[smart_terrain] squad_id = 20 max_population = 1 respawn_params = respawn@jup_b219 respawn_only_smart = false respawn_idle = 172800 respawn_radius = 200 arrive_dist = 50 ;smart_control = nil ;att_restr = nil ;def_restr = nil ;safe_restr = nil ;spawn_point = nil [respawn@jup_b219] ;-- Type: spawn_isg@veteran [spawn_isg@veteran] spawn_squads = isg_sim_squad_veteran, isg_sim_squad_advanced, isg_sim_squad_advanced spawn_num = {=actor_community(actor_monolith)} 1,{=actor_community(actor_greh)} 1,{+degtyarev_further_cooperation_undercover_agent_bad} 1, {+isg_entered_the_zone} 1, 0 ;[on_changing_level] ;[smart_control] [exclusive] ;jup_b219_monolith = jupiter\jup_b219_monolith.ltx ;jup_b219_monster = jupiter\jup_b219_spawn_logic ;jup_b219_soldier = jupiter\jup_b219_soldier.ltx ;jup_b219_zulus = jupiter\jup_b219_zulus.ltx ;jup_b219_azot = jupiter\jup_b219_azot.ltx ;jup_b219_vano = jupiter\jup_b219_vano.ltx