[logic] active = ph_door@closed [ph_door@closed] locked = false closed = true snd_open_start = wood_small_open snd_close_start = wood_small_close_start snd_close_stop = wood_small_close_stop tip_open = tip_door_open on_use = ph_door@open not_for_npc = false [ph_door@open] locked = false closed = false snd_open_start = wood_small_open snd_close_start = wood_small_close_start snd_close_stop = wood_small_close_stop tip_close = tip_door_close on_use = ph_door@closed [collide] ignore_static