[smart_terrain] squad_id = 46 max_population = 1 respawn_params = respawn@mlr_terrain respawn_only_smart = true respawn_idle = 86400 respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil ;def_restr = nil ;safe_restr = nil ;spawn_point = nil [respawn@mlr_terrain] ;-- Type: faction {monolith} = Lab X-8 guardpoint\camp spawn_monolith@advanced spawn_zombied_squad [spawn_monolith@advanced] spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_novice spawn_num = {+pri_monolith_kbo_trader_dead +pri_monolith_kbo_tech_dead} 0, 1 [spawn_zombied_squad] spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_advanced, zombied_sim_squad_veteran spawn_num = {+bar_deactivate_radar_done +pri_a25_antenna_destroyed} 0, 1 ;[on_changing_level] ;[smart_control] [exclusive] trader_monolith_kbo = pripyat\monolith_kbo_logic.ltx mechanic_monolith_kbo = pripyat\monolith_kbo_logic.ltx