;------------------------------------------------------------------------------------------------ [wpn_ak12_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_ak12_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\ak-74" scheduled = off cform = skeleton parent_section = wpn_ak12_bas class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 7 inv_grid_y = 16 inv_name = st_wpn_ak12_bas inv_name_short = st_wpn_ak12_bas description = st_wpn_ak12_bas_descr kind = w_rifle inv_weight = 3.2 cost = 36880 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_ak12_bas_hud visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf position = -0.026, 0.0, 0.0 orientation = 0, 0, 0 fire_point = 0, 0.0, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.07,0.2,0.466 shell_dir = 0.0, 1.0, 0.0 shell_bone = wpn_body shell_particles = weapons\545x39 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74 upgr_icon_x = 0 upgr_icon_y = 1500 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, 3, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = acog, eot, specter, c-more, 0kp2, ac10632, d0cter, leupold, aimpoint, aim_low, point_aimpro, e0t2, pn23, gauss_sight, rmr, deltapoint, compm4s, rakurs, marchf, kemper, triji, mark8_rmr, spec_alt, ekp8_18, mepro scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_geks545 silencer_status = 2 silencer_x = 220 silencer_y = 8 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 2 grenade_launcher_x = 112 grenade_launcher_y = 18 launch_speed = 0 hit_impulse = 25 hit_power = 0.5, 0.5, 0.5, 0.5 hit_type = fire_wound fire_distance = 1000 bullet_speed = 895 rpm = 650 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 5.7 fire_dispersion_base = 0.3 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.73 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.545 cam_dispersion_frac = 1.02 cam_dispersion_inc = 0.0625 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.08 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.515 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.98 PDM_disp_accel_factor = 2.45 PDM_disp_base = 1.0 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.45 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 hud_fov = 0.78 ;--------------------------------------------------------------------Particles-------------------------------------------------------------------------- ;silencer_smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp. silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp. ;---------------------------------------------------------------------SND------------------------------------------------------------------------------- snd_bore = $no_sound snd_draw = weapons\ak12custom\draw snd_holster = weapons\ak12custom\hide snd_empty = weapons\ak12custom\ak12_empty snd_reload = weapons\ak12custom\ak12_m1_reload snd_reload_empty = weapons\ak12custom\ak12_m1_reload_empty snd_reload_misfire = weapons\ak12custom\ak12_m1_misfire snd_shoot = weapons\ak545_new_young_prince\ak545_shot_1 snd_shoot1 = weapons\ak545_new_young_prince\ak545_shot_2 snd_shoot2 = weapons\ak545_new_young_prince\ak545_shot_3 snd_silncer_shot = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_1, 2.1 snd_silncer_shot1 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_2, 2.1 snd_silncer_shot2 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_3, 2.1 snd_silncer_shot3 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_4, 2.1 snd_silncer_shot4 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_5, 2.1 snd_silncer_shot5 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_6, 2.1 snd_silncer_shot6 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_7, 2.1 snd_switch_mode = weapons\generic\switch_mode ;------------------------------------------------------------------------HUD---------------------------------------------------------------------------- [wpn_ak12_bas_hud]:hud_base item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = -0.062, -0.18, 0.1655 hands_orientation = 0.55, 2.39, 0.15 aim_hud_offset_pos = -0.0901, 0.0711, -0.35 aim_hud_offset_rot = 0.0421, 0.00845, -0.0055 gl_hud_offset_pos = -0.0495, 0.014, -0.155 gl_hud_offset_rot = -0.081, 0.0045, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 ;------ aim_hud_offset_pos_16x9 = -0.071850,0.029700,-0.038525 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 hands_position_16x9 = 0.004100,-0.004000,-0.210400 hands_orientation_16x9 = 0.556182,0.424943,0.000000 item_position = 0.004395,0.000025,-0.000207 item_orientation = 0.000000,0.000000,0.000000 gl_hud_offset_pos_16x9 = -0.102100,-0.152003,-0.150000 gl_hud_offset_rot_16x9 = -0.298998,0.008750,-0.007999 ;------ ;--- anm_show = ak74_eft_ins_draw anm_hide = ak74_eft_ins_hide anm_idle = ak74_eft_ins_idle anm_idle_sprint = ak74_eft_ins_idle_sprint anm_idle_moving = ak74_eft_ins_idle_moving, idle ,0.9 anm_idle_moving_crouch = ak74_eft_ins_idle_moving, idle ,0.4 ; ak74_eft_ins_idle, idle anm_shots = ak74_eft_ins_shoot, shoot ;anm_shots_aim = ak74_eft_ins_shoot_aim, shoot anm_reload = ak74_eft_ins_reload, reload ,1.5 anm_reload_empty = ak74_eft_ins_reload_empty, reload_empty_test ,1.42 anm_idle_aim = ak74_eft_ins_idle_aim anm_bore = ak74_eft_ins_idle_bore anm_reload_misfire = ak74_beard_misfire, misfire anm_reload_misfire_w_gl = ak12_mono_ins_vgrip_misfire, misfire anm_switch = ak74_eft_ins_gl_off anm_switch_g = ak74_eft_ins_gl_on anm_hide_w_gl = ak74_eft_ins_hide_w_gl anm_show_w_gl = ak74_eft_ins_draw_w_gl anm_idle_w_gl = ak74_eft_ins_idle_w_gl anm_shots_w_gl = ak74_eft_ins_shoot_w_gl, shoot_w_gl anm_shots_aim_w_gl = ak74_eft_ins_shoot_aim_w_gl, shoot_w_gl anm_shots_w_gl_aim = ak74_eft_ins_shoot_aim_w_gl, shoot_w_gl anm_reload_w_gl = ak74_eft_ins_reload_w_gl, reload_w_gl ,1.5 anm_reload_empty_w_gl = ak74_eft_ins_reload_empty_w_gl, reload_empty_w_gl_test2 ,1.42 anm_idle_w_gl_aim = ak74_eft_ins_idle_aim_w_gl anm_idle_sprint_w_gl = ak74_eft_ins_idle_sprint_w_gl anm_idle_moving_w_gl = ak74_eft_ins_idle_moving_w_gl anm_bore_w_gl = ak74_eft_ins_idle_bore_w_gl anm_show_g = ak74_eft_ins_draw_gl anm_hide_g = ak74_eft_ins_hide_gl anm_idle_g = ak74_eft_ins_idle_gl anm_reload_g = ak74_eft_ins_reload_gl, reload_gl anm_idle_g_aim = ak74_eft_ins_idle_aim_gl anm_shots_g = ak74_eft_ins_shoot_gl, shoot_gl anm_idle_sprint_g = ak74_eft_ins_idle_sprint_gl anm_idle_moving_g = ak74_eft_ins_idle_moving_gl anm_bore_g = ak74_eft_ins_idle_bore_gl ;--- shell_point = 0,0,0 shell_dir = 0.0, 1.0, 0.0 shell_bone = gilza fire_point = 0,0,0 fire_bone = muzzle fire_point2 = 0,0,0 fire_bone2 = muzzle_gl freelook_z_offset_mul = 0.7 ;--------------------------------------------------------------------Addons----------------------------------------------------------------------------- [wpn_ak12_bas_acog]:wpn_ak12_bas visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf $spawn = "weapons\ak12_acog" 1icon_layer = acog 1icon_layer_x = 82 1icon_layer_y = -8 inv_weight = 3.550 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.25 hud = wpn_ak12_bas_acog_hud [wpn_ak12_bas_acog_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_acog_hud.ogf aim_hud_offset_pos_16x9 = -0.071850,0.010200,-0.074226 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 ;---------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_eot]:wpn_ak12_bas $spawn = "weapons\ak12_eot" 1icon_layer = eot 1icon_layer_x = 85 1icon_layer_y = -3 hud = wpn_ak12_bas_eot_hud inv_weight = 3.500 visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf [wpn_ak12_bas_eot_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_eot_hud.ogf aim_hud_offset_pos_16x9 = -0.071650,0.001900,-0.038525 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 ;---------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_specter]:wpn_ak12_bas $spawn = "weapons\ak12_specter" visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_specter_hud 1icon_layer = specter 1icon_layer_x = 64 1icon_layer_y = -8 inv_weight = 3.870 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_ak12_bas_specter_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_specter_hud.ogf aim_hud_offset_pos_16x9 = -0.072250,0.012400,-0.072026 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 aim_hud_offset_alt_pos_16x9 = -0.071650,-0.011100,-0.072026 aim_hud_offset_alt_rot_16x9 = 0.010937,0.009725,0.004500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_c-more]:wpn_ak12_bas $spawn = "weapons\ak12_c-more" visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_c-more_hud inv_weight = 3.500 1icon_layer = c-more 1icon_layer_x = 90 1icon_layer_y = -4 [wpn_ak12_bas_c-more_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_c-more_hud.ogf aim_hud_offset_pos_16x9 = -0.071850,0.011700,-0.038525 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_0kp2]:wpn_ak12_bas $spawn = "weapons\ak12_0kp2" visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_0kp2_hud inv_weight = 3.400 1icon_layer = 0kp2 1icon_layer_x = 80 1icon_layer_y = 1 [wpn_ak12_bas_0kp2_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_0kp2_hud.ogf aim_hud_offset_pos_16x9 = -0.068250,0.020700,-0.038525 aim_hud_offset_rot_16x9 = 0.017287,0.009725,0.004500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_ac10632]:wpn_ak12_bas $spawn = "weapons\ak12_ac10632" visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_ac10632_hud inv_weight = 3.315 1icon_layer = ac10632 1icon_layer_x = 90 1icon_layer_y = -6 [wpn_ak12_bas_ac10632_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_ac10632_hud.ogf aim_hud_offset_pos_16x9 = -0.071450,0.011900,-0.038525 aim_hud_offset_rot_16x9 = 0.007487,0.009725,0.004500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_d0cter]:wpn_ak12_bas $spawn = "weapons\ak12_d0cter" visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_d0cter_hud inv_weight = 3.230 1icon_layer = d0cter 1icon_layer_x = 130 1icon_layer_y = -4 [wpn_ak12_bas_d0cter_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_docter_hud.ogf aim_hud_offset_pos_16x9 = -0.071850,0.030500,-0.038525 aim_hud_offset_rot_16x9 = 0.019937,0.009725,0.004500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_mepro]:wpn_ak12_bas visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_mepro_hud inv_weight = 3.572 1icon_layer = mepro 1icon_layer_x = 90 1icon_layer_y = 0 [wpn_ak12_bas_mepro_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_mepro_hud.ogf aim_hud_offset_pos_16x9 = -0.071850,0.006200,-0.038525 aim_hud_offset_rot_16x9 = 0.008387,0.012575,0.004500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_leupold]:wpn_ak12_bas $spawn = "weapons\ak12_leupold" visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_leupold_hud 1icon_layer = leupold 1icon_layer_x = 64 1icon_layer_y = -2 inv_weight = 3.880 scope_status = 1 scope_texture = wpn_crosshair_leupold scope_zoom_factor = 7 zoom_rotate_time = 0.25 scope_dynamic_zoom = off [wpn_ak12_bas_leupold_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_leupold_hud.ogf aim_hud_offset_pos_16x9 = -0.072050,0.008600,-0.071926 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_aimpoint]:wpn_ak12_bas $spawn = "weapons\ak12_aimpoint" visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_aimpoint_hud inv_weight = 3.330 1icon_layer = aimpoint 1icon_layer_x = 90 1icon_layer_y = -6 [wpn_ak12_bas_aimpoint_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_aimpoint_hud.ogf aim_hud_offset_pos_16x9 = -0.071850,0.008100,-0.038525 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_aim_low]:wpn_ak12_bas $spawn = "weapons\ak12_aim_low" visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_aim_low_hud inv_weight = 3.305 1icon_layer = aim_low 1icon_layer_x = 90 1icon_layer_y = 1 [wpn_ak12_bas_aim_low_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_aim_low_hud.ogf aim_hud_offset_pos_16x9 = -0.072050,0.024600,-0.038525 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_point_aimpro]:wpn_ak12_bas visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_point_aimpro_hud inv_weight = 3.530 1icon_layer = point_aimpro 1icon_layer_x = 90 1icon_layer_y = -9 [wpn_ak12_bas_point_aimpro_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_aimpoint_pro_hud.ogf aim_hud_offset_pos_16x9 = -0.071650,0.008000,-0.038525 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_ekp8_18]:wpn_ak12_bas visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_ekp8_18_hud inv_weight = 3.473 1icon_layer = ekp8_18 1icon_layer_x = 80 1icon_layer_y = 4 [wpn_ak12_bas_ekp8_18_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_ekp8_18_hud.ogf aim_hud_offset_pos_16x9 = -0.071150,0.001600,-0.038525 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_e0t2]:wpn_ak12_bas $spawn = "weapons\ak12_e0t2" visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_e0t2_hud inv_weight = 3.427 1icon_layer = e0t2 1icon_layer_x = 80 1icon_layer_y = -8 [wpn_ak12_bas_e0t2_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_e0t2_hud.ogf aim_hud_offset_pos_16x9 = -0.071850,0.009500,-0.038525 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_pn23]:wpn_ak12_bas $spawn = "weapons\ak12_pn23" visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_pn23_hud 1icon_layer = pn23 1icon_layer_x = 64 1icon_layer_y = -10 ;installed_upgrades = up_fourte_svd_nimble ;scope_nightvision = scope_nightvision_3gen nv_scope_status = 1 inv_weight = 3.849 scope_status = 1 scope_texture = wpn_crosshair_pn23 scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_ak12_bas_pn23_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_pn23_hud.ogf aim_hud_offset_pos_16x9 = -0.071850,0.000500,-0.078226 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_gauss_sight]:wpn_ak12_bas $spawn = "weapons\ak12_gauss_sight" visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_gauss_sight_hud 1icon_layer = gauss_sight 1icon_layer_x = 64 1icon_layer_y = 2 inv_weight = 4.600 scope_status = 1 scope_texture = wpn_crosshair_gauss scope_zoom_factor = 12 zoom_rotate_time = 0.25 scope_dynamic_zoom = off ;installed_upgrades = up_fourtc_svd_nimble [wpn_ak12_bas_gauss_sight_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_gauss_hud.ogf aim_hud_offset_pos_16x9 = -0.072450,0.021200,-0.038525 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_deltapoint]:wpn_ak12_bas inv_weight = 3.241 hud = wpn_ak12_bas_deltapoint_hud 1icon_layer = deltapoint 1icon_layer_x = 130 1icon_layer_y = 1 visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf scope_status = 0 [wpn_ak12_bas_deltapoint_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_deltapoint_hud.ogf aim_hud_offset_pos_16x9 = -0.072250,0.019900,-0.038525 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 ;---------------------------------------------------------------------------------------- [wpn_ak12_bas_rmr]:wpn_ak12_bas inv_weight = 3.234 hud = wpn_ak12_bas_rmr_hud 1icon_layer = rmr 1icon_layer_x = 126 1icon_layer_y = -1 visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf scope_status = 0 [wpn_ak12_bas_rmr_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_rmr_hud.ogf aim_hud_offset_pos_16x9 = -0.071850,0.026800,-0.038525 aim_hud_offset_rot_16x9 = 0.014687,0.009725,0.004500 ;-------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_compm4s]:wpn_ak12_bas $spawn = "weapons\wpn_ak12_bas_compm4s" hud = wpn_ak12_bas_compm4s_hud visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf 1icon_layer = compm4s 1icon_layer_x = 100 1icon_layer_y = -10 inv_weight = 3.580 [wpn_ak12_bas_compm4s_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_compm4s_hud.ogf aim_hud_offset_pos_16x9 = -0.071150,0.010400,-0.038525 aim_hud_offset_rot_16x9 = 0.007487,0.010375,0.004500 ;-------------------------------------------------------------------------------------------- [wpn_ak12_bas_rakurs]:wpn_ak12_bas $spawn = "weapons\wpn_ak12_bas_rakurs" hud = wpn_ak12_bas_rakurs_hud visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf 1icon_layer = rakurs 1icon_layer_x = 100 1icon_layer_y = -5 inv_weight = 3.700 [wpn_ak12_bas_rakurs_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_rakurs_hud.ogf aim_hud_offset_pos_16x9 = -0.071850,0.021600,-0.038525 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 ;----------------------------------------------------------------------------------------------------- [wpn_ak12_bas_marchf]:wpn_ak12_bas 1icon_layer = marchf 1icon_layer_x = 75 1icon_layer_y = -3 inv_weight = 3.840 hud = wpn_ak12_bas_marchf_hud visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_marchf scope_zoom_factor = 6 [wpn_ak12_bas_marchf_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_marchf_hud.ogf aim_hud_offset_pos_16x9 = -0.071250,0.012700,-0.068326 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 ;------------------------------------------------------------------------------------------------ [wpn_ak12_bas_kemper]:wpn_ak12_bas inv_weight = 3.466 hud = wpn_ak12_bas_kemper_hud 1icon_layer = kemper 1icon_layer_x = 126 1icon_layer_y = -6 visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf scope_status = 0 [wpn_ak12_bas_kemper_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_kemper_hud.ogf aim_hud_offset_pos_16x9 = -0.071850,0.009100,-0.038525 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 ;------------------------------------------------------------------------------------------------ [wpn_ak12_bas_triji]:wpn_ak12_bas visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 153 inv_grid_y = 22 inv_weight = 3.625 scope_status = 1 scope_texture = wpn_crosshair_acog_rmr scope_zoom_factor = 25 zoom_rotate_time = 0.25 hud = wpn_ak12_bas_triji_hud scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_ak12_bas_triji_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_trijicon_rmr_hud.ogf aim_hud_offset_pos_16x9 = -0.071850,0.010200,-0.074226 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 aim_hud_offset_alt_pos_16x9 = -0.091250,-0.055300,-0.033125 aim_hud_offset_alt_rot_16x9 = 0.007437,0.010225,0.782609 ;---------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_spec_alt]:wpn_ak12_bas visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_spec_alt_hud inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 158 inv_grid_y = 22 inv_weight = 3.945 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_ak12_bas_spec_alt_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_spec_alt_hud.ogf aim_hud_offset_pos_16x9 = -0.072250,0.012400,-0.072026 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 aim_hud_offset_alt_pos_16x9 = -0.091250,-0.055300,-0.033125 aim_hud_offset_alt_rot_16x9 = 0.007437,0.010225,0.782609 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_ak12_bas_mark8_rmr]:wpn_ak12_bas visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_world.ogf hud = wpn_ak12_bas_mark8_rmr_hud inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 153 inv_grid_y = 24 inv_weight = 3.955 scope_status = 1 scope_texture = wpn_crosshair_leupold_rmr scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_ak12_bas_mark8_rmr_hud]:wpn_ak12_bas_hud item_visual = dynamics\weapons\wpn_ak12_bas\wpn_ak12_bas_mark8_rmr_hud.ogf aim_hud_offset_pos_16x9 = -0.072050,0.008600,-0.071926 aim_hud_offset_rot_16x9 = 0.007437,0.009725,0.004500 aim_hud_offset_alt_pos_16x9 = -0.091250,-0.055300,-0.033125 aim_hud_offset_alt_rot_16x9 = 0.007437,0.010225,0.782609 ;-------------------------------------------------------------------------------------------------------------------------------