diff --git a/mods/[REQUIRED] Gameplay Difficulty Tweaks/gamedata/configs/items/settings/new_game_loadouts.ltx b/mods/[REQUIRED] Gameplay Difficulty Tweaks/gamedata/configs/items/settings/new_game_loadouts.ltx new file mode 100644 index 000000000..4795b231e --- /dev/null +++ b/mods/[REQUIRED] Gameplay Difficulty Tweaks/gamedata/configs/items/settings/new_game_loadouts.ltx @@ -0,0 +1,253 @@ +;; ===========================< Loadout >============================= +;; To add items in the item lists: +;; ------------------------------- +;; add a new line: "item_section = value_1,value_2,value3" under the correct section below +;; "item_section": is the section name of the your item. NOTE: don't make lines with the same "item_section", only the last one will be read +;; "value_1": (boolean value, must be true or false) determines wether this item should be added to player's inventory list (false) or to the loadout pick list (true) +;; "value_2": (number) the amount of the said item +;; "value_3": (number) how many points it requires +;; "value_4": (number) what progression difficulty is this item locked at (2 means it's available for difficulty 1 and 2) [no value means its available for all difficulties] +;; ======================================================== +;; put your custom items under "custom" section, they will always appear to pick from +;; NOTE: you will get a single bolt only no matter how many you put in here, due to technical engine reasons + + +[points] +total_points_eco_1 = 200 +total_points_eco_2 = 150 +total_points_eco_3 = 100 + + +[custom] + +[shared]:custom +cash = false,1,0 +device_pda_1 = false,1,0 +device_flashlight = false,1,0 +itm_backpack = false,1,0 +box_matches = false,1,0 +flask = false,1,0 +wpn_bm16 = true,1,40,1 +wpn_mp5 = true,1,50,2 +;wpn_sig552 = true,1,55,2 +;wpn_toz34 = true,1,40,2 +wpn_ump45 = true,1,55,2 +cigarettes_lucky = true,1,10 +cigarettes_russian = true,1,5 +vodka = true,2,5 +bread = true,2,2 +energy_drink = true,2,4 +ration_ru = true,1,15 +beans = true,1,10 +tomato = true,1,5 +kolbasa = true,2,10 +batteries_dead = true,3,5 +device_torch_dummy = true,1,45 +detector_radio = true,1,35 +detector_geiger = true,1,30 +lead_box = true,1,25 +grooming = true,1,5 +charcoal = true,1,10 +cooking = true,1,15 +detector_simple = true,1,35,2 +bandage = true,2,2 +stimpack = true,2,10 +stimpack_army = true,2,15 +medkit = true,2,5 +medkit_army = true,1,10 +medkit_scientic = true,1,15,2 +antirad = true,1,10 +drug_anabiotic = true,1,15 +drug_psy_blockade = true,1,10 +grenade_f1 = true,1,10,2 +ps01 = true,1,15,1 +acog = true,1,15,1 + +[stalker_loadout]:shared +helm_resp = false,1,0 +novice_outfit = false,1,0 +wpn_pm = false,1,0 +wpn_knife = false,1,0 +stalker_patch = false,1,0 +bolt = false,1,0 +bread = false,1,0 +wpn_svt40 = true,1,50,1 + +[bandit_loadout]:shared +helm_cloth_mask = false,1,0 +trenchcoat_outfit = false,1,0 +wpn_pm = false,1,0 +wpn_knife = false,1,0 +bandit_patch = false,1,0 +bolt_bullet = false,1,0 +vodka = false,1,0 +wpn_ak74_old = true,1,50,1 +wpn_mp133 = true,1,50,1 + +[ecolog_loadout]:shared +helm_resp = false,1,0 +novice_outfit = false,1,0 +wpn_glock = false,1,0 +wpn_knife = false,1,0 +ecolog_patch = false,1,0 +bolt = false,1,0 +antirad = false,1,0 +wpn_pp2000 = true,1,50,1 +wpn_kiparis = true,1,50,1 +wpn_vz61 = true,1,50,1 + +[dolg_loadout]:shared +helm_resp = false,1,0 +dolg_novice_outfit = false,1,0 +wpn_fort = false,1,0 +wpn_knife2 = false,1,0 +dolg_patch = false,1,0 +bolt_bullet = false,1,0 +stimpack = false,1,0 +wpn_ak74u = true,1,50,1 +wpn_aks74 = true,1,55,1 + +[freedom_loadout]:shared +helm_resp = false,1,0 +svoboda_light_outfit = false,1,0 +wpn_hpsa = false,1,0 +wpn_knife = false,1,0 +freedom_patch = false,1,0 +bolt_bullet = false,1,0 +marijuana = false,1,0 +wpn_g36 = true,1,50,1 +wpn_l85 = true,1,55,1 + +[killer_loadout]:shared +helm_rp_bala = false,1,0 +merc_outfit = false,1,0 +wpn_glock = false,1,0 +wpn_knife = false,1,0 +killer_patch = false,1,0 +bolt = false,1,0 +swiss_knife = false,1,0 +wpn_m4a1 = true,1,55,1 +wpn_ak102 = true,1,55,1 + +[army_loadout]:shared +helm_bandana = false,1,0 +army_outfit = false,1,0 +wpn_pm = false,1,0 +wpn_knife2 = false,1,0 +army_patch = false,1,0 +bolt_bullet = false,1,0 +cigarettes_russian = false,1,0 +wpn_ak74u = true,1,50,1 +wpn_aks74 = true,1,55,1 + +[monolith_loadout]:shared +helm_resp = false,1,0 +monolith_outfit = false,1,0 +wpn_fort = false,1,0 +wpn_knife2 = false,1,0 +monolith_patch = false,1,0 +bolt = false,1,0 +grenade_gd-05 = false,1,0 +wpn_lr300 = true,1,55,1 +wpn_val = true,1,65,1 + +[csky_loadout]:shared +helm_cloth_mask = false,1,0 +cs_novice_outfit = false,1,0 +wpn_hpsa = false,1,0 +wpn_knife = false,1,0 +csky_patch = false,1,0 +bolt = false,1,0 +batteries_dead = false,1,0 +wpn_sks = true,1,50,1 +wpn_akm = true,1,55,1 + +[renegade_loadout]:shared +helm_cloth_mask = false,1,0 +renegademerc_outfit = false,1,0 +wpn_pm = false,1,0 +wpn_knife = false,1,0 +renegade_patch = false,1,0 +bolt_bullet = false,1,0 +vodka = false,1,0 +wpn_ak74_old = true,1,55,1 +wpn_mp133 = true,1,50,1 + +[greh_loadout]:shared +helm_cloth_mask = false,1,0 +greh_trenchcoat_outfit = false,1,0 +wpn_toz34 = false,1,0 +wpn_knife = false,1,0 +greh_patch = false,1,0 +bolt = false,1,0 +hide_pseudodog = false,1,0 +wpn_ak74u = true,1,55,1 +wpn_bizon = true,1,50,1 + +[isg_loadout]:shared +helm_cloth_mask = false,1,0 +isg_outfit = false,1,0 +wpn_beretta_camo = false,1,0 +wpn_knife = false,1,0 +isg_patch = false,1,0 +bolt_bullet = false,1,0 +cleaning_kit_u = false,1,0 +grenade_gd-05 = false,1,0 +wpn_mp5sd = true,1,50,1 +wpn_p90 = true,1,60,1 +wpn_famas3 = true,1,55,1 + +[zombied_loadout]:shared,stalker_loadout + + +;; ===========================< Ammo >============================= +;-- defined ammo type per weapon here (weapon section = ammo section) - Example: wpn_glock = ammo_9x19_fmj_bad +;-- when a weapon in this section found in your inventory, you will be given the ammo stated for it +;-- otherwise, ammo type will be the first one define in weapon's config +[ammo_type_per_wpn] + + +;-- define ammo count per ammo section (section = count) here - Example: ammo_9x19_fmj_bad = 60 +;-- When an ammo type is picked for a weapon in your inventory, it will be given to player by the count defined here +;-- otherwise, ammo's count will be a full box size +[ammo_count] + +;; ===========================< Money >============================= +[stalker_money] +money = 1000 + +[bandit_money] +money = 1000 + +[ecolog_money] +money = 1600 + +[dolg_money] +money = 1400 + +[freedom_money] +money = 1400 + +[killer_money] +money = 2000 + +[army_money] +money = 1200 + +[monolith_money] +money = 1600 + +[csky_money] +money = 1400 + +[renegade_money] +money = 800 + +[greh_money] +money = 0 + +[isg_money] +money = 3000 + +[zombied_money] +money = 1000 \ No newline at end of file