;------------------------------------------------------------------------------------------------ [wpn_mp443]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp443_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\pm" scheduled = off cform = skeleton class = WP_PM slot = 1 animation_slot = 1 ef_weapon_type = 5 hand_dependence = 1 single_handed = 1 default_to_ruck = false sprint_allowed = true inv_grid_height = 1 inv_grid_width = 2 inv_grid_x = 67 inv_grid_y = 79 inv_name = st_wpn_grach inv_name_short = st_wpn_grach description = st_wpn_grach_descr kind = w_pistol inv_weight = 0.95 cost = 11580 repair_type = pistol hud = wpn_mp443_hud visual = dynamics\weapons\wpn_grach\wpn_grach.ogf position = -0.021, -0.085, 0 orientation = 0, 0, 0 fire_point = 0, 0.133, 0.161 fire_point2 = 0, 0.133, 0.161 ph_mass = 1 flame_particles = weapons\generic_weapon03 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0, 0.133, 0.047 shell_dir = 0, 0, 0.4 shell_particles = weapons\9x19 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 3.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_cz75, up_gr_seconab_cz75, up_gr_thirdab_cz75, up_gr_fourtab_cz75, up_gr_fifthab_cz75, up_gr_fifthcd_cz75 installed_upgrades = upgrade_scheme = upgrade_scheme_beretta upgr_icon_x = 1150 upgr_icon_y = 400 upgr_icon_width = 150 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad ammo_elapsed = 18 ammo_mag_size = 18 startup_ammo = 90 scope_status = 0 scope_zoom_factor = 0 silencer_status = 0 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 24 hit_power = 0.46, 0.46, 0.46, 0.46 hit_type = fire_wound fire_distance = 400 bullet_speed = 370 rpm = 293 rpm_empty_click = 120 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.17 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 2.8 fire_dispersion_base = 0.38 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.88 misfire_start_prob = 0.007 misfire_end_condition = 0.12 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0015 condition_shot_dec = 0.0015 cam_return = 0 cam_relax_speed = 8 cam_dispersion = 2.0 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.42 zoom_cam_dispersion = 1.5 PDM_disp_accel_factor = 1.055 PDM_disp_base = 0.65 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.05 cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 168 kill_msg_y = 178 kill_msg_width = 27 kill_msg_height = 23 weapon_lower_speed = 0.2 [wpn_mp443_hud]:hud_base item_visual = anomaly_weapons\wpn_grach\wpn_grach_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = 0.042, -0.04, 0 hands_position_16x9 = 0.042, -0.04, 0 hands_orientation = 0, 0, 0 hands_orientation_16x9 = 0, 0, 0 safemode_anm = safemode_anm2 = lowered_hud_offset_pos = 0,0.1,0 lowered_hud_offset_rot = 0.3,-0.1,0.1 lowered_hud_offset_pos_16x9 = 0,0.1,0 lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1 aim_hud_offset_pos = -0.04201, 0.038, -0.1 aim_hud_offset_pos_16x9 = -0.04201, 0.038, -0.1 aim_hud_offset_rot = -0.007, 0.0002, 0 aim_hud_offset_rot_16x9 = -0.007, 0.0002, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_bore = blnd_tt33_bore, idle anm_bore_empty = blnd_tt33_bore, idle_empty anm_hide = grach_holster, idle, 1.07 anm_hide_empty = grach_holster, idle_empty, 1.07 anm_idle = grach_idle, idle, 0.75 anm_idle_aim = grach_idle_ads, idle anm_idle_aim_empty = grach_idle_ads, idle_empty anm_idle_aim_moving = grach_walk, idle anm_idle_aim_moving_crouch = grach_walk, idle anm_idle_aim_moving_crouch_empty = grach_walk, idle_empty anm_idle_aim_moving_empty = grach_walk, idle_empty anm_idle_empty = grach_idle, idle_empty anm_idle_moving = grach_walk, idle, 0.85 anm_idle_moving_crouch = grach_walk, idle, 0.95 anm_idle_moving_crouch_empty = grach_walk, idle_empty, 0.95 anm_idle_moving_empty = grach_walk, idle_empty anm_idle_sprint = grach_sprint, idle anm_idle_sprint_empty = grach_sprint, idle_empty anm_reload = grach_reload, reload, 1.1 anm_reload_empty = grach_reload_empty, reload_empty, 1.1 anm_shot_l = blnd_tt33_shoot, shoot_empty, 1.05 anm_shots = blnd_tt33_shoot, shoot, 1.05 anm_show = grach_draw, idle anm_show_empty = grach_draw, idle_empty anm_reload_misfire = grach_unjam, unjam, 1.05 shell_bone = gilza shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 [wpn_mp443_sk1_hud]:wpn_mp443_hud item_visual = anomaly_weapons\wpn_grach\wpn_grach_sk1_hud