;------------------------------------------------------------------------------------------------ [wpn_howa20]:identity_immunities,weapon_probability,default_weapon_params GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\lr-300" scheduled = off cform = skeleton parent_section = wpn_howa20 class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 18 inv_grid_y = 30 inv_name = st_wpn_howa20 inv_name_short = st_wpn_howa20 description = st_wpn_howa20_descr kind = w_rifle inv_weight = 4.300 cost = 135680 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_howa20_hud visual = dynamics\weapons\wpn_howa20\wpn_howa20_world.ogf position = -0.066, 0.095, -0.1 orientation = 0, 0, 0 fire_point = 0, 0.0, 0.575 fire_point2 = 0, 0.199, 0.575 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.2 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon05 ;smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.12,0,0.07 shell_dir = 0,0,0.4 shell_particles = weapons\556x45 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.1 upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36 installed_upgrades = upgrade_scheme = upgrade_scheme_g36 upgr_icon_x = 600 upgr_icon_y = 300 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = none scope_status = 0 scope_zoom_factor = 11.5 silencer_name = wpn_sil_kac4 silencer_status = 2 silencer_x = 180 ; offset in inventory icon silencer_y = 6 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 ;-------------------------------------------------------------------------Particles--------------------------------------------------------------------- ;silencer_smoke_particles = weapons\generic_shoot_00 smoke_particles = ghost_particles\weapons\flame_eft_ak silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;------------------------------------------------------------------------------------------------------------------------------------------------------- grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 grenade_launcher_x = 139 grenade_launcher_y = 26 launch_speed = 0 hit_impulse = 40 hit_power = 0.53, 0.53, 0.53, 0.53 hit_type = fire_wound fire_distance = 1000 bullet_speed = 880 rpm = 900 rpm_empty_click = 600 use_aim_bullet = false time_to_aim = 0.0 ; 2.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 5.3 fire_dispersion_base = 0.24 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.004 misfire_start_condition = 0.7 ; 0.81 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 10 cam_dispersion = 0.556 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0675 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.9 zoom_cam_relax_speed = 10 zoom_cam_dispersion = 0.366 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0425 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.85 PDM_disp_accel_factor = 2.3 PDM_disp_base = 0.8 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.3 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 175 kill_msg_y = 0 kill_msg_width = 82 kill_msg_height = 28 hud_fov = 0.78 scope_zoom_factor_alt = 0 use_alt_aim_hud = true laser_status = true scope_texture = wpn_crosshair_march_shorty ;-----------------------------------------------------------------------------------------SND---------------------------------------------------------------------------------------------------------------- snd_draw = weapons\scar_yang_prince\scar_inspect snd_holster = weapons\scar_yang_prince\scar_inspect snd_reload = weapons\scar_yang_prince\scar_reload snd_reload_empty = weapons\scar_yang_prince\scar_reload_empty snd_reload_misfire = weapons\scar_yang_prince\scar_misfire snd_reload_grenade = weapons\scar_yang_prince\scar_reload_gl snd_shoot = weapons\m4a1_ras\m4a1_1 snd_silncer_shot = weapons\m4a1_ras\m4a1_sil-1 snd_bore = weapons\scar_yang_prince\scar_boring snd_shoot_grenade = weapons\scar_yang_prince\scar_gl_shot snd_switch = weapons\scar_yang_prince\scar_switch_gl_on snd_empty = weapons\generic\ar_empty, 0.7 ;------------------------------------------------------------------------HUD---------------------------------------------------------------------------- [wpn_howa20_hud]:hud_base item_visual = dynamics\weapons\wpn_howa20\wpn_howa20_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = 0.005, -0.015, 0.03 hands_orientation = 0, 0, 0 aim_hud_offset_pos = 0, 0, 0 aim_hud_offset_rot = 0, 0, 0 gl_hud_offset_pos = -0.0803, -0.0063, -0.25 gl_hud_offset_rot = -0.02, 0.0085, -0.004 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 ;-------------- hands_position_16x9 = 0.007400,-0.021300,0.037200 hands_orientation_16x9 = 0.465987,0.554998,0.000000 aim_hud_offset_pos_16x9 = -0.045070,0.012000,-0.060000 aim_hud_offset_rot_16x9 = 0.012850,0.009100,-0.080301 item_position = 0.002000,0.000030,-0.000018 item_orientation = 0.000000,0.000000,0.000000 ;-------------- aim_hud_offset_alt_pos_16x9 = 0.010880,0.027020,-0.025946 aim_hud_offset_alt_rot_16x9 = 0.006850,0.002600,-0.654153 gl_hud_offset_pos_16x9 = -0.0803, -0.0063, -0.25 gl_hud_offset_rot_16x9 = -0.02, 0.0085, -0.004 lowered_hud_offset_pos_16x9 = 0.1,0,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 anm_hide = scar_hand_out_grip anm_hide_empty = scar_hand_out_grip, scar_idle_empty anm_idle = scar_hand_idle_grip anm_idle_aim = scar_hand_idle_aim_grip anm_idle_empty = scar_hand_idle_grip, scar_idle_empty anm_idle_aim_empty = scar_hand_idle_aim_grip, scar_idle_empty anm_idle_moving = scar_hand_walk_grip anm_idle_moving_empty = scar_hand_walk_grip, scar_idle_empty anm_idle_moving_crouch_empty = scar_hand_walk_grip, scar_idle_empty anm_idle_aim_moving = scar_hand_walk_grip anm_idle_aim_moving_crouch = scar_hand_walk_grip, idle anm_idle_moving = scar_hand_walk_grip anm_idle_sprint = scar_hand_run_grip anm_idle_sprint_empty = scar_hand_run_grip, scar_idle_empty anm_reload = scar_hand_reload_grip, scar_reload anm_reload_empty = scar_hand_reload_empty_grip, scar_reload_empty anm_shots = scar_hand_shoot_grip, scar_shoot anm_shots_empty = scar_hand_shoot_grip, scar_shoot_empty anm_show = scar_hand_in_grip anm_show_empty = scar_hand_in_grip, scar_idle_empty anm_reload_misfire = scar_hand_misfire_grip, scar_misfire anm_bore = scar_hand_boring_grip, idle shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0.021, 0.071, 0.141 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = 0, 0.055546, 0.577006 fire_point2 = 0, -0.017, 0.692 freelook_z_offset_mul = 0.6