local originalPIF = actor_effects.play_item_fx actor_effects.play_item_fx = function(name) if name == "disguise_tear_patch" then return end originalPIF(name) end local originalMPA = gameplay_disguise.menu_patch_action gameplay_disguise.menu_patch_action = function(obj) local section = obj:section() local comm = ini_sys:r_string_ex(section, "community") if comm and (comm ~= "") and gameplay_disguise.possible_factions[comm] then local id = obj:id() local obj_patch = gameplay_disguise.get_patch(comm) local state = se_load_var(id, obj:name(), "unpatched") local current_outfit_id = db.actor:item_in_slot(7) and db.actor:item_in_slot(7):id() or -1 local is_equipped_outfit = id == current_outfit_id and true or false if state and obj_patch then if is_equipped_outfit then outfit_animations_patches.play_animation_apply_patch(comm) else outfit_animations_patches.play_animation_apply_patch_inventory(comm) end elseif (state == nil) then if is_equipped_outfit then outfit_animations_patches.play_animation_remove_patch(comm) else outfit_animations_patches.play_animation_remove_patch_inventory(comm) end end end originalMPA(obj) end