;------------------------------------------------------------------------------------------------ [wpn_fort]:identity_immunities,weapon_probability,default_weapon_params,wpn_fort_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\fort" scheduled = off cform = skeleton class = WP_PM slot = 1 animation_slot = 1 ef_weapon_type = 5 hand_dependence = 1 single_handed = 1 default_to_ruck = false sprint_allowed = true inv_grid_height = 1 inv_grid_width = 2 inv_grid_x = 71 inv_grid_y = 78 inv_name = st_wpn_fort inv_name_short = st_wpn_fort description = st_wpn_fort_descr kind = w_pistol inv_weight = 0.680 cost = 5660 repair_type = pistol hud = wpn_fort_hud visual = dynamics\weapons\wpn_fort\wpn_fort.ogf position = -0.021, -0.1, 0 orientation = 0, 0, 0 fire_point = 0, 0.148, 0.161 ph_mass = 1 flame_particles = weapons\generic_weapon03 smoke_particles = weapons\generic_shoot_00 shell_point = 0.0, 0.133, 0.047 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\9x18 light_color = 0.6, 0.5, 0.3 light_range = 3.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_fort, up_gr_seconab_fort, up_gr_thirdab_fort, up_gr_fourtab_fort, up_gr_fifthab_fort, up_gr_fifthcd_fort installed_upgrades = upgrade_scheme = upgrade_scheme_fort upgr_icon_x = 1150 upgr_icon_y = 300 upgr_icon_width = 150 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad ammo_elapsed = 12 ammo_mag_size = 12 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_9mm silencer_status = 2 silencer_x = 62 silencer_y = -18 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 20 hit_power = 0.45, 0.45, 0.45, 0.45 hit_type = fire_wound fire_distance = 300 bullet_speed = 290 rpm = 280 rpm_empty_click = 120 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_dof = -1000, 1.0, 1000 zoom_enabled = true zoom_rotate_time = 0.17 reload_dof = 0.0, 0.5, 5, 2.2 control_inertion_factor = 1.0f crosshair_inertion = 2.8 fire_dispersion_base = 0.55 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.88 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0019 condition_shot_dec = 0.0019 cam_return = 0 cam_relax_speed = 8 cam_dispersion = 2.0 cam_dispersion_frac = 0.85 cam_dispersion_inc = 0.0 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.54 zoom_cam_dispersion = 1.5 PDM_disp_accel_factor = 1.055 PDM_disp_base = 0.65 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.05 cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 104 kill_msg_y = 178 kill_msg_width = 28 kill_msg_height = 21 weapon_lower_speed = 0.2 [wpn_fort_hud]:hud_base item_visual = anomaly_weapons\wpn_fort\wpn_fort_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0.042, -0.04, 0 hands_position_16x9 = 0.042, -0.04, 0 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 safemode_anm = safemode_anm2 = lowered_hud_offset_pos = 0,0.1,0 lowered_hud_offset_rot = 0.3,-0.1,0.1 lowered_hud_offset_pos_16x9 = 0,0.1,0 lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1 aim_hud_offset_pos = -0.0433, 0.037, -0.1 aim_hud_offset_pos_16x9 = -0.0433, 0.037, -0.1 aim_hud_offset_rot = -0.007, 0.0002, 0 aim_hud_offset_rot_16x9 = -0.007, 0.0002, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = fort_bore, idle anm_bore_empty = fort_bore, idle_empty anm_hide = fort_holster, idle, 1.07 anm_hide_empty = fort_holster, idle_empty, 1.07 anm_idle = fort_idle, idle, 0.75 anm_idle_aim = fort_idle_ads, idle anm_idle_aim_empty = fort_idle_ads, idle_empty anm_idle_aim_moving = fort_walk, idle anm_idle_aim_moving_crouch = fort_walk, idle anm_idle_aim_moving_crouch_empty = fort_walk, idle_empty anm_idle_aim_moving_empty = fort_walk, idle_empty anm_idle_empty = fort_idle, idle_empty anm_idle_moving = fort_walk, idle, 0.85 anm_idle_moving_crouch = fort_walk, idle, 0.95 anm_idle_moving_crouch_empty = fort_walk, idle_empty, 0.95 anm_idle_moving_empty = fort_walk, idle_empty anm_idle_sprint = fort_sprint, idle anm_idle_sprint_empty = fort_sprint, idle_empty anm_reload = fort_reload, reload, 1.1 anm_reload_empty = fort_reload_empty, reload_empty, 1.1 anm_shot_l = fort_shoot, shoot_empty, 1.05 anm_shots = fort_shoot, shoot, 1.05 anm_show = fort_draw, idle anm_show_empty = fort_draw, idle_empty anm_reload_misfire = fort_unjam, unjam, 1.05 shell_bone = gilza shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 [wpn_fort_sk1_hud]:wpn_fort_hud item_visual = anomaly_weapons\wpn_fort\wpn_fort_sk1_hud.ogf [wpn_fort_sk2_hud]:wpn_fort_hud item_visual = anomaly_weapons\wpn_fort\wpn_fort_sk2_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_fort_snag]:wpn_fort $spawn = "weapons\wpn_fort_snag"