;------------------------------------------------------------------------------------------------ [wpn_rem700_aics]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\svd" scheduled = off cform = skeleton class = WP_SVD slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 11 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 46 inv_grid_y = 14 icons_texture = ui\ui_icon_bas inv_name = st_wpn_rem700_aics inv_name_short = st_wpn_rem700_aics description = st_wpn_rem700_aics_descr kind = w_sniper inv_weight = 7.00 cost = 73880 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_rem700_aics_hud visual = dynamics\weapons\wpn_rem700_aics\wpn_rem700_aics_world.ogf position = -0.026, 0, 0 orientation = 0, 0, 0 fire_point = 0.0, 0.195, 0.777 fire_point2 = 0.0, 0.195, 0.777 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 3 flame_particles = weapons\generic_weapon06 smoke_particles = ghost_particles\weapons\flame_eft_sks shell_point = 0.0, 0.129, 0.192 shell_dir = 0.0, 0.0, 0.4 ;shell_particles = weapons\762x51 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98 installed_upgrades = upgrade_scheme = upgrade_scheme_svd upgr_icon_x = 1750 upgr_icon_y = 100 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad ammo_elapsed = 5 ammo_mag_size = 5 startup_ammo = 5 scope_status = 1 scope_dynamic_zoom = on scope_texture = wpn_crosshair_g28 scope_x = 44 scope_y = -3 scope_zoom_factor = 6 silencer_name = wpn_sil_timberwolf silencer_status = 2 silencer_x = 200 silencer_y = 40 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil grenade_launcher_status = 0 hit_impulse = 40 hit_power = 1.5, 1.5, 1.5, 1.5 hit_type = fire_wound fire_distance = 1800 bullet_speed = 1350 rpm = 30 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2.2 control_inertion_factor = 1.0f crosshair_inertion = 9 fire_dispersion_base = 0.065 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.82 misfire_start_prob = 0.007 misfire_end_condition = 0.09 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0038 condition_shot_dec = 0.0038 cam_return = 0 cam_relax_speed = 4.5 cam_dispersion = 2.24 cam_dispersion_frac = 1.1 cam_dispersion_inc = 2.24 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.64 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 0.82 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 1.29 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.49 PDM_disp_accel_factor = 2.355 PDM_disp_base = 1.45 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.355 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.15 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 0 kill_msg_width = 98 kill_msg_height = 23 scopes = pn23fore parent_section = wpn_rem700_aics hud_fov = 0.78 ;--------------------------------------------------------------------------------------------------Particles-------------------------------------------------------------------------------------------------------- flame_particles = ghost_particles\weapons\generic_smoke_eft_sil smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp. silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp. ;-----------------------------------------------------------------------------------------------------SND----------------------------------------------------------------------------------------------------------- snd_draw = weapons\rem700_firebreath\l96_new_draw snd_holster = weapons\rem700_firebreath\l96_new_holster snd_shoot = eft_wp\dvl_10\dvl_shoot snd_silncer_shot = eft_wp\dvl_10\dvl_shoot_silenced snd_bore = weapons\rem700_firebreath\l96_new_inspect snd_empty = weapons\toz106\empty_click_rifle snd_reload = weapons\rem700_firebreath\l96_new_reload snd_reload_empty = weapons\rem700_firebreath\l96_new_reload_empty snd_reload_misfire = weapons\rem700_firebreath\l96_new_unjam ;-----------------------------------------------------------------------------------------------------HUD----------------------------------------------------------------------------------------------------------- [wpn_rem700_aics_hud]:hud_base item_visual = dynamics\weapons\wpn_rem700_aics\wpn_rem700_aics_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;------------------------------------------------------------ item_orientation = -0.000037, 1.959251, 0.087933 item_position = 0.000018, -0.021057, -0.001822 hands_position_16x9 = 0.013000, 0.020000, 0.000000 hands_orientation_16x9 = 0.000000, -2.669998, 0.000000 aim_hud_offset_pos_16x9 = -0.068000, 0.023000, -0.050000 aim_hud_offset_rot_16x9 = 0.000000, 0.000000, 0.000000 ;------------------------------------------------------------ hands_position = -0.07, -0.185, 0.2 hands_orientation = 0, 0, 0 aim_hud_offset_pos = -0.0818, 0.057, -0.15 aim_hud_offset_rot = 0, 0, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 ;----------------------------------------------------------- lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_show = firebreath_l96_new_draw, draw anm_hide = firebreath_l96_new_holster, holster anm_shots = firebreath_l96_new_shoot, shoot anm_bore = firebreath_l96_new_inspect,inspect anm_idle = firebreath_l96_new_idle,idle anm_idle_aim = firebreath_l96_new_aim, aim anm_idle_moving = firebreath_l96_new_walk, walk anm_idle_sprint = firebreath_l96_new_sprint,sprint, 1.1 anm_reload_misfire = firebreath_l96_new_unjam, unjam anm_reload = firebreath_l96_new_reload, reload anm_reload_empty = firebreath_l96_new_reload_empty, reload_empty fire_bone = muzzle fire_point = 0, 0, 0 shell_bone = shell shell_dir = 0, 1, 0 shell_point = 0, 0, 0 freelook_z_offset_mul = 0.3 ;------------------------------------------------------------------Addons------------------------------------------------------------------- [wpn_rem700_aics_pn23fore]:wpn_rem700_aics visual = dynamics\weapons\wpn_rem700_aics\wpn_rem700_aics_pn23fore_world.ogf inv_grid_width = 6 inv_grid_height = 2 inv_grid_x = 52 inv_grid_y = 13 inv_weight = 7.650 zoom_rotate_time = 0.25 scope_dynamic_zoom = on nv_scope_status = 1 hud = wpn_rem700_aics_pn23fore_hud [wpn_rem700_aics_pn23fore_hud]:wpn_rem700_aics_hud item_visual = dynamics\weapons\wpn_rem700_aics\wpn_rem700_aics_pn23fore_hud.ogf