#include "ambient_channels\blowout_channels.ltx" #include "ambient_channels\backgrounds.ltx" ;------------------------------------------------------------------------------------------------------------------------ ;--/////////////////////////////////////////////// NATURE - ANIMALS ///////////////////////////////////////////////////// ;------------------------------------------------------------------------------------------------------------------------ [birds] ;everywhere max_distance = 80 min_distance = 45 height = 15 period0 = 40000 period1 = 100000 period2 = 60000 period3 = 120000 sounds = ambient\soundscape\animals\Birds_Forest_Single_1, ambient\soundscape\animals\Birds_Forest_Single_2, ambient\soundscape\animals\Birds_Forest_Single_3, ambient\soundscape\animals\Birds_Forest_Single_4, ambient\soundscape\animals\Birds_Forest_Single_5, ambient\soundscape\animals\Birds_Forest_Single_6, ambient\soundscape\animals\Birds_Forest_Single_7, ambient\soundscape\animals\Birds_Forest_Single_8, ambient\soundscape\animals\Birds_Forest_Single_9, ambient\soundscape\animals\Birds_Forest_Single_10, ambient\soundscape\animals\Birds_Forest_Single_11, ambient\soundscape\animals\Birds_Forest_Single_12, ambient\soundscape\animals\Birds_Forest_Single_13, ambient\soundscape\animals\Birds_Forest_Single_14, ambient\soundscape\animals\Birds_Forest_Single_15, ambient\soundscape\animals\Birds_Forest_Single_16, ambient\soundscape\animals\Birds_Forest_Single_17, ambient\soundscape\animals\Birds_Forest_Single_18, ambient\soundscape\animals\Birds_Forest_Single_19, ambient\soundscape\animals\Birds_Forest_Single_20, ambient\soundscape\animals\Birds_Forest_Single_11, ambient\soundscape\animals\Birds_Forest_Single_22, ambient\soundscape\animals\Birds_Forest_Single_23, ambient\soundscape\animals\Birds_Forest_Single_24, ambient\soundscape\animals\Birds_Forest_Single_25, ambient\soundscape\animals\Birds_Forest_Single_26, ambient\soundscape\animals\Birds_Forest_Single_27, ambient\soundscape\animals\Birds_Forest_Single_28, ambient\soundscape\animals\Birds_Forest_Single_29, ambient\soundscape\animals\Birds_Forest_Single_30, ambient\soundscape\animals\Birds_Forest_Single_31, ambient\soundscape\animals\Birds_Forest_Single_32, ambient\soundscape\animals\Birds_Forest_Single_33, ambient\soundscape\animals\Birds_Forest_Single_34, ambient\soundscape\animals\Birds_Forest_Single_35, ambient\soundscape\animals\Birds_Forest_Single_36, ambient\soundscape\animals\Birds_Forest_Single_37, ambient\soundscape\animals\Birds_Forest_Single_38, ambient\soundscape\animals\Birds_Forest_Single_39, ambient\soundscape\animals\Birds_Forest_Single_40, ambient\soundscape\animals\Birds_Forest_Single_41, ambient\soundscape\animals\Birds_Forest_Single_42, ambient\soundscape\animals\Birds_Forest_Single_43, ambient\soundscape\animals\Birds_Forest_Single_44, ambient\soundscape\animals\Birds_Forest_Single_45, ambient\soundscape\animals\Birds_Forest_Single_46, ambient\soundscape\animals\Birds_Forest_Single_47, ambient\soundscape\animals\Birds_Forest_Single_48, ambient\soundscape\animals\Birds_Forest_Single_49, ambient\soundscape\animals\Birds_Forest_Single_50, ambient\soundscape\animals\Birds_Forest_Single_51, ambient\soundscape\animals\Birds_Forest_Single_52, ambient\soundscape\animals\Birds_Forest_Single_53, ambient\soundscape\animals\Birds_Forest_Single_54, ambient\soundscape\animals\Birds_Forest_Single_55, ambient\soundscape\animals\Birds_Forest_Single_56, ambient\soundscape\animals\Birds_Forest_Single_57, ambient\soundscape\animals\Birds_Forest_Single_58, ambient\soundscape\animals\Birds_Forest_Single_59, ambient\soundscape\animals\Birds_Forest_Single_60, ambient\soundscape\animals\Birds_Forest_Single_61 [insects] ;used in night and evening time max_distance = 75 min_distance = 15 period0 = 21000 period1 = 58000 period2 = 22500 period3 = 60000 sounds = ambient\soundscape\insects\InsectDay_1, ambient\soundscape\insects\InsectDay_2, ambient\soundscape\insects\InsectDay_3, ambient\soundscape\insects\InsectDay_4, ambient\soundscape\insects\InsectDay_5, ambient\soundscape\insects\InsectDay_6, ambient\soundscape\insects\InsectDay_7, ambient\soundscape\insects\InsectDay_8, ambient\soundscape\insects\InsectDay_9, ambient\soundscape\insects\InsectDay_10, ambient\soundscape\insects\InsectDay_11, ambient\soundscape\insects\InsectDay_12, ambient\soundscape\insects\InsectDay_13, ambient\soundscape\insects\InsectDay_14, ambient\soundscape\insects\InsectDay_15, ambient\soundscape\insects\InsectDay_16, ambient\soundscape\insects\InsectDay_17, ambient\soundscape\insects\InsectDay_18, ambient\soundscape\insects\InsectDay_19, ambient\soundscape\insects\InsectDay_20, ambient\soundscape\insects\InsectDay_21, ambient\soundscape\insects\InsectDay_22 [insects_swamp] ;used in night and evening time max_distance = 75 min_distance = 15 period0 = 10000 period1 = 30000 period2 = 10000 period3 = 30000 sounds = ambient\soundscape\insects\InsectDay_1, ambient\soundscape\insects\InsectDay_2, ambient\soundscape\insects\InsectDay_3, ambient\soundscape\insects\InsectDay_4, ambient\soundscape\insects\InsectDay_5, ambient\soundscape\insects\InsectDay_6, ambient\soundscape\insects\InsectDay_7, ambient\soundscape\insects\InsectDay_8, ambient\soundscape\insects\InsectDay_9, ambient\soundscape\insects\InsectDay_10, ambient\soundscape\insects\InsectDay_11, ambient\soundscape\insects\InsectDay_12, ambient\soundscape\insects\InsectDay_13, ambient\soundscape\insects\InsectDay_14, ambient\soundscape\insects\InsectDay_15, ambient\soundscape\insects\InsectDay_16, ambient\soundscape\insects\InsectDay_17, ambient\soundscape\insects\InsectDay_18, ambient\soundscape\insects\InsectDay_19, ambient\soundscape\insects\InsectDay_20, ambient\soundscape\insects\InsectDay_21, ambient\soundscape\insects\InsectDay_22 [insects_night] ;used in night time max_distance = 75 min_distance = 15 period0 = 10000 period1 = 30000 period2 = 10000 period3 = 30000 sounds = ambient\soundscape\insects\InsectNight_1, ambient\soundscape\insects\InsectNight_2, ambient\soundscape\insects\InsectNight_3, ambient\soundscape\insects\InsectNight_4, ambient\soundscape\insects\InsectNight_5, ambient\soundscape\insects\InsectNight_6, ambient\soundscape\insects\InsectNight_7, ambient\soundscape\insects\InsectNight_8, ambient\soundscape\insects\InsectNight_9, ambient\soundscape\insects\InsectNight_10, ambient\soundscape\insects\InsectNight_11, ambient\soundscape\insects\InsectNight_12, ambient\soundscape\insects\InsectNight_13, ambient\soundscape\insects\InsectNight_14, ambient\soundscape\insects\InsectNight_15, ambient\soundscape\insects\InsectNight_16, ambient\soundscape\insects\InsectNight_17 [birds_swamp] ;used in swamps, non-rainy weather max_distance = 80 min_distance = 45 height = 15 period0 = 40000 period1 = 100000 period2 = 60000 period3 = 120000 sounds = ambient\soundscape\animals\Birds_Meadow_Single_1, ambient\soundscape\animals\Birds_Meadow_Single_2, ambient\soundscape\animals\Birds_Meadow_Single_3, ambient\soundscape\animals\Birds_Meadow_Single_4, ambient\soundscape\animals\Birds_Meadow_Single_5, ambient\soundscape\animals\Birds_Meadow_Single_6, ambient\soundscape\animals\Birds_Meadow_Single_7, ambient\soundscape\animals\Birds_Meadow_Single_8, ambient\soundscape\animals\Birds_Meadow_Single_9, ambient\soundscape\animals\Birds_Meadow_Single_10, ambient\soundscape\animals\Birds_Meadow_Single_11, ambient\soundscape\animals\Birds_Meadow_Single_12, ambient\soundscape\animals\Birds_Meadow_Single_13, ambient\soundscape\animals\Birds_Meadow_Single_14, ambient\soundscape\animals\Birds_Meadow_Single_15, ambient\soundscape\animals\Birds_Meadow_Single_16, ambient\soundscape\animals\Birds_Meadow_Single_17, ambient\soundscape\animals\Birds_Meadow_Single_18, ambient\soundscape\animals\Birds_Meadow_Single_19, ambient\soundscape\animals\Birds_Meadow_Single_20, ambient\soundscape\animals\Birds_Meadow_Single_11, ambient\soundscape\animals\Birds_Meadow_Single_22, ambient\soundscape\animals\Birds_Meadow_Single_23, ambient\soundscape\animals\Birds_Meadow_Single_24, ambient\soundscape\animals\Birds_Meadow_Single_25, ambient\soundscape\animals\Birds_Meadow_Single_26, ambient\soundscape\animals\Birds_Meadow_Single_27, ambient\soundscape\animals\Birds_Meadow_Single_28, ambient\soundscape\animals\Birds_Meadow_Single_29, ambient\soundscape\animals\Birds_Meadow_Single_30, ambient\soundscape\animals\Birds_Meadow_Single_31, ambient\soundscape\animals\Birds_Meadow_Single_32, ambient\soundscape\animals\Birds_Meadow_Single_33, ambient\soundscape\animals\Birds_Meadow_Single_34, ambient\soundscape\animals\Birds_Meadow_Single_35, ambient\soundscape\animals\Birds_Meadow_Single_36, ambient\soundscape\animals\Birds_Meadow_Single_37, ambient\soundscape\animals\Birds_Meadow_Single_38, ambient\soundscape\animals\Birds_Meadow_Single_39, ambient\soundscape\animals\Birds_Meadow_Single_40, ambient\soundscape\animals\Birds_Meadow_Single_41, ambient\soundscape\animals\Birds_Meadow_Single_42, ambient\soundscape\animals\Birds_Meadow_Single_43, ambient\soundscape\animals\Birds_Meadow_Single_44, ambient\soundscape\animals\Birds_Meadow_Single_45, ambient\soundscape\animals\Birds_Meadow_Single_46, ambient\soundscape\animals\Birds_Meadow_Single_47, ambient\soundscape\animals\Birds_Meadow_Single_48, ambient\soundscape\animals\Birds_Meadow_Single_49, ambient\soundscape\animals\Birds_Meadow_Single_50, ambient\soundscape\animals\Birds_Meadow_Single_51, ambient\soundscape\animals\Birds_Meadow_Single_52, ambient\soundscape\animals\Birds_Meadow_Single_53, ambient\soundscape\animals\Birds_Meadow_Single_54, ambient\soundscape\animals\Birds_Meadow_Single_55, ambient\soundscape\animals\Birds_Meadow_Single_56, ambient\soundscape\animals\Birds_Meadow_Single_57, ambient\soundscape\animals\Birds_Meadow_Single_58, ambient\soundscape\animals\Birds_Meadow_Single_59, ambient\soundscape\animals\Birds_Meadow_Single_60, ambient\soundscape\animals\Birds_Meadow_Single_61 [birds_night] ;used in morning and evening max_distance = 80 min_distance = 45 height = 15 period0 = 20000 period1 = 60000 period2 = 40000 period3 = 80000 sounds = ambient\soundscape\animals\Birds_Single_Night_1, ambient\soundscape\animals\Birds_Single_Night_2, ambient\soundscape\animals\Birds_Single_Night_3, ambient\soundscape\animals\Birds_Single_Night_4, ambient\soundscape\animals\Birds_Single_Night_5, ambient\soundscape\animals\Birds_Single_Night_6, ambient\soundscape\animals\Birds_Single_Night_7, ambient\soundscape\animals\Birds_Single_Night_8, ambient\soundscape\animals\Birds_Single_Night_9, ambient\soundscape\animals\Birds_Single_Night_10, ambient\soundscape\animals\Birds_Single_Night_11, ambient\soundscape\animals\Birds_Single_Night_12, ambient\soundscape\animals\Birds_Single_Night_13, ambient\soundscape\animals\Birds_Single_Night_14, ambient\soundscape\animals\Birds_Single_Night_15, ambient\soundscape\animals\Birds_Single_Night_16, ambient\soundscape\animals\Birds_Single_Night_17, ambient\soundscape\animals\Birds_Single_Night_18, ambient\soundscape\animals\Birds_Single_Night_19, ambient\soundscape\animals\Birds_Single_Night_20, ambient\soundscape\animals\Birds_Single_Night_11, ambient\soundscape\animals\Birds_Single_Night_22, ambient\soundscape\animals\Birds_Single_Night_23, ambient\soundscape\animals\Birds_Single_Night_24, ambient\soundscape\animals\Birds_Single_Night_25, ambient\soundscape\animals\Birds_Single_Night_26 ;----------------------------------------------------------------------------------------------------------------------- ;--/////////////////////////////////////////////// NATURE - AMBIENT //////////////////////////////////////////////////// ;----------------------------------------------------------------------------------------------------------------------- [ambient_forest] max_distance = 100 min_distance = 25 period0 = 60000 period1 = 120000 period2 = 100000 period3 = 150000 sounds = ambient\soundscape\forest\sfx_1, ambient\soundscape\forest\sfx_2, ambient\soundscape\forest\sfx_3, ambient\soundscape\forest\sfx_4, ambient\soundscape\forest\sfx_5, ambient\soundscape\forest\sfx_6, ambient\soundscape\forest\sfx_7, ambient\soundscape\forest\sfx_8, ambient\soundscape\forest\sfx_9, ambient\soundscape\forest\sfx_10, ambient\soundscape\forest\sfx_11 [ambient_forest_night] max_distance = 100 min_distance = 25 period0 = 60000 period1 = 120000 period2 = 100000 period3 = 150000 sounds = ambient\soundscape\forest_night\sfx_1, ambient\soundscape\forest_night\sfx_2, ambient\soundscape\forest_night\sfx_3, ambient\soundscape\forest_night\sfx_4, ambient\soundscape\forest_night\sfx_5, ambient\soundscape\forest_night\sfx_6 [ambient_swamp] max_distance = 100 min_distance = 25 period0 = 60000 period1 = 120000 period2 = 100000 period3 = 150000 sounds = ambient\soundscape\swamp\sfx_1, ambient\soundscape\swamp\sfx_2, ambient\soundscape\swamp\sfx_3, ambient\soundscape\swamp\sfx_4, ambient\soundscape\swamp\sfx_5, ambient\soundscape\swamp\sfx_6, ambient\soundscape\swamp\sfx_7, ambient\soundscape\swamp\sfx_8, ambient\soundscape\swamp\sfx_9, ambient\soundscape\swamp\sfx_10, ambient\soundscape\swamp\sfx_11 [ambient_swamp_night] max_distance = 100 min_distance = 25 period0 = 60000 period1 = 120000 period2 = 100000 period3 = 150000 sounds = ambient\soundscape\swamp_night\sfx_1, ambient\soundscape\swamp_night\sfx_2, ambient\soundscape\swamp_night\sfx_3, ambient\soundscape\swamp_night\sfx_4, ambient\soundscape\swamp_night\sfx_5, ambient\soundscape\swamp_night\sfx_6, ambient\soundscape\swamp_night\sfx_7, ambient\soundscape\swamp_night\sfx_8, ambient\soundscape\swamp_night\sfx_9, ambient\soundscape\swamp_night\sfx_10, ambient\soundscape\swamp_night\sfx_11, ambient\soundscape\swamp_night\sfx_12, ambient\soundscape\swamp_night\sfx_13, ambient\soundscape\swamp_night\sfx_14 [ambient_urban] max_distance = 120 min_distance = 25 period0 = 60000 period1 = 120000 period2 = 100000 period3 = 150000 sounds = ambient\soundscape\urban\AmbientUrban_1, ambient\soundscape\urban\AmbientUrban_2, ambient\soundscape\urban\AmbientUrban_3, ambient\soundscape\urban\AmbientUrban_4, ambient\soundscape\urban\AmbientUrban_5, ambient\soundscape\urban\AmbientUrban_6, ambient\soundscape\urban\AmbientUrban_7, ambient\soundscape\urban\AmbientUrban_8, ambient\soundscape\urban\AmbientUrban_9, ambient\soundscape\urban\AmbientUrban_10, ambient\soundscape\urban\AmbientUrban_11, ambient\soundscape\urban\AmbientUrban_12, ambient\soundscape\urban\AmbientUrban_13, ambient\soundscape\urban\AmbientUrban_14, ambient\soundscape\urban\AmbientUrban_15, ambient\soundscape\urban\AmbientUrban_16, ambient\soundscape\urban\AmbientUrban_17, ambient\soundscape\urban\AmbientUrban_18, ambient\soundscape\urban\AmbientUrban_19, ambient\soundscape\urban\AmbientUrban_20, ambient\soundscape\urban\AmbientUrban_21, ambient\soundscape\urban\AmbientUrban_22, ambient\soundscape\urban\AmbientUrban_23, ambient\soundscape\urban\AmbientUrban_24, ambient\soundscape\urban\AmbientUrban_25, ambient\soundscape\urban\AmbientUrban_26, ambient\soundscape\urban\AmbientUrban_27 ;----------------------------------------------------------------------------------------------------------------------- ;--/////////////////////////////////////////////// NATURE - WIND /////////////////////////////////////////////////////// ;----------------------------------------------------------------------------------------------------------------------- [wind_normal] ;used always max_distance = 200 min_distance = 30 height = 10 period0 = 6000 period1 = 7000 period2 = 8000 period3 = 10000 sounds = ambient\no_sound ;ambient\soundscape\wind\WindWhistle1, ambient\soundscape\wind\WindWhistle2, ambient\soundscape\wind\WindWhistle3, ambient\soundscape\wind\WindWhistle4, ambient\soundscape\wind\WindWhistle5, ambient\soundscape\wind\WindWhistle6, ambient\soundscape\wind\WindWhistle7 [wind_forest] max_distance = 200 min_distance = 30 height = 10 period0 = 6000 period1 = 7000 period2 = 8000 period3 = 10000 sounds = ambient\no_sound ;ambient\soundscape\wind\WindTree_1, ambient\soundscape\wind\WindTree_2, ambient\soundscape\wind\WindTree_3, ambient\soundscape\wind\WindTree_4, ambient\soundscape\wind\WindTree_5, ambient\soundscape\wind\WindTree_6, ambient\soundscape\wind\WindTree_7, ambient\soundscape\wind\WindTree_8, ambient\soundscape\wind\WindTree_9, ambient\soundscape\wind\WindTree_10, ambient\soundscape\wind\WindTree_11, ambient\soundscape\wind\WindTree_12 [wind_heavy] max_distance = 200 min_distance = 30 height = 10 period0 = 6000 period1 = 7000 period2 = 8000 period3 = 10000 sounds = ambient\no_sound ;ambient\soundscape\wind\WindWhistle1, ambient\soundscape\wind\WindWhistle2, ambient\soundscape\wind\WindWhistle3, ambient\soundscape\wind\WindWhistle4, ambient\soundscape\wind\WindWhistle5, ambient\soundscape\wind\WindWhistle6, ambient\soundscape\wind\WindWhistle7 [wind_urban] max_distance = 100 min_distance = 30 height = 10 period0 = 6000 period1 = 7000 period2 = 8000 period3 = 10000 sounds = ambient\soundscape\wind\HouseWind01, ambient\soundscape\wind\HouseWind02, ambient\soundscape\wind\HouseWind03, ambient\soundscape\wind\HouseWind04, ambient\soundscape\wind\HouseWind05, ambient\soundscape\wind\housewind06, ambient\soundscape\wind\housewind07, ambient\soundscape\wind\housewind08, ambient\soundscape\wind\housewind09, ambient\soundscape\wind\housewind10, ambient\soundscape\wind\housewind11, ambient\soundscape\wind\housewind12, ambient\soundscape\wind\housewind13, ambient\soundscape\wind\housewind14, ambient\soundscape\wind\housewind15 ;---------------------------------------------------------------------------------------------------------------------- ;--/////////////////////////////////////////////// NATURE - STORM ///////////////////////////////////////////////////// ;---------------------------------------------------------------------------------------------------------------------- [pre_storm] max_distance = 300.0 min_distance = 50.0 period0 = 25000 period1 = 58000 period2 = 23000 period3 = 59000 sounds = ambient\trx\nature\storm\sound_01, ambient\trx\nature\storm\sound_02, ambient\trx\nature\storm\sound_03, ambient\trx\nature\storm\sound_04, ambient\trx\nature\storm\sound_05, ambient\trx\nature\storm\sound_06, ambient\trx\nature\storm\sound_07, ambient\trx\nature\storm\sound_08, ambient\trx\nature\storm\sound_09, ambient\trx\nature\storm\sound_10, ambient\trx\nature\storm\sound_11, ambient\trx\nature\storm\sound_12, ambient\trx\nature\storm\sound_13, ambient\trx\nature\storm\sound_14, ambient\trx\nature\storm\sound_15, ambient\trx\nature\storm\sound_16 [storm] ;pre_storm + others max_distance = 200 min_distance = 30 height = 10 period0 = 5000 period1 = 5000 period2 = 5000 period3 = 5000 sounds = ambient\soundscape\wind\windtreestorm_1, ambient\soundscape\wind\windtreestorm_2, ambient\soundscape\wind\windtreestorm_3, ambient\soundscape\wind\windtreestorm_4, ambient\soundscape\wind\windtreestorm_5, ambient\soundscape\wind\windtreestorm_6, ambient\soundscape\wind\windtreestorm_7, ambient\soundscape\wind\windtreestorm_8, ambient\soundscape\wind\windtreestorm_9, ambient\soundscape\wind\windtreestorm_10, ambient\soundscape\wind\windtreestorm_11, ambient\soundscape\wind\windtreestorm_12 ;------------------------------------------------------------------------------------------------------------------- ;--/////////////////////////////////////////////// UNDERGROUND ///////////////////////////////////////////////////// ;------------------------------------------------------------------------------------------------------------------- [ugrnd_ambient_new] max_distance = 50.000000 min_distance = 10.000000 indoor = true period0 = 10000 period1 = 20000 period2 = 11000 period3 = 30000 sounds = ambient\soundscape\underground\under_1, ambient\soundscape\underground\under_2, ambient\soundscape\underground\under_3, ambient\soundscape\underground\under_4, ambient\soundscape\underground\under_5, ambient\soundscape\underground\under_6, ambient\soundscape\underground\under_7, ambient\soundscape\underground\under_8, ambient\soundscape\underground\under_9, ambient\soundscape\underground\under_10, ambient\soundscape\underground\under_11, ambient\soundscape\underground\under_12, ambient\soundscape\underground\under_13, ambient\soundscape\underground\under_14, ambient\soundscape\underground\under_15, ambient\soundscape\underground\under_16, ambient\soundscape\underground\under_17, ambient\soundscape\underground\under_18, ambient\soundscape\underground\under_19, ambient\soundscape\underground\under_20, ambient\soundscape\underground\under_11, ambient\soundscape\underground\under_22, ambient\soundscape\underground\under_23, ambient\soundscape\underground\under_24, ambient\soundscape\underground\under_25, ambient\soundscape\underground\under_26, ambient\soundscape\underground\under_27, ambient\soundscape\underground\under_28, ambient\soundscape\underground\under_29, ambient\soundscape\underground\under_30, ambient\soundscape\underground\under_31, ambient\soundscape\underground\under_32 [ugrnd_ambient] max_distance = 25.000000 ;105.000000 min_distance = 10.000000 ;85.000000 indoor = true period0 = 0 ;65000 period1 = 0 ;190000 period2 = 0 ;65000 period3 = 0 ;190000 sounds = ambient\trx\spooks_below\ambient\sound_01, ambient\trx\spooks_below\ambient\sound_02, ambient\trx\spooks_below\ambient\sound_03, ambient\trx\spooks_below\ambient\sound_04, ambient\trx\spooks_below\ambient\sound_05, ambient\trx\spooks_below\ambient\sound_06, ambient\trx\spooks_below\ambient\sound_07, ambient\trx\spooks_below\ambient\sound_08, ambient\trx\spooks_below\ambient\sound_09, ambient\trx\spooks_below\ambient\sound_10, ambient\trx\spooks_below\ambient\sound_11, ambient\trx\spooks_below\ambient\sound_12 [ugrnd_metal] ;some metal sounds from metro2033 max_distance = 115.000000 ;125.000000 min_distance = 95.000000 indoor = true period0 = 10000 ;25000 period1 = 20000 ;60000 period2 = 11000 ;25000 period3 = 30000 ;60000 sounds = ambient\trx\spooks_below\metal\sound_01, ambient\trx\spooks_below\metal\sound_02, ambient\trx\spooks_below\metal\sound_03, ambient\trx\spooks_below\metal\sound_04, ambient\trx\spooks_below\metal\sound_05, ambient\trx\spooks_below\metal\sound_06, ambient\trx\spooks_below\metal\sound_07, ambient\trx\spooks_below\metal\sound_08, ambient\trx\spooks_below\metal\sound_09, ambient\trx\spooks_below\metal\sound_10, ambient\trx\spooks_below\metal\sound_11, ambient\trx\spooks_below\metal\sound_12, ambient\trx\spooks_below\metal\sound_13, ambient\trx\spooks_below\metal\sound_14 [ugrnd_noise] max_distance = 115.000000 ;105.000000 min_distance = 95.000000 ;85.000000 indoor = true period0 = 35000 period1 = 60000 period2 = 30000 period3 = 50000 sounds = ambient\trx\spooks_below\noise\sound_01, ambient\trx\spooks_below\noise\sound_02, ambient\trx\spooks_below\noise\sound_03, ambient\trx\spooks_below\noise\sound_04, ambient\trx\spooks_below\noise\sound_05, ambient\trx\spooks_below\noise\sound_06, ambient\trx\spooks_below\noise\sound_07, ambient\trx\spooks_below\noise\sound_08, ambient\trx\spooks_below\noise\sound_09, ambient\trx\spooks_below\noise\sound_10, ambient\trx\spooks_below\noise\sound_11, ambient\trx\spooks_below\noise\sound_12, ambient\trx\spooks_below\noise\sound_13, ambient\trx\spooks_below\noise\sound_14, ambient\trx\spooks_below\noise\sound_15, ambient\trx\spooks_below\noise\sound_16, ambient\trx\spooks_below\noise\sound_17, ambient\trx\spooks_below\noise\sound_18, ambient\trx\spooks_below\noise\sound_19, ambient\trx\spooks_below\noise\sound_20, ambient\trx\spooks_below\noise\sound_21, ambient\trx\spooks_below\noise\sound_22, ambient\trx\spooks_below\noise\sound_23, ambient\trx\spooks_below\noise\sound_24, ambient\trx\spooks_below\noise\sound_25, ambient\trx\spooks_below\noise\sound_26, ambient\trx\spooks_below\noise\sound_27, ambient\trx\spooks_below\noise\sound_28 [inside_noise] max_distance = 20.000000 ;105.000000 min_distance = 10.000000 ;85.000000 height = 30 indoor = true period0 = 35000 period1 = 40000 period2 = 20000 period3 = 50000 sounds = ambient\trx\spooks_below\noise\sound_01, ambient\trx\spooks_below\noise\sound_02, ambient\trx\spooks_below\noise\sound_03, ambient\trx\spooks_below\noise\sound_04, ambient\trx\spooks_below\noise\sound_06, ambient\trx\spooks_below\noise\sound_07, ambient\trx\spooks_below\noise\sound_08, ambient\trx\spooks_below\noise\sound_09, ambient\trx\spooks_below\noise\sound_10, ambient\trx\spooks_below\noise\sound_11, ambient\trx\spooks_below\noise\sound_12, ambient\trx\spooks_below\noise\sound_13, ambient\trx\spooks_below\noise\sound_14, ambient\trx\spooks_below\noise\sound_15, ambient\trx\spooks_below\noise\sound_16, ambient\trx\spooks_below\noise\sound_17, ambient\trx\spooks_below\noise\sound_18, ambient\trx\spooks_below\noise\sound_19, ambient\trx\spooks_below\noise\sound_20, ambient\trx\spooks_below\noise\sound_21, ambient\trx\spooks_below\noise\sound_22, ambient\trx\spooks_below\noise\sound_23, ambient\trx\spooks_below\noise\sound_25, ambient\trx\spooks_below\noise\sound_26, ambient\trx\spooks_below\noise\sound_27, ambient\trx\spooks_below\noise\sound_28 [ugrnd_banging] max_distance = 115.000000 ;105.000000 min_distance = 95.000000 ;85.000000 indoor = true period0 = 25000 period1 = 100000 period2 = 30000 period3 = 120000 sounds = ambient\trx\spooks_below\banging\sound_01, ambient\trx\spooks_below\banging\sound_02, ambient\trx\spooks_below\banging\sound_03, ambient\trx\spooks_below\banging\sound_04, ambient\trx\spooks_below\banging\sound_05, ambient\trx\spooks_below\banging\sound_06, ambient\trx\spooks_below\banging\sound_07 [ugrnd_ambient_machine] max_distance = 115.000000 ;105.000000 min_distance = 95.000000 ;85.000000 indoor = true period0 = 95000 period1 = 230000 period2 = 95000 period3 = 230000 sounds = ambient\trx\spooks_below\machine\sound_01, ambient\trx\spooks_below\machine\sound_02, ambient\trx\spooks_below\machine\sound_03, ambient\trx\spooks_below\machine\sound_04, ambient\trx\spooks_below\machine\sound_05, ambient\trx\spooks_below\machine\sound_06, ambient\trx\spooks_below\machine\sound_07, ambient\trx\spooks_below\machine\sound_08, ambient\trx\spooks_below\machine\sound_09, ambient\trx\spooks_below\machine\sound_10, ambient\trx\spooks_below\machine\sound_11, ambient\trx\spooks_below\machine\sound_12 [ugrnd_drone] max_distance = 105.000000 min_distance = 85.000000 indoor = true period0 = 40000 period1 = 80000 period2 = 50000 period3 = 90000 sounds = ambient\trx\spooks_below\drone\sound_01, ambient\trx\spooks_below\drone\sound_02, ambient\trx\spooks_below\drone\sound_03, ambient\trx\spooks_below\drone\sound_04, ambient\trx\spooks_below\drone\sound_05, ambient\trx\spooks_below\drone\sound_06, ambient\trx\spooks_below\drone\sound_07, ambient\trx\spooks_below\drone\sound_08, ambient\trx\spooks_below\drone\sound_09, ambient\trx\spooks_below\drone\sound_10 [ugrnd_lab] max_distance = 105.000000 min_distance = 95.000000 indoor = true period0 = 45000 period1 = 215000 period2 = 45000 period3 = 215000 sounds = ambient\trx\spooks_below\lab\sound_01, ambient\trx\spooks_below\lab\sound_02, ambient\trx\spooks_below\lab\sound_03, ambient\trx\spooks_below\lab\sound_04, ambient\trx\spooks_below\lab\sound_05, ambient\trx\spooks_below\lab\sound_06 [ugrnd_voices] max_distance = 105.000000 min_distance = 95.000000 indoor = true period0 = 10000 period1 = 20000 period2 = 20000 period3 = 40000 sounds = ambient\trx\spooks_below\spooks\sound_01, ambient\trx\spooks_below\spooks\sound_02, ambient\trx\spooks_below\spooks\sound_03, ambient\trx\spooks_below\spooks\sound_04, ambient\trx\spooks_below\spooks\sound_05, ambient\trx\spooks_below\spooks\sound_06, ambient\trx\spooks_below\spooks\sound_07, ambient\trx\spooks_below\spooks\sound_08, ambient\trx\spooks_below\spooks\sound_09, ambient\trx\spooks_below\spooks\sound_10, ambient\trx\spooks_below\spooks\sound_11, ambient\trx\spooks_below\spooks\sound_12, ambient\trx\spooks_below\spooks\sound_13, ambient\trx\spooks_below\spooks\sound_14, ambient\trx\spooks_below\spooks\sound_15, ambient\trx\spooks_below\spooks\sound_16, ambient\trx\spooks_below\spooks\sound_17, ambient\trx\spooks_below\spooks\sound_18, ambient\trx\spooks_below\spooks\sound_19, ambient\trx\spooks_below\spooks\sound_20, ambient\trx\spooks_below\spooks\sound_21, ambient\trx\spooks_below\spooks\sound_22 [ugrnd_drip] max_distance = 95.000000 min_distance = 75.000000 ;85.000000 indoor = true period0 = 1000 period1 = 3000 period2 = 4000 period3 = 6000 sounds = ambient\trx\spooks_below\water_drip\sound_01, ambient\trx\spooks_below\water_drip\sound_02, ambient\trx\spooks_below\water_drip\sound_03, ambient\trx\spooks_below\water_drip\sound_04, ambient\trx\spooks_below\water_drip\sound_05, ambient\trx\spooks_below\water_drip\sound_06, ambient\trx\spooks_below\water_drip\sound_07, ambient\trx\spooks_below\water_drip\sound_08, ambient\trx\spooks_below\water_drip\sound_09, ambient\trx\spooks_below\water_drip\sound_10, ambient\trx\spooks_below\water_drip\sound_11 [ugrnd_rats] max_distance = 105.000000 ;95.000000 min_distance = 85.000000 height = -1 indoor = true period0 = 10000 period1 = 30000 period2 = 20000 period3 = 30000 sounds = ambient\trx\spooks_below\rats\sound_01, ambient\trx\spooks_below\rats\sound_02, ambient\trx\spooks_below\rats\sound_03, ambient\trx\spooks_below\rats\sound_04, ambient\trx\spooks_below\rats\sound_05, ambient\trx\spooks_below\rats\sound_06 ;-------------------------------------------------------------------------------------------------------------- ;--/////////////////////////////////////////////// OTHERS ///////////////////////////////////////////////////// ;-------------------------------------------------------------------------------------------------------------- [default] max_distance = 600.000000 min_distance = 300.000000 period0 = 5000 period1 = 10000 period2 = 5000 period3 = 10000 sounds = ambient\no_sound [default_ambient_night] max_distance = 2.000000 min_distance = 1.000000 period0 = 0 period1 = 0 period2 = 0 period3 = 0 sounds = ambient\no_sound [x18] max_distance = 110.0 min_distance = 90.0 indoor = true period0 = 60000 period1 = 180000 period2 = 60000 period3 = 180000 sounds = ambient\x18\x18_noise_1, ambient\x18\x18_noise_2, ambient\x18\x18_hit_1, ambient\x18\x18_hit_2, ambient\x18\x18_hit_3, ambient\x18\x18_hit_4, ambient\x18\x18_hit_5, ambient\x18\x18_hit_6, ambient\x18\x18_hit_7, ambient\x18\x18_hit_8, ambient\x18\x18_move_1, ambient\x18\x18_move_2, ambient\x18\x18_move_3, ambient\x18\x18_wind_1, ambient\x18\x18_wind_2, ambient\x18\x18_wind_3;, ambient\x18\x18_metal_1, ambient\x18\x18_metal_2, ambient\x18\x18_metal_3, ambient\x18\x18_metal_4, ambient\x18\x18_metal_5, ambient\x18\x18_move_4, ambient\x18\x18_move_5 ;------------------------------------------------------------------------------------------------------------------- ;--/////////////////////////////////////////////// SPOOKS //////////////////////////////////////////////////////// ;------------------------------------------------------------------------------------------------------------------- [out_mutants] ;used everywhere max_distance = 150.0 min_distance = 70.0 period0 = 12000 period1 = 15000 period2 = 24000 period3 = 26000 sounds = ambient\no_sound [out_screams] ;used everywhere max_distance = 120.0 min_distance = 50.0 period0 = 12000 period1 = 15000 period2 = 24000 period3 = 26000 sounds = ambient\trx\spooks_above\screams\sound_01, ambient\trx\spooks_above\screams\sound_02, ambient\trx\spooks_above\screams\sound_03, ambient\trx\spooks_above\screams\sound_04, ambient\trx\spooks_above\screams\sound_05, ambient\trx\spooks_above\screams\sound_06, ambient\trx\spooks_above\screams\sound_07, ambient\trx\spooks_above\screams\sound_08, ambient\trx\spooks_above\screams\sound_09, ambient\trx\spooks_above\screams\sound_10, ambient\trx\spooks_above\screams\sound_11, ambient\trx\spooks_above\screams\sound_12, ambient\trx\spooks_above\screams\sound_13, ambient\trx\spooks_above\screams\sound_14, ambient\trx\spooks_above\screams\sound_15, ambient\trx\spooks_above\screams\sound_16, ambient\trx\spooks_above\screams\sound_17, ambient\trx\spooks_above\screams\sound_18, ambient\trx\spooks_above\screams\sound_19, ambient\trx\spooks_above\screams\sound_20, ambient\trx\spooks_above\screams\sound_21, ambient\trx\spooks_above\screams\sound_22, ambient\trx\spooks_above\screams\sound_23, ambient\trx\spooks_above\screams\sound_24, ambient\trx\spooks_above\screams\sound_25 [out_spooks] ;used everywhere, double rate at night max_distance = 120.0 min_distance = 50.0 period0 = 10000 period1 = 12000 period2 = 14000 period3 = 16000 sounds = ambient\trx\spooks_above\spooks\sound_01, ambient\trx\spooks_above\spooks\sound_02, ambient\trx\spooks_above\spooks\sound_03, ambient\trx\spooks_above\spooks\sound_04, ambient\trx\spooks_above\spooks\sound_05, ambient\trx\spooks_above\spooks\sound_06, ambient\trx\spooks_above\spooks\sound_07, ambient\trx\spooks_above\spooks\sound_08, ambient\trx\spooks_above\spooks\sound_09, ambient\trx\spooks_above\spooks\sound_10, ambient\trx\spooks_above\spooks\sound_11, ambient\trx\spooks_above\spooks\sound_12, ambient\trx\spooks_above\spooks\sound_13, ambient\trx\spooks_above\spooks\sound_14, ambient\trx\spooks_above\spooks\sound_15, ambient\trx\spooks_above\spooks\sound_16, ambient\trx\spooks_above\spooks\sound_17, ambient\trx\spooks_above\spooks\sound_18, ambient\trx\spooks_above\spooks\sound_19, ambient\trx\spooks_above\spooks\sound_20, ambient\trx\spooks_above\spooks\sound_21, ambient\trx\spooks_above\spooks\sound_22, ambient\trx\spooks_above\spooks\sound_23, ambient\trx\spooks_above\spooks\sound_24, ambient\trx\spooks_above\spooks\sound_25, ambient\trx\spooks_above\spooks\sound_26, ambient\trx\spooks_above\spooks\sound_27, ambient\trx\spooks_above\spooks\sound_28, ambient\trx\spooks_above\spooks\sound_29, ambient\trx\spooks_above\spooks\sound_30, ambient\trx\spooks_above\spooks\sound_31, ambient\trx\spooks_above\spooks\sound_32, ambient\trx\spooks_above\spooks\sound_33, ambient\trx\spooks_above\spooks\sound_34, ambient\trx\spooks_above\spooks\sound_35, ambient\trx\spooks_above\spooks\sound_36, ambient\trx\spooks_above\spooks\sound_37 [out_drone] ;played during rain max_distance = 120.0 min_distance = 50.0 period0 = 10000 period1 = 12000 period2 = 14000 period3 = 16000 sounds = ambient\trx\spooks_above\drone\sound_01, ambient\trx\spooks_above\drone\sound_02, ambient\trx\spooks_above\drone\sound_03, ambient\trx\spooks_above\drone\sound_04, ambient\trx\spooks_above\drone\sound_05, ambient\trx\spooks_above\drone\sound_06, ambient\trx\spooks_above\drone\sound_07, ambient\trx\spooks_above\drone\sound_08, ambient\trx\spooks_above\drone\sound_09, ambient\trx\spooks_above\drone\sound_10, ambient\trx\spooks_above\drone\sound_11 [out_night_amb] ;not used max_distance = 120.0 min_distance = 50.0 period0 = 10000 period1 = 12000 period2 = 14000 period3 = 16000 sounds = ambient\trx\spooks_above\amb_night\sound_01, ambient\trx\spooks_above\amb_night\sound_02, ambient\trx\spooks_above\amb_night\sound_03, ambient\trx\spooks_above\amb_night\sound_04, ambient\trx\spooks_above\amb_night\sound_05, ambient\trx\spooks_above\amb_night\sound_06, ambient\trx\spooks_above\amb_night\sound_07, ambient\trx\spooks_above\amb_night\sound_08, ambient\trx\spooks_above\amb_night\sound_09, ambient\trx\spooks_above\amb_night\sound_10 [out_dark_amb] max_distance = 120.0 min_distance = 50.0 period0 = 10000 period1 = 12000 period2 = 14000 period3 = 16000 sounds = ambient\trx\spooks_above\amb_dark\sound_01, ambient\trx\spooks_above\amb_dark\sound_02, ambient\trx\spooks_above\amb_dark\sound_03, ambient\trx\spooks_above\amb_dark\sound_04, ambient\trx\spooks_above\amb_dark\sound_05, ambient\trx\spooks_above\amb_dark\sound_06, ambient\trx\spooks_above\amb_dark\sound_07, ambient\trx\spooks_above\amb_dark\sound_08, ambient\trx\spooks_above\amb_dark\sound_09, ambient\trx\spooks_above\amb_dark\sound_10, ambient\trx\spooks_above\amb_dark\sound_11, ambient\trx\spooks_above\amb_dark\sound_12, ambient\trx\spooks_above\amb_dark\sound_13, ambient\trx\spooks_above\amb_dark\sound_14, ambient\trx\spooks_above\amb_dark\sound_15, ambient\trx\spooks_above\amb_dark\sound_16 [out_gunfire] ;used almost everywhere max_distance = 120.0 min_distance = 50.0 period0 = 12000 period1 = 15000 period2 = 24000 period3 = 26000 sounds = ambient\trx\spooks_above\shooting\sound_01, ambient\trx\spooks_above\shooting\sound_02, ambient\trx\spooks_above\shooting\sound_03, ambient\trx\spooks_above\shooting\sound_04, ambient\trx\spooks_above\shooting\sound_05, ambient\trx\spooks_above\shooting\sound_06, ambient\trx\spooks_above\shooting\sound_07, ambient\trx\spooks_above\shooting\sound_08, ambient\trx\spooks_above\shooting\sound_09, ambient\trx\spooks_above\shooting\sound_10, ambient\trx\spooks_above\shooting\sound_11, ambient\trx\spooks_above\shooting\sound_12, ambient\trx\spooks_above\shooting\sound_13, ambient\trx\spooks_above\shooting\sound_14, ambient\trx\spooks_above\shooting\sound_15, ambient\trx\spooks_above\shooting\sound_16, ambient\trx\spooks_above\shooting\sound_17, ambient\trx\spooks_above\shooting\sound_18, ambient\trx\spooks_above\shooting\sound_19, ambient\trx\spooks_above\shooting\sound_20, ambient\trx\spooks_above\shooting\sound_21, ambient\trx\spooks_above\shooting\sound_22, ambient\trx\spooks_above\shooting\sound_23, ambient\trx\spooks_above\shooting\sound_24, ambient\trx\spooks_above\shooting\sound_25, ambient\trx\spooks_above\shooting\sound_26, ambient\trx\spooks_above\shooting\sound_27, ambient\trx\spooks_above\shooting\sound_28, ambient\trx\spooks_above\shooting\sound_29, ambient\trx\spooks_above\shooting\sound_30, ambient\trx\spooks_above\shooting\sound_31, ambient\trx\spooks_above\shooting\sound_33, ambient\trx\spooks_above\shooting\sound_33, ambient\trx\spooks_above\shooting\sound_34, ambient\trx\spooks_above\shooting\sound_35, ambient\trx\spooks_above\shooting\sound_36, ambient\trx\spooks_above\shooting\sound_37