;------------------------------------------------------------------------------------------------ [wpn_m4_butcher]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\lr-300" scheduled = off cform = skeleton parent_section = wpn_m4_butcher class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 17 inv_grid_y = 6 inv_name = st_wpn_m4_butcher inv_name_short = st_wpn_m4_butcher description = st_wpn_m4_butcher_descr kind = w_rifle inv_weight = 2.950 cost = 91640 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_m4_butcher_hud visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf position = -0.026, 0, 0 orientation = 0, 0, 0 fire_point = 0, 0.10, 0.575 fire_point2 = 0, 0.199, 0.575 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.2 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.12,0,0.07 shell_dir = 0,0,0.4 shell_particles = weapons\556x45 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.1 upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36 installed_upgrades = upgrade_scheme = upgrade_scheme_g36 upgr_icon_x = 600 upgr_icon_y = 300 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad ammo_elapsed = 60 ammo_mag_size = 60 startup_ammo = 90 scopes = acog, eot, ac10632, specter ,c-more ,point_aimpro, leupold, aimpoint, e0t2, pn23, gauss_sight, compm4s, marchf, kemper, mepro, ekp8_18 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_nato silencer_status = 2 silencer_x = 200 ; offset in inventory icon silencer_y = 8 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 ;-------------------------------------------------------------------------Particles--------------------------------------------------------------------- ;silencer_smoke_particles = weapons\generic_shoot_00 smoke_particles = ghost_particles\weapons\flame_eft_ak silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;------------------------------------------------------------------------------------------------------------------------------------------------------- grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 grenade_launcher_x = 139 grenade_launcher_y = 26 launch_speed = 0 hit_impulse = 30 hit_power = 0.496, 0.496, 0.496, 0.496 hit_type = fire_wound fire_distance = 800 bullet_speed = 760 rpm = 950 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 2.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 5.3 fire_dispersion_base = 0.24 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.004 misfire_start_condition = 0.7 ; 0.81 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.556 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0675 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.9 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.466 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.85 PDM_disp_accel_factor = 2.3 PDM_disp_base = 0.8 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.3 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 175 kill_msg_y = 0 kill_msg_width = 82 kill_msg_height = 28 scope_zoom_factor_alt = 0 use_alt_aim_hud = true hud_fov = 0.78 laser_status = true ;-------------------------------------------------------------------SOUNDS----------------------------------------------------------------------------- snd_draw = weapons\ru556\ru556_drawalt snd_reload = weapons\ru556\ru556_reloadtac_drum snd_reload_empty = weapons\ru556\ru556_reloadempty_drum snd_shoot = weapons\m4_young_prince\m4_shoot1 snd_shoot1 = weapons\m4_young_prince\m4_shoot2 snd_shoot2 = weapons\m4_young_prince\m4_shoot3 snd_shoot3 = weapons\m4_young_prince\m4_shoot4 snd_silncer_shot = weapons\m4a1_ras\m4a1_sil-1 snd_holster = weapons\generic\rifle_holster snd_switch_mode = weapons\ru556\ru556_firemode snd_empty = weapons\generic\ar_empty, 0.7 snd_reload_misfire = weapons\ru556\ru556_jam ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_m4_butcher_hud]:hud_base item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = 0.04, 0.02, 0.3 hands_orientation = 2, 2, 0 aim_hud_offset_pos = -0.1271, 0.063, -0.3 aim_hud_offset_rot = 0.04, 0.035, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 ;----------- hands_position_16x9 = -0.000000,-0.000000,-0.000000 hands_orientation_16x9 = -0.160000,-0.260000,0.000000 aim_hud_offset_pos_16x9 = -0.099000,-0.037800,-0.037910 aim_hud_offset_rot_16x9 = 0.007500,0.013500,0.707499 item_position = -0.000000,0.000000,0.000000 item_orientation = -0.000000,-0.000000,-0.000000 ;----------- aim_hud_offset_alt_pos_16x9 = -0.099000,-0.037800,-0.037910 aim_hud_offset_alt_rot_16x9 = 0.007500,0.013500,0.707499 lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_show = mka_sh_draw_alt, draw_alt anm_show_empty = mka_sh_draw, idle_empty anm_hide = mka_sh_holster_alt anm_hide_empty = mka_sh_holster_alt, idle_empty anm_idle = mka_sh_idle_alt anm_idle_empty = mka_sh_idle_alt, idle_empty anm_idle_sprint = mka_sh_idle_sprint_alt, idle, 0.9 anm_idle_sprint_empty = mka_sh_idle_sprint_alt, idle_empty, 0.9 anm_idle_moving = mka_sh_idle_moving_alt, idle, 1.1 anm_idle_moving_empty = mka_sh_idle_moving_alt, idle_empty, 1.1 anm_shots = mka_sh_alt_fire anm_shot_l = mka_sh_alt_fire, fire_empty anm_reload = mka_sh_tac_reload_drum, mka_tac_reload_drum_zz anm_reload_empty = mka_sh_reload_drum, reload_drum anm_idle_aim = mka_sh_idle_aim_alt anm_idle_aim_empty = mka_sh_idle_aim_alt, idle_empty anm_bore = mka_sh_idle_bore_alt anm_bore_empty = mka_sh_idle_bore_alt, idle_empty anm_reload_misfire = mka_sh_idle_jam_alt, jam anm_switch_mode = mka_sh_fireselect_alt anm_switch_mode_empty = mka_sh_fireselect_alt, idle_empty freelook_z_offset_mul = 0.3 shell_point = -0.01,0.05,0.11 shell_dir = 0,1,0 shell_bone = wpn_body fire_point = 0.000000,0.085200,0.389498 ;0.016000 fire_bone = wpn_body fire_point2 = 0,0,0 fire_bone2 = wpn_body ;---------------------------------------------------------------------------Addons---------------------------------------------------------------------- [wpn_m4_butcher_acog]:wpn_m4_butcher inv_weight = 3.3 hud = wpn_m4_butcher_acog_hud 1icon_layer = acog 1icon_layer_x = 76 1icon_layer_y = -12 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf [wpn_m4_butcher_acog_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_acog_hud.ogf aim_hud_offset_pos_16x9 = -0.068975,0.030400,-0.082625 aim_hud_offset_rot_16x9 = 0.037250,0.043436,-0.056187 ;-------------------------------------------------------------------------------- [wpn_m4_butcher_specter]:wpn_m4_butcher $spawn = "weapons\m4_butcher_specter" visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf hud = wpn_m4_butcher_specter_hud 1icon_layer = specter 1icon_layer_x = 58 1icon_layer_y = -12 inv_weight = 3.620 scope_status = 1 scope_texture = wpn_crosshair_specter scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = off [wpn_m4_butcher_specter_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_specter_hud.ogf aim_hud_offset_pos_16x9 = -0.069275,0.029900,-0.082625 aim_hud_offset_rot_16x9 = 0.037250,0.043436,-0.056187 ;-------------------------------------------------------------------------------- [wpn_m4_butcher_leupold]:wpn_m4_butcher $spawn = "weapons\m4_butcher_leupold" visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf hud = wpn_m4_butcher_leupold_hud 1icon_layer = leupold 1icon_layer_x = 65 1icon_layer_y = -8 inv_weight = 3.630 scope_status = 1 scope_texture = wpn_crosshair_leupold_rmr scope_zoom_factor = 7 zoom_rotate_time = 0.25 scope_dynamic_zoom = off [wpn_m4_butcher_leupold_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_leupold_hud.ogf aim_hud_offset_pos_16x9 = -0.068975,0.025600,-0.064425 aim_hud_offset_rot_16x9 = 0.037250,0.043436,-0.056187 ------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_butcher_pn23]:wpn_m4_butcher $spawn = "weapons\m4_butcher_pn23" visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf hud = wpn_m4_butcher_pn23_hud 1icon_layer = pn23 1icon_layer_x = 64 1icon_layer_y = -14 ;installed_upgrades = up_fourte_svd_nimble ;scope_nightvision = scope_nightvision_3gen nv_scope_status = 1 inv_weight = 3.600 scope_status = 1 scope_texture = wpn_crosshair_pn23 scope_zoom_factor = 25 zoom_rotate_time = 0.25 [wpn_m4_butcher_pn23_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_pn23_hud.ogf aim_hud_offset_pos_16x9 = -0.068775,0.016900,-0.069525 aim_hud_offset_rot_16x9 = 0.037250,0.043436,-0.056187 ------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_butcher_gauss_sight]:wpn_m4_butcher $spawn = "weapons\m4_butcher_gauss_sight" visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf hud = wpn_m4_butcher_gauss_sight_hud 1icon_layer = gauss_sight 1icon_layer_x = 64 1icon_layer_y = 0 inv_weight = 4.350 scope_status = 1 scope_texture = wpn_crosshair_gauss scope_zoom_factor = 12 zoom_rotate_time = 0.25 scope_dynamic_zoom = off [wpn_m4_butcher_gauss_sight_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_gauss_hud.ogf aim_hud_offset_pos_16x9 = -0.070075,0.042800,-0.082625 aim_hud_offset_rot_16x9 = 0.037250,0.043436,-0.056187 ;----------------------------------------------------------------------------------------------------- [wpn_m4_butcher_marchf]:wpn_m4_butcher 1icon_layer = marchf 1icon_layer_x = 75 1icon_layer_y = -8 inv_weight = 3.590 hud = wpn_m4_butcher_marchf_hud visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_marchf scope_zoom_factor = 6 [wpn_m4_butcher_marchf_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_marchf_hud.ogf aim_hud_offset_pos_16x9 = -0.067975,0.027500,-0.059825 aim_hud_offset_rot_16x9 = 0.037250,0.043436,-0.056187 ;------------------------------------------------------------------------------------------------ ;---------------------------------------------------Red_Dot_Sights-------------------------------------------------- [wpn_m4_butcher_ac10632]:wpn_m4_butcher 1icon_layer = ac10632 1icon_layer_x = 90 1icon_layer_y = -8 inv_weight = 3.075 hud = wpn_m4_butcher_ac10632_hud visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf [wpn_m4_butcher_ac10632_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_ac10632_hud.ogf aim_hud_offset_pos_16x9 = -0.063120,0.025200,-0.054825 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.079000 ;------------------------------------------------------------------------------- [wpn_m4_butcher_eot]:wpn_m4_butcher 1icon_layer = eot 1icon_layer_x = 90 1icon_layer_y = -8 inv_weight = 3.250 hud = wpn_m4_butcher_eot_hud visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf [wpn_m4_butcher_eot_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_eot_hud.ogf aim_hud_offset_pos_16x9 = -0.063120,0.017500,-0.054825 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.079000 ;----------------------------------------------------------------------------- [wpn_m4_butcher_c-more]:wpn_m4_butcher visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf hud = wpn_m4_butcher_c-more_hud 1icon_layer = c-more 1icon_layer_x = 90 1icon_layer_y = -8 inv_weight = 3.250 [wpn_m4_butcher_c-more_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_c-more_hud.ogf aim_hud_offset_pos_16x9 = -0.063620,0.028500,-0.054825 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.079000 ;-------------------------------------------------------------------------------------- [wpn_m4_butcher_mepro]:wpn_m4_butcher visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf hud = wpn_m4_butcher_mepro_hud inv_weight = 3.322 1icon_layer = mepro 1icon_layer_x = 90 1icon_layer_y = -8 [wpn_m4_butcher_mepro_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_mepro_hud.ogf aim_hud_offset_pos_16x9 = -0.064120,0.015300,-0.054825 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.079000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_butcher_aimpoint]:wpn_m4_butcher visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf hud = wpn_m4_butcher_aimpoint_hud inv_weight = 3.080 1icon_layer = aimpoint 1icon_layer_x = 90 1icon_layer_y = -12 [wpn_m4_butcher_aimpoint_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_aimpoint_hud.ogf aim_hud_offset_pos_16x9 = -0.063420,0.023400,-0.054825 aim_hud_offset_rot_16x9 = 0.009437,0.007725,-0.079000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_butcher_point_aimpro]:wpn_m4_butcher visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf hud = wpn_m4_butcher_point_aimpro_hud inv_weight = 3.280 1icon_layer = point_aimpro 1icon_layer_x = 90 1icon_layer_y = -14 [wpn_m4_butcher_point_aimpro_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_aimpoint_pro_hud.ogf aim_hud_offset_pos_16x9 = -0.063120,0.017400,-0.054825 aim_hud_offset_rot_16x9 = 0.010437,0.007725,-0.079000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_butcher_ekp8_18]:wpn_m4_butcher visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf hud = wpn_m4_butcher_ekp8_18_hud inv_weight = 3.222 1icon_layer = ekp8_18 1icon_layer_x = 90 1icon_layer_y = -2 [wpn_m4_butcher_ekp8_18_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_ekp8_18_hud.ogf aim_hud_offset_pos_16x9 = -0.063120,0.017100,-0.054825 aim_hud_offset_rot_16x9 = 0.001437,0.006725,-0.079000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_butcher_e0t2]:wpn_m4_butcher visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf hud = wpn_m4_butcher_e0t2_hud inv_weight = 3.177 1icon_layer = e0t2 1icon_layer_x = 84 1icon_layer_y = -12 [wpn_m4_butcher_e0t2_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_e0t2_hud.ogf aim_hud_offset_pos_16x9 = -0.063520,0.025100,-0.054825 aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.079000 ;------------------------------------------------------------------------------------------------------------------------------- [wpn_m4_butcher_compm4s]:wpn_m4_butcher hud = wpn_m4_butcher_compm4s_hud visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf 1icon_layer = compm4s 1icon_layer_x = 92 1icon_layer_y = -14 inv_weight = 3.330 [wpn_m4_butcher_compm4s_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_compm4s_hud.ogf aim_hud_offset_pos_16x9 = -0.063120,0.026100,-0.054825 aim_hud_offset_rot_16x9 = 0.013437,0.008225,-0.079000 ;-------------------------------------------------------------------------------------------- [wpn_m4_butcher_kemper]:wpn_m4_butcher inv_weight = 3.216 hud = wpn_m4_butcher_kemper_hud 1icon_layer = kemper 1icon_layer_x = 90 1icon_layer_y = -12 visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_world.ogf scope_status = 0 scope_dynamic_zoom = off [wpn_m4_butcher_kemper_hud]:wpn_m4_butcher_hud item_visual = dynamics\weapons\wpn_m4_butcher\wpn_m4_butcher_kemper_hud.ogf aim_hud_offset_pos_16x9 = -0.063120,0.020600,-0.054825 aim_hud_offset_rot_16x9 = 0.001437,0.005725,-0.079000 ;------------------------------------------------------------------------------------------------