[m_pseudodog_e]:monster_base GroupControlSection = spawn_group SpaceRestrictionSection = space_restrictor,zone_mosquito_bald ;$spawn = "monsters\pseudodog" ; option for Level Editor $npc = on ; option for Level Editor ;$prefetch = 16 Scheduled = on ; option for ALife Simulator Human = off ; option for ALife Simulator Health = 185 ; option for ALife Simulator MinSpeed = 1.0 ; option for ALife Simulator MaxSpeed = 1.5 ; option for ALife Simulator going_speed = 3.0 ; option for ALife Simulator current_level_going_speed = 3;2 ; option for ALife Simulator search_speed = .5 ; option for ALife Simulator visual = monsters\pseudodog\pseudodog corpse_visual = monsters\pseudodog\pseudodog_dead icon = ui_npc_monster_pseudodog MaxHealthValue = 185 ; range [0..200] DynamicObjectsCount = 8 smart_terrain_choose_interval = 00:15:00 Spawn_Inventory_Item_Section = mutant_pseudodog_tail Spawn_Inventory_Item_Probability = 0.0 spawn_phantom = m_phantom_pseudodog can_spawn_phantom = false ef_creature_type = 21 ; option for evaluation functions ef_weapon_type = 2 ef_detector_type = 1 panic_threshold = 0.008 cform = skeleton ; collision class class = SM_P_DOG ; AI class script_binding = bind_monster.bind bone_torso = bip01_spine1 ; bone name bone_head = bip01_head ; bone name bone_fire = bip01_head ; bone name bone_eye_left = bip01_ponytail1 bone_eye_right = bip01_ponytail2 weapon_usage = 0 ; boolean ;------------------------------------------------------------------------ ; Influences ;------------------------------------------------------------------------ fire_max_distance = 0 fire_max_power = 5 fire_linear_factor = 0 fire_quadratic_factor = 0.025 psy_max_distance = 0 psy_max_power = 5 psy_linear_factor = 0.05 psy_quadratic_factor = 0 radiation_max_distance = 0 radiation_max_power = 0.01 radiation_linear_factor = 1 radiation_quadratic_factor = 1 radiation_pp_effector_name = postprocess_rad radiation_pp_highest_at = 0.02 ;--------------------------------------------------------------------- ; Physics ;--------------------------------------------------------------------- ph_box0_center = 0.0, 0.2, 0.0 ;0.0, 0.9, 0.0 ph_box0_size = 0.50, 0.4, 0.50 ph_box1_center = 0.0, 0.2, 0.0 ph_box1_size = 0.50, 0.4, 0.50 ph_crash_speed_min = 100 ph_crash_speed_max = 300 ph_collision_damage_factor = 0.1 ph_mass = 75;50 ; also it's the food destroyed_vis_name = dynamics\Dead_Body\skelet_crash_monster ;--------------------------------------------------------------------- ph_skeleton_airr_lin_factor = 2.0 ;550.0 (������� ��-�� ����, ��� ������ ���������� ����������� 0.002 �� ����) ph_skeleton_airr_ang_factor = 0.0 ;0.0 (������� ��-�� ����, ��� ������ ���������� �� ����������� 0.3 �� ���� (0.0*0.3=0.0)) ph_skeleton_hinger_factor1 = 1.0 ;1.0 (������� ��-�� ����, ��� ������ ���������� �� ����������� 5.0 �� ����) ph_skeleton_ddelay = 15.0 ;T���� ��������� �������� ������ � ������� � ������� �������� �����, ��� ph_skel_fatal_impulse_factor = 6.0 ph_after_death_velocity_factor= 0.75 ph_skel_shot_up_factor = 0.25 ;--------------------------------------------------------------------- ;---------------------------------------------------------------------------- ; Movement::Velocities & Acceleration ;---------------------------------------------------------------------------- ; speed factors linear | angular_real | angular_path | min | max Velocity_Stand = 0, 1.4, 1.4, 1, 1 Velocity_RunFwdNormal = 6.8, 2.0, 2.0, 0.05, 1.0 Velocity_RunFwdDamaged = 4.3, 2.0, 2.0, 0.5, 1.0 Velocity_WalkFwdNormal = 5.0, 2.0, 2.0, 0.1, 1.0 Velocity_WalkFwdDamaged = 2.2, 3.0, 3.0, 0.1, 2.2 Velocity_Drag = 0.6, 0.8, 0.8, 1, 1 Velocity_Steal = 1.6, 3.0, 3.0, 1, 1 ; acceleration Accel_Generic = 1.5 Accel_Calm = 2.5 Accel_Aggressive = 18.5 ;-------------------------------------------------------------------------- ; Attack parameters ;-------------------------------------------------------------------------- MinAttackDist = 1.6 MaxAttackDist = 2.0 as_min_dist = 1.0 as_step = 0.2 DayTime_Begin = 3 ;6 ; ���v� ��� �v� ������� DayTime_End = 22 ; ����� ��� �v� ������� Min_Satiety = 0.00055 ;0.3 ;0.6 ; ���. ����� �v����� (����-� - ��� �v���v ) Max_Satiety = 0.9 ; ����. ����� �v����� (�v�-� - ����� �v�v ) distance_to_corpse = 1.8 ; ����. �� �����, ��� ������ �� ��������� � ��������� ��v ;terrain = 255,255,255,255,30,40 terrain = pseudodogs_terrain hit_type = wound Melee_Rotation_Factor = 2.6 ;------------------------------------------------------------------------- ; Entity Conditions ;------------------------------------------------------------------------- satiety_v = 0.0001 ;0.01 ;�������� ���������� �v����� �� �������� radiation_v = 0.00001 ;0.004 ;�������� ���������� �������� satiety_power_v = 0.005 ;0.01 ;���������� ���v ��� ���������� �v����� satiety_health_v = 0.00001 ;0.03 ;���������� �������� ��� ���������� �v����� satiety_critical = -1.0 ;0.25 ;����������� �������� �v����� (� ��������� �� 0..1) ����� �������� ��������� ����������� radiation_health_v = 0.01 ;0.006 ;���������� �������� ��� ����������� �������� morale_v = 0.1 ;�������� �������������� ������ health_hit_part = 1.0 ;0.8 ;������� ����, ����� �� �� ��������� �������� power_hit_part = 1.0 ;0.9 ;������� ����, ����� �� �� ��������� ���v psy_health_v = 0.1 ;�������� �������������� psy-�������� health_restore_v = 0.00002 immunities_sect = pseudodog_immunities protections_sect = pseudodog_protections ;����v�v� ���v bleeding_v = 0.0095 ;������ ����� ��� ����������� ���� � ������� wound_incarnation_v = 0.002 ;�������� ������ ���������� (����� ������� ���� ��������� ����� ���������� � ������� �������) min_wound_size = 0.0095 sleep_health = 1.0 ;1.5 ;�����������v �������� ��������� ��������� � ���� ��� sleep_power = 1.0 ;1.5 sleep_satiety = 1.0 ;0.8 sleep_radiation = 1.0 ;1.1 sleep_psy_health = 1.0 eat_freq = 5.0 ; �𿪳�� ������ � ��� eat_slice = 0.01 ; ���v������ �v����� ��� 1 ����� eat_slice_weight = 10.0 ; �����-���� ��v � ����� satiety_threshold = 0.5 ; below this value monster fill hunger ;--------------------------------------------------------- ; Sounds and sound parameters ;--------------------------------------------------------- sound_idle = monsters\pseudodog\pdog_idle_ sound_eat = monsters\pseudodog\pdog_chew_ sound_aggressive = monsters\pseudodog\pdog_aggression_ sound_attack_hit = monsters\pseudodog\pdog_attack_ sound_take_damage = monsters\pseudodog\pdog_hurt_ sound_die = monsters\pseudodog\pdog_death_ sound_bkgnd = monsters\biting\def_ sound_threaten = monsters\pseudodog\pdog_threaten_ sound_landing = monsters\biting\def_ sound_steal = monsters\biting\def_ sound_panic = monsters\biting\def_ sound_growling = monsters\biting\def_ sound_psy_attack = monsters\pseudodog\psy_attack_ sound_die_in_anomaly = monsters\pseudodog\pdog_death_ killer_clsids = Z_MINCER,Z_GALANT,ZS_BFUZZ,ZS_MBALD,ZS_GALAN,ZS_MINCE idle_sound_delay = 92000 eat_sound_delay = 3000 attack_sound_delay = 28500 sound_distant_idle = ambient\soundscape\mutants\wolf\distant_ distant_idle_sound_delay = 50000 distant_idle_sound_range = 50.0 SoundThreshold = 0.04 ; range [0..1] max_hear_dist = 60 ;------------------------------------------------------------------------- ; Morale ;------------------------------------------------------------------------- Morale_Hit_Quant = 0.1 Morale_Attack_Success_Quant = 0.1 Morale_Take_Heart_Speed = 0.1 Morale_Despondent_Speed = 0.1 Morale_Stable_Speed = 0.01 Morale_Despondent_Threashold = 0.5 ;---------------------------------------------------------------------------- ; Jump Parameters ;---------------------------------------------------------------------------- jump_delay = 3000 ;3000 jump_factor = 2.0 jump_ground_trace_range = 1.5 jump_hit_trace_range = 2.0 jump_build_line_distance = 7.0 jump_min_distance = 1.0 jump_max_distance = 7.0 jump_max_angle = 0.55 jump_max_height = 4.5 jump_auto_aim_factor = 0.5 ;------------------------------------------------------------------------- ; Other Stuff (refactoring needed) ;------------------------------------------------------------------------- DamagedThreshold = 0.3 critical_wound_threshold = -1 critical_wound_decrease_quant = 0. material = creatures\medium ;medium DynamicObjectsCount = 8 squad_attack_algorithm = 1 attack_effector = m_pseudodog_attack_effector damage = m_pseudodog_damage attack_params = m_pseudodog_attack_params step_params = m_pseudodog_step_params LegsCount = 4 anger_hunger_threshold = 0.1 anger_loud_threshold = 0.7 ;species of monster species = pseudodog rank = 7 spec_rank = weak community = pseudodog ;------------------------------------------------------------------------- ; Vision ;------------------------------------------------------------------------- eye_fov = 250 ;150 eye_range = 110 ;100 vision_free_section = pseudodog_vision_free vision_danger_section = pseudodog_vision_danger ; �������� visibility_threshold ������ ���� ����� ��� ������� � ���, ; ����� ��������� ��������� � ������� ��������� ��� �������� �� ������� �� ���. [pseudodog_vision_free] min_view_distance = 0.7 ; �����������, �����v� �������� �� eye_range, � ����������� �� ���� max_view_distance = 1.0 ; �����������, �����v� �������� �� eye_range, � ����������� �� ���� visibility_threshold = 190.0 ; ��������, ��� ���������� ������ �������� ������ ��������� �����v� always_visible_distance = 0.65 time_quant = 0.001 decrease_value = 0.01 ; ��������, �� ������� ����������� ���, ���� ������ ����� � �������, �� ������ �� �����-�� �������� velocity_factor = 0.4 luminocity_factor = 0.5 ; ������ ��������� (������ ��� ������) transparency_threshold = 0.10 [pseudodog_vision_danger] min_view_distance = 1.3 ; �����������, �����v� �������� �� eye_range, � ����������� �� ���� max_view_distance = 1.8 ; �����������, �����v� �������� �� eye_range, � ����������� �� ���� visibility_threshold = 110.0 ; ��������, ��� ���������� ������ �������� ������ ��������� �����v� always_visible_distance = 0.65 time_quant = 0.001 decrease_value = 0.01 ; ��������, �� ������� ����������� ���, ���� ������ ����� � �������, �� ������ �� �����-�� �������� velocity_factor = 0.4 luminocity_factor = 0.5 ; ������ ��������� (������ ��� ������) transparency_threshold = 0.10 feel_enemy_who_just_hit_max_distance = 350 [m_pseudodog_attack_params] ;--------------------------------------------------------------------------------------------------------------------------------------------- ; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist ;--------------------------------------------------------------------------------------------------------------------------------------------- ;Bite stand_attack_0 = 0.2, 0.48, 35, 0.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 2.5 ;Jump attack run_jamp_1 = 0.55, 0.85, 90, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0 ;=========================================================================== ; SPECIAL EFFECTORS ;=========================================================================== [m_pseudodog_attack_effector] duality_h = 0.01 duality_v = 0.01 blur = 0.01 gray = 0.5 noise_intensity = 0.0 noise_grain = 1 noise_fps = 30 color_base = 0.65,0.15,0.1 color_gray = 0.333,0.333,0.333 color_add = 0,0,0 time = 0.3 time_attack = 0.05 ; fade in time_release = 0.25 ; fade out ; camera effects ce_time = 0.45 ;time ce_amplitude = -15.0 ce_period_number = 2.0 ce_power = 1.0 ;0.7 ; power ;=========================================================================== ; Step Events ;=========================================================================== [m_pseudodog_step_params] ;left right right left ;------------------------------------------------------------------------------------------------------------------ ; anim cycles | time1 | power1 | time2 | power2 | time3 | power3 | time4 | power4 | ;----------------------------------------------------------------------------------------------------------------- stand_walk_fwd_0 = 1, 0.1, 1, 0.34, 1, 0.6, 1, 0.84, 1 stand_walk_dmg_0 = 1, 0.2, 1, 0.25, 1, 0.5, 1, 0.7, 1 stand_run_0 = 1, 0.1, 1, 0.3, 1, 0.5, 1, 0.55, 1 stand_run_dmg_0 = 1, 0.2, 1, 0.25, 1, 0.7, 1, 0.75, 1 stand_drag_0 = 1, 0.2, 1, 0.25, 1, 0.7, 1, 0.75, 1 ;********************************************************************************* ; PROTECTIONS ;********************************************************************************* [pseudodog_protections] skin_armor = 0.2 hit_fraction_monster = 0.7 ;=========================================================================== ; IMMUNITIES ;=========================================================================== [pseudodog_immunities] burn_immunity = 3.0 ; = 0.8 ;�����������v ���������� strike_immunity = 0.75 shock_immunity = 3.0 ; = 0.5 wound_immunity = 0.6 ;0.75 ;1.0 radiation_immunity = 0.0 ;1.0 telepatic_immunity = 0.0 chemical_burn_immunity = 0.7 ; = 3.0 ; = 0.65 explosion_immunity = 0.8 fire_wound_immunity = 0.8 ;================================================================================= ; PSEUDO-DOG Damage ;================================================================================= [m_Pseudodog_damage] ;bone_name = ,-1, ; - �����. ��������� ���� (���������� ��������) ; - �����. ��������� �������v ����v��� ���v default = 0.5, -1, 0.3 bip01_pelvis = 1.15, -1, 0.4 bip01_spine = 0.65, -1, 0.3 bip01_spine1 = 0.7, -1, 0.3 bip01_neck = 0.75, -1, 2.0 bip01_head = 2.15, -1, 1.0, 10 ;================================================================================= ; PSEUDO-DOG Terrain ;================================================================================= [pseudodogs_terrain] 255,000,255,255 ;********************************************************************************* ; NORMAL PROFILE ;********************************************************************************* [pseudodog_normal]:m_pseudodog_e $spawn = "monsters\pseudodogs\pseudodog_02_normal" visual = monsters\pseudodog\pseudodog corpse_visual = monsters\pseudodog\pseudodog_dead icon = ui_npc_monster_pseudodog panic_threshold = 0.008 rank = 7 attack_params = pseudodog_attack_params_normal spec_rank = normal community = pseudodog [pseudodog_attack_params_normal] ;--------------------------------------------------------------------------------------------------------------------------------------------- ; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist ;--------------------------------------------------------------------------------------------------------------------------------------------- ;Bite stand_attack_0 = 0.25, 0.41, 35, 0.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.6 ;Jump attack run_jamp_1 = 0.55, 0.88, 90, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0 ;--------------------------------------------------------------------------------- ;-- PSY DOG ;--------------------------------------------------------------------------------- [psy_dog_aura_effector] duality_h = 0.00 duality_v = 0.00 blur = 10 gray = 0.0 noise_intensity = 10.0 noise_grain = 1 noise_fps = 25 color_base = 0.9,0.9,1.0 color_gray = 0.33,0.330,0.33 color_add = 0.00,0.00,0.015 [psy_dog]:pseudodog_normal $spawn = "monsters\psy_dog\psy_dog" visual = monsters\pseudodog\pseudodog_grey corpse_visual = monsters\pseudodog\pseudodog_grey_dead icon = ui_npc_monster_pseudodog_grey panic_threshold = 0.001 class = SM_DOG_P attack_params = psy_dog_attack_params aura_effector = psy_dog_aura_effector Phantoms_Count = 4 Time_Phantom_Respawn = 1362 ;------------------------------------------------------------------------- ; Anti-aim Ability ;------------------------------------------------------------------------- anti_aim_timeout = 3 ; sec anti_aim_effectors = anti_aim_effector anti_aim_animation = stand_attack_ anti_aim_max_angle = 0.5 anti_aim_detection_gain_speed = 10 anti_aim_detection_loose_speed = 0.05 ;------------------------------------------------------------------------ ; Influences ;------------------------------------------------------------------------ psy_linear_factor = 0.9 psy_quadratic_factor = 0 psy_max_distance = 23.0 psy_max_power = 4.5 psy_sound = anomaly\psy_voices_1_l ;monsters\controller\controller_presence_l psy_pp_effector_name = psy_antenna ;postprocess_psi psy_pp_highest_at = 0.05 [psy_dog_attack_params] ;--------------------------------------------------------------------------------------------------------------------------------------------- ; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist ;--------------------------------------------------------------------------------------------------------------------------------------------- ;Bite stand_attack_0 = 0.25, 0.52, 35, 0.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.6 ;Jump attack run_jamp_1 = 0.55, 0.98, 90, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0 ;--------------------------------------------------------------------------------- ;-- PSY DOG PHANTOM ;--------------------------------------------------------------------------------- ;========================================================================================= ; Appear Effector ;========================================================================================= [psy_dog_phantom_appear_effector] duality_h = 0.028 ;0.31 duality_v = 0.028 ;0.31 blur = 0.00 gray = 0 ;0.5 noise_intensity = 1 noise_grain = 0.1 noise_fps = 50 color_base = 0.5,0.5,0.5 ;0.1,0.15,0.4 color_gray = 0.333,0.333,0.333 ;0.333,0.333,0.333 color_add = 0.00,0.00,0.00 time = 0.5 ;1.5 time_attack = 0.05 ;0.5 ; fade in time_release = 0.3 ; fade out ; camera effects ce_time = 0 ;0.2 ;1.5 ce_amplitude = 0 ;1.0 ce_period_number = 0 ;2.0 ce_power = 0 ;0.3 ;0.7 DayTime_Begin = 20 ;6 ; ���v� ��� �v� ������� DayTime_End = 5 ; ����� ��� �v� ������� ;========================================================================================= ; Base Definition ;========================================================================================= [psy_dog_phantom]:pseudodog_normal $spawn = "monsters\psy_dog\psy_dog_phantom" visual = monsters\pseudodog\pseudodog_grey icon = ui_npc_monster_pseudodog_grey class = SM_DOG_F rank = 1 ;jump_delay = 3000 ;3000 ;jump_factor = 3 ;jump_min_distance = 4.0 ;jump_max_distance = 10.0 ;jump_max_angle = 0.2 appear_effector = psy_dog_phantom_appear_effector particles_appear = monsters\pseudo_phantom_birth_00 particles_disappear = monsters\pseudo_phantom_death_00 attack_params = psydog_attack_params_phantom hit_type = telepatic [psydog_attack_params_phantom] ;--------------------------------------------------------------------------------------------------------------------------------------------- ; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist ;--------------------------------------------------------------------------------------------------------------------------------------------- ;Bite stand_attack_0 = 0.25, 0.35, 10, 0.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.6 ;Jump attack run_jamp_1 = 0.55, 0.6, 10, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0 ;========================================================================================= [zat_b18_dog]:pseudodog_normal $spawn = "monsters\psy_dog\zat_b18_dog" visual = monsters\up_monsters\pseudodog_noah community = pseudodog ;------------------------------------------------------------------------- ; Vision ;------------------------------------------------------------------------- eye_fov = 3 ;150 eye_range = 1 ;100 vision_free_section = zat_b18_dog_vision_free vision_danger_section = zat_b18_dog_vision_danger ; �������� visibility_threshold ������ ���� ����� ��� ������� � ���, ; ����� ��������� ��������� � ������� ��������� ��� �������� �� ������� �� ���. [zat_b18_dog_vision_free] min_view_distance = 0.1 ; �����������, �����v� �������� �� eye_range, � ����������� �� ���� max_view_distance = 0.2 ; �����������, �����v� �������� �� eye_range, � ����������� �� ���� visibility_threshold = 70.0 ; ��������, ��� ���������� ������ �������� ������ ��������� �����v� always_visible_distance = 0.001 time_quant = 0.001 decrease_value = 0.01 ; ��������, �� ������� ����������� ���, ���� ������ ����� � �������, �� ������ �� �����-�� �������� velocity_factor = 0.4 luminocity_factor = 0.5 ; ������ ��������� (������ ��� ������) transparency_threshold = 0.10 [zat_b18_dog_vision_danger] min_view_distance = 0.1 ; �����������, �����v� �������� �� eye_range, � ����������� �� ���� max_view_distance = 0.2 ; �����������, �����v� �������� �� eye_range, � ����������� �� ���� visibility_threshold = 60.0 ; ��������, ��� ���������� ������ �������� ������ ��������� �����v� always_visible_distance = 0.001 time_quant = 0.001 decrease_value = 0.01 ; ��������, �� ������� ����������� ���, ���� ������ ����� � �������, �� ������ �� �����-�� �������� velocity_factor = 0.4 luminocity_factor = 0.5 ; ������ ��������� (������ ��� ������) transparency_threshold = 0.10 feel_enemy_who_just_hit_max_distance = 350 radiation_max_distance = 0 ;---------------------------------------------------------------------------- ; Movement::Velocities & Acceleration ;---------------------------------------------------------------------------- ; speed factors linear | angular_real | angular_path | min | max Velocity_Stand = 0, 3.0, 3.0, 1, 1 Velocity_RunFwdNormal = 6.6, 5.0, 5.0, 0.05, 1.0 Velocity_RunFwdDamaged = 4.3, 5.0, 5.0, 0.5, 1.0 Velocity_WalkFwdNormal = 5.0, 5.0, 5.0, 0.1, 1.0 Velocity_WalkFwdDamaged = 2.2, 6.0, 6.0, 0.1, 2.2 ;--------------------------------------------------------- ; Sounds and sound parameters ;--------------------------------------------------------- sound_idle = ; monsters\pseudodog\pdog_idle_ sound_eat = ; monsters\pseudodog\pdog_chew_ sound_aggressive = ; monsters\pseudodog\pdog_aggression_ sound_attack_hit = ; monsters\pseudodog\pdog_attack_ sound_take_damage = ; monsters\pseudodog\pdog_hurt_ sound_die = ; monsters\pseudodog\pdog_death_ sound_bkgnd = ; monsters\biting\def_ sound_threaten = ; monsters\pseudodog\pdog_threaten_ sound_landing = ; monsters\biting\def_ sound_steal = ; monsters\biting\def_ sound_panic = ; monsters\biting\def_ sound_growling = ; monsters\biting\def_ sound_psy_attack = ; monsters\pseudodog\psy_attack_ sound_die_in_anomaly = ; monsters\pseudodog\pdog_death_ sound_distant_idle = ; monsters\mwolf\howl_ distant_idle_sound_delay = 50000 distant_idle_sound_range = 50.0 ;mlr [zat_b18_dog_little_m]:zat_b18_dog $spawn = "monsters\psy_dog\zat_b18_dog_little" visual = monsters\pseudodog\pseudodog_small corpse_visual = monsters\pseudodog\pseudodog_small_dead MaxHealthValue = 0.75 ; range [0..200] [zat_b18_dog_little_two_m]:zat_b18_dog $spawn = "monsters\psy_dog\zat_b18_dog_little_two" visual = monsters\pseudodog\pseudodog_small corpse_visual = monsters\pseudodog\pseudodog_small_dead MaxHealthValue = 0.75 ; range [0..200] ;mlr ;********************************************************************************* ; FEARLESS PROFILES FOR GARBAGE ;********************************************************************************* [psy_dog_normal]:pseudodog_normal $spawn = "monsters\psy_dog\psy_dog_normal" visual = monsters\pseudodog\pseudodog_grey corpse_visual = monsters\pseudodog\pseudodog_grey_dead icon = ui_npc_monster_pseudodog_grey class = SM_DOG_P rank = 5 ;material = creatures\large aura_effector = psy_dog_aura_effector Phantoms_Count = 2 Time_Phantom_Respawn = 5000 Max_Phantoms_Count = 3 Min_Phantoms_Count = 2 Time_Phantom_Appear = 3000 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;Pseudodog population - Borovos 2013;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;include new meshes, new parameters for each population ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;------------- Weak ------------- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [pseudodog_weak_base]:pseudodog_normal $spawn = "monsters\pseudodog\pseudodog_weak_base" visual = monsters\pseudodog\pseudodog corpse_visual = monsters\pseudodog\pseudodog_dead Health = 200 ; option for ALife Simulator panic_threshold = 0.05 spec_rank = weak rank = 4 skin_armor = 0.15 attack_params = pseudodog_attack_params_weak [pseudodog_attack_params_weak] ;--------------------------------------------------------------------------------------------------------------------------------------------- ; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist ;--------------------------------------------------------------------------------------------------------------------------------------------- ;Bite stand_attack_0 = 0.2, 0.40, 35, 0.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 2.5 ;Jump attack run_jamp_1 = 0.50, 0.73, 90, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0 [pseudodog_weak]:pseudodog_weak_base $spawn = "monsters\pseudodog\pseudodog_weak" visual = monsters\pseudodog\pseudodog_small corpse_visual = monsters\pseudodog\pseudodog_small_dead MaxHealthValue = 0.75 ; range [0..200] [pseudodog_grey_weak]:pseudodog_weak_base $spawn = "monsters\pseudodog\pseudodog_grey_weak" visual = monsters\pseudodog\pseudodog_grey_small corpse_visual = monsters\pseudodog\pseudodog_grey_small_dead MaxHealthValue = 0.75 ; range [0..200] ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;------------- strong ------------- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [pseudodog_strong_base]:pseudodog_normal $spawn = "monsters\pseudodog\pseudodog_strong_base" visual = monsters\pseudodog\pseudodog_big corpse_visual = monsters\pseudodog\pseudodog_big_dead Health = 300 ; option for ALife Simulator panic_threshold = 0.00 spec_rank = strong rank = 8 skin_armor = 0.25 attack_params = pseudodog_attack_params_strong [pseudodog_attack_params_strong] ;--------------------------------------------------------------------------------------------------------------------------------------------- ; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist ;--------------------------------------------------------------------------------------------------------------------------------------------- ;Bite stand_attack_0 = 0.2, 0.56, 35, 0.0, 1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 2.5 ;Jump attack run_jamp_1 = 0.55, 0.98, 90, 0.0, 1.0, 4.0, -1.8, 1.8, -1.8, 1.8, 1.0 [pseudodog_strong]:pseudodog_strong_base $spawn = "monsters\pseudodog\pseudodog_strong" visual = monsters\pseudodog\pseudodog_big corpse_visual = monsters\pseudodog\pseudodog_big_dead MaxHealthValue = 1.33 ; range [0..200] [pseudodog_grey_strong]:pseudodog_strong_base $spawn = "monsters\pseudodog\pseudodog_grey_strong" visual = monsters\pseudodog\pseudodog_grey_big corpse_visual = monsters\pseudodog\pseudodog_grey_big_dead MaxHealthValue = 1.33 ; range [0..200] [pseudodog_arena]:pseudodog_strong $spawn = "monsters\arena\pseudodog_arena" visual = monsters\pseudodog\pseudodog_grey panic_threshold = 0.05