[smart_terrain] squad_id = 1 max_population = 2 respawn_params = respawn@dar_angar respawn_only_smart = false respawn_idle = 345600 respawn_radius = 200 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil ;def_restr = nil ;safe_restr = nil ;spawn_point = nil [respawn@dar_angar] ;-- Type: spawn_lx18_worst [spawn_lx18_worst] ;-- Worst mutants - Rates of groups: ( 1 bloodsucker + 1 psysucker + 1 burer; 1 gigant ) spawn_squads = simulation_bloodsucker_1_2, simulation_psysucker_1_2, simulation_bur_5rat_day, ;dar_angar_gigant_squad spawn_num = {+dar_control_poltergeist_killed} 1, 0 ;[on_changing_level] ;[smart_control] [exclusive] angar_gigant = labx18\dar_angar_gigant.ltx