;------------------------------------------------------------------------------------------------ [wpn_protecta]:identity_immunities,weapon_probability,default_weapon_params,wpn_protecta_sounds GroupControlSection = spawn_group discovery_dependency = $npc = on $prefetch = 8 $spawn = "weapons\protecta" scheduled = off cform = skeleton class = WP_ASHTG slot = 2 animation_slot = 10 ef_main_weapon_type = 1 ef_weapon_type = 9 hand_dependence = 1 single_handed = 0 inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 35 inv_grid_y = 42 inv_name = st_wpn_streetsweeper inv_name_short = st_wpn_streetsweeper description = st_wpn_streetsweeper_descr kind = w_shotgun inv_weight = 4.2 cost = 28550 repair_type = shotgun weapon_class = shotgun hud = wpn_protecta_hud visual = dynamics\weapons\wpn_protecta\wpn_protecta position = -0.024, -0.097, 0.0 orientation = 0, -4, 0 fire_point = 0.0, 0.158, 0.647 fire_point2 = 0.0, 0.158, 0.647 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.15, 0.15 strap_orientation = -15, -9, 110 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01 shell_point = 0.0, 0.180, 0.647 ;shell_particles = weapons\12ga light_color = 0.6, 0.5, 0.3 light_range = 6.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_protecta, up_gr_seconab_protecta, up_gr_thirdab_protecta, up_gr_fourtab_protecta installed_upgrades = upgrade_scheme = upgrade_scheme_protecta upgr_icon_x = 1450 upgr_icon_y = 200 upgr_icon_width = 300 upgr_icon_height = 100 tri_state_reload = on fire_modes = 1 ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self ammo_current = 12 ammo_elapsed = 0 ammo_limit = 60 ammo_mag_size = 12 startup_ammo = 10 scope_status = 0 scope_texture = scope_x = 95 scope_y = -1 scope_zoom_factor = 0 silencer_status = 0 grenade_launcher_status = 0 hit_impulse = 30 hit_power = 0.78, 0.78, 0.78, 0.78 hit_type = fire_wound fire_distance = 300 bullet_speed = 320 rpm = 155 rpm_empty_click = 200 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 control_inertion_factor = 1.0f crosshair_inertion = 6.3 fire_dispersion_base = 0.53 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0021 condition_shot_dec = 0.0021 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 6.46 cam_dispersion_frac = 0.9 cam_dispersion_inc = 3.44 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 2.22 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 5.54 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 2.46 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.88 PDM_disp_accel_factor = 1.35 PDM_disp_base = 1.55 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.35 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 258 kill_msg_y = 3 kill_msg_width = 94 kill_msg_height = 21 scripted_snd_open_empty = weapons\librarian_striker\reload_start_empty snd_open_weapon = $no_sound snd_add_cartridge = weapons\librarian_striker\insert snd_close_weapon = weapons\librarian_striker\reload_end snd_reload_misfire = weapons\librarian_striker\unjam [wpn_protecta_hud]:hud_base item_visual = anomaly_weapons\wpn_protecta\wpn_protecta_hud attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 aim_hud_offset_pos = -0.07254, 0.01734, -0.029084 aim_hud_offset_pos_16x9 = -0.07254, 0.01734, -0.029084 aim_hud_offset_rot = 0.002698, -0.000109, 0 aim_hud_offset_rot_16x9 = 0.002698, -0.000109, 0 hands_orientation = 0.0014, -0.001334, 0 hands_orientation_16x9 = 0.0014, -0.001334, 0 hands_position = -0.021278, -0.001704, 0.069038 hands_position_16x9 = -0.021278, -0.001704, 0.069038 lowered_hud_offset_pos = 0.108906, -0.019562, -0.006751 lowered_hud_offset_pos_16x9 = 0.108906, -0.019562, -0.006751 lowered_hud_offset_rot = 0.153453, -0.607205, -0.011383 lowered_hud_offset_rot_16x9 = 0.153453, -0.607205, -0.011383 anm_show = striker_hand_draw, striker_idle anm_hide = striker_hand_holster, striker_idle anm_idle = striker_hand_idle, striker_idle anm_idle_aim = striker_hand_idle_aim, striker_idle anm_idle_aim_moving = striker_hand_moving, striker_idle, 0.75 anm_idle_aim_moving_crouch = striker_hand_moving, striker_idle, 0.7 anm_idle_moving = striker_hand_moving, striker_idle anm_idle_moving_crouch = striker_hand_moving, striker_idle, 0.7 anm_idle_sprint = striker_hand_sprint, striker_idle, 1.1 anm_open = striker_hand_reload_start, striker_idle_empty anm_open_empty = striker_hand_reload_start_empty, striker_reload_start_empty anm_add_cartridge = striker_hand_insert, striker_insert anm_close = striker_hand_reload_end, striker_idle, 0.9 anm_reload_misfire = striker_hand_unjam, striker_unjam anm_shots = striker_hand_shoot, striker_shoot anm_hide_empty = striker_hand_holster, striker_idle_empty anm_idle_empty = striker_hand_idle, striker_idle_empty anm_idle_aim_empty = striker_hand_idle_aim, striker_idle_empty anm_idle_aim_moving_empty = striker_hand_moving, striker_idle_empty, 0.75 anm_idle_aim_moving_crouch_empty = striker_hand_moving, striker_idle_empty, 0.7 anm_idle_moving_empty = striker_hand_moving, striker_idle_empty anm_idle_sprint_empty = striker_hand_sprint, striker_idle_empty, 1.1 anm_shot_l = striker_hand_shoot, striker_shoot_last anm_show_empty = striker_hand_draw, striker_idle_empty ;anm_reload_empty = striker_hand_throw, striker_idle ;anm_close_long = striker_hand_reload_end, striker_idle ;anm_add_cartridge_long = striker_hand_insert_longer, striker_insert_longer shell_bone = gilza shell_dir = 0, 0, 0 shell_point = 0, 0, -0.680394 fire_bone = muzzle fire_point = 0, 0, 0 freelook_z_offset_mul = 0.6 ;------------------------------------------------------------------------------------------------ [wpn_protecta_aim]:wpn_protecta inv_grid_x = 35 inv_grid_y = 52 inv_name = st_wpn_streetsweeper_aim inv_name_short = st_wpn_streetsweeper_aim description = st_wpn_streetsweeper_aim_descr cost = 33780 hud = wpn_protecta_aim_hud visual = dynamics\weapons\wpn_protecta\wpn_protecta_aim.ogf fire_distance = 500 rpm = 150 fire_dispersion_base = 0.53 misfire_start_condition = 0.7 ; 0.78 misfire_start_prob = 0.006 misfire_end_condition = 0.093 misfire_end_prob = 0.05 condition_queue_shot_dec = 0.0022 condition_shot_dec = 0.0022 [wpn_protecta_aim_hud]:wpn_protecta_hud item_visual = anomaly_weapons\wpn_protecta\wpn_protecta_aim_hud.ogf aim_hud_offset_pos = -0.072275, 0.012148, -0.029084 aim_hud_offset_pos_16x9 = -0.072275, 0.012148, -0.029084 aim_hud_offset_rot = 0.002698, -0.000109, 0 aim_hud_offset_rot_16x9 = 0.002698, -0.000109, 0 ;------------------------------------------------------------------------------------------------ [wpn_protecta_camo]:wpn_protecta inv_grid_x = 35 inv_grid_y = 44 cost = 33850 hud = wpn_protecta_sk1_hud visual = dynamics\weapons\wpn_protecta\wpn_protecta_sk1.ogf installed_upgrades = up_firsta_protecta, up_secona_protecta fire_distance = 500 fire_dispersion_base = 0.6 misfire_start_condition = 0.7 ; 0.7 misfire_start_prob = 0.004 misfire_end_condition = 0.09 misfire_end_prob = 0.03 condition_queue_shot_dec = 0.00223 condition_shot_dec = 0.00223 [wpn_protecta_sk1_hud]:wpn_protecta_hud item_visual = anomaly_weapons\wpn_protecta\wpn_protecta_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_protecta_custom]:wpn_protecta inv_grid_y = 46 cost = 30650 hud = wpn_protecta_sk2_hud visual = dynamics\weapons\wpn_protecta\wpn_protecta_sk2.ogf installed_upgrades = up_fourta_protecta inv_weight = 3.9 rpm = 168 fire_dispersion_base = 0.62 misfire_start_condition = 0.7 ; 0.76 misfire_start_prob = 0.005 misfire_end_condition = 0.09 misfire_end_prob = 0.04 condition_queue_shot_dec = 0.00211 condition_shot_dec = 0.00211 [wpn_protecta_sk2_hud]:wpn_protecta_hud item_visual = anomaly_weapons\wpn_protecta\wpn_protecta_sk2_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_protecta_nimble]:wpn_protecta $spawn = "weapons\wpn_protecta_nimble" inv_grid_x = 35 inv_grid_y = 54 inv_name = st_wpn_streetsweeper_nimble inv_name_short = st_wpn_streetsweeper_nimble description = st_wpn_streetsweeper_nimble_descr cost = 32680 hud = wpn_protecta_nimble_hud visual = dynamics\weapons\wpn_protecta\wpn_protecta_nimble fire_distance = 500 inv_weight = 4.0 rpm = 191 fire_dispersion_base = 0.63 misfire_start_condition = 0.7 ; 0.76 misfire_start_prob = 0.003 misfire_end_condition = 0.09 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.0022 condition_shot_dec = 0.0022 [wpn_protecta_nimble_hud]:wpn_protecta_hud item_visual = anomaly_weapons\wpn_protecta\wpn_protecta_nimble_hud