Unjam weapon
Weapon misfired!
Weapon jammed!
Weapon severely jammed!
Nothing to unjam
Weapon unjammed successfully
Weapon functional
You are using Anomaly Magazines. Do not unjam your weapon. Reload your weapon.
That didn't seem to work - it must be really jammed in there...
Weapon has suffered internal component damage.
Part does not need to be replaced.
, but warm.
, but hot!
, but very hot!
unjam
Successfully replaced part:
Successfully repaired part:
%c[d_red]Weapon already has higher condition part.
%c[d_red]Part is not compatible with weapon.
%c[d_red]Barrels cannot be replaced in the field.
%c[d_red]Triggers cannot be replaced in the field.
%c[d_red]Weapon is too rusty to take apart in the field.
%c[d_red]A proper disassembling tool is required.
Removed parts:
Cleaned part:
Weapon Parts Overhaul
Weapon Jam Options
Economy Options
Misc Options
Unjam key
Jam Chance multiplier
Multiplier for your weapons to jam in the new way. Drag down if you
Enable super jams
Enables (or disables) those pesky super-jams. Super-jams are jams that require removing the loaded ammunition to clear properly.
Drop mag if superjammed
If enabled, on pressing reload with a superjammed weapon, the magazine will be ejected for you. No more inventory fumbling!
Enable weapon overheating
Weapons will become hotter when firing, which will affect degradation, jam chance, and part damage.
Old Ammo Affects Degradation
Old ammo will increase rate of barrel wear and chance of jams.
Degradation in rain
Rate at which your weapon degrades faster in rainy weather.
Part damage condition threshold
Weapon condition under which usage has a chance to damage parts. The lower, the less overall parts will be damaged.
Repair kits replace parts
Has repair kits replace parts (restore to 100). If not enabled, repair kits only add 25%. Stretches out the difficulty if disabled.
Cost of service:
Maintain parts
Open the part maintenance menu
Weighted weapon conditions
Roll weapon conditions based on Lagrange interpolation. Reduces drop quality overall, good if you like to scavenge, and goes well with the next item.
Weighted part conditions
Use new formula for weapon part drops, where condition of weapon determines if parts are rolled in good or bad condition. Improves drop quality at low tiers and reduces drop quality at high tiers.
Weapon Sale Logic
Determine how weapon selling works. \n \n
- Vanilla: Weapons sell for a price commensurate with their condition (not recommended for balance)\n
- Relaxed: Weapon sell price scales with part condition, based on damaged/not damaged (60% threshold). Recommended.\n
- Strict: Weapons must have all parts not damaged (>60%) in order to be eligible for sale.\n
Note that any missing part invalidates a weapon for sale, regardless of the conditions above.
Vanilla
Relaxed
Strict
Replace barrels without workbench
Replace triggers without workbench
Profanity on weapon jam
Enables colorful dialogue on a malfunction.
Disable profanity spam
Adds a timeout to jam profanity if true. Use if you hate fun.
Display part condition
Profanity language
English
Russian
Enable jam messaging
Controls whether or not information is displayed to user on jams and internal part damage.
Fun level
Duty
Loner
Freedom
Debug logging
Debug logging, enables a whole bunch of additional information in console log.
field strip
This weapon has no parts to remove.
This weapon is missing parts or has a destroyed part.
Weapon Maintenance
%c[pda_green]QUICK FAQS%c[ui_gray_1]\n \n
\n1. Why is my gun jamming at 100%?
\nA. Your parts are damaged. Check the condition.
\n2. How do I unjam?
\nA. Double-tap USE. Or right-click weapon in inventory to bring up unjam command.
\n3. Why am I losing condition when I replace parts?
\nA. You need to relubricate the weapon. This does not happen below 60%. Use a Leatherman to reduce the amount, or a workbench to eliminate it entirely.
\n4. Why don't technicians fix my parts?
\nA. Parts must be scavenged. You can buy parts at the technician, or use a weapon repair kit. This is the core longevity behind WPO. \n \n
Weapon Parts Overhaul drastically changes how weapon maintenance works in Anomaly. Read this guide carefully to understand everything.\n \n
%c[pda_green]I. Parts and Maintenance%c[ui_gray_1]\n
\n• Your weapon overall condition (the condition bar you are normally used to) is now easier to maintain. The mechanic will restore this for 60% less cost. All the weapon repair items are far more powerful.
\n• Weapon parts need maintenance. You can see the condition of weapon parts at-a-glance on mouse over.
\n • Color of the text indicates status.
\n%c[d_red] • Missing
\n%c[d_orange] • Damaged and cannot be cleaned
\n%c[pda_yellow] • Dirty and can be cleaned%c[ui_gray_1]
\n• Weapon parts can be removed by field-stripping the weapon. This removes every component that is not a barrel or trigger.
\n• Weapon parts can also be ad-hoc replaced with drag and drop. %c[d_red]NOTE THAT THIS DEPLETES WEAPON CONDITION IF ABOVE 60%. Have a Leatherman present to reduce this impact. %c[ui_gray_1].
\n• Weapon parts can also be replaced at workbench for free if the correct repair kit is owned. %c[pda_yellow]This is one of two ways to replace barrels or triggers.
\n \n
%c[pda_green]II. Jamming and Part Damage%c[ui_gray_1]\n
\n• Parts have five levels of damage: %c[d_red]broken%c[ui_gray_1], %c[d_red]damaged%c[ui_gray_1], %c[d_orange]worn%c[ui_gray_1], %c[0,250,250,0]dirty%c[ui_gray_1], %c[d_green]functional%c[ui_gray_1]
\n• The more damaged the parts, the higher a chance to suffer a malfunction.
\n• There are three types of malfunction: misfire, jam, and severe jam.
\n• Misfire and jam can be cleared simply by unjamming.
\n• Severe jam requires ejection of magazine before clearing the jam.
\n• Barrels do not contribute to jam chance. However, dirty and below barrels reduce weapon damage up to 50%.
\n• Firing a weapon below 85% condition(default, change %c[pda_yellow]MCM: Part damage condition threshold%c[ui_gray_1]) has a chance to deal damage to weapon parts.
\n• Firing a weapon in heavy rain will degrade the weapon faster.
\n• (TEMP REMOVED) Firing a weapon for too long causes overheating, leading to more jams and faster degradation.
%c[pda_green]III. Economy changes%c[ui_gray_1]\n
\n• Having a cleaning kit will allow you to clean "dirty" weapon parts (above 60% condition). This also restores 10% condition.
\n• Having a repair kit will allow you to repair parts through a right-click menu. This uses a charge and restores 25% condition to the part, as well as 10% condition to the weapon.%c[pda_yellow]This is the other way to fix barrels/triggers.%c[ui_gray_1]
\n• Technicians will randomly sell weapon parts at a serious markup.
\n• Weapon parts above 60% can be repaired with files, ramrods or multitools.
\n• Weapon parts above 10% can be repaired with a very expensive toolkit available at traders.
\n \n For all other issues, ping arti#3278 on Discord. I am way too lazy to read Moddb comments.
Part repair kit
Highly advanced toolset including micro-files, cold weld metal epoxy, electrolysis bath setup, and tons of lubricants, petrol distillates and other solvents. The tools here can restore a Lada engine into a Ferrari, to say nothing of what it can do to machine components. Only the most destroyed pieces of scrap metal won't be able to be restored by this kit. However, this kit is extremely hard to put together and is thus sold in very small quantities by Zone technicians.\n\n
•
halved cleaning effectiveness below threshold:
missing
broken
damaged
worn
dirty
functional
functional
maintain parts
repair 25% condition to
replace
clean
remove
trigger mechanism
recoil spring
barrel
bolt carrier
bolt
gas system
ejector
pump
hammers
chock
all
STATUS: