Added, Updated and Removed Mods; Removed Backups

This commit is contained in:
2024-04-05 05:57:24 -04:00
parent 5caee9fba5
commit 6f19f2c70f
1209 changed files with 27057 additions and 41484 deletions
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<string_table>
<string id="ui_mcm_menu_SMR">
<text>ZCP</text>
</string>
<string id="ui_mcm_menu_smr_amain">
<text>Main</text>
</string>
<string id="ui_mcm_SMR_smr_amain_persist_info_mm">
<text>You're not in-game. Any changes made now will apply when starting a new game, but will be overwritten if a savefile you load has a saved configuration.</text>
</string>
<string id="ui_mcm_SMR_smr_amain_persist_info_level">
<text>You're in-game. Any changes made now will be saved and loaded together with your savefile.</text>
</string>
<string id="ui_mcm_SMR_smr_amain_tooltip_info">
<text>Most options have tooltips. If you're unsure what an option does hover your mouse over its name for a description.</text>
</string>
<!-- GENERAL -->
<string id="st_smr_glitched_pda_text">
<text>FATAL ERROR: INTERNAL MEMORY CORRUPTION DETECTED</text>
</string>
<string id="ui_mcm_SMR_smr_amain_smr_enabled">
<text>Enable ZCP</text>
</string>
<string id="ui_mcm_SMR_smr_amain_smr_debug_log">
<text>Debug Logging</text>
</string>
<string id="ui_mcm_SMR_smr_amain_smr_debug_log_desc">
<text>Enables debug logging. WARNING: This will very quickly inflate your logfile as well as the seperate logfile "dph_zcp.log".</text>
</string>
<string id="ui_mcm_SMR_smr_amain_smr_persist_override">
<text>Don't load configuration from savefile</text>
</string>
<string id="ui_mcm_SMR_smr_amain_smr_persist_override_desc">
<text>Overrides loading configuration from savefile. Useful if you suspect the stored data is corrupted or otherwise invalid.</text>
</string>
<string id="ui_mcm_SMR_smr_amain_respawn_idle">
<text>Respawn time</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_10800">
<text>3 Hours</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_21600">
<text>6 Hours</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_43200">
<text>12 Hours</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_86400">
<text>1 Day (default)</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_172800">
<text>2 Days</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_345600">
<text>4 Days</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_604800">
<text>1 Week</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_1209600">
<text>2 Weeks</text>
</string>
<string id="ui_mcm_lst_smr_amain_respawn_idle_1">
<text>Never</text>
</string>
<string id="ui_mcm_SMR_smr_amain_pop_factor_info">
<text>These population factor settings will override the Anomaly built-in ones whenever ZCP is enabled.</text>
</string>
<string id="ui_mcm_SMR_smr_amain_monster_pop_factor">
<text>Mutants population factor</text>
</string>
<string id="ui_mcm_SMR_smr_amain_stalker_pop_factor">
<text>Stalkers population factor</text>
</string>
<string id="ui_mcm_SMR_smr_amain_respawn_idle_desc">
<text>Changes the respawn timer for all stalker, mutant and zombie spawns.</text>
</string>
<string id="ui_mcm_SMR_smr_amain_glitched_pda">
<text>Broken PDAs</text>
</string>
<string id="ui_mcm_SMR_smr_amain_glitched_pda_desc">
<text>Turns your helpful PDA into a paperweight, complete with lovely error message.</text>
</string>
</string_table>
@@ -0,0 +1,42 @@
<string_table>
<string id="ui_mcm_menu_SMR">
<text>ZCP</text>
</string>
<string id="ui_mcm_menu_smr_anomalies">
<text>Anomalies</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_dyn_ano_chance">
<text>Amount of dynamic anomalies</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_dyn_ano_chance_desc">
<text>If dynamic anomalies are enabled, this will increase/decrease the chance of them to appear. Without ZCP the game always uses 35%.</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_pulse">
<text>Enable "Pulse" Anomaly</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_pulse_desc">
<text>"Pulse" is the anomaly that appears as light above you sometimes and causes thunder and a lightning bolt to hit the ground.</text>
</string>
<string id="ui_mcm_smr_anomalies_anomalies_types_title">
<text>Anomaly types</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_anomalies_types_info">
<text>Below you can control which types of dynamic anomalies will spawn.</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_electric">
<text>Electric</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_chemical">
<text>Chemical</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_thermal">
<text>Thermal</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_gravitational">
<text>Gravitational</text>
</string>
<string id="ui_mcm_SMR_smr_anomalies_radioactive">
<text>Radioactive</text>
</string>
</string_table>
@@ -0,0 +1,137 @@
<string_table>
<string id="ui_mcm_menu_smr_loot">
<text>Loot</text>
</string>
<!-- GENERAL -->
<string id="ui_mcm_SMR_smr_loot_random_items">
<text>Scattered loot</text>
</string>
<string id="ui_mcm_SMR_smr_loot_random_items_desc">
<text>Changes the amount of items found lying around in the world. This will only have an effect when starting a new game.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_general_info">
<text>The options below add a chance to find some extra items in stash boxes and on dead NPCs. Very helpful if you're playing with the "None" base population preset.</text>
</string>
<!-- PDA MESSAGES -->
<string id="ui_mcm_SMR_smr_loot_send_message">
<text>Show PDA notification</text>
</string>
<string id="ui_mcm_SMR_smr_loot_send_message_desc">
<text>Shows a notification whenever the player finds an extra item.</text>
</string>
<string id="st_smr_loot_found_repair">
<text>Found a repair kit</text>
</string>
<string id="st_smr_loot_found_ammo">
<text>Found some ammo</text>
</string>
<string id="st_smr_loot_found_useful">
<text>Found an useful item</text>
</string>
<string id="st_smr_loot_found_meds">
<text>Found a medical item</text>
</string>
<string id="st_smr_loot_found_mags">
<text>Found a magazine for your weapon</text>
</string>
<string id="st_smr_loot_found_lootbox">
<text>Found a lootbox</text>
</string>
<string id="ui_mcm_SMR_smr_loot_npc_spawn">
<text>Find extra items on NPCs</text>
</string>
<string id="ui_mcm_SMR_smr_loot_npc_chance">
<text>NPC item spawn chance</text>
</string>
<string id="ui_mcm_SMR_smr_loot_npc_chance_desc">
<text>Chance to find extra items on NPCs. If sucessful there will be a second roll using the regular chance to find items in stash boxes.</text>
</string>
<!-- ITEMS -->
<string id="ui_mcm_SMR_smr_loot_items_title">
<text>Extra item spawns in stash boxes.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_spawn">
<text>Spawn repair kits</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_spawn_desc">
<text>Adds a chance to find repair kits in stash boxes.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_parts_spawn">
<text>Spawn parts repair items</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_parts_spawn_desc">
<text>Enables/disables part repair items as minor repair kits. If you don't want to bother with repairing/replacing weapon and outfit parts, you can disable spawns for related items.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_chance">
<text>Repair kit chance</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_chance_desc">
<text>Chance to find repair kits in stash boxes.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_minor_spawn">
<text>Spawn minor repair kits</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_minor_spawn_desc">
<text>Adds a chance to find minor repair kits such as glue tubes and part kits in stash boxes.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_minor_chance">
<text>Minor repair kit chance</text>
</string>
<string id="ui_mcm_SMR_smr_loot_repair_minor_chance_desc">
<text>Spawn chance of minor repair kits, such as glue tubes and part kits.</text>
</string>
<!-- AMMO -->
<string id="ui_mcm_SMR_smr_loot_ammo_spawn">
<text>Spawn extra ammo</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_spawn_desc">
<text>Adds a chance to find ammo in stash boxes.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_chance">
<text>Ammo chance</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_chance_desc">
<text>Percentage chance to find ammo in stash boxes.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_bad_spawn">
<text>Spawn old ammo</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_bad_chance">
<text>Old ammo chance</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_bad_chance_desc">
<text>Percentage chance that the found ammo is old.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_amount">
<text>Ammo amount</text>
</string>
<string id="ui_mcm_SMR_smr_loot_ammo_amount_desc">
<text>Amount multiplier of ammo found.</text>
</string>
<!-- USEFUL -->
<string id="ui_mcm_SMR_smr_loot_useful_spawn">
<text>Spawn useful items</text>
</string>
<string id="ui_mcm_SMR_smr_loot_useful_spawn_desc">
<text>Adds a chance to find items that are difficult to come by without traders in stash boxes. Includes knifes, backpacks, detectors, headlamps and such.</text>
</string>
<string id="ui_mcm_SMR_smr_loot_useful_chance">
<text>Useful item chance</text>
</string>
<string id="ui_mcm_SMR_smr_loot_useful_chance_desc">
<text>Percentage chance to find useful items in stash boxes.</text>
</string>
<!-- MEDS -->
<string id="ui_mcm_SMR_smr_loot_meds_spawn">
<text>Spawn medical items</text>
</string>
<string id="ui_mcm_SMR_smr_loot_meds_spawn_desc">
<text>Adds a chance to find medical items in stash boxes</text>
</string>
<string id="ui_mcm_SMR_smr_loot_meds_chance">
<text>Medical item chance</text>
</string>
<string id="ui_mcm_SMR_smr_loot_meds_chance_desc">
<text>Percentage chance to find medical items in stash boxes.</text>
</string>
</string_table>
@@ -0,0 +1,148 @@
<string_table>
<string id="ui_mcm_menu_smr_mutants">
<text>Mutants</text>
</string>
<string id="ui_mcm_smr_mutants_types_title">
<text>Mutant Types</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_squad_size">
<text>Mutant squad size</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_squad_size_variance">
<text>Squad size variance</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_squad_size_variance_desc">
<text>The higher this is, the more random the size of mutant squads will be.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_random_mutants">
<text>Spawn random mutant squads</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_random_mutants_desc">
<text>Replaces mutant squads with other, random mutant squads. This means you may find certain mutants where you previously didn't expect them.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_random_mutants_chance">
<text>Random mutant squads chance</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_types_info">
<text>Below you can enable or disable mutant types. Disabled mutants will not appear in the Zone.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_types_replace_squads">
<text>Replace removed squads</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_types_replace_squads_desc">
<text>Replaces squads only containing disabled mutants with squads containing enabled mutants.</text>
</string>
<!-- TYPES -->
<string id="ui_mcm_SMR_smr_mutants_dogp">
<text>Dogs</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_psydogp">
<text>Psy-Dogs</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_tushkanop">
<text>Tushkanos</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_fracturep">
<text>Fractures</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_catp">
<text>Cats</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_fleshp">
<text>Fleshes</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_boarp">
<text>Boars</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_snorkp">
<text>Snorks</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_psysuckerp">
<text>Psysuckers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_bloodsuckerp">
<text>Bloodsuckers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_lurkerp">
<text>Lurkers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_karlikp">
<text>Karliks</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_burerp">
<text>Burers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_poltergeistp">
<text>Poltergeists</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_controllerp">
<text>Controllers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_chimerap">
<text>Chimeras</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_gigantp">
<text>Pseudogiants</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_ratp">
<text>Rats</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombiep">
<text>Zombies</text>
</string>
<!-- UNUSED -->
<string id="ui_mcm_smr_mutants_unused_title">
<text>Unused Mutants</text>
</string>
<string id="ui_mcm_smr_mutants_unused_info">
<text>Below you can enable mutants which are present in the game files but not used anywhere. They will then appar in the Zone as random mutant squads.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_bibliotekarp">
<text>Bibliotekars</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_boryap">
<text>Boryas</text>
</string>
<string id="ui_mcm_smr_mutants_unused_types_info">
<text>Below you can enable mutant variations which are present in the game files but not used anywhere. They will then spawn together with the used variations.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_unused_types_chance">
<text>Unused mutant type chance</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_unused_types_chance_desc">
<text>This is the percent chance that normal variations of a mutant will be replaced with unused ones.</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_bloodsucker_strong_bigp">
<text>Big Bloodsuckers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_burer_electrap">
<text>Electro Burers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_burer_firerp">
<text>Fire Burers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_flesh_bolotp">
<text>Bolot Fleshes</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_gigant_jumperp">
<text>Pseudogiant Jumpers</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_snork_no_maskp">
<text>Maskless Snorks</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombie_babkap">
<text>Female Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombie_gholp">
<text>Ghoul Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombie_ghostp">
<text>Ghost Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombie_tetap">
<text>Teta Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_mutants_zombie_wichp">
<text>Witch Zombies</text>
</string>
</string_table>
@@ -0,0 +1,80 @@
<string_table>
<string id="ui_mcm_menu_SMR">
<text>ZCP</text>
</string>
<string id="ui_mcm_menu_smr_spawns">
<text>Spawn Templates</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_desc">
<text>Spawn templates allow more control over random mutant spawns. With them you can adjust which mutants spawn in which levels, and how long it takes for stronger mutants to appear in the zone.</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_file">
<text>Template file</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_file_desc">
<text>
The following template files are included:\n
- Default: Similar to vanilla spawns, you will mostly see mutants in each level that spawn there in the base game.\n
- All: All mutants can spawn in all levels but are still sorted into tiers.\n
- Balanced: A port of the values used in TheMrDemonized's. "ZCP Kinda Balanced Spawns" mod for ZCP 1.4.\n
If you add your own spawn template it will automatically appear alongside the included ones.</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_apply_random">
<text>Apply to random mutant spawns</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_apply_replaced">
<text>Apply to replaced disabled mutant spawns</text>
</string>
<!-- WEEK 0 -->
<string id="ui_mcm_smr_spawns_preset_week0_title">
<text>First week</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week0_tier1">
<text>Tier 1 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week0_tier2">
<text>Tier 2 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week0_tier3">
<text>Tier 3 chance</text>
</string>
<!-- WEEK 1 -->
<string id="ui_mcm_smr_spawns_preset_week1_title">
<text>Second week</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week1_tier1">
<text>Tier 1 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week1_tier2">
<text>Tier 2 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week1_tier3">
<text>Tier 3 chance</text>
</string>
<!-- WEEK 2 -->
<string id="ui_mcm_smr_spawns_preset_week2_title">
<text>Third week</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week2_tier1">
<text>Tier 1 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week2_tier2">
<text>Tier 2 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week2_tier3">
<text>Tier 3 chance</text>
</string>
<!-- WEEK 3 -->
<string id="ui_mcm_smr_spawns_preset_week3_title">
<text>Fourth week and beyond</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week3_tier1">
<text>Tier 1 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week3_tier2">
<text>Tier 2 chance</text>
</string>
<string id="ui_mcm_SMR_smr_spawns_preset_week3_tier3">
<text>Tier 3 chance</text>
</string>
</string_table>
@@ -0,0 +1,135 @@
<string_table>
<!-- STALKERS -->
<string id="ui_mcm_menu_smr_stalkers">
<text>Stalkers</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_squad_size">
<text>Stalker squad size</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_squad_size_variance">
<text>Squad size variance</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_squad_size_variance_desc">
<text>The higher this is, the more random the size of stalker squads will be.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war">
<text>Civil War</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_civilwar_disabled">
<text>Disabled</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_civilwar_stalkers">
<text>Stalkers</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_civilwar_squads">
<text>Squads</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_desc">
<text>If enabled all stalkers or stalker squads are hostile to each other.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_base_population">
<text>Civil War affects base population</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_base_population_desc">
<text>If enabled, Stalkers belonging to base populations are affected by civil war settings.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_monolith_allied">
<text>Monolith allied (Civil War)</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_civil_war_monolith_allied_desc">
<text>Keeps Monolith stalkers allied to each other, regardless of Civil War preset.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population">
<text>Stalker bases population</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_desc">
<text>Population of stalkers in bases.</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_default">
<text>Default</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_survival">
<text>Survival</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_minimal">
<text>Minimal</text>
</string>
<string id="ui_mcm_lst_smr_stalkers_base_population_none">
<text>None</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_default">
<text>The default Anomaly preset.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_survival">
<text>The default Anomaly Survival preset.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_minimal">
<text>Removes almost all bases. Of those remaining, Rostok is the only safe one, with base guards. Spawns outside of bases are unaffected.
If you don't start as Loner, you might need to make use of the disguise system.
</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_base_population_none">
<text>Removes all stalker spawns inside bases, inspired by Dead Airs "Last Stand" mode.
This means there won't be any traders, mechanics or guards. Spawns outside of bases are unaffected.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_random_stalkers">
<text>Spawn random Stalker squads</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_random_stalkers_desc">
<text>Replaces Stalker squads with squads from a random faction. This means you may find factions where you previously didn't expect them.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_random_stalkers_chance">
<text>Random Stalker squads chance</text>
</string>
<string id="ui_mcm_smr_stalkers_factions_title">
<text>Factions</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_factions_info">
<text>Below you can enable or disable factions. Disabled factions will not appear in the Zone.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_factions_replace_squads">
<text>Replace removed squads</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_factions_replace_squads_desc">
<text>Replaces squads from disabled factions with squads from enabled factions.</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_stalker">
<text>Loner</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_bandit">
<text>Bandit</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_csky">
<text>Clear Sky</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_duty">
<text>Duty</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_freedom">
<text>Freedom</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_merc">
<text>Mercenary</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_army">
<text>Military</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_ecolog">
<text>Ecologist</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_monolith">
<text>Monolith</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_renegade">
<text>Renegade</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_greh">
<text>Sin</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_isg">
<text>UNISG</text>
</string>
<string id="ui_mcm_SMR_smr_stalkers_zombied">
<text>Zombified</text>
</string>
</string_table>
@@ -0,0 +1,32 @@
<string_table>
<string id="ui_mcm_menu_smr_zzintegration">
<text>Integration</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_integration_info">
<text>The options here allow ZCP to work nicely together with other addons. This is similar to compatibility patches, just a lot more convenient.</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_glowsticks">
<text>Glowsticks</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_glowsticks_info">
<text>For https://www.moddb.com/mods/stalker-anomaly/addons/glowsticks. Enables glowsticks to spawn as useful items.</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_mags_redux">
<text>Anomaly Magazines Redux</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_mags_redux_chance">
<text>Magazine spawn chance</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_mags_redux_info">
<text>For https://www.moddb.com/mods/stalker-anomaly/addons/anomaly-magazines-redux. Enables spawns of magazines for currently equipped weapons as extra-item in stash boxes.</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_lootboxes">
<text>Anomaly Lootboxes</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_lootboxes_chance">
<text>Lootbox spawn chance</text>
</string>
<string id="ui_mcm_SMR_smr_zzintegration_lootboxes_info">
<text>For https://www.moddb.com/mods/stalker-anomaly/addons/anomaly-lootboxes. Enables lockpicks to spawn as useful items, as well as lootboxes in their own category.</text>
</string>
</string_table>
@@ -0,0 +1,57 @@
<string_table>
<string id="ui_mcm_menu_smr_zombies">
<text>Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombie_spawn">
<text>Enable zombie spawns</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombie_chance">
<text>Zombie spawn chance</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombie_chance_desc">
<text>Chance (in percent) for stalker/mutant spawns to be replaced by zombies.</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_seek_enabled">
<text>Zombies seek player</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_seek_enabled_desc">
<text>In Survival mode zombies will travel towards the player when inside a specific radius (even if they haven't been alerted). This will replicate that behavior.</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_seek_distance">
<text>Enemy seek distance</text>
</string>
<!-- ZOMBIE TYPES -->
<string id="ui_mcm_smr_zombies_zombie_types_title">
<text>Zombie Variants</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombie_types_info">
<text>Below you can control which zombie variants will spawn.</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombiesp">
<text>Basic Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombies_amount">
<text>Amount of basic Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombies_amount_desc">
<text>Factor by which basic zombie spawns (if enabled) are multiplied, compared to the other variants.</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_blindp">
<text>Blind (Psy) Zombies</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_zombifiedp">
<text>Zombified Stalkers</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_fracturep">
<text>Fractures</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_snorkp">
<text>Snorks</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_bloodsuckerp">
<text>Bloodsuckers</text>
</string>
<string id="ui_mcm_SMR_smr_zombies_psysuckerp">
<text>Psysuckers</text>
</string>
</string_table>