrain_lab_entrance_2]
[gen_smart_terrain_military]
[gen_smart_terrain_urod]
[jup_a12]
jup_a12_bandit_cashier_squad
jup_a12_bandit_chief_squad
jup_a12_bandit_guard_squad
[jup_a6];mlr
guid_jup_stalker_garik_squad
jup_a6_freedom_leader_squad
jup_a6_freedom_trader_ashot_squad
jup_a6_stalker_barmen_squad
jup_a6_stalker_medik_squad
jup_b10_stalker_drunk_squad
jup_b19_freedom_yar_squad
jup_b25_alex_squad
[jup_b19]
jup_b19_kopatci_zombied_squad
[jup_b200_tushkan_smart_terrain]
jup_b200_tushkano_squad
[jup_b203]
jup_b203_tushkano
jup_b203_zombied_squad
[jup_b204]
jup_b204_squad
[jup_b205_smart_terrain]
jup_b205_monster_01_squad
jup_b205_monster_04_squad
jup_b205_zombie_01_squad
jup_b205_zombie_02_squad
[jup_b205_smart_terrain_tushkano]
jup_b205_monster_02_squad
[jup_b208]
;jup_b208_burers_squad
[jup_b211]
jup_b6_swamp_hunters
[jup_b41]
jup_b1_stalker_squad
jup_b47_merc_guard_squad
jup_b6_scientist_group
[jup_b47]
jup_a9_dogs_normal
[jup_b8_smart_terrain]
jup_b8_psy_dog_squad
[jup_sim_1]
[jup_sim_10]
[jup_sim_11]
[jup_sim_12]
[jup_sim_13]
[jup_sim_14]
[jup_sim_15]
[jup_sim_16]
[jup_sim_17]
[jup_sim_18]
[jup_sim_19]
[jup_sim_2]
[jup_sim_20]
[jup_sim_21]
[jup_sim_3]
[jup_sim_4]
[jup_sim_5]
[jup_sim_6]
[jup_sim_7]
[jup_sim_8]
[jup_sim_9]
[katacomb_smart_terrain]
[lim_smart_terrain_1]
[lim_smart_terrain_10]
[lim_smart_terrain_3]
[lim_smart_terrain_4]
[lim_smart_terrain_5]
[lim_smart_terrain_6]
[lim_smart_terrain_8]
[lim_smart_terrain_9]
[lx8_smart_terrain]
lx8_burers_squad
lx8_snork_down_squad
lx8_snork_up_squad
lx8_toilet_burer_squad
lx8_tushkano_1_squad
lx8_tushkano_2_squad
[mar_smart_terrain_10_10]
[mar_smart_terrain_10_5]
[mar_smart_terrain_10_7]
[mar_smart_terrain_11_11]
[mar_smart_terrain_11_3]
[mar_smart_terrain_12_2]
[mar_smart_terrain_3_10]
[mar_smart_terrain_3_3]
[mar_smart_terrain_3_7]
[mar_smart_terrain_4_5]
[mar_smart_terrain_4_7]
[mar_smart_terrain_5_12]
[mar_smart_terrain_5_8]
[mar_smart_terrain_6_10]
[mar_smart_terrain_6_11]
[mar_smart_terrain_6_4]
[mar_smart_terrain_6_7]
[mar_smart_terrain_6_8]
[mar_smart_terrain_7_3]
[mar_smart_terrain_7_7]
[mar_smart_terrain_8_11]
[mar_smart_terrain_8_4]
[mar_smart_terrain_8_8]
[mar_smart_terrain_8_9]
[mar_smart_terrain_base];mlr
guid_marsh_mlr_squad
mar_base_owl_stalker_trader_squad
mar_base_stalker_barmen_squad
mar_base_stalker_tech_squad
mar_doctor_squad
mar_smart_terrain_base_dog_doctor_squad
mar_smart_terrain_base_lager_squad
mar_smart_terrain_base_stalker_leader_marsh_squad
[mar_smart_terrain_doc]
mar_smart_terrain_doc_dog_squad
mar_smart_terrain_doc_squad
[mil_smart_terrain_2_1]
[mil_smart_terrain_2_10]
[mil_smart_terrain_2_2]
[mil_smart_terrain_2_4]
[mil_smart_terrain_2_6]
[mil_smart_terrain_3_8]
[mil_smart_terrain_4_2]
[mil_smart_terrain_4_3]
[mil_smart_terrain_4_5]
[mil_smart_terrain_4_7]
[mil_smart_terrain_4_8]
[mil_smart_terrain_7_10]
mil_smart_terrain_7_10_freedom_trader_stalker_squad
[mil_smart_terrain_7_12]
[mil_smart_terrain_7_4]
[mil_smart_terrain_7_7];mlr
mil_freedom_guid_squad
;;mil_freedom_medic_squad
mil_smart_terrain_7_7_freedom_leader_stalker_squad
mil_smart_terrain_7_7_freedom_mechanic_stalker_squad
[mil_smart_terrain_7_8]
[mil_smart_terrain_8_3]
[pas_b400_canalisation]
pas_b400_canalisation_1_zombied
pas_b400_canalisation_3_zombied
pas_b400_canalisation_5_zombied
pas_b400_canalisation_snork_2
pas_b400_canalisation_tushkano
[pas_b400_downstairs]
pas_b400_downstairs_tushkano
[pas_b400_elevator]
pas_b400_elevator_tushkano
pas_b400_snork_elevator_4
[pas_b400_hall]
pas_b400_hall_tushkano
pas_b400_snork_tunnel_5
[pas_b400_track]
pas_b400_snork_track_2
pas_b400_track_tushkano
[pas_b400_tunnel]
pas_b400_snork_tunnel_2
pas_b400_snork_tunnel_3
pas_b400_tunnel_tushkano
[pri_b303]
pri_b303_burer_squad
[pri_b304_monsters_smart_terrain]
pri_b304_dogs
[pri_b306]
pri_b306_1_floor_zombied
pri_b306_1_floor_zombied_2
pri_b306_2_floor_monolith
pri_b306_2_floor_zombied
pri_b306_3_floor_monolith
pri_b306_3_floor_zombied
pri_b306_4_floor_monolith
pri_b306_4_floor_monolith_2
[pri_b36_smart_terrain]
pri_b36_monolith_guard_squad
pri_b36_monolith_marine_squad
pri_b36_monolith_sniper_squad
pri_b36_zombied_squad
[pri_depot]
[pri_monolith];mlr
lider_monolith_haron_squad
pri_monolith_monolith_mechanic_stalker_squad
pri_monolith_monolith_trader_stalker_squad
[pri_sim_1]
[pri_sim_10]
[pri_sim_11]
[pri_sim_12]
[pri_sim_2]
[pri_sim_3]
[pri_sim_4]
[pri_sim_5]
[pri_sim_6]
[pri_sim_7]
[pri_sim_8]
[pri_sim_9]
[pri_smart_bloodsucker_lair1]
[pri_smart_controler_lair1]
[pri_smart_controler_lair2]
[pri_smart_giant_lair1]
[pri_smart_monolith_stalker2]
[pri_smart_monolith_stalker3]
[pri_smart_monolith_stalker4]
[pri_smart_monolith_stalker6]
[pri_smart_monster_lair1]
[pri_smart_neutral_stalker1]
[pri_smart_pseudodog_lair1]
[pri_smart_snork_lair1]
[pri_smart_snork_lair2]
[pri_smart_tushkano_lair1]
[rad2_loner_0000]
[rad2_loner_0001]
[rad2_loner_0002]
[rad2_prip_teleport]
[rad_after_valley]
[rad_antenna_camper]
[rad_antenna_monolith]
[rad_antenna_patrol]
[rad_bloodsucker]
[rad_entrance]
[rad_pseudodogs]
[rad_snork1]
[rad_snork2]
[rad_valley]
[rad_valley_dogs]
[rad_zombied1]
[rad_zombied2]
[red_smart_terrain_3_1]
[red_smart_terrain_3_2]
[red_smart_terrain_3_3]
[red_smart_terrain_4_3]
[red_smart_terrain_4_5]
[red_smart_terrain_5_5]
[red_smart_terrain_5_6]
[red_smart_terrain_6_3]
[red_smart_terrain_6_6]
[red_smart_terrain_monsters]
[red_smart_terrain_monsters_2]
[red_smart_terrain_monsters_3]
[ros_smart_killers1]
[ros_smart_monster4]
[ros_smart_monster5]
[ros_smart_monster7]
[ros_smart_poltergeist2]
[ros_smart_snork1]
[ros_smart_stalker1]
[ros_smart_stalker_killers1]
[sar_monolith_general]
sar_monolith_general_squad
[sar_monolith_sklad]
sar_monolith_sklad_squad
[trc_sim_1]
[trc_sim_10]
[trc_sim_11]
[trc_sim_12]
[trc_sim_13]
[trc_sim_14]
[trc_sim_15]
[trc_sim_16]
[trc_sim_17]
[trc_sim_18]
[trc_sim_19]
[trc_sim_2]
[trc_sim_20];mlr
trucks_cemetery_bandit_mechanic_squad
trucks_cemetery_bandit_trader_squad
[trc_sim_21]
[trc_sim_3]
[trc_sim_4]
[trc_sim_5]
[trc_sim_6]
[trc_sim_7]
[trc_sim_8]
[trc_sim_9]
[val_smart_terrain_1_2]
[val_smart_terrain_3_0]
[val_smart_terrain_4_0]
[val_smart_terrain_5_10]
[val_smart_terrain_6_4]
[val_smart_terrain_6_5]
[val_smart_terrain_7_3]
val_smart_terrain_7_3_bandit_mechanic_stalker_squad
[val_smart_terrain_7_4]
val_smart_terrain_7_4_bandit_trader_stalker_squad
[val_smart_terrain_7_5];mlr
zat_b7_bandit_boss_sultan_squad
guid_dv_mal_mlr_squad
;;bandit_main_base_medic_mlr_squad
[val_smart_terrain_8_6]
[val_smart_terrain_8_7]
[val_smart_terrain_8_9]
[val_smart_terrain_9_10]
[val_smart_terrain_9_2]
[val_smart_terrain_9_4]
[val_smart_terrain_9_6]
[warlab_common_consciousness_smart_terrain]
warlab_pod_stalker_squad
[yan_smart_terrain_2_4]
[yan_smart_terrain_2_5]
[yan_smart_terrain_3_4]
[yan_smart_terrain_3_6]
[yan_smart_terrain_4_5]
[yan_smart_terrain_5_5]
[yan_smart_terrain_6_2]
[yan_smart_terrain_6_4];mlr
mechanic_army_yan_mlr_squad
yan_povar_army_mlr_squad
yan_bunker_guards_squad
yan_stalker_sakharov_squad
[yan_smart_terrain_zombi_spawn]
[zat_b100]
zat_b100_poltergeist_squad_01
[zat_b104_zombied]
zat_b104_zombied_1
zat_b104_zombied_2
zat_b104_zombied_3
[zat_b18]
zat_b18_dog_noah_squad
zat_b18_noah_squad
[zat_b28]
zat_b28_snork_squad
[zat_b33]
zat_b33_snork_first_wave
[zat_b38]
zat_b38_default_bloodsucker
[zat_b39]
zat_b39_dogs_squad
[zat_b40_smart_terrain];mlr
zat_stancia_trader_merc_squad
zat_stancia_mech_merc_squad
;zaton_killer_guide_station_squad
zat_b40_merc_squad
[zat_b42_smart_terrain]
zat_b42_controller_squad
[zat_b7]
zat_b7_stalkers_victims_1
[zat_sim_1]
[zat_sim_10]
[zat_sim_11]
[zat_sim_12]
[zat_sim_13]
[zat_sim_14]
[zat_sim_15]
[zat_sim_16]
[zat_sim_17]
[zat_sim_18]
[zat_sim_19]
[zat_sim_2]
[zat_sim_20]
[zat_sim_21]
[zat_sim_22]
[zat_sim_23]
[zat_sim_24]
[zat_sim_25]
[zat_sim_26]
[zat_sim_27]
[zat_sim_28]
[zat_sim_29]
[zat_sim_3]
[zat_sim_30]
[zat_sim_4]
[zat_sim_5]
[zat_sim_6]
[zat_sim_7]
[zat_sim_8]
[zat_sim_9]
[zat_stalker_base_smart]
zat_tech_mlr_squad
zat_a2_stalker_nimble_squad
guid_zan_stalker_locman_squad
;zat_a2_stalker_mechanic_squad
zat_b106_stalker_crab_squad
zat_b106_stalker_gonta_squad
zat_b22_barmen
zat_b22_medic
zat_b30_owl_stalker_trader_squad
zat_stalker_base_smart_mlr_squad
@@ -0,0 +1,767 @@
[l04_darkvalley]
simulation_boar = 6
simulation_bloodsucker = 4
simulation_karlik = 2
simulation_psysucker = 2.2
simulation_zombie = 3.5
simulation_poltergeist = 4.2
simulation_cat = 6
simulation_dog = 7
simulation_tushkano = 5
simulation_gigant = 1.8
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 3
simulation_burer = 2.4
simulation_flesh = 7
simulation_snork = 5
simulation_fracture = 3
simulation_dog = 6
simulation_lurker = 6
simulation_chimera = 2.3
simulation_psy_dog = 3.5
simulation_controller = 3
[k02_trucks_cemetery]
simulation_boar = 6
simulation_bloodsucker = 2
simulation_karlik = 2
simulation_psysucker = 1.5
simulation_zombie = 3.5
simulation_poltergeist = 3.2
simulation_cat = 6.5
simulation_dog = 6
simulation_tushkano = 8
simulation_gigant = 2.2
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 2
simulation_burer = 1.8
simulation_flesh = 5.5
simulation_snork = 4
simulation_fracture = 3
simulation_dog = 5
simulation_lurker = 5
simulation_chimera = 2.2
simulation_psy_dog = 2.5
simulation_controller = 3
[zaton]
simulation_boar = 7
simulation_bloodsucker = 4.2
simulation_karlik = 1.7
simulation_psysucker = 2
simulation_zombie = 4
simulation_poltergeist = 4.5
simulation_cat = 7.5
simulation_dog = 7
simulation_tushkano = 4
simulation_gigant = 1.8
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 2
simulation_burer = 1.5
simulation_flesh = 8.5
simulation_snork = 2.5
simulation_fracture = 3.2
simulation_dog = 8
simulation_lurker = 4
simulation_chimera = 2
simulation_psy_dog = 4.5
simulation_controller = 3
[labx8]
simulation_boar = 0.5
simulation_bloodsucker = 2.5
simulation_karlik = 2.5
simulation_psysucker = 2
simulation_zombie = 1.5
simulation_poltergeist = 3.5
simulation_cat = 0.7
simulation_dog = 0.8
simulation_tushkano = 2.2
simulation_gigant = 0.8
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1
simulation_burer = 4
simulation_flesh = 0.5
simulation_snork = 4.5
simulation_fracture = 1.1
simulation_dog = 0.7
simulation_lurker = 0.5
simulation_chimera = 0.7
simulation_psy_dog = 0.8
simulation_controller = 4
[pripyat]
simulation_boar = 1.5
simulation_bloodsucker = 2.5
simulation_karlik = 1.7
simulation_psysucker = 3
simulation_zombie = 6
simulation_poltergeist = 3.5
simulation_cat = 7
simulation_dog = 5.5
simulation_tushkano = 7
simulation_gigant = 3
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1
simulation_burer = 2.5
simulation_flesh = 1.7
simulation_snork = 3
simulation_fracture = 5
simulation_dog = 5
simulation_lurker = 3
simulation_chimera = 3
simulation_psy_dog = 5.5
simulation_controller = 3.5
[k01_darkscape]
simulation_boar = 6
simulation_bloodsucker = 4.2
simulation_karlik = 3
simulation_psysucker = 1.7
simulation_zombie = 5
simulation_poltergeist = 5
simulation_cat = 7.5
simulation_dog = 7
simulation_tushkano = 4
simulation_gigant = 2
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1
simulation_burer = 1.5
simulation_flesh = 6
simulation_snork = 4
simulation_fracture = 5
simulation_dog = 6
simulation_lurker = 4.5
simulation_chimera = 2
simulation_psy_dog = 4
simulation_controller = 3.5
[jupiter_underground]
simulation_boar = 0.5
simulation_bloodsucker = 2.5
simulation_karlik = 2.2
simulation_psysucker = 1
simulation_zombie = 3.5
simulation_poltergeist = 2.7
simulation_cat = 2.5
simulation_dog = 0.8
simulation_tushkano = 4
simulation_gigant = 0.7
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 7
simulation_burer = 3.2
simulation_flesh = 0.5
simulation_snork = 3.5
simulation_fracture = 1.5
simulation_dog = 0.7
simulation_lurker = 2
simulation_chimera = 0.5
simulation_psy_dog = 1.2
simulation_controller = 1.7
[l12u_sarcofag]
simulation_boar = 0.5
simulation_bloodsucker = 2.5
simulation_karlik = 2.5
simulation_psysucker = 2
simulation_zombie = 1.5
simulation_poltergeist = 3.5
simulation_cat = 0.7
simulation_dog = 0.8
simulation_tushkano = 2.2
simulation_gigant = 0.8
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1
simulation_burer = 4
simulation_flesh = 0.5
simulation_snork = 4.5
simulation_fracture = 1.1
simulation_dog = 0.7
simulation_lurker = 0.5
simulation_chimera = 0.7
simulation_psy_dog = 0.8
simulation_controller = 4
[l07_military]
simulation_boar = 5
simulation_bloodsucker = 6
simulation_karlik = 3
simulation_psysucker = 4
simulation_zombie = 5
simulation_poltergeist = 4.5
simulation_cat = 4
simulation_dog = 6
simulation_tushkano = 5
simulation_gigant = 2.5
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1
simulation_burer = 2.3
simulation_flesh = 5
simulation_snork = 4
simulation_fracture = 3.5
simulation_dog = 4
simulation_lurker = 3.5
simulation_chimera = 2.5
simulation_psy_dog = 5
simulation_controller = 3.2
[l11_pripyat]
simulation_boar = 1.5
simulation_bloodsucker = 5
simulation_karlik = 4
simulation_psysucker = 4
simulation_zombie = 2.5
simulation_poltergeist = 4.5
simulation_cat = 5.5
simulation_dog = 1.8
simulation_tushkano = 3
simulation_gigant = 3.2
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1.5
simulation_burer = 2.5
simulation_flesh = 1
simulation_snork = 4.5
simulation_fracture = 2.5
simulation_dog = 1.5
simulation_lurker = 2
simulation_chimera = 3
simulation_psy_dog = 2.5
simulation_controller = 4
[l03_agroprom]
simulation_boar = 8
simulation_bloodsucker = 5
simulation_karlik = 2.5
simulation_psysucker = 2.6
simulation_zombie = 3.5
simulation_poltergeist = 4.5
simulation_cat = 5
simulation_dog = 7
simulation_tushkano = 8
simulation_gigant = 1.8
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 2
simulation_burer = 2.7
simulation_flesh = 7
simulation_snork = 4.5
simulation_fracture = 3.2
simulation_dog = 6
simulation_lurker = 5
simulation_chimera = 2
simulation_psy_dog = 4
simulation_controller = 3.7
[jupiter]
simulation_boar = 7
simulation_bloodsucker = 6
simulation_karlik = 5
simulation_psysucker = 5
simulation_zombie = 5
simulation_poltergeist = 6
simulation_cat = 7
simulation_dog = 7
simulation_tushkano = 6
simulation_gigant = 5
simulation_borya = 5
simulation_bibliotekar = 1.5
simulation_rats = 1
simulation_burer = 5
simulation_flesh = 7
simulation_snork = 5
simulation_fracture = 5
simulation_dog = 7
simulation_lurker = 6
simulation_chimera = 5
simulation_psy_dog = 6
simulation_controller = 6
[l05_bar]
simulation_boar = 8
simulation_bloodsucker = 2.5
simulation_karlik = 1.5
simulation_psysucker = 1.5
simulation_zombie = 4
simulation_poltergeist = 2
simulation_cat = 6
simulation_dog = 8
simulation_tushkano = 5
simulation_gigant = 2.5
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 3
simulation_burer = 1.2
simulation_flesh = 8
simulation_snork = 3.5
simulation_fracture = 2
simulation_dog = 7
simulation_lurker = 2.5
simulation_chimera = 1.5
simulation_psy_dog = 4
simulation_controller = 2
[l10_radar]
simulation_boar = 2
simulation_bloodsucker = 3.5
simulation_karlik = 4.5
simulation_psysucker = 5
simulation_zombie = 6
simulation_poltergeist = 4
simulation_cat = 2
simulation_dog = 2.5
simulation_tushkano = 1.5
simulation_gigant = 2.7
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1
simulation_burer = 3
simulation_flesh = 1.5
simulation_snork = 4
simulation_fracture = 3.5
simulation_dog = 2
simulation_lurker = 2.3
simulation_chimera = 3
simulation_psy_dog = 4.5
simulation_controller = 5
[l12_stancia_2]
simulation_boar = 2
simulation_bloodsucker = 4.5
simulation_karlik = 3
simulation_psysucker = 5
simulation_zombie = 4
simulation_poltergeist = 4
simulation_cat = 1.7
simulation_dog = 2.5
simulation_tushkano = 1.5
simulation_gigant = 3.5
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1
simulation_burer = 2.7
simulation_flesh = 1.5
simulation_snork = 4.5
simulation_fracture = 2.5
simulation_dog = 1.8
simulation_lurker = 1.5
simulation_chimera = 3
simulation_psy_dog = 2.5
simulation_controller = 5
[l08u_brainlab]
simulation_boar = 0.5
simulation_bloodsucker = 2.2
simulation_karlik = 4
simulation_psysucker = 4.5
simulation_zombie = 5.5
simulation_poltergeist = 3.5
simulation_cat = 1.4
simulation_dog = 0.8
simulation_tushkano = 3
simulation_gigant = 0.8
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1
simulation_burer = 2.5
simulation_flesh = 0.5
simulation_snork = 3.5
simulation_fracture = 4.5
simulation_dog = 0.7
simulation_lurker = 2.6
simulation_chimera = 0.7
simulation_psy_dog = 2
simulation_controller = 4
[l09_deadcity]
simulation_boar = 2.5
simulation_bloodsucker = 3
simulation_karlik = 3
simulation_psysucker = 3.5
simulation_zombie = 6
simulation_poltergeist = 3
simulation_cat = 2
simulation_dog = 3.5
simulation_tushkano = 3
simulation_gigant = 2.5
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 3
simulation_burer = 2.5
simulation_flesh = 1.5
simulation_snork = 5
simulation_fracture = 5
simulation_dog = 2
simulation_lurker = 2
simulation_chimera = 2.5
simulation_psy_dog = 3.5
simulation_controller = 4.5
[l10u_bunker]
simulation_boar = 0.5
simulation_bloodsucker = 4.5
simulation_karlik = 2.8
simulation_psysucker = 4.5
simulation_zombie = 3.5
simulation_poltergeist = 3.5
simulation_cat = 1.2
simulation_dog = 0.8
simulation_tushkano = 3
simulation_gigant = 0.8
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1
simulation_burer = 4
simulation_flesh = 0.5
simulation_snork = 3.5
simulation_fracture = 2.5
simulation_dog = 0.7
simulation_lurker = 2
simulation_chimera = 2
simulation_psy_dog = 3.2
simulation_controller = 6
[l02_garbage]
simulation_boar = 8
simulation_bloodsucker = 4
simulation_karlik = 2.5
simulation_psysucker = 2
simulation_zombie = 4
simulation_poltergeist = 4
simulation_cat = 6
simulation_dog = 7
simulation_tushkano = 8
simulation_gigant = 1.6
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 6
simulation_burer = 2
simulation_flesh = 7
simulation_snork = 4
simulation_fracture = 4
simulation_dog = 7
simulation_lurker = 4
simulation_chimera = 1.8
simulation_psy_dog = 3.5
simulation_controller = 3
[l10_limansk]
simulation_boar = 2
simulation_bloodsucker = 5
simulation_karlik = 3
simulation_psysucker = 3.5
simulation_zombie = 3.5
simulation_poltergeist = 3.5
simulation_cat = 2
simulation_dog = 4
simulation_tushkano = 3
simulation_gigant = 1.7
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 2
simulation_burer = 2.5
simulation_flesh = 1.5
simulation_snork = 4.5
simulation_fracture = 3
simulation_dog = 2
simulation_lurker = 2
simulation_chimera = 3
simulation_psy_dog = 4
simulation_controller = 4
[l13_generators]
simulation_boar = 2
simulation_bloodsucker = 4.5
simulation_karlik = 3
simulation_psysucker = 5
simulation_zombie = 4
simulation_poltergeist = 4
simulation_cat = 1.7
simulation_dog = 2.5
simulation_tushkano = 1.5
simulation_gigant = 3.5
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1
simulation_burer = 2.7
simulation_flesh = 1.5
simulation_snork = 4.5
simulation_fracture = 2.5
simulation_dog = 1.8
simulation_lurker = 1.5
simulation_chimera = 3
simulation_psy_dog = 2.5
simulation_controller = 5
[l11_hospital]
simulation_boar = 1
simulation_bloodsucker = 5
simulation_karlik = 4.5
simulation_psysucker = 3.5
simulation_zombie = 2.5
simulation_poltergeist = 2.7
simulation_cat = 1.8
simulation_dog = 1.3
simulation_tushkano = 6
simulation_gigant = 1
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1.5
simulation_burer = 2.5
simulation_flesh = 1
simulation_snork = 6.5
simulation_fracture = 3
simulation_dog = 1.5
simulation_lurker = 1
simulation_chimera = 2
simulation_psy_dog = 2.5
simulation_controller = 4
[l10_red_forest]
simulation_boar = 1.5
simulation_bloodsucker = 6
simulation_karlik = 1.2
simulation_psysucker = 4
simulation_zombie = 2
simulation_poltergeist = 3
simulation_cat = 2
simulation_dog = 2.5
simulation_tushkano = 2
simulation_gigant = 1.5
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1
simulation_burer = 2
simulation_flesh = 1
simulation_snork = 2
simulation_fracture = 1.5
simulation_dog = 1.5
simulation_lurker = 3
simulation_chimera = 3.5
simulation_psy_dog = 3
simulation_controller = 4
[l04u_labx18]
simulation_boar = 0.5
simulation_bloodsucker = 3.3
simulation_karlik = 1.7
simulation_psysucker = 0.8
simulation_zombie = 2.5
simulation_poltergeist = 5.5
simulation_cat = 1.6
simulation_dog = 0.8
simulation_tushkano = 3
simulation_gigant = 0.7
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1
simulation_burer = 2.5
simulation_flesh = 0.5
simulation_snork = 4.5
simulation_fracture = 2.2
simulation_dog = 0.7
simulation_lurker = 4.5
simulation_chimera = 0.5
simulation_psy_dog = 1
simulation_controller = 2.2
[l01_escape]
simulation_boar = 8
simulation_bloodsucker = 3
simulation_karlik = 2
simulation_psysucker = 1.5
simulation_zombie = 5
simulation_poltergeist = 3.5
simulation_cat = 8
simulation_dog = 8
simulation_tushkano = 6
simulation_gigant = 1.2
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 3
simulation_burer = 1.2
simulation_flesh = 7
simulation_snork = 4
simulation_fracture = 5
simulation_dog = 9
simulation_lurker = 5
simulation_chimera = 1.3
simulation_psy_dog = 3
simulation_controller = 2.5
[l03u_agr_underground]
simulation_boar = 0.5
simulation_bloodsucker = 3.5
simulation_karlik = 3
simulation_psysucker = 0.5
simulation_zombie = 3.3
simulation_poltergeist = 1.5
simulation_cat = 1.9
simulation_dog = 0.8
simulation_tushkano = 5
simulation_gigant = 0.4
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1
simulation_burer = 1.8
simulation_flesh = 0.5
simulation_snork = 4.5
simulation_fracture = 3
simulation_dog = 1
simulation_lurker = 1.1
simulation_chimera = 0.5
simulation_psy_dog = 1
simulation_controller = 1.8
[l12u_control_monolith]
simulation_boar = 0.5
simulation_bloodsucker = 2.5
simulation_karlik = 2.5
simulation_psysucker = 2
simulation_zombie = 1.5
simulation_poltergeist = 3.5
simulation_cat = 0.7
simulation_dog = 0.8
simulation_tushkano = 2.2
simulation_gigant = 0.8
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1
simulation_burer = 4
simulation_flesh = 0.5
simulation_snork = 4.5
simulation_fracture = 1.1
simulation_dog = 0.7
simulation_lurker = 0.5
simulation_chimera = 0.7
simulation_psy_dog = 0.8
simulation_controller = 4
[l13u_warlab]
simulation_boar = 0.5
simulation_bloodsucker = 1
simulation_karlik = 3
simulation_psysucker = 4.5
simulation_zombie = 3.2
simulation_poltergeist = 6
simulation_cat = 0.7
simulation_dog = 0.8
simulation_tushkano = 1.2
simulation_gigant = 0.8
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 0.5
simulation_burer = 4
simulation_flesh = 0.5
simulation_snork = 1.8
simulation_fracture = 1.1
simulation_dog = 0.7
simulation_lurker = 0.5
simulation_chimera = 0.7
simulation_psy_dog = 0.8
simulation_controller = 3.5
[l06_rostok]
simulation_boar = 4
simulation_bloodsucker = 5
simulation_karlik = 2.5
simulation_psysucker = 4
simulation_zombie = 4.5
simulation_poltergeist = 5.5
simulation_cat = 5
simulation_dog = 4
simulation_tushkano = 6
simulation_gigant = 1.7
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 2
simulation_burer = 2.5
simulation_flesh = 4
simulation_snork = 5.5
simulation_fracture = 3
simulation_dog = 4.5
simulation_lurker = 2
simulation_chimera = 2
simulation_psy_dog = 4
simulation_controller = 2.7
[l08_yantar]
simulation_boar = 3
simulation_bloodsucker = 3.5
simulation_karlik = 3.5
simulation_psysucker = 4.5
simulation_zombie = 5
simulation_poltergeist = 5.5
simulation_cat = 2.2
simulation_dog = 4
simulation_tushkano = 5
simulation_gigant = 2.5
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1.5
simulation_burer = 3
simulation_flesh = 3.5
simulation_snork = 5.5
simulation_fracture = 5.5
simulation_dog = 3
simulation_lurker = 3.5
simulation_chimera = 2.3
simulation_psy_dog = 5
simulation_controller = 4.5
[k00_marsh]
simulation_boar = 8
simulation_bloodsucker = 5
simulation_karlik = 2
simulation_psysucker = 2.5
simulation_zombie = 4
simulation_poltergeist = 5
simulation_cat = 9
simulation_dog = 8
simulation_tushkano = 7
simulation_gigant = 1
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 4
simulation_burer = 1.2
simulation_flesh = 10
simulation_snork = 3
simulation_fracture = 4
simulation_dog = 9
simulation_lurker = 7
simulation_chimera = 1.7
simulation_psy_dog = 4
simulation_controller = 2
[l12_stancia]
simulation_boar = 2
simulation_bloodsucker = 4.5
simulation_karlik = 3
simulation_psysucker = 5
simulation_zombie = 4
simulation_poltergeist = 4
simulation_cat = 1.7
simulation_dog = 2.5
simulation_tushkano = 1.5
simulation_gigant = 3.5
simulation_borya = 2.5
simulation_bibliotekar = 1
simulation_rats = 1
simulation_burer = 2.7
simulation_flesh = 1.5
simulation_snork = 4.5
simulation_fracture = 2.5
simulation_dog = 1.8
simulation_lurker = 1.5
simulation_chimera = 3
simulation_psy_dog = 2.5
simulation_controller = 5
@@ -0,0 +1,77 @@
[all_tier1]
zombied_sim_squad_novice
zombied_sim_squad_mix
simulation_zombie
simulation_zombie_blind
simulation_tushkano
simulation_boar
simulation_flesh
simulation_mix_boar_flesh
simulation_dog
simulation_mix_dogs
simulation_pseudodog
simulation_cat
simulation_fracture
simulation_snork
simulation_lurker_blue
simulation_lurker_brown
simulation_lurker_black
simulation_lurker
simulation_psysucker
[all_tier2]
zombied_sim_squad_advanced
simulation_zombie_3_6
simulation_mix_zombie
simulation_zombie_blind_3zomb
simulation_zombie_blind_3zomb_civ
simulation_tushkano_7_10
simulation_boar_3_5
simulation_dog_5_7
simulation_cat_3_5
simulation_snork_2_3
simulation_lurker_1_2
simulation_bloodsucker
simulation_bloodsucker_2weak
simulation_psysucker_white
simulation_psysucker_brown
simulation_psysucker_black
simulation_psysucker_1_2
simulation_psy_dog
simulation_karlik
simulation_burer
simulation_burer_1_2_day
simulation_bur_5rat_day
simulation_controller
simulation_contr_5rat_3tush
simulation_poltergeist_tele
simulation_poltergeist
simulation_borya
[all_tier3]
zombied_sim_squad_veteran
simulation_snork_2_5
simulation_bloodsucker_green
simulation_bloodsucker_red
simulation_bloodsucker_black
simulation_bloodsucker_1_2
simulation_psy_dog_squad
simulation_burer_2_3
simulation_contr_5dog
simulation_contr_3dog_4tush
simulation_contr_3sn_3gzomb
simulation_contr_6gzomb
simulation_contr_2sn_4zomb
simulation_contr_4tush_3sn
simulation_contr_5zomb_weak
simulation_contr_4zomb_norm
simulation_contr_4zomb_str
simulation_contr_5sn
simulation_poltergeist_flame
simulation_poltergeist_black
simulation_controller_psy
simulation_chimera
simulation_chimera_2weak
simulation_gigant
simulation_gigant_2weak
simulation_bibliotekar
@@ -0,0 +1,328 @@
;; MARSH
[k00_marsh_tier1_monsters]
*default*all_tier1
[k00_marsh_tier2_monsters]
*default*all_tier2
[k00_marsh_tier3_monsters]
*default*all_tier3
;; ESCAPE
[l01_escape_tier1_monsters]
*default*all_tier1
[l01_escape_tier2_monsters]
*default*all_tier2
[l01_escape_tier3_monsters]
*default*all_tier3
;; GARBAGE
[l02_garbage_tier1_monsters]
*default*all_tier1
[l02_garbage_tier2_monsters]
*default*all_tier2
[l02_garbage_tier3_monsters]
*default*all_tier3
;; AGROPROM
[l03_agroprom_tier1_monsters]
*default*all_tier1
[l03_agroprom_tier2_monsters]
*default*all_tier2
[l03_agroprom_tier3_monsters]
*default*all_tier3
;; DARKSCAPE
[k01_darkscape_tier1_monsters]
*default*all_tier1
[k01_darkscape_tier2_monsters]
*default*all_tier2
[k01_darkscape_tier3_monsters]
*default*all_tier3
;; DARK VALLEY
[l04_darkvalley_tier1_monsters]
*default*all_tier1
[l04_darkvalley_tier2_monsters]
*default*all_tier2
[l04_darkvalley_tier3_monsters]
*default*all_tier3
;; BAR
;; l05_bar
;; ROSTOK
[l06_rostok_tier1_monsters]
*default*all_tier1
[l06_rostok_tier2_monsters]
*default*all_tier2
[l06_rostok_tier3_monsters]
*default*all_tier3
;; MILITARY WAREHOUSES
[l07_military_tier1_monsters]
*default*all_tier1
[l07_military_tier2_monsters]
*default*all_tier2
[l07_military_tier3_monsters]
*default*all_tier3
;; YANTAR
[l08_yantar_tier1_monsters]
*default*all_tier1
[l08_yantar_tier2_monsters]
*default*all_tier2
[l08_yantar_tier3_monsters]
*default*all_tier3
;; DEAD CITY
[l09_deadcity_tier1_monsters]
*default*all_tier1
[l09_deadcity_tier2_monsters]
*default*all_tier2
[l09_deadcity_tier3_monsters]
*default*all_tier3
;; LIMANSK
[l10_limansk_tier1_monsters]
*default*all_tier1
[l10_limansk_tier2_monsters]
*default*all_tier2
[l10_limansk_tier3_monsters]
*default*all_tier3
;; RADAR
[l10_radar_tier1_monsters]
*default*all_tier1
[l10_radar_tier2_monsters]
*default*all_tier2
[l10_radar_tier3_monsters]
*default*all_tier3
;; RED FOREST
[l10_red_forest_tier1_monsters]
*default*all_tier1
[l10_red_forest_tier2_monsters]
*default*all_tier2
[l10_red_forest_tier3_monsters]
*default*all_tier3
;; HOSPITAL
;;l11_hospital
;; Pripyat
[l11_pripyat_tier1_monsters]
*default*all_tier1
[l11_pripyat_tier2_monsters]
*default*all_tier2
[l11_pripyat_tier3_monsters]
*default*all_tier3
;; Chernobyl NPP North
[l12_stancia_tier1_monsters]
*default*all_tier1
[l12_stancia_tier2_monsters]
*default*all_tier2
[l12_stancia_tier3_monsters]
*default*all_tier3
;; Chernobyl NPP South
[l12_stancia_2_tier1_monsters]
*default*all_tier1
[l12_stancia_2_tier2_monsters]
*default*all_tier2
[l12_stancia_2_tier3_monsters]
*default*all_tier3
;; GENERATORS
[l13_generators_tier1_monsters]
*default*all_tier1
[l13_generators_tier2_monsters]
*default*all_tier2
[l13_generators_tier3_monsters]
*default*all_tier3
;; AGROPROM UNDERGROUND
[l03u_agr_underground_tier1_monsters]
*default*all_tier1
[l03u_agr_underground_tier2_monsters]
*default*all_tier2
[l03u_agr_underground_tier3_monsters]
*default*all_tier3
;; LAB X18
[l04u_labx18_tier1_monsters]
*default*all_tier1
[l04u_labx18_tier2_monsters]
*default*all_tier2
[l04u_labx18_tier3_monsters]
*default*all_tier3
;; LAB X16
[l08u_brainlab_tier1_monsters]
*default*all_tier1
[l08u_brainlab_tier2_monsters]
*default*all_tier2
[l08u_brainlab_tier3_monsters]
*default*all_tier3
;; LAB X19
[l10u_bunker_tier1_monsters]
*default*all_tier1
[l10u_bunker_tier2_monsters]
*default*all_tier2
[l10u_bunker_tier3_monsters]
*default*all_tier3
;; SARCOFAG
[l12u_sarcofag_tier1_monsters]
*default*all_tier1
[l12u_sarcofag_tier2_monsters]
*default*all_tier2
[l12u_sarcofag_tier3_monsters]
*default*all_tier3
;; MONOLITH CONTROL CENTER
[l12u_control_monolith_tier1_monsters]
*default*all_tier1
[l12u_control_monolith_tier2_monsters]
*default*all_tier2
[l12u_control_monolith_tier3_monsters]
*default*all_tier3
;; WAR LAB
;; l13u_warlab
;; ZATON
[zaton_tier1_monsters]
*default*all_tier1
[zaton_tier2_monsters]
*default*all_tier2
[zaton_tier3_monsters]
*default*all_tier3
;; JUPITER
[jupiter_tier1_monsters]
*default*all_tier1
[jupiter_tier2_monsters]
*default*all_tier2
[jupiter_tier3_monsters]
*default*all_tier3
;; JUPITER UNDERGROUND
[jupiter_underground_tier1_monsters]
*default*all_tier1
[jupiter_underground_tier2_monsters]
*default*all_tier2
[jupiter_underground_tier3_monsters]
*default*all_tier3
;; OUTSKIRTS
[pripyat_tier1_monsters]
*default*all_tier1
[pripyat_tier2_monsters]
*default*all_tier2
[pripyat_tier3_monsters]
*default*all_tier3
;; LAB X8
[labx8_tier1_monsters]
*default*all_tier1
[labx8_tier2_monsters]
*default*all_tier2
[labx8_tier3_monsters]
*default*all_tier3
;; TRUCK CEMETERY
[k02_trucks_cemetery_tier1_monsters]
*default*all_tier1
[k02_trucks_cemetery_tier2_monsters]
*default*all_tier2
[k02_trucks_cemetery_tier3_monsters]
*default*all_tier3
@@ -0,0 +1,330 @@
;; Adapted from TheMrDemonized's "ZCP Kinda Balanced Spawns" (https://www.moddb.com/mods/stalker-anomaly/addons/zcp-balanced-spawns/)
;; MARSH
[k00_marsh_tier1_monsters]
*balanced*k00_marsh
[k00_marsh_tier2_monsters]
*balanced*k00_marsh
[k00_marsh_tier3_monsters]
*balanced*k00_marsh
;; ESCAPE
[l01_escape_tier1_monsters]
*balanced*l01_escape
[l01_escape_tier2_monsters]
*balanced*l01_escape
[l01_escape_tier3_monsters]
*balanced*l01_escape
;; GARBAGE
[l02_garbage_tier1_monsters]
*balanced*l02_garbage
[l02_garbage_tier2_monsters]
*balanced*l02_garbage
[l02_garbage_tier3_monsters]
*balanced*l02_garbage
;; AGROPROM
[l03_agroprom_tier1_monsters]
*balanced*l03_agroprom
[l03_agroprom_tier2_monsters]
*balanced*l03_agroprom
[l03_agroprom_tier3_monsters]
*balanced*l03_agroprom
;; DARKSCAPE
[k01_darkscape_tier1_monsters]
*balanced*k01_darkscape
[k01_darkscape_tier2_monsters]
*balanced*k01_darkscape
[k01_darkscape_tier3_monsters]
*balanced*k01_darkscape
;; DARK VALLEY
[l04_darkvalley_tier1_monsters]
*balanced*l04_darkvalley
[l04_darkvalley_tier2_monsters]
*balanced*l04_darkvalley
[l04_darkvalley_tier3_monsters]
*balanced*l04_darkvalley
;; BAR
;; l05_bar
;; ROSTOK
[l06_rostok_tier1_monsters]
*balanced*l06_rostok
[l06_rostok_tier2_monsters]
*balanced*l06_rostok
[l06_rostok_tier3_monsters]
*balanced*l06_rostok
;; MILITARY WAREHOUSES
[l07_military_tier1_monsters]
*balanced*l07_military
[l07_military_tier2_monsters]
*balanced*l07_military
[l07_military_tier3_monsters]
*balanced*l07_military
;; YANTAR
[l08_yantar_tier1_monsters]
*balanced*l08_yantar
[l08_yantar_tier2_monsters]
*balanced*l08_yantar
[l08_yantar_tier3_monsters]
*balanced*l08_yantar
;; DEAD CITY
[l09_deadcity_tier1_monsters]
*balanced*l09_deadcity
[l09_deadcity_tier2_monsters]
*balanced*l09_deadcity
[l09_deadcity_tier3_monsters]
*balanced*l09_deadcity
;; LIMANSK
[l10_limansk_tier1_monsters]
*balanced*l10_limansk
[l10_limansk_tier2_monsters]
*balanced*l10_limansk
[l10_limansk_tier3_monsters]
*balanced*l10_limansk
;; RADAR
[l10_radar_tier1_monsters]
*balanced*l10_radar
[l10_radar_tier2_monsters]
*balanced*l10_radar
[l10_radar_tier3_monsters]
*balanced*l10_radar
;; RED FOREST
[l10_red_forest_tier1_monsters]
*balanced*l10_red_forest
[l10_red_forest_tier2_monsters]
*balanced*l10_red_forest
[l10_red_forest_tier3_monsters]
*balanced*l10_red_forest
;; HOSPITAL
;;l11_hospital
;; Pripyat
[l11_pripyat_tier1_monsters]
*balanced*l11_pripyat
[l11_pripyat_tier2_monsters]
*balanced*l11_pripyat
[l11_pripyat_tier3_monsters]
*balanced*l11_pripyat
;; Chernobyl NPP North
[l12_stancia_tier1_monsters]
*balanced*l12_stancia
[l12_stancia_tier2_monsters]
*balanced*l12_stancia
[l12_stancia_tier3_monsters]
*balanced*l12_stancia
;; Chernobyl NPP South
[l12_stancia_2_tier1_monsters]
*balanced*l12_stancia_2
[l12_stancia_2_tier2_monsters]
*balanced*l12_stancia_2
[l12_stancia_2_tier3_monsters]
*balanced*l12_stancia_2
;; GENERATORS
[l13_generators_tier1_monsters]
*balanced*l13_generators
[l13_generators_tier2_monsters]
*balanced*l13_generators
[l13_generators_tier3_monsters]
*balanced*l13_generators
;; AGROPROM UNDERGROUND
[l03u_agr_underground_tier1_monsters]
*balanced*l03u_agr_underground
[l03u_agr_underground_tier2_monsters]
*balanced*l03u_agr_underground
[l03u_agr_underground_tier3_monsters]
*balanced*l03u_agr_underground
;; LAB X18
[l04u_labx18_tier1_monsters]
*balanced*l04u_labx18
[l04u_labx18_tier2_monsters]
*balanced*l04u_labx18
[l04u_labx18_tier3_monsters]
*balanced*l04u_labx18
;; LAB X16
[l08u_brainlab_tier1_monsters]
*balanced*l08u_brainlab
[l08u_brainlab_tier2_monsters]
*balanced*l08u_brainlab
[l08u_brainlab_tier3_monsters]
*balanced*l08u_brainlab
;; LAB X19
[l10u_bunker_tier1_monsters]
*balanced*l10u_bunker
[l10u_bunker_tier2_monsters]
*balanced*l10u_bunker
[l10u_bunker_tier3_monsters]
*balanced*l10u_bunker
;; SARCOFAG
[l12u_sarcofag_tier1_monsters]
*balanced*l12u_sarcofag
[l12u_sarcofag_tier2_monsters]
*balanced*l12u_sarcofag
[l12u_sarcofag_tier3_monsters]
*balanced*l12u_sarcofag
;; MONOLITH CONTROL CENTER
[l12u_control_monolith_tier1_monsters]
*balanced*l12u_control_monolith
[l12u_control_monolith_tier2_monsters]
*balanced*l12u_control_monolith
[l12u_control_monolith_tier3_monsters]
*balanced*l12u_control_monolith
;; WAR LAB
;; l13u_warlab
;; ZATON
[zaton_tier1_monsters]
*balanced*zaton
[zaton_tier2_monsters]
*balanced*zaton
[zaton_tier3_monsters]
*balanced*zaton
;; JUPITER
[jupiter_tier1_monsters]
*balanced*jupiter
[jupiter_tier2_monsters]
*balanced*jupiter
[jupiter_tier3_monsters]
*balanced*jupiter
;; JUPITER UNDERGROUND
[jupiter_underground_tier1_monsters]
*balanced*jupiter_underground
[jupiter_underground_tier2_monsters]
*balanced*jupiter_underground
[jupiter_underground_tier3_monsters]
*balanced*jupiter_underground
;; OUTSKIRTS
[pripyat_tier1_monsters]
*balanced*pripyat
[pripyat_tier2_monsters]
*balanced*pripyat
[pripyat_tier3_monsters]
*balanced*pripyat
;; LAB X8
[labx8_tier1_monsters]
*balanced*labx8
[labx8_tier2_monsters]
*balanced*labx8
[labx8_tier3_monsters]
*balanced*labx8
;; TRUCK CEMETERY
[k02_trucks_cemetery_tier1_monsters]
*balanced*k02_trucks_cemetery
[k02_trucks_cemetery_tier2_monsters]
*balanced*k02_trucks_cemetery
[k02_trucks_cemetery_tier3_monsters]
*balanced*k02_trucks_cemetery
@@ -0,0 +1,129 @@
[dogp]
simulation_dog
simulation_mix_dogs
simulation_pseudodog
simulation_dog_5_7
simulation_contr_5dog
simulation_contr_3dog_4tush
[psydogp]
simulation_psy_dog
simulation_psy_dog_squad
[ratp]
simulation_bur_5rat_day
simulation_contr_5rat_3tush
[tushkanop]
simulation_tushkano
simulation_tushkano_7_10
simulation_contr_5rat_3tush
simulation_contr_3dog_4tush
simulation_contr_4tush_3sn
[zombiep]
simulation_zombie
simulation_zombie_blind
simulation_zombie_3_6
simulation_mix_zombie
simulation_zombie_blind_3zomb
simulation_zombie_blind_3zomb_civ
simulation_contr_3sn_3gzomb
simulation_contr_6gzomb
simulation_contr_2sn_4zomb
[fracturep]
simulation_fracture
[catp]
simulation_cat
simulation_cat_3_5
[fleshp]
simulation_flesh
simulation_mix_boar_flesh
[boarp]
simulation_boar
simulation_mix_boar_flesh
simulation_boar_3_5
[snorkp]
simulation_snork
simulation_snork_2_3
simulation_snork_2_5
simulation_contr_3sn_3gzomb
simulation_contr_2sn_4zomb
simulation_contr_4tush_3sn
[psysuckerp]
simulation_psysucker
simulation_psysucker_white
simulation_psysucker_brown
simulation_psysucker_black
simulation_psysucker_1_2
[bloodsuckerp]
simulation_bloodsucker
simulation_bloodsucker_2weak
simulation_bloodsucker_green
simulation_bloodsucker_red
simulation_bloodsucker_black
simulation_bloodsucker_1_2
[lurkerp]
simulation_lurker_blue
simulation_lurker_brown
simulation_lurker_black
simulation_lurker
simulation_lurker_1_2
[karlikp]
simulation_karlik
[burerp]
simulation_burer
simulation_burer_1_2_day
simulation_bur_5rat_day
simulation_burer_2_3
[poltergeistp]
simulation_poltergeist_tele
simulation_poltergeist
simulation_poltergeist_flame
simulation_poltergeist_black
[controllerp]
simulation_controller
simulation_contr_5rat_3tush
simulation_contr_5dog
simulation_contr_3dog_4tush
simulation_contr_3sn_3gzomb
simulation_contr_6gzomb
simulation_contr_2sn_4zomb
simulation_contr_4tush_3sn
simulation_contr_5zomb_weak
simulation_contr_4zomb_norm
simulation_contr_4zomb_str
simulation_contr_5sn
simulation_controller_psy
[chimerap]
simulation_chimera
simulation_chimera_2weak
[gigantp]
simulation_gigant
simulation_gigant_2weak
[bibliotekarp]
simulation_bibliotekar
[boryap]
simulation_borya
[zombiedp]
zombied_sim_squad_novice
zombied_sim_squad_mix
zombied_sim_squad_advanced
zombied_sim_squad_veteran
@@ -0,0 +1,85 @@
<string_table>
<string id="ui_mcm_menu_SMR">
<text>ZCP</text>
</string>
<string id="ui_mcm_menu_smr_amain">
<text>Main</text>
</string>
<string id="ui_mcm_SMR_smr_amain_persist_info_mm">
<text>You're not in-game. Any changes made now will apply when starting a new game, but will be overwritten if a savefile you load has a saved configuration.</text>
</string>
<string id="ui_mcm_SMR_smr_amain_persist_info_level">
<text>You're in-game. Any changes made now will be saved and loaded together with your savefile.</text>
</string>
<string id="ui_mcm_SMR_smr_amain_tooltip_info">
<text>Most options have tooltips. If you're unsure what an option does hover your mouse over its name for a description.</text>
</string>
<!-- GENERAL -->
<string id="st_smr_glitched_pda_text">
<text>FATAL ERROR: INTERNAL MEMORY CORRUPTION DETECTED</text>
</string>
<string id="ui_mcm_SMR_smr_amain_smr_enabled">
<text>Enable ZCP</text>
</string>
<string id="ui_mcm_SMR_smr_amain_smr_debug_log">
<text>Debug Logging</text>
</string>
<string id="ui_mcm_SMR_smr_amain_smr_debug_log_desc">
<text>Enables debug logging. WARNING: This will very quickly inflate your logfile as well as the seperate logfile "dph_zcp.log".</text>
</string>
<string id="ui_mcm_SMR_smr_amain_smr_persist_override">
<text>Don't load configuration from savefile</text>
</string>
<string id="ui_mcm_SMR_smr_amain_smr_persist_override_desc">
<text>Overrides loading configuration from savefile. Useful if you suspect the stored data is corrupted or otherwise invalid.</text>
</string>
<string id="ui_mcm_SMR_smr_amain_respawn_idle">
<text>Respawn time</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_10800">
<text>3 Hours</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_21600">
<text>6 Hours</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_43200">
<text>12 Hours</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_86400">
<text>1 Day (default)</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_172800">
<text>2 Days</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_345600">
<text>4 Days</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_604800">
<text>1 Week</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_1209600">
<text>2 Weeks</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_1">
<text>Never</text>
</string>
<string id="ui_mcm_SMR_smr_amain_pop_factor_info">
<text>These population factor settings will override the Anomaly built-in ones whenever ZCP is enabled.</text>
</string>
<string id="ui_mcm_SMR_smr_amain_monster_pop_factor">
<text>Mutants population factor</text>
</string>
<string id="ui_mcm_SMR_smr_amain_stalker_pop_factor">
<text>Stalkers population factor</text>
</string>
<string id="ui_mcm_SMR_smr_amain_respawn_idle_desc">
<text>Changes the respawn timer for all stalker, mutant and zombie spawns.</text>
</string>
<string id="ui_mcm_SMR_smr_amain_glitched_pda">
<text>Broken PDAs</text>
</string>
<string id="ui_mcm_SMR_smr_amain_glitched_pda_desc">
<text>Turns your helpful PDA into a paperweight, complete with lovely error message.</text>
</string>
</string_table>
@@ -0,0 +1,42 @@
<string_table>
<string id="ui_mcm_menu_SMR">
<text>ZCP</text>
</string>
<string id="ui_mcm_menu_smr_anomalies">
<text>Anomalies</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_dyn_ano_chance">
<text>Amount of dynamic anomalies</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_dyn_ano_chance_desc">
<text>If dynamic anomalies are enabled, this will increase/decrease the chance of them to appear. Without ZCP the game always uses 35%.</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_pulse">
<text>Enable "Pulse" Anomaly</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_pulse_desc">
<text>"Pulse" is the anomaly that appears as light above you sometimes and causes thunder and a lightning bolt to hit the ground.</text>
</string>
<string id="ui_mcm_smr_anomalies_anomalies_types_title">
<text>Anomaly types</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_anomalies_types_info">
<text>Below you can control which types of dynamic anomalies will spawn.</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_electric">
<text>Electric</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_chemical">
<text>Chemical</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_thermal">
<text>Thermal</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_gravitational">
<text>Gravitational</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_radioactive">
<text>Radioactive</text>
</string>
</string_table>
@@ -0,0 +1,137 @@
<string_table>
<string id="ui_mcm_menu_smr_loot">
<text>Loot</text>
</string>
<!-- GENERAL -->
<string id="ui_mcm_SMR_smr_loot_random_items">
<text>Scattered loot</text>
</string>
<string id="ui_mcm_SMR_smr_loot_random_items_desc">
<text>Changes the amount of items found lying around in the world. This will only have an effect when starting a new game.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_general_info">
<text>The options below add a chance to find some extra items in stash boxes and on dead NPCs. Very helpful if you're playing with the "None" base population preset.</text>
</string>
<!-- PDA MESSAGES -->
<string id="ui_mcm_SMR_smr_loot_send_message">
<text>Show PDA notification</text>
</string>
<string id="ui_mcm_SMR_smr_loot_send_message_desc">
<text>Shows a notification whenever the player finds an extra item.</text>
</string>
<string id="st_smr_loot_found_repair">
<text>Found a repair kit</text>
</string>
<string id="st_smr_loot_found_ammo">
<text>Found some ammo</text>
</string>
<string id="st_smr_loot_found_useful">
<text>Found an useful item</text>
</string>
<string id="st_smr_loot_found_meds">
<text>Found a medical item</text>
</string>
<string id="st_smr_loot_found_mags">
<text>Found a magazine for your weapon</text>
</string>
<string id="st_smr_loot_found_lootbox">
<text>Found a lootbox</text>
</string>
<string id="ui_mcm_SMR_smr_loot_npc_spawn">
<text>Find extra items on NPCs</text>
</string>
<string id="ui_mcm_SMR_smr_loot_npc_chance">
<text>NPC item spawn chance</text>
</string>
<string id="ui_mcm_SMR_smr_loot_npc_chance_desc">
<text>Chance to find extra items on NPCs. If sucessful there will be a second roll using the regular chance to find items in stash boxes.</text>
</string>
<!-- ITEMS -->
<string id="ui_mcm_SMR_smr_loot_items_title">
<text>Extra item spawns in stash boxes.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_spawn">
<text>Spawn repair kits</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_spawn_desc">
<text>Adds a chance to find repair kits in stash boxes.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_parts_spawn">
<text>Spawn parts repair items</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_parts_spawn_desc">
<text>Enables/disables part repair items as minor repair kits. If you don't want to bother with repairing/replacing weapon and outfit parts, you can disable spawns for related items.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_chance">
<text>Repair kit chance</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_chance_desc">
<text>Chance to find repair kits in stash boxes.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_minor_spawn">
<text>Spawn minor repair kits</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_minor_spawn_desc">
<text>Adds a chance to find minor repair kits such as glue tubes and part kits in stash boxes.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_minor_chance">
<text>Minor repair kit chance</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_minor_chance_desc">
<text>Spawn chance of minor repair kits, such as glue tubes and part kits.</text>
</string>
<!-- AMMO -->
<string id="ui_mcm_SMR_smr_loot_ammo_spawn">
<text>Spawn extra ammo</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_spawn_desc">
<text>Adds a chance to find ammo in stash boxes.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_chance">
<text>Ammo chance</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_chance_desc">
<text>Percentage chance to find ammo in stash boxes.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_bad_spawn">
<text>Spawn old ammo</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_bad_chance">
<text>Old ammo chance</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_bad_chance_desc">
<text>Percentage chance that the found ammo is old.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_amount">
<text>Ammo amount</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_amount_desc">
<text>Amount multiplier of ammo found.</text>
</string>
<!-- USEFUL -->
<string id="ui_mcm_SMR_smr_loot_useful_spawn">
<text>Spawn useful items</text>
</string>
<string id="ui_mcm_SMR_smr_loot_useful_spawn_desc">
<text>Adds a chance to find items that are difficult to come by without traders in stash boxes. Includes knifes, backpacks, detectors, headlamps and such.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_useful_chance">
<text>Useful item chance</text>
</string>
<string id="ui_mcm_SMR_smr_loot_useful_chance_desc">
<text>Percentage chance to find useful items in stash boxes.</text>
</string>
<!-- MEDS -->
<string id="ui_mcm_SMR_smr_loot_meds_spawn">
<text>Spawn medical items</text>
</string>
<string id="ui_mcm_SMR_smr_loot_meds_spawn_desc">
<text>Adds a chance to find medical items in stash boxes</text>
</string>
<string id="ui_mcm_SMR_smr_loot_meds_chance">
<text>Medical item chance</text>
</string>
<string id="ui_mcm_SMR_smr_loot_meds_chance_desc">
<text>Percentage chance to find medical items in stash boxes.</text>
</string>
</string_table>
@@ -0,0 +1,148 @@
<string_table>
<string id="ui_mcm_menu_smr_mutants">
<text>Mutants</text>
</string>
<string id="ui_mcm_smr_mutants_types_title">
<text>Mutant Types</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_squad_size">
<text>Mutant squad size</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_squad_size_variance">
<text>Squad size variance</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_squad_size_variance_desc">
<text>The higher this is, the more random the size of mutant squads will be.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_random_mutants">
<text>Spawn random mutant squads</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_random_mutants_desc">
<text>Replaces mutant squads with other, random mutant squads. This means you may find certain mutants where you previously didn't expect them.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_random_mutants_chance">
<text>Random mutant squads chance</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_types_info">
<text>Below you can enable or disable mutant types. Disabled mutants will not appear in the Zone.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_types_replace_squads">
<text>Replace removed squads</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_types_replace_squads_desc">
<text>Replaces squads only containing disabled mutants with squads containing enabled mutants.</text>
</string>
<!-- TYPES -->
<string id="ui_mcm_SMR_smr_mutants_dogp">
<text>Dogs</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_psydogp">
<text>Psy-Dogs</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_tushkanop">
<text>Tushkanos</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_fracturep">
<text>Fractures</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_catp">
<text>Cats</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_fleshp">
<text>Fleshes</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_boarp">
<text>Boars</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_snorkp">
<text>Snorks</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_psysuckerp">
<text>Psysuckers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_bloodsuckerp">
<text>Bloodsuckers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_lurkerp">
<text>Lurkers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_karlikp">
<text>Karliks</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_burerp">
<text>Burers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_poltergeistp">
<text>Poltergeists</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_controllerp">
<text>Controllers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_chimerap">
<text>Chimeras</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_gigantp">
<text>Pseudogiants</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_ratp">
<text>Rats</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombiep">
<text>Zombies</text>
</string>
<!-- UNUSED -->
<string id="ui_mcm_smr_mutants_unused_title">
<text>Unused Mutants</text>
</string>
<string id="ui_mcm_smr_mutants_unused_info">
<text>Below you can enable mutants which are present in the game files but not used anywhere. They will then appar in the Zone as random mutant squads.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_bibliotekarp">
<text>Bibliotekars</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_boryap">
<text>Boryas</text>
</string>
<string id="ui_mcm_smr_mutants_unused_types_info">
<text>Below you can enable mutant variations which are present in the game files but not used anywhere. They will then spawn together with the used variations.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_unused_types_chance">
<text>Unused mutant type chance</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_unused_types_chance_desc">
<text>This is the percent chance that normal variations of a mutant will be replaced with unused ones.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_bloodsucker_strong_bigp">
<text>Big Bloodsuckers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_burer_electrap">
<text>Electro Burers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_burer_firerp">
<text>Fire Burers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_flesh_bolotp">
<text>Bolot Fleshes</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_gigant_jumperp">
<text>Pseudogiant Jumpers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_snork_no_maskp">
<text>Maskless Snorks</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombie_babkap">
<text>Female Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombie_gholp">
<text>Ghoul Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombie_ghostp">
<text>Ghost Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombie_tetap">
<text>Teta Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombie_wichp">
<text>Witch Zombies</text>
</string>
</string_table>
@@ -0,0 +1,80 @@
<string_table>
<string id="ui_mcm_menu_SMR">
<text>ZCP</text>
</string>
<string id="ui_mcm_menu_smr_spawns">
<text>Spawn Templates</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_desc">
<text>Spawn templates allow more control over random mutant spawns. With them you can adjust which mutants spawn in which levels, and how long it takes for stronger mutants to appear in the zone.</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_file">
<text>Template file</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_file_desc">
<text>
The following template files are included:\n
- Default: Similar to vanilla spawns, you will mostly see mutants in each level that spawn there in the base game.\n
- All: All mutants can spawn in all levels but are still sorted into tiers.\n
- Balanced: A port of the values used in TheMrDemonized's. "ZCP Kinda Balanced Spawns" mod for ZCP 1.4.\n
If you add your own spawn template it will automatically appear alongside the included ones.</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_apply_random">
<text>Apply to random mutant spawns</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_apply_replaced">
<text>Apply to replaced disabled mutant spawns</text>
</string>
<!-- WEEK 0 -->
<string id="ui_mcm_smr_spawns_preset_week0_title">
<text>First week</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week0_tier1">
<text>Tier 1 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week0_tier2">
<text>Tier 2 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week0_tier3">
<text>Tier 3 chance</text>
</string>
<!-- WEEK 1 -->
<string id="ui_mcm_smr_spawns_preset_week1_title">
<text>Second week</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week1_tier1">
<text>Tier 1 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week1_tier2">
<text>Tier 2 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week1_tier3">
<text>Tier 3 chance</text>
</string>
<!-- WEEK 2 -->
<string id="ui_mcm_smr_spawns_preset_week2_title">
<text>Third week</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week2_tier1">
<text>Tier 1 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week2_tier2">
<text>Tier 2 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week2_tier3">
<text>Tier 3 chance</text>
</string>
<!-- WEEK 3 -->
<string id="ui_mcm_smr_spawns_preset_week3_title">
<text>Fourth week and beyond</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week3_tier1">
<text>Tier 1 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week3_tier2">
<text>Tier 2 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week3_tier3">
<text>Tier 3 chance</text>
</string>
</string_table>
@@ -0,0 +1,135 @@
<string_table>
<!-- STALKERS -->
<string id="ui_mcm_menu_smr_stalkers">
<text>Stalkers</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_squad_size">
<text>Stalker squad size</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_squad_size_variance">
<text>Squad size variance</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_squad_size_variance_desc">
<text>The higher this is, the more random the size of stalker squads will be.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war">
<text>Civil War</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_civilwar_disabled">
<text>Disabled</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_civilwar_stalkers">
<text>Stalkers</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_civilwar_squads">
<text>Squads</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_desc">
<text>If enabled all stalkers or stalker squads are hostile to each other.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_base_population">
<text>Civil War affects base population</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_base_population_desc">
<text>If enabled, Stalkers belonging to base populations are affected by civil war settings.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_monolith_allied">
<text>Monolith allied (Civil War)</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_monolith_allied_desc">
<text>Keeps Monolith stalkers allied to each other, regardless of Civil War preset.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population">
<text>Stalker bases population</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_desc">
<text>Population of stalkers in bases.</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_default">
<text>Default</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_survival">
<text>Survival</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_minimal">
<text>Minimal</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_none">
<text>None</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_default">
<text>The default Anomaly preset.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_survival">
<text>The default Anomaly Survival preset.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_minimal">
<text>Removes almost all bases. Of those remaining, Rostok is the only safe one, with base guards. Spawns outside of bases are unaffected.
If you don't start as Loner, you might need to make use of the disguise system.
</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_none">
<text>Removes all stalker spawns inside bases, inspired by Dead Airs "Last Stand" mode.
This means there won't be any traders, mechanics or guards. Spawns outside of bases are unaffected.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_random_stalkers">
<text>Spawn random Stalker squads</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_random_stalkers_desc">
<text>Replaces Stalker squads with squads from a random faction. This means you may find factions where you previously didn't expect them.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_random_stalkers_chance">
<text>Random Stalker squads chance</text>
</string>
<string id="ui_mcm_smr_stalkers_factions_title">
<text>Factions</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_factions_info">
<text>Below you can enable or disable factions. Disabled factions will not appear in the Zone.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_factions_replace_squads">
<text>Replace removed squads</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_factions_replace_squads_desc">
<text>Replaces squads from disabled factions with squads from enabled factions.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_stalker">
<text>Loner</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_bandit">
<text>Bandit</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_csky">
<text>Clear Sky</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_duty">
<text>Duty</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_freedom">
<text>Freedom</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_merc">
<text>Mercenary</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_army">
<text>Military</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_ecolog">
<text>Ecologist</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_monolith">
<text>Monolith</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_renegade">
<text>Renegade</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_greh">
<text>Sin</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_isg">
<text>UNISG</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_zombied">
<text>Zombified</text>
</string>
</string_table>
@@ -0,0 +1,32 @@
<string_table>
<string id="ui_mcm_menu_smr_zzintegration">
<text>Integration</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_integration_info">
<text>The options here allow ZCP to work nicely together with other addons. This is similar to compatibility patches, just a lot more convenient.</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_glowsticks">
<text>Glowsticks</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_glowsticks_info">
<text>For https://www.moddb.com/mods/stalker-anomaly/addons/glowsticks. Enables glowsticks to spawn as useful items.</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_mags_redux">
<text>Anomaly Magazines Redux</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_mags_redux_chance">
<text>Magazine spawn chance</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_mags_redux_info">
<text>For https://www.moddb.com/mods/stalker-anomaly/addons/anomaly-magazines-redux. Enables spawns of magazines for currently equipped weapons as extra-item in stash boxes.</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_lootboxes">
<text>Anomaly Lootboxes</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_lootboxes_chance">
<text>Lootbox spawn chance</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_lootboxes_info">
<text>For https://www.moddb.com/mods/stalker-anomaly/addons/anomaly-lootboxes. Enables lockpicks to spawn as useful items, as well as lootboxes in their own category.</text>
</string>
</string_table>
@@ -0,0 +1,57 @@
<string_table>
<string id="ui_mcm_menu_smr_zombies">
<text>Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombie_spawn">
<text>Enable zombie spawns</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombie_chance">
<text>Zombie spawn chance</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombie_chance_desc">
<text>Chance (in percent) for stalker/mutant spawns to be replaced by zombies.</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_seek_enabled">
<text>Zombies seek player</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_seek_enabled_desc">
<text>In Survival mode zombies will travel towards the player when inside a specific radius (even if they haven't been alerted). This will replicate that behavior.</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_seek_distance">
<text>Enemy seek distance</text>
</string>
<!-- ZOMBIE TYPES -->
<string id="ui_mcm_smr_zombies_zombie_types_title">
<text>Zombie Variants</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombie_types_info">
<text>Below you can control which zombie variants will spawn.</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombiesp">
<text>Basic Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombies_amount">
<text>Amount of basic Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombies_amount_desc">
<text>Factor by which basic zombie spawns (if enabled) are multiplied, compared to the other variants.</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_blindp">
<text>Blind (Psy) Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombifiedp">
<text>Zombified Stalkers</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_fracturep">
<text>Fractures</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_snorkp">
<text>Snorks</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_bloodsuckerp">
<text>Bloodsuckers</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_psysuckerp">
<text>Psysuckers</text>
</string>
</string_table>
@@ -0,0 +1,85 @@
<string_table>
<string id="ui_mcm_menu_SMR">
<text>ZCP</text>
</string>
<string id="ui_mcm_menu_smr_amain">
<text>Ãëàâíûå</text>
</string>
<string id="ui_mcm_SMR_smr_amain_persist_info_mm">
<text>Âû íå â èãðå. Ëþáûå ñäåëàííûå ñåé÷àñ èçìåíåíèÿ áóäóò ïðèìåíåíû ïðè çàïóñêå íîâîé èãðû, íî áóäóò ïåðåçàïèñàíû, åñëè â çàãðóæàåìîì âàìè ôàéëå ñîõðàíåíèÿ áóäåò ñîõðàí¸ííàÿ êîíôèãóðàöèÿ.</text>
</string>
<string id="ui_mcm_SMR_smr_amain_persist_info_level">
<text>Âû â èãðå. Ëþáûå ñäåëàííûå ñåé÷àñ èçìåíåíèÿ áóäóò çàïèñàíû â áóäóùåì ôàéëå ñîõðàíåíèÿ è âîññòàíîâëåíû èç íåãî, ïîñëå åãî çàðóçêè.</text>
</string>
<string id="ui_mcm_SMR_smr_amain_tooltip_info">
<text>Ó áîëüøèíñòâà îïöèé åñòü âñïëûâàþùèå ïîäñêàçêè. Åñëè âàì âñ¸-æå íå ïîíÿòíî, ÷òî èìåííî âûïîëíÿåò âûáèðàåìàÿ îïöèÿ, íàâåäèòå óêàçàòåëü ìûøè íà å¸ íàçâàíèå, ÷òîáû óâèäåòü îïèñàíèå.</text>
</string>
<!-- GENERAL -->
<string id="st_smr_glitched_pda_text">
<text>ÔÀÒÀËÜÍÀß ÎØÈÁÊÀ: ÎÁÍÀÐÓÆÅÍÀ ÏÎÂÐÅÆÄÅÍÈÅ ÂÍÓÒÐÅÍÍÅÉ ÏÀÌßÒÈ</text>
</string>
<string id="ui_mcm_SMR_smr_amain_smr_enabled">
<text>Âêëþ÷èòü ZCP</text>
</string>
<string id="ui_mcm_SMR_smr_amain_smr_debug_log">
<text>Æóðíàë îòëàäêè</text>
</string>
<string id="ui_mcm_SMR_smr_amain_smr_debug_log_desc">
<text>Âêëþ÷àåò âåäåíèå æóðíàëà îòëàäêè. ÂÍÈÌÀÍÈÅ: ýòî î÷åíü áûñòðî óâåëè÷èò ðàçìåð ôàéëà æóðíàëà, à òàêæå ñîçäàñò îòäåëüíûé ôàéë æóðíàë "dph_zcp.log".</text>
</string>
<string id="ui_mcm_SMR_smr_amain_smr_persist_override">
<text>Íå çàãðóæàòü íàñòðîéêè èç ôàéëà ñîõðàíåíèÿ</text>
</string>
<string id="ui_mcm_SMR_smr_amain_smr_persist_override_desc">
<text>Îòìåíÿåò çàãðóçêó íàñòðîåê êîíôèãóðàöèè èç ôàéëà ñîõðàíåíèÿ. Ïîëåçíî, åñëè âû ïîäîçðåâàåòå, ÷òî ñîõðàí¸ííûå äàííûå ïîâðåæäåíû èëè íå ïðàâèëüíû.</text>
</string>
<string id="ui_mcm_SMR_smr_amain_respawn_idle">
<text>Èíòåðâàë ìåæäó âîçðîæäåíèÿìè</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_10800">
<text>3 ×àñà</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_21600">
<text>6 ×àñîâ</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_43200">
<text>12 ×àñîâ</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_86400">
<text>1 Äåíü (ïîóìîë÷àíèþ)</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_172800">
<text>2 Äíÿ</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_345600">
<text>4 Äíÿ</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_604800">
<text>1 Íåäåëÿ</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_1209600">
<text>2 Íåäåëè</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_1">
<text>Íèêîãäà</text>
</string>
<string id="ui_mcm_SMR_smr_amain_pop_factor_info">
<text>Ýòè íàñòðîéêè ìíîæèòåëÿ ïîïóëÿöèè, áóäóò èìåòü ïðèîðèòåò íàä èãðîâûìè íàñòðîéêàìè, åñëè âêëþ÷¸í ZCP.</text>
</string>
<string id="ui_mcm_SMR_smr_amain_monster_pop_factor">
<text>Ìíîæèòåëü ïîïóëÿöèè ìóòàíòîâ</text>
</string>
<string id="ui_mcm_SMR_smr_amain_stalker_pop_factor">
<text>Ìíîæèòåëü ïîïóëÿöèè ñòàëêåðîâ</text>
</string>
<string id="ui_mcm_SMR_smr_amain_respawn_idle_desc">
<text>Èçìåíÿåò èíòåðâàë ìåæäó âîçðîæäåíèÿìè äëÿ âñåõ ñòàëêåðîâ, ìóòàíòîâ è çîìáè.</text>
</string>
<string id="ui_mcm_SMR_smr_amain_glitched_pda">
<text>Ñëîìàííûé ÊÏÊ</text>
</string>
<string id="ui_mcm_SMR_smr_amain_glitched_pda_desc">
<text>Ïðåâðàùàåò âàø ïîëåçíûé ÊÏÊ â ïðåññ-ïàïüå ñ ïðåêðàñíûì ñîîáùåíèåì îá îøèáêå.</text>
</string>
</string_table>
@@ -0,0 +1,42 @@
<string_table>
<string id="ui_mcm_menu_SMR">
<text>ZCP</text>
</string>
<string id="ui_mcm_menu_smr_anomalies">
<text>Àíîìàëèè</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_dyn_ano_chance">
<text>Êîëè÷åñòâî äèíàìè÷åñêèõ àíîìàëèé</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_dyn_ano_chance_desc">
<text>Åñëè äèíàìè÷åñêèå àíîìàëèè âêëþ÷åíû, äàííàÿ îïöèÿ ïîâûñèò/ïîíèçèò øàíñ íà èõ ïîÿâëåíèå. Áåç ZCP øàíñ íà ñïàóí ðàâåí 35%</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_pulse">
<text>Âêëþ÷èòü àíîìàëèþ "Ïóëüñ"</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_pulse_desc">
<text>"Ïóëüñ" - àíîìàëèÿ, êîòîðàÿ ïðåäñòàâëÿåò ñîáîé ãðîçîâîé ðàçðÿä, âîçíèêàþùèé íàä ìåñòíîñòüþ è íàíîñÿùèé óðîí ïðè ðàçðÿäêå</text>
</string>
<string id="ui_mcm_smr_anomalies_anomalies_types_title">
<text>Òèïû àíîìàëèé</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_anomalies_types_info">
<text>Íèæå âû ìîæåòå âûáðàòü, êàêèå äèíàìè÷åñêèå àíîìàëèè áóäóò ïîÿâëÿòüñÿ</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_electric">
<text>Ýëåêòðà</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_chemical">
<text>Êèñåëü</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_thermal">
<text>Æàðêà</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_gravitational">
<text>Ãðàâèòàöèîííûå àíîìàëèè</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_radioactive">
<text>Î÷àãè ðàäèàöèè</text>
</string>
</string_table>
@@ -0,0 +1,36 @@
<string_table>
<string id="ui_mcm_menu_SMR">
<text>ZCP</text>
</string>
<string id="ui_mcm_menu_smr_anomalies">
<text>Àíîìàëèè</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_dyn_ano_chance">
<text>Êîëè÷åñòâî äèíàìè÷åñêèõ àíîìàëèé</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_dyn_ano_chance_desc">
<text>Åñëè äèíàìè÷åñêèå àíîìàëèè âêëþ÷åíû, äàííàÿ îïöèÿ ïîâûñèò/ïîíèçèò øàíñ íà èõ ïîÿâëåíèå. Áåç ZCP øàíñ íà ñïàóí ðàâåí 35%</text>
</string>
<string id="ui_mcm_smr_anomalies_anomalies_types_title">
<text>Òèïû àíîìàëèé</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_anomalies_types_info">
<text>Íèæå âû ìîæåòå âûáðàòü, êàêèå äèíàìè÷åñêèå àíîìàëèè áóäóò ïîÿâëÿòüñÿ</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_electric">
<text>Ýëåêòðà</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_chemical">
<text>Êèñåëü</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_thermal">
<text>Æàðêà</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_gravitational">
<text>Ãðàâèòàöèîííûå àíîìàëèè</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_radioactive">
<text>Î÷àãè ðàäèàöèè</text>
</string>
</string_table>
@@ -0,0 +1,134 @@
<string_table>
<string id="ui_mcm_menu_smr_loot">
<text>Äîáû÷à</text>
</string>
<!-- GENERAL -->
<string id="ui_mcm_SMR_smr_loot_random_items">
<text>Ðàçáðîñàííûå ïðåäìåòû</text>
</string>
<string id="ui_mcm_SMR_smr_loot_random_items_desc">
<text>Ìåíÿåò êîëè÷åñòâî ðàçáðîñàííûõ ïî Çîíå ïðåäìåòîâ. Íîâàÿ èãðà íåîáõîäèìà äëÿ äåéñòâèÿ ýôôåêòà</text>
</string>
<string id="ui_mcm_SMR_smr_loot_general_info">
<text>Ýòè íàñòðîéêè äàþò øàíñ íàéòè ðåäêèå ïðåäìåòû â òàéíèêàõ è íà ìåðòâûõ NPC. Î÷åíü ïîëåçíî, åñëè âû èãðàåòå ñ ïðåäóñòàíîâêîé íàñåëåíèÿ íà áàçàõ "Íåò".</text>
</string>
<!-- PDA MESSAGES -->
<string id="ui_mcm_SMR_smr_loot_send_message">
<text>Ïîêàçàòü óâåäîìëåíèå ÊÏÊ</text>
</string>
<string id="ui_mcm_SMR_smr_loot_send_message_desc">
<text>Ïîêàçûâàåò óâåäîìëåíèå, êîãäà èãðîê íàõîäèò ðåäêèé ïðåäìåò.</text>
</string>
<string id="st_smr_loot_found_repair">
<text>Íàéäåí ðåìêîìïëåêò</text>
</string>
<string id="st_smr_loot_found_ammo">
<text>Íàéäåíû ïàòðîíû</text>
</string>
<string id="st_smr_loot_found_useful">
<text>Íàéäåí ïîëåçíûé ïðåäìåò</text>
</string>
<string id="st_smr_loot_found_meds">
<text>Íàéäåí ìåäèöèíñêèé ïðåäìåò</text>
</string>
<string id="st_smr_loot_found_mags">
<text>Íàéäåí ìàãàçèí äëÿ âàøåãî îðóæèÿ</text>
</string>
<string id="ui_mcm_SMR_smr_loot_npc_spawn">
<text>Íàõîäèòü ðåäêèå ïðåäìåòû ó NPC</text>
</string>
<string id="ui_mcm_SMR_smr_loot_npc_chance">
<text>Âåðîÿòíîñòü ïîÿâëåíèÿ ïðåäìåòà ó NPC</text>
</string>
<string id="ui_mcm_SMR_smr_loot_npc_chance_desc">
<text>Øàíñ íàéòè ðåäêèå ïðåäìåòû ó NPC.  ñëó÷àå óñïåõà áóäåò âòîðîé áðîñîê, èñïîëüçóþùèé îáû÷íûé øàíñ íàéòè ïðåäìåòû â òàéíèêàõ.</text>
</string>
<!-- ITEMS -->
<string id="ui_mcm_SMR_smr_loot_items_title">
<text>Ðåäêèå ïðåäìåòû ïîÿâëÿþòñÿ â òàéíèêàõ.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_spawn">
<text>Íàõîäèòü ðåìêîìïëåêòû</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_spawn_desc">
<text>Âåðîÿòíîñòü ïîÿâëåíèÿ ðåìêîìïëåêòîâ â òàéíèêàõ.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_parts_spawn">
<text>Íàõîäèòü çàï÷àñòè äëÿ ðåìîíòà</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_parts_spawn_desc">
<text>Âêëþ÷àåò / Îòêëþ÷àåò ïîÿâëåíèå çàï÷àñòåé äëÿ ðåìîíòà. Åñëè âû íå õîòèòå âîçèòüñÿ ñ ðåìîíòîì / çàìåíîé äåòàëåé îðóæèÿ è ýêèïèðîâêè, âû ìîæåòå îòêëþ÷èòü ïîÿâëåíèå çàï÷àñòåé ñâÿçàííûõ ñ ïðåäìåòàìè.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_chance">
<text>Âåðîÿòíîñòü ïîÿâëåíèÿ ðåìêîìïëåêòà</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_chance_desc">
<text>Øàíñ íàéòè ðåìêîìïëåêòû â òàéíèêàõ.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_minor_spawn">
<text>Íàõîäèòü ìåëêèå ðåìêîìïëåêòû</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_minor_spawn_desc">
<text>Âåðîÿòíîñòü íàéòè ìåëêèå ðåìêîìïëåêòû â òàéíèêàõ, òàêèå êàê òþáèêè ñ êëååì è êîìïëåêòû äëÿ çàï÷àñòåé.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_minor_chance">
<text>Âåðîÿòíîñòü ïîÿâëåíèÿ ìåëêèõ ðåìêîìïëåêòîâ</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_minor_chance_desc">
<text>Øàíñ ïîÿâëåíèÿ ìåëêèõ ðåìêîìïëåêòîâ, òàêèõ êàê òþáèêè ñ êëååì è êîìïëåêòû äëÿ çàï÷àñòåé.</text>
</string>
<!-- AMMO -->
<string id="ui_mcm_SMR_smr_loot_ammo_spawn">
<text>Íàõîäèòü ðåäêèå áîåïðèïàñû</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_spawn_desc">
<text>Âåðîÿòíîñòü íàéòè áîåïðèïàñû â òàéíèêàõ.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_chance">
<text>Âåðîÿòíîñòü ïîÿâëåíèÿ áîåïðèïàñîâ</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_chance_desc">
<text>Øàíñ íàéòè áîåïðèïàñû â òàéíèêàõ.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_bad_spawn">
<text>Íàõîäèòü ñòàðûå áîåïðèïàñû</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_bad_chance">
<text>Âåðîÿòíîñòü ïîÿâëåíèÿ ñòàðûõ áîåïðèïàñîâ</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_bad_chance_desc">
<text>Øàíñ íàéòè ñòàðûå áîåïðèïàñû â òàéíèêàõ.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_amount">
<text>Êîëè÷åñòâî áîåïðèïàñîâ</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_amount_desc">
<text>Ìíîæèòåëü êîëè÷åñòâà íàéäåííûõ áîåïðèïàñîâ.</text>
</string>
<!-- USEFUL -->
<string id="ui_mcm_SMR_smr_loot_useful_spawn">
<text>Íàõîäèòü ïîëåçíûå ïðåäìåòû</text>
</string>
<string id="ui_mcm_SMR_smr_loot_useful_spawn_desc">
<text>Âåðîÿòíîñòü íàéòè â òàéíèêàõ ïðåäìåòû, êîòîðûå ñëîæíî äîñòàòü áåç òîðãîâöåâ. Íàïðèìåð íîæè, ðþêçàêè, äåòåêòîðû, íàëîáíûå ôîíàðè è ò.ä.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_useful_chance">
<text>Âåðîÿòíîñòü ïîÿâëåíèÿ ïîëåçíûõ ïðåäìåòîâ</text>
</string>
<string id="ui_mcm_SMR_smr_loot_useful_chance_desc">
<text>Øàíñ íàéòè ïîëåçíûå ïðåäìåòû â òàéíèêàõ.</text>
</string>
<!-- MEDS -->
<string id="ui_mcm_SMR_smr_loot_meds_spawn">
<text>Íàõîäèòü ìåäèöèíñêèå ïðåäìåòû</text>
</string>
<string id="ui_mcm_SMR_smr_loot_meds_spawn_desc">
<text>Âåðîÿòíîñòü íàéòè ìåäèöèíñêèå ïðåäìåòû â òàéíèêàõ.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_meds_chance">
<text>Âåðîÿòíîñòü ïîÿâëåíèÿ ìåäèöèíñêèõ ïðåäìåòîâ</text>
</string>
<string id="ui_mcm_SMR_smr_loot_meds_chance_desc">
<text>Øàíñ íàéòè ìåäèöèíñêèå ïðåäìåòû â òàéíèêàõ.</text>
</string>
</string_table>
@@ -0,0 +1,147 @@
<string_table>
<string id="ui_mcm_menu_smr_mutants">
<text>Ìóòàíòû</text>
</string>
<string id="ui_mcm_smr_mutants_types_title">
<text>Âèäû ìóòàíòîâ</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_squad_size">
<text>Ðàçìåð îòðÿäà ìóòàíòîâ</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_squad_size_variance">
<text>Ñëó÷àéíîñòü ðàçìåðà îòðÿäà</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_squad_size_variance_desc">
<text>×åì âûøå ýòî çíà÷åíèå, òåì áîëåå ñëó÷àéíûì áóäåò êîëè÷åñòâî ìóòàíòîâ â îòðÿäå.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_random_mutants">
<text>Ïîÿâëåíèå ñëó÷àéíûõ îòðÿäîâ ìóòàíòîâ</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_random_mutants_desc">
<text>Çàìåíÿåò îòðÿäû ìóòàíòîâ ïîóìîë÷àíèþ, äðóãèìè ñëó÷àéíûìè îòðÿäàìè ìóòàíòîâ. Ýòî îçíà÷àåò, ÷òî âû ìîæåòå âñòðåòèòü îïðåäåëåííûõ ìóòàíòîâ òàì, ãäå èõ ðàíüøå íå îæèäàëè óâèäåòü.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_random_mutants_chance">
<text>Âåðîÿòíîñòü ïîÿâëåíèÿ ñëó÷àéíûõ îòðÿäîâ ìóòàíòîâ</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_types_info">
<text>Íèæå âû ìîæåòå âêëþ÷èòü èëè îòêëþ÷èòü îïðåäåë¸ííûõ ìóòàíòîâ. Îòêëþ÷åííûå ìóòàíòû íå ïîÿâÿòñÿ â Çîíå.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_types_replace_squads">
<text>Çàìåíèòü óäàë¸ííûå îòðÿäû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_types_replace_squads_desc">
<text>Çàìåíÿåò îòðÿäû îòêëþ÷åííûõ ìóòàíòîâ, îòðÿäàìè âêëþ÷åííûõ ìóòàíòîâ.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_dogp">
<text>Ñëåïûå ïñû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_psydogp">
<text>Ïñè-ñîáàêè</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_tushkanop">
<text>Òóøêàíû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_fracturep">
<text>Èçëîìû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_catp">
<text>Êîòû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_fleshp">
<text>Ïëîòè</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_boarp">
<text>Êàáàíû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_snorkp">
<text>Ñíîðêè</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_psysuckerp">
<text>Ïñè-êðîâîñîñû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_bloodsuckerp">
<text>Êðîâîñîñû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_lurkerp">
<text>Êèêèìîðû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_karlikp">
<text>Êàðëèêè</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_burerp">
<text>Áþðåðû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_poltergeistp">
<text>Ïîëòåðãåéñòû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_controllerp">
<text>Êîíòðîë¸ðû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_chimerap">
<text>Õèìåðû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_gigantp">
<text>Ïñåâäîãèãàíòû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_ratp">
<text>Êðûñû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombiep">
<text>Çîìáè</text>
</string>
<!-- UNUSED -->
<string id="ui_mcm_smr_mutants_unused_title">
<text>Íåèñïîëüçóåìûå ìóòàíòû</text>
</string>
<string id="ui_mcm_smr_mutants_unused_info">
<text>Íèæå âû ìîæåòå âêëþ÷èòü ìóòàíòîâ, êîòîðûå åñòü â èãðîâûõ ôàéëàõ, íî êîòîðûå íå çàäåéñòâîâàíû â èãðå. Îíè áóäóò ïîÿâëÿòüñÿ â Çîíå êàê ñëó÷àéíûé îòðÿä ìóòàíòîâ</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_bibliotekarp">
<text>Áèáëèîòåêàðè</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_boryap">
<text>Áîðÿ</text>
</string>
<string id="ui_mcm_smr_mutants_unused_types_info">
<text>Íèæå âû ìîæåòå âêëþ÷èòü âàðèàöèè èìåþùèõñÿ ìóòàíòîâ, êîòîðûå åñòü â èãðîâûõ ôàéëàõ, íî êîòîðûå íå çàäåéñòâîâàíû â èãðå. Îíè áóäóò ïîÿâëÿòüñÿ â Çîíå â îòðÿäàõ èñïîëüçóåìûõ ìóòàíòîâ</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_unused_types_chance">
<text>Øàíñ ïîÿâëåíèÿ íåèñïîëüçóåìûõ ìóòàíòîâ</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_unused_types_chance_desc">
<text>Øàíñ òîãî, òî îáû÷íûå ìóòàíòû áóäóò çàìåíåíû íà íåèñïîëüçóåìûé âàðèàíò</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_bloodsucker_strong_bigp">
<text>Áîëüøîé êðîâîñîñ</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_burer_electrap">
<text>Ýëåêòðî-áþðåð</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_burer_firerp">
<text>Îãíåííûé áþðåð</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_flesh_bolotp">
<text>Áîëîòíàÿ ïëîòü</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_gigant_jumperp">
<text>Ïñåâäîãèãàíò-ïðûãóí</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_snork_no_maskp">
<text>Áåçìàñî÷íûé ñíîðê</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombie_babkap">
<text>Æåíñêèå çîìáè</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombie_gholp">
<text>Çîìáè-ãóëè</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombie_ghostp">
<text>Çîìáè-ïðèçðàêè</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombie_tetap">
<text>Çîìáè-òåòà</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombie_wichp">
<text>Çîìáè-âåäüìû</text>
</string>
</string_table>
@@ -0,0 +1,92 @@
<string_table>
<string id="ui_mcm_menu_smr_mutants">
<text>Ìóòàíòû</text>
</string>
<string id="ui_mcm_smr_mutants_types_title">
<text>Âèäû ìóòàíòîâ</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_squad_size">
<text>Ðàçìåð îòðÿäà ìóòàíòîâ</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_squad_size_variance">
<text>Ñëó÷àéíîñòü ðàçìåðà îòðÿäà</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_squad_size_variance_desc">
<text>×åì âûøå ýòî çíà÷åíèå, òåì áîëåå ñëó÷àéíûì áóäåò êîëè÷åñòâî ìóòàíòîâ â îòðÿäå.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_random_mutants">
<text>Ïîÿâëåíèå ñëó÷àéíûõ îòðÿäîâ ìóòàíòîâ</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_random_mutants_desc">
<text>Çàìåíÿåò îòðÿäû ìóòàíòîâ ïîóìîë÷àíèþ, äðóãèìè ñëó÷àéíûìè îòðÿäàìè ìóòàíòîâ. Ýòî îçíà÷àåò, ÷òî âû ìîæåòå âñòðåòèòü îïðåäåëåííûõ ìóòàíòîâ òàì, ãäå èõ ðàíüøå íå îæèäàëè óâèäåòü.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_random_mutants_chance">
<text>Âåðîÿòíîñòü ïîÿâëåíèÿ ñëó÷àéíûõ îòðÿäîâ ìóòàíòîâ</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_types_info">
<text>Íèæå âû ìîæåòå âêëþ÷èòü èëè îòêëþ÷èòü îïðåäåë¸ííûõ ìóòàíòîâ. Îòêëþ÷åííûå ìóòàíòû íå ïîÿâÿòñÿ â Çîíå.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_types_replace_squads">
<text>Çàìåíèòü óäàë¸ííûå îòðÿäû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_types_replace_squads_desc">
<text>Çàìåíÿåò îòðÿäû îòêëþ÷åííûõ ìóòàíòîâ, îòðÿäàìè âêëþ÷åííûõ ìóòàíòîâ.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_dogp">
<text>Ñëåïûå ïñû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_psydogp">
<text>Ïñè-ñîáàêè</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_tushkanop">
<text>Òóøêàíû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_fracturep">
<text>Èçëîìû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_catp">
<text>Êîòû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_fleshp">
<text>Ïëîòè</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_boarp">
<text>Êàáàíû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_snorkp">
<text>Ñíîðêè</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_psysuckerp">
<text>Ïñè-êðîâîñîñû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_bloodsuckerp">
<text>Êðîâîñîñû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_lurkerp">
<text>Êèêèìîðû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_karlikp">
<text>Êàðëèêè</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_burerp">
<text>Áþðåðû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_poltergeistp">
<text>Ïîëòåðãåéñòû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_controllerp">
<text>Êîíòðîë¸ðû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_chimerap">
<text>Õèìåðû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_gigantp">
<text>Ïñåâäîãèãàíòû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_ratp">
<text>Êðûñû</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombiep">
<text>Çîìáè</text>
</string>
</string_table>
@@ -0,0 +1,135 @@
<string_table>
<!-- STALKERS -->
<string id="ui_mcm_menu_smr_stalkers">
<text>Ñòàëêåðû</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_squad_size">
<text>Ðàçìåð îòðÿäà ñòàëêåðîâ</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_squad_size_variance">
<text>Âàðèàòèâíîñòü ðàçìåðà îòðÿäîâ</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_squad_size_variance_desc">
<text>×åì áîëüøå çíà÷åíèå, òåì áîëåå ñëó÷àéíûé áóäåò ðàçìåð îòðÿäîâ ñòàëêåðîâ</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war">
<text>Ãðàæäàíñêàÿ âîéíà</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_civilwar_disabled">
<text>Îòêëþ÷åíà</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_civilwar_stalkers">
<text>Ñòàëêåðû</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_civilwar_squads">
<text>Îòðÿäû</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_desc">
<text>Åñëè âêëþ÷åíî, òî âñå ñòàëêåðû èëè îòðÿäû ñòàëêåðîâ áóäóò âðàæäåáíû äðóã äðóãó.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_base_population">
<text>Ãðàæäàíñêàÿ âîéíà âëèÿåò íà íàñåëåíèå íà áàçàõ</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_base_population_desc">
<text>Åñëè âêëþ÷åíî, òî íà ñòàëêåðîâ, îòíîñÿùèõñÿ ê íàñåëåíèþ íà áàçàõ, äåéñòâóþò íàñòðîéêè ãðàæäàíñêîé âîéíû.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_monolith_allied">
<text>Ñîþçíûé Ìîíîëèò (Ãðàæäàíñêàÿ âîéíà)</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_monolith_allied_desc">
<text>Äåëàåò ÷ëåíîâ ãðóïïèðîâêè Ìîíîëèò ñîþçíèêîì äðóã äðóãó, íåçàâèñèìî îò ïðåäóñòàíîâêè ãðàæäàíñêîé âîéíû.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population">
<text>Íàñåëåíèå áàç ñòàëêåðîâ</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_desc">
<text>Íàñåëåíèå ñòàëêåðîâ íà áàçàõ.</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_default">
<text>Ïîóìîë÷àíèþ</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_survival">
<text>Âûæèâàíèå</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_minimal">
<text>Ìèíèìóì</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_none">
<text>Íåò</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_default">
<text>Ïðåäóñòàíîâêà - ïîóìîë÷àíèþ.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_survival">
<text>Ïðåäóñòàíîâêà - âûæèâàíèå.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_minimal">
<text>Óäàëÿåò ïî÷òè âñåõ ñòàëêåðîâ íà áàçàõ. Èç îñòàâøèõñÿ Ðîñòîê - åäèíñòâåííûé áåçîïàñíûé è îõðàíÿåìûé îáúåêò. Íà âîçðîæäåíèå âíå áàç íå âëèÿåò.
Åñëè âû íå èãðàåòå çà ãðóïïèðîâêó Îäèíî÷êà, âîçìîæíî, âàì ïðèäåòñÿ âîñïîëüçîâàòüñÿ ñèñòåìîé ìàñêèðîâêè.
</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_none">
<text>Óäàëÿåò âñå òî÷êè âîçðîæäåíèÿ ñòàëêåðîâ íà áàçàõ, âäîõíîâëåííûé ðåæèìîì Dead Air "Ïîñëåäíèé âûæèâøèé".
Ýòî îçíà÷àåò, ÷òî íå áóäåò íè òîðãîâöåâ, íè ìåõàíèêîâ, íè îõðàííèêîâ. Íà âîçðîæäåíèå âíå áàç íå âëèÿåò.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_random_stalkers">
<text>Ïîÿâëåíèå ñëó÷àéíûõ îòðÿäîâ ñòàëêåðîâ</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_random_stalkers_desc">
<text>Çàìåíÿåò îòðÿäû ñòàëêåðîâ ïîóìîë÷àíèþ, îòðÿäàìè ñëó÷àéíîé ãðóïïèðîâêè. Ýòî îçíà÷àåò, ÷òî âû ìîæåòå âñòðåòèòü ÷ëåíîâ ãðóïïèðîâîê, êîòîðûõ ðàíüøå íå îæèäàëè óâèäåòü â îïðåäåë¸ííîì ìåñòå.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_random_stalkers_chance">
<text>Âåðîÿòíîñòü ïîÿâëåíèÿ ñëó÷àéíûõ îòðÿäîâ ñòàëêåðîâ</text>
</string>
<string id="ui_mcm_smr_stalkers_factions_title">
<text>Ãðóïïèðîâêè</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_factions_info">
<text>Íèæå âû ìîæåòå âêëþ÷èòü èëè îòêëþ÷èòü ãðóïïèðîâêè. Îòêëþ÷åííûå ãðóïïèðîâêè íå ïîÿâÿòñÿ â Çîíå.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_factions_replace_squads">
<text>Çàìåíèòü óäàë¸ííûå îòðÿäû</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_factions_replace_squads_desc">
<text>Çàìåíÿåò îòðÿäû îòêëþ÷åííûõ ãðóïïèðîâîê, îòðÿäàìè âêëþ÷åííûõ ãðóïïèðîâîê.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_stalker">
<text>Îäèíî÷êè</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_bandit">
<text>Áàíäèòû</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_csky">
<text>×èñòîå íåáî</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_duty">
<text>Äîëã</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_freedom">
<text>Ñâîáîäà</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_merc">
<text>Íà¸ìíèêè</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_army">
<text>Âîåííûå</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_ecolog">
<text>Ó÷¸íûå</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_monolith">
<text>Ìîíîëèò</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_renegade">
<text>Ðåíåãàòû</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_greh">
<text>Ãðåõ</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_isg">
<text>ÈÈÃ</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_zombied">
<text>Çîìáèðîâàííûå</text>
</string>
</string_table>
@@ -0,0 +1,126 @@
<string_table>
<!-- STALKERS -->
<string id="ui_mcm_menu_smr_stalkers">
<text>Ñòàëêåðû</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war">
<text>Ãðàæäàíñêàÿ âîéíà</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_civilwar_disabled">
<text>Îòêëþ÷åíà</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_civilwar_stalkers">
<text>Ñòàëêåðû</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_civilwar_squads">
<text>Îòðÿäû</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_desc">
<text>Åñëè âêëþ÷åíî, òî âñå ñòàëêåðû èëè îòðÿäû ñòàëêåðîâ áóäóò âðàæäåáíû äðóã äðóãó.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_base_population">
<text>Ãðàæäàíñêàÿ âîéíà âëèÿåò íà íàñåëåíèå íà áàçàõ</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_base_population_desc">
<text>Åñëè âêëþ÷åíî, òî íà ñòàëêåðîâ, îòíîñÿùèõñÿ ê íàñåëåíèþ íà áàçàõ, äåéñòâóþò íàñòðîéêè ãðàæäàíñêîé âîéíû.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_monolith_allied">
<text>Ñîþçíûé Ìîíîëèò (Ãðàæäàíñêàÿ âîéíà)</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_monolith_allied_desc">
<text>Äåëàåò ÷ëåíîâ ãðóïïèðîâêè Ìîíîëèò ñîþçíèêîì äðóã äðóãó, íåçàâèñèìî îò ïðåäóñòàíîâêè ãðàæäàíñêîé âîéíû.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population">
<text>Íàñåëåíèå áàç ñòàëêåðîâ</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_desc">
<text>Íàñåëåíèå ñòàëêåðîâ íà áàçàõ.</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_default">
<text>Ïîóìîë÷àíèþ</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_survival">
<text>Âûæèâàíèå</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_minimal">
<text>Ìèíèìóì</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_none">
<text>Íåò</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_default">
<text>Ïðåäóñòàíîâêà - ïîóìîë÷àíèþ.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_survival">
<text>Ïðåäóñòàíîâêà - âûæèâàíèå.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_minimal">
<text>Óäàëÿåò ïî÷òè âñåõ ñòàëêåðîâ íà áàçàõ. Èç îñòàâøèõñÿ Ðîñòîê - åäèíñòâåííûé áåçîïàñíûé è îõðàíÿåìûé îáúåêò. Íà âîçðîæäåíèå âíå áàç íå âëèÿåò.
Åñëè âû íå èãðàåòå çà ãðóïïèðîâêó Îäèíî÷êà, âîçìîæíî, âàì ïðèäåòñÿ âîñïîëüçîâàòüñÿ ñèñòåìîé ìàñêèðîâêè.
</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_none">
<text>Óäàëÿåò âñå òî÷êè âîçðîæäåíèÿ ñòàëêåðîâ íà áàçàõ, âäîõíîâëåííûé ðåæèìîì Dead Air "Ïîñëåäíèé âûæèâøèé".
Ýòî îçíà÷àåò, ÷òî íå áóäåò íè òîðãîâöåâ, íè ìåõàíèêîâ, íè îõðàííèêîâ. Íà âîçðîæäåíèå âíå áàç íå âëèÿåò.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_random_stalkers">
<text>Ïîÿâëåíèå ñëó÷àéíûõ îòðÿäîâ ñòàëêåðîâ</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_random_stalkers_desc">
<text>Çàìåíÿåò îòðÿäû ñòàëêåðîâ ïîóìîë÷àíèþ, îòðÿäàìè ñëó÷àéíîé ãðóïïèðîâêè. Ýòî îçíà÷àåò, ÷òî âû ìîæåòå âñòðåòèòü ÷ëåíîâ ãðóïïèðîâîê, êîòîðûõ ðàíüøå íå îæèäàëè óâèäåòü â îïðåäåë¸ííîì ìåñòå.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_random_stalkers_chance">
<text>Âåðîÿòíîñòü ïîÿâëåíèÿ ñëó÷àéíûõ îòðÿäîâ ñòàëêåðîâ</text>
</string>
<string id="ui_mcm_smr_stalkers_factions_title">
<text>Ãðóïïèðîâêè</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_factions_info">
<text>Íèæå âû ìîæåòå âêëþ÷èòü èëè îòêëþ÷èòü ãðóïïèðîâêè. Îòêëþ÷åííûå ãðóïïèðîâêè íå ïîÿâÿòñÿ â Çîíå.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_factions_replace_squads">
<text>Çàìåíèòü óäàë¸ííûå îòðÿäû</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_factions_replace_squads_desc">
<text>Çàìåíÿåò îòðÿäû îòêëþ÷åííûõ ãðóïïèðîâîê, îòðÿäàìè âêëþ÷åííûõ ãðóïïèðîâîê.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_stalker">
<text>Îäèíî÷êè</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_bandit">
<text>Áàíäèòû</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_csky">
<text>×èñòîå íåáî</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_duty">
<text>Äîëã</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_freedom">
<text>Ñâîáîäà</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_merc">
<text>Íà¸ìíèêè</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_army">
<text>Âîåííûå</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_ecolog">
<text>Ó÷¸íûå</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_monolith">
<text>Ìîíîëèò</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_renegade">
<text>Ðåíåãàòû</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_greh">
<text>Ãðåõ</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_isg">
<text>ÈÈÃ</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_zombied">
<text>Çîìáèðîâàííûå</text>
</string>
</string_table>
@@ -0,0 +1,23 @@
<string_table>
<string id="ui_mcm_menu_smr_zzintegration">
<text>Èíòåãðàöèÿ</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_integration_info">
<text>Ýòè ïàðàìåòðû ïîçâîëÿþò ZCP ïðåêðàñíî ðàáîòàòü âìåñòå ñ äðóãèìè íàäñòðîéêàìè. Ýòî ïîõîæå íà ïàò÷è ñîâìåñòèìîñòè, òîëüêî íàìíîãî óäîáíåå.</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_glowsticks">
<text>Glowsticks</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_glowsticks_info">
<text>For https://www.moddb.com/mods/stalker-anomaly/addons/glowsticks. Âêëþ÷àåò ñâåòÿùèåñÿ ïàëî÷êè â ñïèñîê ïîÿâëåíèé ïîëåçíûõ ïðåäìåòîâ.</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_mags_redux">
<text>Anomaly Magazines Redux</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_mags_redux_chance">
<text>Øàíñ ñïàóíà ìàãàçèíîâ</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_mags_redux_info">
<text>For https://www.moddb.com/mods/stalker-anomaly/addons/anomaly-magazines-redux. Âêëþ÷àåò ñïàóí ìàãàçèíîâ äëÿ òåêóùåãî îðóæèÿ â ðóêàõ êàê äîï. ïðåäìåòû â òàéíèêàõ</text>
</string>
</string_table>
@@ -0,0 +1,57 @@
<string_table>
<string id="ui_mcm_menu_smr_zombies">
<text>Çîìáè</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombie_spawn">
<text>Âêëþ÷èòü ïîÿâëåíèå çîìáè</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombie_chance">
<text>Âåðîÿòíîñòü ïîÿâëåíèÿ çîìáè</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombie_chance_desc">
<text>Âåðîÿòíîñòü (â ïðîöåíòàõ) òîãî, ÷òî ñòàëêåðû / ìóòàíòû áóäóò çàìåíåíû íà çîìáè.</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_seek_enabled">
<text>Çîìáè èùóò èãðîêà</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_seek_enabled_desc">
<text> ðåæèìå âûæèâàíèÿ çîìáè áóäóò äâèãàòüñÿ ê èãðîêó, åñëè íàõîäÿòñÿ îò íåãî íà îïðåäåë¸ííîì ðàññòîÿíèè, äàæå åñëè îíè íå áûëè ïðåäóïðåæäåíû.</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_seek_distance">
<text>Ðàññòîÿíèå ïîèñêà èãðîêà</text>
</string>
<!-- ZOMBIE TYPES -->
<string id="ui_mcm_smr_zombies_zombie_types_title">
<text>Âàðèàíòû çîìáè</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombie_types_info">
<text>Íèæå âû ìîæåòå óêàçàòü, êàêèå âàðèàíòû çîìáè áóäóò ïîÿâëÿòüñÿ.</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombiesp">
<text>Îáû÷íûå çîìáè</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombies_amount">
<text>Êîëè÷åñòâî îáû÷íûõ çîìáè</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombies_amount_desc">
<text>Ôàêòîð, íà êîòîðûé óìíîæàåòñÿ êîëè÷åñòâî îáû÷íûõ çîìáè (åñëè âêëþ÷åíî) ïî ñðàâíåíèþ ñ äðóãèìè âàðèàíòàìè.</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_blindp">
<text>Ñëåïûå ïñè-çîìáè</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombifiedp">
<text>Çîìáèðîâàííûå ñòàëêåðû</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_fracturep">
<text>Èçëîìû</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_snorkp">
<text>Ñíîðêè</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_bloodsuckerp">
<text>Êðîâîñîñû</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_psysuckerp">
<text>Ïñè-êðîâîñîñû</text>
</string>
</string_table>
@@ -0,0 +1 @@
#include "ui\pda_glitched_16.xml"
@@ -0,0 +1,7 @@
<w>
<glitched_pda x="0" y="0" width="819" height="768" stretch="1">
<state x="0" y="0" width="819" height="768" stretch="1">
<text complex_mode="1" r="200" g="200" b="200" vert_align="c" align="c" font="letterica16"/>
</state>
</glitched_pda>
</w>