;------------------------------------------------------------------------------------------------ [wpn_fn2000]:identity_immunities,weapon_probability,default_weapon_params,wpn_fn2000_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\fn-2000" scheduled = off cform = skeleton class = WP_GROZA slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 4 inv_grid_x = 40 inv_grid_y = 36 inv_name = st_wpn_fn2000 inv_name_short = st_wpn_fn2000 description = st_wpn_fn2000_descr kind = w_rifle inv_weight = 3.8 cost = 45880 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_fn2000_hud visual = dynamics\weapons\wpn_fn2000\wpn_fn2000.ogf position = -0.026, -0.132, 0.0 orientation = 0, 0, 0 fire_point = 0.000000, 0.184, 0.35 fire_point2 = 0.0, 0.123, 0.398 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.35, 0.27 strap_orientation = -10, -5, 10 ph_mass = 4 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = -0.02,0.186,0.2 shell_dir = 0.0, 1.0, 0.0 shell_particles = weapons\556x45 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.1 upgrades = up_gr_firstab_fn2000, up_gr_seconab_fn2000, up_gr_thirdab_fn2000, up_gr_fourtab_fn2000, up_gr_fourtcd_fn2000, up_gr_fourtef_fn2000 installed_upgrades = upgrade_scheme = upgrade_scheme_fn2000 upgr_icon_x = 900 upgr_icon_y = 1000 upgr_icon_width = 250 upgr_icon_height = 100 fire_modes = 1, 3, -1 ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 1000 scope_status = 1 scope_texture = wpn_crosshair_fn2000 scope_zoom_factor = 50 use_alt_aim_hud = true silencer_name = wpn_sil_nato silencer_status = 2 silencer_x = 169 silencer_y = 13 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 95 grenade_launcher_y = 25 grenade_vel = 76 launch_speed = 32 hit_impulse = 25 hit_power = 0.51, 0.51, 0.51, 0.51 hit_type = fire_wound fire_distance = 1000 bullet_speed = 920 rpm = 850 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 6.3 fire_dispersion_base = 0.234 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.9 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 8 cam_dispersion = 0.556 cam_dispersion_frac = 1.0 cam_dispersion_inc = 0.0675 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.99 zoom_cam_relax_speed = 8 zoom_cam_dispersion = 0.466 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 40.0 zoom_cam_max_angle_horz = 40.0 zoom_cam_step_angle_horz = 1.84 PDM_disp_accel_factor = 2.3 PDM_disp_base = 0.8 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.3 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.85 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 131 kill_msg_y = 123 kill_msg_width = 64 kill_msg_height = 30 snd_reload = weapons\librarian_f2k\reload snd_reload_empty = weapons\librarian_f2k\reload_empty snd_reload_misfire = weapons\librarian_f2k\unjam snd_switch_mode = weapons\librarian_f2k\firemode [wpn_fn2000_hud]:hud_base item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0,0,0 item_orientation = 0,0,0 hands_orientation = -0.0656, 0.39246, -0.028547 hands_orientation_16x9 = -0.0656, 0.39246, -0.028547 hands_position = 0.000425, -0.00035, 0.054279 hands_position_16x9 = 0.000425, -0.00035, 0.054279 aim_hud_offset_pos = -0.101969, 0.015215, -0.013873 aim_hud_offset_pos_16x9 = -0.101969, 0.015215, -0.013873 aim_hud_offset_rot = 0.000213, 0.000799, 0.001492 aim_hud_offset_rot_16x9 = 0.000213, 0.000799, 0.001492 aim_hud_offset_alt_pos = -0.101383, -0.008976, -0.013873 aim_hud_offset_alt_pos_16x9 = -0.101383, -0.008976, -0.013873 aim_hud_offset_alt_rot = 0.001783, 0.000375, 0.001492 aim_hud_offset_alt_rot_16x9 = 0.001783, 0.000375, 0.001492 lowered_hud_offset_pos = 0.134901, -0.023708, -0.020917 lowered_hud_offset_pos_16x9 = 0.134901, -0.023708, -0.020917 lowered_hud_offset_rot = 0.087334, -0.674884, 0.176698 lowered_hud_offset_rot_16x9 = 0.087334, -0.674884, 0.176698 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = f2000_hand_holster, f2000_idle anm_idle = f2000_hand_idle, f2000_idle anm_idle_aim = f2000_hand_idle_aim, f2000_idle anm_idle_aim_moving = f2000_hand_moving, f2000_idle, 0.75 anm_idle_aim_moving_crouch = f2000_hand_moving, f2000_idle, 0.7 anm_idle_moving = f2000_hand_moving, f2000_idle anm_idle_sprint = f2000_hand_sprint, f2000_idle, 1.1 anm_reload = f2000_hand_reload, f2000_reload anm_reload_empty = f2000_hand_reload_empty, f2000_reload_empty anm_reload_misfire = f2000_hand_unjam, f2000_unjam anm_shots = f2000_hand_shoot, f2000_shoot anm_shots_variant1 = f2000_hand_shoot1, f2000_shoot anm_shots_aim = f2000_hand_shoot_aim, f2000_shoot anm_show = f2000_hand_draw, f2000_idle anm_switch_mode = f2000_hand_switch, f2000_idle shell_bone = gilza shell_dir = 0, 0, 0 shell_point = 0, 0, -0.586881 fire_bone = muzzle fire_bone2 = muzzle fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 freelook_z_offset_mul = 0.65 ;------------------------------------------------------------------------------------------------ [wpn_fn2000_camo]:wpn_fn2000 inv_grid_y = 38 inv_name = st_wpn_fn2000_camo inv_name_short = st_wpn_fn2000_camo cost = 53650 hud = wpn_fn2000_sk1_hud visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_sk1.ogf installed_upgrades = up_secona_fn2000, up_thirda_fn2000 rpm = 860 fire_dispersion_base = 0.209 misfire_start_condition = 0.7 ; 0.86 misfire_start_prob = 0.006 misfire_end_condition = 0.09 misfire_end_prob = 0.1 condition_queue_shot_dec = 0.00075 condition_shot_dec = 0.00075 [wpn_fn2000_sk1_hud]:wpn_fn2000_hud item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_fn2000_custom]:wpn_fn2000 inv_grid_y = 40 inv_name = st_wpn_fn2000_custom inv_name_short = st_wpn_fn2000_custom cost = 49350 hud = wpn_fn2000_sk2_hud visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_sk2.ogf installed_upgrades = up_firsta_fn2000 rpm = 875 fire_dispersion_base = 0.219 misfire_start_condition = 0.7 ; 0.83 misfire_start_prob = 0.006 misfire_end_condition = 0.07 misfire_end_prob = 0.1 condition_queue_shot_dec = 0.0007 condition_shot_dec = 0.0007 [wpn_fn2000_sk2_hud]:wpn_fn2000_hud item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_sk2_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_fn2000_nimble]:wpn_fn2000 $spawn = "weapons\wpn_fn2000_nimble" parent_section = wpn_fn2000_nimble icons_texture = ui\ui_icon_f2000_nimble inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 0 inv_grid_y = 0 inv_name = st_wpn_fn2000_nimble_new inv_name_short = st_wpn_fn2000_nimble_new description = st_wpn_fn2000_nimble_new_descr inv_weight = 3.8 cost = 48550 hud = wpn_fn2000_nimble_hud visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble.ogf upgrades = up_gr_firstab_fn2000_nimble, up_gr_seconab_fn2000_nimble, up_gr_thirdab_fn2000_nimble, up_gr_fourtab_fn2000_nimble, up_gr_fourtcd_fn2000_nimble, up_gr_fourtef_fn2000_nimble scopes = ac10632, acog, eot scope_texture = scope_status = 0 scope_zoom_factor = 0 use_alt_aim_hud = false rpm = 895 control_inertion_factor = 1.0f fire_dispersion_base = 0.29 misfire_start_prob = 0.006 misfire_end_prob = 0.07 condition_queue_shot_dec = 0.00065 condition_shot_dec = 0.00065 cam_return = 0 cam_relax_speed = 8 cam_dispersion = 0.7 cam_dispersion_frac = 0.88 cam_dispersion_inc = 0.0675 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 1.7 zoom_cam_relax_speed = 8 zoom_cam_dispersion = 0.6 zoom_cam_dispersion_frac = 0.9 zoom_cam_dispersion_inc = 0.0575 zoom_cam_max_angle = 40.0 zoom_cam_max_angle_horz = 40.0 zoom_cam_step_angle_horz = 1.6 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 360 [wpn_fn2000_nimble_hud]:wpn_fn2000_hud item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_orientation = -0.0656, 0.39246, -0.028547 hands_orientation_16x9 = -0.0656, 0.39246, -0.028547 hands_position = 0.000425, -0.00035, 0.054279 hands_position_16x9 = 0.000425, -0.00035, 0.054279 aim_hud_offset_pos = -0.10133, 0.029698, -0.067062 aim_hud_offset_pos_16x9 = -0.10133, 0.029698, -0.067062 aim_hud_offset_rot = 0.006267, -0.000649, 0 aim_hud_offset_rot_16x9 = 0.006267, -0.000649, 0 lowered_hud_offset_pos = 0.134901, -0.023708, -0.020917 lowered_hud_offset_pos_16x9 = 0.134901, -0.023708, -0.020917 lowered_hud_offset_rot = 0.087334, -0.674884, 0.176698 lowered_hud_offset_rot_16x9 = 0.087334, -0.674884, 0.176698 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 item_position = 0,0,0 item_orientation = 0,0,0 shell_bone = gilza shell_dir = 0, 0, 0 shell_point = 0, 0, -0.586881 fire_bone = muzzle fire_bone2 = muzzle fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 ;------------------------------------------------------------------------------------------------ [wpn_fn2000_nimble_ac10632]:wpn_fn2000_nimble 1icon_layer = ac10632 1icon_layer_x = 85 1icon_layer_y = -14 inv_weight = 3.81 hud = wpn_fn2000_nimble_ac10632_hud visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_ac10632.ogf [wpn_fn2000_nimble_ac10632_hud]:wpn_fn2000_nimble_hud item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_ac10632_hud.ogf aim_hud_offset_pos = -0.102343, 0.01842, -0.013873 aim_hud_offset_pos_16x9 = -0.102343, 0.01842, -0.013873 aim_hud_offset_rot = 0.000213, 0.000799, 0.001492 aim_hud_offset_rot_16x9 = 0.000213, 0.000799, 0.001492 ;------------------------------------------------------------------------------------------------ [wpn_fn2000_nimble_acog]:wpn_fn2000_nimble 1icon_layer = acog 1icon_layer_x = 85 1icon_layer_y = -14 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.25 scope_dynamic_zoom = on inv_weight = 3.81 hud = wpn_fn2000_nimble_acog_hud visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_acog.ogf [wpn_fn2000_nimble_acog_hud]:wpn_fn2000_nimble_hud item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_acog_hud.ogf aim_hud_offset_pos = -0.101445, 0.010524, -0.045664 aim_hud_offset_pos_16x9 = -0.101445, 0.010524, -0.045664 aim_hud_offset_rot = -0.029595, 0.000534, -0.001632 aim_hud_offset_rot_16x9 = -0.029595, 0.000534, -0.001632 ;------------------------------------------------------------------------------------------------ [wpn_fn2000_nimble_eot]:wpn_fn2000_nimble 1icon_layer = eot 1icon_layer_x = 85 1icon_layer_y = -14 inv_weight = 3.81 hud = wpn_fn2000_nimble_eot_hud visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_nimble_eot.ogf [wpn_fn2000_nimble_eot_hud]:wpn_fn2000_nimble_hud item_visual = anomaly_weapons\wpn_fn2000\wpn_fn2000_nimble_eot_hud.ogf aim_hud_offset_pos = -0.102717, 0.004056, -0.013873 aim_hud_offset_pos_16x9 = -0.102717, 0.004056, -0.013873 aim_hud_offset_rot = 0.000213, 0.000799, 0.001492 aim_hud_offset_rot_16x9 = 0.000213, 0.000799, 0.001492 ;------------------------------------------------------------------------------------------------