;------------------------------------------------------------------------------------------------ [wpn_bm16]:identity_immunities,weapon_probability,default_weapon_params,wpn_bm16_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\bm16" scheduled = off cform = skeleton class = WP_BM16 slot = 2 animation_slot = 3 ef_main_weapon_type = 1 ef_weapon_type = 9 hand_dependence = 1 single_handed = 0 inv_grid_height = 1 inv_grid_width = 3 inv_grid_x = 47 inv_grid_y = 55 inv_name = st_wpn_bm16 inv_name_short = st_wpn_bm16 description = st_wpn_bm16_descr kind = w_shotgun inv_weight = 1.92 cost = 9650 repair_type = shotgun weapon_class = shotgun hud = wpn_bm16_hud visual = dynamics\weapons\wpn_bm16\wpn_bm16.ogf position = -0.026, -0.096, 0.045 orientation = 0, 30, 0 fire_point = 0, 0.136, 0.39 fire_point2 = 0, 0.136, 0.39 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.26, -0.11, 0.15 strap_orientation = -15, -9, 110 ph_mass = 3 flame_particles = weapons\generic_weapon05 smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01 light_color = 0.6, 0.5, 0.3 light_range = 6.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_bm16, up_gr_seconab_bm16, up_gr_thirdab_bm16 installed_upgrades = upgrade_scheme = upgrade_scheme_bm16 upgr_icon_x = 1450 upgr_icon_y = 600 upgr_icon_width = 300 upgr_icon_height = 100 ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self ammo_elapsed = 2 ammo_mag_size = 2 startup_ammo = 10 scope_status = 0 scope_zoom_factor = 0 silencer_status = 0 grenade_launcher_status = 0 hit_impulse = 30 hit_power = 0.77, 0.77, 0.77, 0.77 hit_type = fire_wound fire_distance = 200 bullet_speed = 220 rpm = 1000 rpm_empty_click = 200 time_to_aim = 0.0 ; 1.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.1 control_inertion_factor = 1.0f crosshair_inertion = 4.0 fire_dispersion_base = 0.40 fire_dispersion_condition_factor = 0.001 misfire_start_condition = 0.7 ; 0.85 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0018 condition_shot_dec = 0.0025 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 20.0 cam_dispersion_frac = 0.7 cam_dispersion_inc = 2.0 cam_max_angle = 30.0 cam_max_angle_horz = 25.0 cam_step_angle_horz = 28.0 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 20.0 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 2.5 zoom_cam_max_angle = 30.0 zoom_cam_max_angle_horz = 30.0 zoom_cam_step_angle_horz = 20.0 PDM_disp_accel_factor = 1.355 PDM_disp_base = 1.35 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.35 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 104 kill_msg_width = 54 kill_msg_height = 16 [wpn_bm16_hud]:hud_base item_visual = anomaly_weapons\wpn_bm16\wpn_bm16_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = -0.01, -0.01, 0.03 hands_position_16x9 = -0.01, -0.01, 0.03 hands_orientation = 0.9, 0.9, -4 hands_orientation_16x9 = 0.9, 0.9, -4 aim_hud_offset_pos = -0.03, 0.05, -0.01 aim_hud_offset_pos_16x9 = -0.03, 0.05, -0.01 aim_hud_offset_rot = 0, 0.01, -0.05 aim_hud_offset_rot_16x9 = 0, 0.01, -0.05 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 shooting_hud_effect = false anm_bore_0 = blnd_bm16sh_afk_arms, bm16sh_idle_both anm_bore_1 = blnd_bm16sh_afk_arms, bm16sh_idle_one anm_bore_2 = blnd_bm16sh_afk_arms, bm16sh_idle anm_hide = blnd_bm16sh_holster_arms, bm16sh_idle, 1.5 anm_hide_0 = blnd_bm16sh_holster_arms, bm16sh_idle_both, 1.5 anm_hide_1 = blnd_bm16sh_holster_arms, bm16sh_idle_one, 1.5 anm_hide_2 = blnd_bm16sh_holster_arms, bm16sh_idle, 1.5 anm_idle = blnd_bm16sh_idle_arms, bm16sh_idle anm_idle_0 = blnd_bm16sh_idle_arms, bm16sh_idle_both anm_idle_1 = blnd_bm16sh_idle_arms, bm16sh_idle_one anm_idle_2 = blnd_bm16sh_idle_arms, bm16sh_idle anm_idle_aim_0 = blnd_bm16sh_idle_arms, bm16sh_idle_both, 1 anm_idle_aim_1 = blnd_bm16sh_idle_arms, bm16sh_idle_one, 1 anm_idle_aim_2 = blnd_bm16sh_idle_arms, bm16sh_idle, 1 anm_idle_aim_moving_0 = blnd_bm16sh_idle_arms, bm16sh_idle_both, 0.90 anm_idle_aim_moving_1 = blnd_bm16sh_idle_arms, bm16sh_idle_one, 0.90 anm_idle_aim_moving_2 = blnd_bm16sh_idle_arms, bm16sh_idle, 0.90 anm_idle_aim_moving_crouch_0 = blnd_bm16sh_idle_arms, bm16sh_idle_both, 0.95 anm_idle_aim_moving_crouch_1 = blnd_bm16sh_idle_arms, bm16sh_idle_one, 0.95 anm_idle_aim_moving_crouch_2 = blnd_bm16sh_idle_arms, bm16sh_idle, 0.95 anm_idle_moving_0 = blnd_bm16sh_walk_arms, bm16sh_idle_both, 0.90 anm_idle_moving_1 = blnd_bm16sh_walk_arms, bm16sh_idle_one, 0.90 anm_idle_moving_2 = blnd_bm16sh_walk_arms, bm16sh_idle, 0.90 anm_idle_moving_crouch_0 = blnd_bm16sh_walk_arms, bm16sh_idle_both, 0.90 anm_idle_moving_crouch_1 = blnd_bm16sh_walk_arms, bm16sh_idle_one, 0.90 anm_idle_moving_crouch_2 = blnd_bm16sh_walk_arms, bm16sh_idle, 0.90 anm_idle_sprint_0 = blnd_bm16sh_sprint_arms, bm16sh_idle_both, 1.2 anm_idle_sprint_1 = blnd_bm16sh_sprint_arms, bm16sh_idle_one, 1.2 anm_idle_sprint_2 = blnd_bm16sh_sprint_arms, bm16sh_idle, 1.2 anm_reload_1 = blnd_bm16sh_reloadone_arms, bm16sh_reloadone, 1.3 anm_reload_2 = blnd_bm16sh_reloadfull_arms, bm16sh_reloadfull, 1.3 anm_shot_1 = blnd_bm16sh_shootboth_arms, bm16sh_shootboth anm_shot_2 = blnd_bm16sh_shoot_arms, bm16sh_shootone anm_show_0 = blnd_bm16sh_draw_arms, bm16sh_idle_both, 1.5 anm_show_1 = blnd_bm16sh_draw_arms, bm16sh_idle_one, 1.5 anm_show_2 = blnd_bm16sh_draw_arms, bm16sh_idle, 1.5 anm_reload_misfire = blnd_bm16sh_unjam_arms, bm16sh_unjam, 1.17 shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 freelook_z_offset_mul = 1 ;------------------------------------------------------------------------------------------------ [wpn_bm16_alt]:wpn_bm16 inv_grid_y = 56 inv_name = st_wpn_bm16_alt inv_name_short = st_wpn_bm16_alt cost = 12850 hud = wpn_bm16_sk1_hud visual = dynamics\weapons\wpn_bm16\wpn_bm16_sk1.ogf installed_upgrades = up_secona_bm16 fire_dispersion_base = 0.90 misfire_start_condition = 0.7 ; 0.83 misfire_start_prob = 0.007 misfire_end_condition = 0.09 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0017 condition_shot_dec = 0.0024 [wpn_bm16_sk1_hud]:wpn_bm16_hud item_visual = anomaly_weapons\wpn_bm16\wpn_bm16_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_bm16_full]:wpn_bm16,wpn_bm16full_sounds hand_dependence = 1 single_handed = 0 slot = 2 inv_grid_height = 1 inv_grid_width = 5 inv_grid_x = 30 inv_grid_y = 30 inv_name = st_wpn_bm16_full inv_name_short = st_wpn_bm16_full description = st_wpn_bm16_full_descr inv_weight = 3.4 cost = 15480 hud = wpn_bm16_full_hud visual = dynamics\weapons\wpn_bm16\wpn_bm16_full.ogf upgrades = up_gr_firstab_bm16_full, up_gr_seconab_bm16_full, up_gr_thirdab_bm16_full installed_upgrades = upgrade_scheme = upgrade_scheme_bm16 ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self ammo_elapsed = 2 ammo_mag_size = 2 startup_ammo = 10 time_to_aim = 1.0 ; 1.0 zoom_rotate_time = 0.33 control_inertion_factor = 1.0f crosshair_inertion = 7.3 fire_dispersion_base = 0.79 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.85 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0016 condition_shot_dec = 0.0023 cam_return = 0 cam_relax_speed = 4.0 cam_dispersion = 14.44 cam_dispersion_frac = 0.9 cam_dispersion_inc = 3.96 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 10.55 zoom_cam_relax_speed = 4.0 zoom_cam_dispersion = 14.72 zoom_cam_dispersion_frac = 0.7 zoom_cam_dispersion_inc = 3.18 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 10.53 PDM_disp_accel_factor = 1.955 PDM_disp_base = 1.8 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.95 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 [wpn_bm16_full_hud]:wpn_bm16_hud item_visual = anomaly_weapons\wpn_bm16\wpn_bm16_full_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = -0.01, 0.000, -0.1 hands_position_16x9 = -0.01, 0.000, -0.1 hands_orientation = 0.9, 0.9, 0 hands_orientation_16x9 = 0.9, 0.9, 0 aim_hud_offset_pos = -0.0435, 0.04, -0.05 aim_hud_offset_pos_16x9 = -0.0435, 0.04, -0.05 aim_hud_offset_rot = 0, 0.0156, 0 aim_hud_offset_rot_16x9 = 0, 0.0156, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 shooting_hud_effect = false anm_bore_0 = blnd_bm16_afk_arms, idle_empty anm_bore_1 = blnd_bm16_afk_arms, idle_one anm_bore_2 = blnd_bm16_afk_arms, idle anm_hide = blnd_bm16_holster_arms, idle, 1.1 anm_hide_0 = blnd_bm16_holster_arms, idle_empty, 1.1 anm_hide_1 = blnd_bm16_holster_arms, idle_one, 1.1 anm_hide_2 = blnd_bm16_holster_arms, idle, 1.1 anm_idle = blnd_bm16_idle_arms, idle anm_idle_0 = blnd_bm16_idle_arms, idle_empty anm_idle_1 = blnd_bm16_idle_arms, idle_one anm_idle_2 = blnd_bm16_idle_arms, idle anm_idle_aim_0 = blnd_bm16_idleads_arms, idle_empty, 0.10 anm_idle_aim_1 = blnd_bm16_idleads_arms, idle_one, 0.10 anm_idle_aim_2 = blnd_bm16_idleads_arms, idle, 0.10 anm_idle_aim_moving_0 = blnd_bm16_idleads_arms, idle_empty, 0.90 anm_idle_aim_moving_1 = blnd_bm16_idleads_arms, idle_one, 0.90 anm_idle_aim_moving_2 = blnd_bm16_idleads_arms, idle, 0.90 anm_idle_aim_moving_crouch_0 = blnd_bm16_idleads_arms, idle_empty, 0.95 anm_idle_aim_moving_crouch_1 = blnd_bm16_idleads_arms, idle_one, 0.95 anm_idle_aim_moving_crouch_2 = blnd_bm16_idleads_arms, idle, 0.95 anm_idle_moving_0 = blnd_bm16_walk_arms, idle_empty, 0.90 anm_idle_moving_1 = blnd_bm16_walk_arms, idle_one, 0.90 anm_idle_moving_2 = blnd_bm16_walk_arms, idle, 0.90 anm_idle_moving_crouch_0 = blnd_bm16_walk_arms, idle_empty, 0.90 anm_idle_moving_crouch_1 = blnd_bm16_walk_arms, idle_one, 0.90 anm_idle_moving_crouch_2 = blnd_bm16_walk_arms, idle, 0.90 anm_idle_sprint_0 = blnd_bm16_sprint_arms, idle_empty, 1.2 anm_idle_sprint_1 = blnd_bm16_sprint_arms, idle_one, 1.2 anm_idle_sprint_2 = blnd_bm16_sprint_arms, idle, 1.2 anm_reload_1 = blnd_bm16_reloadone_arms, reloadone, 1.28 anm_reload_2 = blnd_bm16_reloadfull_arms, reloadfull, 1.28 anm_shot_1 = blnd_bm16_shootfull_arms, shootfull anm_shot_2 = blnd_bm16_shootone_arms, shootone anm_show_0 = blnd_bm16_draw_arms, idle_empty, 1.1 anm_show_1 = blnd_bm16_draw_arms, idle_one, 1.1 anm_show_2 = blnd_bm16_draw_arms, idle, 1.1 anm_reload_misfire = blnd_bm16_unjam_arms, unjam, 1.12 ;------------------------------------------------------------------------------------------------ [wpn_bm16_full_alt]:wpn_bm16_full inv_grid_y = 31 inv_name = st_wpn_bm16_full_alt inv_name_short = st_wpn_bm16_full_alt cost = 18250 hud = wpn_bm16_full_sk1_hud visual = dynamics\weapons\wpn_bm16\wpn_bm16_full_sk1.ogf installed_upgrades = up_firsta_bm16_full fire_dispersion_base = 0.79 misfire_start_condition = 0.7 ; 0.79 misfire_start_prob = 0.003 misfire_end_condition = 0.08 misfire_end_prob = 0.02 condition_queue_shot_dec = 0.0016 condition_shot_dec = 0.0023 [wpn_bm16_full_sk1_hud]:wpn_bm16_full_hud item_visual = anomaly_weapons\wpn_bm16\wpn_bm16_full_sk1_hud.ogf