[smart_terrain] squad_id = 32 max_population = 2 respawn_params = respawn@mlr_terrain respawn_only_smart = false respawn_idle = 86400 respawn_radius = 1000 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil ;def_restr = nil ;safe_restr = nil ;spawn_point = nil [respawn@mlr_terrain] ;-- Type: faction {monolith} = base spawn_deserted_base [spawn_deserted_base] spawn_helicopter = simulation_helicopter_strong spawn_num = {!down_to_earth_functor !heli_exist_on_level =actor_community(actor_army)} 1, 0 ;[on_changing_level] ;[smart_control] [exclusive] lider_monolith_haron = pripyat\lider_monolith_haron_logic.ltx