[wpn_l85_m1]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\l85" scheduled = off cform = skeleton parent_section = wpn_l85_m1 class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 7 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 3 inv_grid_y = 28 icons_texture = ui\ui_icon_bas inv_name = st_wpn_l85_m1 inv_name_short = st_wpn_l85_m1 description = st_wpn_l85_m1_descr kind = w_rifle inv_weight = 3.5 cost = 33860 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_l85_m1_hud visual = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_world.ogf position = -0.026, 0.035, -0.020 orientation = 0, 0, 0 fire_point = 0.05, -0.06, 0.575 fire_point2 = 0.0, 0.106, 0.468 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.36, 0.25 strap_orientation = -10, -5, 10 ph_mass = 5 flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 smoke_particles = ghost_particles\weapons\flame_eft_ak shell_point = -0.020000, 0.167000, 0.082000 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\556x45 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36 installed_upgrades = upgrade_scheme = upgrade_scheme_g36 upgr_icon_x = 600 upgr_icon_y = 0 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = susatov scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_m42k silencer_status = 2 silencer_x = 206 silencer_y = 8 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 ;silencer_smoke_particles = weapons\generic_shoot_00 silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 grenade_launcher_x = 140 grenade_launcher_y = 29 launch_speed = 0 hit_impulse = 25 hit_power = 0.51, 0.51, 0.51, 0.51 hit_type = fire_wound fire_distance = 1000 bullet_speed = 970 rpm = 680 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 6.3 fire_dispersion_base = 0.215 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.0005 misfire_start_condition = 0.7 ; 0.85 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.10 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 7 cam_dispersion = 1.338 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0475 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.65 zoom_cam_relax_speed = 7 zoom_cam_dispersion = 0.35 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.008 zoom_cam_max_angle = 5.0 zoom_cam_max_angle_horz = 1.0 zoom_cam_step_angle_horz = 1.1 PDM_disp_accel_factor = 2.5 PDM_disp_base = 0.85 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.5 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.85 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 84 kill_msg_y = 28 kill_msg_width = 73 kill_msg_height = 30 hud_fov = 0.78 ;-----------------------------------------------------------------------------------------SND---------------------------------------------------------------------------------------------------------------- snd_bore = $no_sound snd_reload = weapons\l85_young_prince\l85_reload snd_reload_empty = weapons\l85_young_prince\l85_reload_empty snd_reload_misfire = weapons\l85\l85_unjam snd_shoot = weapons\l85_young_prince\l85_shot_1 snd_shoot1 = weapons\l85_young_prince\l85_shot_2 snd_shoot2 = weapons\l85_young_prince\l85_shot_3 snd_shoot3 = weapons\l85_young_prince\l85_shot_4 snd_shoot4 = weapons\l85_young_prince\l85_shot_5 snd_silncer_shot = weapons\l85_young_prince\l85_shot_sil_1 snd_silncer_shot1 = weapons\l85_young_prince\l85_shot_sil_2 snd_silncer_shot2 = weapons\l85_young_prince\l85_shot_sil_3 snd_switch_mode = weapons\ru556\ru556_firemode snd_empty = weapons\generic\ar_empty, 0.7 ;----------------------------------------------------------------HUD------------------------------------------------------------------------------------ [wpn_l85_m1_hud]:hud_base item_visual = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;---------- item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position_16x9 = -0.015000, 0.003000, -0.140000 ;final hands_orientation_16x9 = 0.000000, 0.000000, 0.000000 aim_hud_offset_pos_16x9 = -0.067990,-0.001000,-0.026897 aim_hud_offset_rot_16x9 = -0.004000,-0.000000,0.000000 ;---------- lowered_hud_offset_pos_16x9 = 0.16, 0.02, 0.0 lowered_hud_offset_rot_16x9 = 0.2, -0.7, 0.0 hands_position = 0, 0, -0.03 hands_orientation = 0, 0, 0 aim_hud_offset_pos = -0.08269, 0.0132, -0.23 aim_hud_offset_rot = 0, 0, 0 lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 ;--------- anm_hide = l85_bs_holster, idle anm_idle = l85_bs_idle, idle, 0.9 anm_idle_aim = l85_bs_loop, idle anm_idle_aim_moving = l85_bs_loop, idle anm_idle_aim_moving_crouch = l85_bs_loop, idle anm_idle_moving = l85_bs_walk, idle anm_idle_moving_crouch = l85_bs_walk, idle anm_idle_sprint = l85_bs_sprint, idle, 1.2 anm_reload = l85_bs_reload, reload anm_reload_empty = l85_bs_reload_empty, reload_empty anm_reload_misfire = l85_bs_unjam, unjam anm_switch_mode = l85_bs_firemode, idle anm_shots = l85_bs_shoot, shoot anm_show = l85_bs_draw, idle ;---------- shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0, 0, -0.18 fire_bone = muzzle fire_bone2 = wpn_body fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_l85_m1_susatov]:wpn_l85_m1 inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 8 inv_grid_y = 28 inv_weight = 3.920 hud = wpn_l85_m1_susatov_hud visual = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_world.ogf scope_dynamic_zoom = off scope_texture = wpn_crosshair_susat scope_zoom_factor = 25 scope_zoom_factor_alt = 0 use_alt_aim_hud = true [wpn_l85_m1_susatov_hud]:wpn_l85_m1_hud item_visual = dynamics\weapons\wpn_l85_m1\wpn_l85_m1_susatov_hud.ogf aim_hud_offset_pos_16x9 = -0.068190,0.010100,-0.077098 aim_hud_offset_rot_16x9 = -0.004000,-0.000000,0.000000 aim_hud_offset_alt_pos_16x9 = -0.067890,-0.007800,-0.066598 aim_hud_offset_alt_rot_16x9 = -0.000500,0.000000,0.000000 ;------------------------------------------------------------------------------------------------