[smart_terrain] squad_id = 3 max_population = 1 respawn_params = respawn@ds_deb1 respawn_only_smart = false respawn_idle = 86400 respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil ;def_restr = nil ;safe_restr = nil ;spawn_point = nil [respawn@ds_deb1] ;-- Type: c_1_1 + c_1_2 edited spawn_all_weak_c_1_1 spawn_all_normal_c_1_2 [spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 tushkano + 2 dogs + 1 cats + 1 flesh ) spawn_squads = simulation_tushkano, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0 [spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 3 fleshes/boars ) spawn_squads = simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_mix_boar_flesh, simulation_flesh, simulation_boar spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0 ;[on_changing_level] ;[smart_control] ;[exclusive]