[smart_terrain] squad_id = 6 max_population = 3 respawn_params = respawn@jup_b19 respawn_only_smart = false respawn_idle = 86400 respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil ;def_restr = nil ;safe_restr = nil ;spawn_point = nil [respawn@jup_b19] ;-- Type: faction {zombied} = whayy spawn_zombied_squad [spawn_zombied_squad] spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_novice, zombied_sim_squad_advanced ;spawn_num = {-jup_b19_agreed_to_go} 2, {+jup_b19_complete} 2, {+jup_b19_yar_enemy_or_dead} 2, 0 spawn_num = {+bar_deactivate_radar_done} 2, 4 ;[on_changing_level] ;[smart_control] [exclusive] ;work1 = jupiter\jup_b19_zombied.ltx ;work2 = jupiter\jup_b19_zombied.ltx ;work3 = jupiter\jup_b19_zombied.ltx ;work4 = jupiter\jup_b19_zombied.ltx ;work5 = jupiter\jup_b19_zombied.ltx ;work6 = jupiter\jup_b19_zombied.ltx ;work7 = jupiter\jup_b19_zombied.ltx ;work8 = jupiter\jup_b19_zombied.ltx ;work9 = jupiter\jup_b19_zombied.ltx ;work10 = jupiter\jup_b19_zombied.ltx ;work_killer_1 = jupiter\jup_b19_killer_logic_1.ltx ;work_killer_2 = jupiter\jup_b19_killer_logic_2.ltx ;work_killer_3 = jupiter\jup_b19_killer_logic_3.ltx ;work_killer_4 = jupiter\jup_b19_killer_logic_4.ltx ;work_killer_5 = jupiter\jup_b19_killer_logic_5.ltx ;jup_b6_zombie_1_anom_2 = jupiter\jup_b6_zombie_logic.ltx ;jup_b6_zombie_2_anom_2 = jupiter\jup_b6_zombie_logic.ltx ;jup_b6_zombie_3_anom_2 = jupiter\jup_b6_zombie_logic.ltx ;jup_b6_zombie_4_anom_2 = jupiter\jup_b6_zombie_logic.ltx ;jup_b6_zombie_5_anom_2 = jupiter\jup_b6_zombie_logic.ltx ;jup_b6_zombie_6_anom_2 = jupiter\jup_b6_zombie_logic.ltx ;jup_b6_zombie_7_anom_2 = jupiter\jup_b6_zombie_logic.ltx ;jup_b6_zombie_8_anom_2 = jupiter\jup_b6_zombie_logic.ltx ;jup_b6_zombie_9_anom_2 = jupiter\jup_b6_zombie_logic.ltx ;jup_b6_zombie_10_anom_2 = jupiter\jup_b6_zombie_logic.ltx ;freedom_yar = jupiter\jup_b19_freedom_yar_kopatci.ltx