;------------------------------------------------------------------------------------------------ [wpn_ak102]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak101_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\ak-74" scheduled = off cform = skeleton parent_section = wpn_ak102 class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 20 inv_grid_y = 18 inv_name = st_wpn_ak102 inv_name_short = st_wpn_ak102 description = st_wpn_ak102_descr kind = w_rifle inv_weight = 3.2 cost = 26690 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_ak102_hud visual = dynamics\weapons\wpn_ak102\wpn_ak102.ogf position = -0.026, -0.175, 0.0 orientation = 0, 0, 0 fire_point = 0, 0.218, 0.656 fire_point2 = 0, 0.161, 0.583 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.25 strap_orientation = -15, -9, 110 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0, 0.216, 0.174 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\556x45 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_ak102, up_gr_seconab_ak102, up_gr_thirdab_ak102, up_gr_fourtab_ak102, up_gr_fifthab_ak102 installed_upgrades = upgrade_scheme = upgrade_scheme_ak74u upgr_icon_x = 0 upgr_icon_y = 600 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = ac10632, eot, 1p29, kobra, ps01, acog scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_atg silencer_status = 2 silencer_x = 225 silencer_y = 12 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 23 hit_power = 0.49, 0.49, 0.49, 0.49 hit_type = fire_wound fire_distance = 1000 bullet_speed = 960 rpm = 600 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 4.7 fire_dispersion_base = 0.35 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.78 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 1.555 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0006 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 3.0 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 1.555 zoom_cam_dispersion_frac = 0.9 zoom_cam_dispersion_inc = 0.0003 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 3.0 PDM_disp_accel_factor = 1.655 PDM_disp_base = 0.8 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.65 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 28 kill_msg_width = 84 kill_msg_height = 28 [wpn_ak102_hud]:hud_base item_visual = anomaly_weapons\wpn_ak102\wpn_ak102_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0,0,0 item_orientation = 0,0,0 hands_position = 0.06,-0.04,0.1 hands_position_16x9 = 0.06,-0.04,0.1 hands_orientation = 1,1,0 hands_orientation_16x9 = 1,1,0 aim_hud_offset_pos = -0.063,0.028,-0.12 aim_hud_offset_pos_16x9 = -0.063,0.028,-0.12 aim_hud_offset_rot = 0.0218,0.018,0.001 aim_hud_offset_rot_16x9 = 0.0218,0.018,0.001 lowered_hud_offset_pos = 0.19,0.02,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 lowered_hud_offset_pos_16x9 = 0.19,0.02,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = blnd_ak74m_inspect, idle anm_hide = blnd_ak74m_holster, idle, 1.1 anm_idle = blnd_ak74m_idle, idle, 0.75 anm_idle_aim = blnd_ak74m_idle_ads, idle anm_idle_aim_moving = blnd_ak74m_idle_ads, idle, 0.50 anm_idle_aim_moving_crouch = blnd_ak74m_idle_ads, idle, 0.50 anm_idle_moving = blnd_ak74m_walk, idle, 0.92 anm_idle_moving_crouch = blnd_ak74m_walk, idle, 0.88 anm_idle_sprint = blnd_ak74m_sprint, idle, 1.2 anm_reload = blnd_ak74m_reload, reload, 1.11 anm_reload_empty = blnd_ak74m_reload_empty, reload_empty, 1.11 anm_shots = blnd_ak101_shoot, shoot anm_show = blnd_ak74m_draw, idle, 1.1 anm_switch = blnd_ak74m_switch_to_gun, idle anm_reload_misfire = blnd_ak74m_unjam, unjam, 1.2 anm_switch_mode = blnd_ak74m_firemode, idle, 1 shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_bone2 = wpn_body fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_ak102_ac10632]:wpn_ak102 1icon_layer = ac10632 1icon_layer_x = 82 1icon_layer_y = -12 inv_weight = 3.315 hud = wpn_ak102_ac10632_hud visual = dynamics\weapons\wpn_ak102\wpn_ak102_ac10632.ogf [wpn_ak102_ac10632_hud]:wpn_ak102_hud item_visual = anomaly_weapons\wpn_ak102\wpn_ak102_ac10632_hud.ogf hands_position = 0.065,-0.05,0.13 hands_position_16x9 = 0.065,-0.05,0.13 hands_orientation = 1,1,0 hands_orientation_16x9 = 1,1,0 aim_hud_offset_pos = -0.0676,0.015,-0.05 aim_hud_offset_pos_16x9 = -0.0676,0.015,-0.05 aim_hud_offset_rot = 0.0156,0.018,0.001 aim_hud_offset_rot_16x9 = 0.0156,0.018,0.001 ;------------------------------------------------------------------------------------------------ [wpn_ak102_acog]:wpn_ak102 1icon_layer = acog 1icon_layer_x = 81 1icon_layer_y = -11 inv_weight = 3.55 hud = wpn_ak102_acog_hud scope_status = 0 scope_zoom_factor = 20 zoom_rotate_time = 0.25 [wpn_ak102_acog_hud]:wpn_ak102_hud,hud_low_interia item_visual = anomaly_weapons\wpn_ak102\wpn_ak102_acog_hud.ogf hands_position = 0.065,-0.05,0.13 hands_position_16x9 = 0.065,-0.05,0.13 hands_orientation = 0,0,0 hands_orientation_16x9 = 0,0,0 aim_hud_offset_pos = -0.06642,0.0143,-0.2 aim_hud_offset_pos_16x9 = -0.06642,0.0143,-0.2 aim_hud_offset_rot = 0,0,0 aim_hud_offset_rot_16x9 = 0,0,0 ;------------------------------------------------------------------------------------------------ [wpn_ak102_eot]:wpn_ak102 1icon_layer = eot 1icon_layer_x = 81 1icon_layer_y = -9 inv_weight = 3.5 hud = wpn_ak102_eot_hud visual = dynamics\weapons\wpn_ak102\wpn_ak102_eot.ogf [wpn_ak102_eot_hud]:wpn_ak102_hud item_visual = anomaly_weapons\wpn_ak102\wpn_ak102_eot_hud.ogf aim_hud_offset_pos = -0.065,0.005,-0.15 aim_hud_offset_pos_16x9 = -0.065,0.005,-0.15 aim_hud_offset_rot = 0.0266, 0.0266, 0 aim_hud_offset_rot_16x9 = 0.0266, 0.0266, 0 ;------------------------------------------------------------------------------------------------ [wpn_ak102_1p29]:wpn_ak102 1icon_layer = 1p29 1icon_layer_x = 62 1icon_layer_y = -4 inv_weight = 4.1 hud = wpn_ak102_1p29_hud visual = dynamics\weapons\wpn_ak102\wpn_ak102_1p29.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_1p29 scope_zoom_factor = 15 zoom_rotate_time = 0.25 [wpn_ak102_1p29_hud]:wpn_ak102_hud item_visual = anomaly_weapons\wpn_ak102\wpn_ak102_1p29_hud.ogf hands_position = 0.065,-0.05,0.1 hands_position_16x9 = 0.065,-0.05,0.1 hands_orientation = 1,1,0 hands_orientation_16x9 = 1,1,0 aim_hud_offset_pos = -0.07,0.018,-0.06 aim_hud_offset_pos_16x9 = -0.07,0.018,-0.06 aim_hud_offset_rot = 0.0156,0.018,0.001 aim_hud_offset_rot_16x9 = 0.0156,0.018,0.001 shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0.028, 0.078, 0.113 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0, 0.042782, 0.441726 fire_point2 = 0.0, -0.011, 0.553 ;------------------------------------------------------------------------------------------------ [wpn_ak102_kobra]:wpn_ak102 1icon_layer = kobra 1icon_layer_x = 77 1icon_layer_y = 0 inv_weight = 3.6 hud = wpn_ak102_kobra_hud visual = dynamics\weapons\wpn_ak102\wpn_ak102_kobra.ogf [wpn_ak102_kobra_hud]:wpn_ak102_1p29_hud item_visual = anomaly_weapons\wpn_ak102\wpn_ak102_kobra_hud.ogf aim_hud_offset_pos = -0.0693,0.01,-0.1 aim_hud_offset_pos_16x9 = -0.0693,0.01,-0.1 aim_hud_offset_rot = 0.0266, 0.0266, 0 aim_hud_offset_rot_16x9 = 0.0266, 0.0266, 0 ;------------------------------------------------------------------------------------------------ [wpn_ak102_ps01]:wpn_ak102 1icon_layer = ps01 1icon_layer_x = 41 1icon_layer_y = -2 inv_weight = 3.8 hud = wpn_ak102_pso1_hud visual = dynamics\weapons\wpn_ak102\wpn_ak102_pso1.ogf scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_pso1 scope_zoom_factor = 15 [wpn_ak102_pso1_hud]:wpn_ak102_1p29_hud item_visual = anomaly_weapons\wpn_ak102\wpn_ak102_pso1_hud.ogf hands_position = 0.065,-0.05,0.13 hands_position_16x9 = 0.065,-0.05,0.13 hands_orientation = 1,1,0 hands_orientation_16x9 = 1,1,0 aim_hud_offset_pos = -0.059,0.025,-0.05 aim_hud_offset_pos_16x9 = -0.059,0.025,-0.05 aim_hud_offset_rot = 0.0156,0.018,0.001 aim_hud_offset_rot_16x9 = 0.0156,0.018,0.001