[smart_terrain] squad_id = 13 max_population = 2 respawn_params = respawn@ds_ptr4 respawn_only_smart = true respawn_idle = 259200 respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil ;def_restr = nil ;safe_restr = nil ;spawn_point = nil [respawn@ds_ptr4] ;-- Type: random stalker spawn spawn_army_squad spawn_bandit_squad spawn_killer_squad spawn_renegade_squad [spawn_army_squad] spawn_squads = ds_ptr4_army_mlr_2_squad spawn_num = {!squad_name_exist(ds_ptr4_army_mlr_2_squad) !squad_name_exist(ds_ptr4_bandit_mlr_2_squad) !squad_name_exist(ds_ptr4_killer_mlr_2_squad) !squad_name_exist(ds_ptr4_renegade_mlr_2_squad) =actor_week_in_zone(1)} 1, 0 [spawn_bandit_squad] spawn_squads = ds_ptr4_bandit_mlr_2_squad spawn_num = {!squad_name_exist(ds_ptr4_army_mlr_2_squad) !squad_name_exist(ds_ptr4_bandit_mlr_2_squad) !squad_name_exist(ds_ptr4_killer_mlr_2_squad) !squad_name_exist(ds_ptr4_renegade_mlr_2_squad)} 1, 0 [spawn_killer_squad] spawn_squads = ds_ptr4_killer_mlr_2_squad spawn_num = {!squad_name_exist(ds_ptr4_army_mlr_2_squad) !squad_name_exist(ds_ptr4_bandit_mlr_2_squad) !squad_name_exist(ds_ptr4_killer_mlr_2_squad) !squad_name_exist(ds_ptr4_renegade_mlr_2_squad) =actor_week_in_zone(2)} 1, 0 [spawn_renegade_squad] spawn_squads = ds_ptr4_renegade_mlr_2_squad spawn_num = {!squad_name_exist(ds_ptr4_army_mlr_2_squad) !squad_name_exist(ds_ptr4_bandit_mlr_2_squad) !squad_name_exist(ds_ptr4_killer_mlr_2_squad) !squad_name_exist(ds_ptr4_renegade_mlr_2_squad)} 1, 0 ;[on_changing_level] ;[smart_control] ;[exclusive]