[icons] ; To make an icon available to PAW, add ; it here like so: ; ; paw_icon_name = valid_mapspot_icon ; ; paw_icon_name must be lua-conformant name ; of your choice with no spaces, one which ; doesn't already exist in the game. ; ; valid_mapspot_icon must be exactly that: ; the name of a valid "mapspot" found in ; ui\map_spots.xml or any of the files it ; includes (such as map_spots_relations.xml). ; ; If you specify something invalid here, ; you will crash your game and it will suck. ; ; If you know the name of any internal ; Stalker mapspot ID, you can make use ; of it, but be aware that some mapspot IDs ; are used by the game to trigger events or ; flags, and can have unexpected effects. I ; CANNOT provide any support for issues that ; happen only while using custom mapspots. ; Default Pins stalker32 = paw_pin_stalker32 redround32 = paw_pin_redround32 redmodern32 = paw_pin_redmodern32 redpush32 = paw_pin_redpush32 yelpush32 = paw_pin_yelpush32 whtsimple32 = paw_pin_whtsimple32 magnifier32 = paw_pin_magnifier32 ; Default faction patches (vanilla inv icon, low-res) army = paw_badge_army bandit = paw_badge_bandit csky = paw_badge_csky dolg = paw_badge_dolg ecolog = paw_badge_ecolog freedom = paw_badge_freedom killer = paw_badge_killer monolith = paw_badge_monolith stalker = paw_badge_stalker greh = paw_badge_greh isg = paw_badge_isg renegade = paw_badge_renegade ; BW Hi-res POIs bwhr_loot = paw_bwhr_loot bwhr_ak = paw_bwhr_ak bwhr_ammo = paw_bwhr_ammo bwhr_signal = paw_bwhr_signal bwhr_death = paw_bwhr_death bwhr_warn = paw_bwhr_warn bwhr_rad = paw_bwhr_rad bwhr_bio = paw_bwhr_bio bwhr_info = paw_bwhr_info bwhr_magn = paw_bwhr_magn bwhr_tag = paw_bwhr_tag bwhr_stash = paw_bwhr_stash ; Hi-res (64x64 texture) faction patches hr_army = paw_badge_hr_army hr_bandit = paw_badge_hr_bandit hr_csky = paw_badge_hr_csky hr_dolg = paw_badge_hr_dolg hr_ecolog = paw_badge_hr_ecolog hr_freedom = paw_badge_hr_freedom hr_killer = paw_badge_hr_killer hr_monolith = paw_badge_hr_monolith hr_stalker = paw_badge_hr_stalker hr_greh = paw_badge_hr_greh hr_isg = paw_badge_hr_isg hr_renegade = paw_badge_hr_renegade ; Ultra hi-res (128x128 texture) faction patches ; These may incur a performance hit on some machines ; when a large number of icons are displayed at once uhr_army = paw_badge_uhr_army uhr_bandit = paw_badge_uhr_bandit uhr_csky = paw_badge_uhr_csky uhr_dolg = paw_badge_uhr_dolg uhr_ecolog = paw_badge_uhr_ecolog uhr_freedom = paw_badge_uhr_freedom uhr_killer = paw_badge_uhr_killer uhr_monolith = paw_badge_uhr_monolith uhr_stalker = paw_badge_uhr_stalker uhr_greh = paw_badge_uhr_greh uhr_isg = paw_badge_uhr_isg uhr_renegade = paw_badge_uhr_renegade ; Stash icons stash_green = paw_stash_green stash_red = paw_stash_red stash_purple = paw_stash_purple stash_white = paw_stash_white stash_backpack = paw_stash_backpack ; Body markers death_small = paw_death_small blue_circle = paw_blue_circle crosshair_white = paw_crosshair_white crosshair_red = paw_crosshair_red crosshair_green = paw_crosshair_green crosshair_gradient = paw_crosshair_gradient mpda_white_x = deadbody_location_whtx mpda_skull = deadbody_location_skul mpda_bluedot_sm = deadbody_location_sdot mpda_bluedot_md = deadbody_location_mdot mpda_bluedot_lg = deadbody_location_ldot redskull = paw_pin_redskull ; Relation and service indicators diamond_friendly = paw_diamond_friendly diamond_neutral = paw_diamond_neutral diamond_enemy = paw_diamond_enemy chevron_friendly = paw_chevron_friendly chevron_neutral = paw_chevron_neutral chevron_enemy = paw_chevron_enemy flag_friendly = paw_flag_friendly flag_neutral = paw_flag_neutral flag_enemy = paw_flag_enemy npc_mechanic = paw_npc_mechanic npc_trader = paw_npc_trader npc_guide = paw_npc_guide npc_food_trader = paw_npc_food_trader npc_medic = paw_npc_medic sleep_zone = paw_sleep_zone obj_briefcase = paw_obj_briefcase obj_lock = paw_obj_lock