;------------------------------------------------------------------------------------------------ [wpn_mp5]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp5_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\mp5" scheduled = off cform = skeleton parent_section = wpn_mp5 class = WP_LR300 slot = 2 animation_slot = 8 ef_main_weapon_type = 2 ef_weapon_type = 6 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 4 inv_grid_x = 40 inv_grid_y = 10 inv_name = st_wpn_mp5a2 inv_name_short = st_wpn_mp5a2 description = st_wpn_mp5_descr_new kind = w_smg ;w_pistol inv_weight = 3.1 cost = 20380 repair_type = pistol weapon_class = assault_rifle hud = wpn_mp5_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5.ogf position = -0.026, -0.125, -0.03 orientation = 0, -10, 0 fire_point = 0.0, 0.188, 0.392 fire_point2 = 0.0, 0.188, 0.392 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.16, -0.36, 0.15 strap_orientation = -10, -5, 10 ph_mass = 3 flame_particles = weapons\generic_weapon03 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = 0.0, 0.188, 0.082 shell_dir = 0.0, 1.0, 0.0 shell_particles = weapons\9x19 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5, up_gr_fifthab_mp5, up_gr_fifthcd_mp5 installed_upgrades = upgrade_scheme = upgrade_scheme_mp5 upgr_icon_x = 900 upgr_icon_y = 500 upgr_icon_width = 250 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scopes = ac10632, acog, eot scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_9mm silencer_status = 0 silencer_x = 185 silencer_y = 13 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad grenade_launcher_name = wpn_addon_grenade_launcher grenade_launcher_status = 0 grenade_launcher_x = 126 grenade_launcher_y = 24 launch_speed = 0 hit_impulse = 24 hit_power = 0.47, 0.47, 0.47, 0.47 hit_type = fire_wound fire_distance = 400 bullet_speed = 402 rpm = 800 rpm_empty_click = 200 ap_modifier = 1.1 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 3.8 fire_dispersion_base = 0.57 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.86 misfire_start_prob = 0.007 misfire_end_condition = 0.16 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0009 condition_shot_dec = 0.0009 cam_return = 0 cam_relax_speed = 12 cam_dispersion = 0.44 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0475 cam_max_angle = 39.0 cam_max_angle_horz = 39.0 cam_step_angle_horz = 1.22 zoom_cam_relax_speed = 12 zoom_cam_dispersion = 0.37 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0375 zoom_cam_max_angle = 39.0 zoom_cam_max_angle_horz = 39.0 zoom_cam_step_angle_horz = 1.17 PDM_disp_accel_factor = 1.155 PDM_disp_base = 0.65 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.15 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 72 kill_msg_y = 82 kill_msg_width = 56 kill_msg_height = 23 snd_reload = weapons\librarian_mplimo\reload snd_reload_empty = weapons\librarian_mplimo\reload_empty snd_reload_misfire = weapons\librarian_mplimo\unjam snd_switch_mode = weapons\librarian_mplimo\bizfiremode [wpn_mp5_hud]:hud_base item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 aim_hud_offset_pos = -0.083093, 0.025457, 0 aim_hud_offset_pos_16x9 = -0.083093, 0.025457, 0 aim_hud_offset_rot = -0.002485, 0.000642, 0 aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0 hands_orientation = -0.0006, -0.001065, 0 hands_orientation_16x9 = -0.0006, -0.001065, 0 hands_position = 0.004426, -0.018769, 0.034134 hands_position_16x9 = 0.004426, -0.018769, 0.034134 lowered_hud_offset_pos = 0.104398, -0.026166, -0.000571 lowered_hud_offset_pos_16x9 = 0.104398, -0.026166, -0.000571 lowered_hud_offset_rot = 0.10085, -0.799199, 0.099148 lowered_hud_offset_rot_16x9 = 0.10085, -0.799199, 0.099148 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = mp5_hand_holster, mp5_idle anm_idle = mp5_hand_idle, mp5_idle anm_idle_aim = mp5_hand_idle_aim, mp5_idle anm_idle_moving = mp5_hand_moving, mp5_idle anm_idle_sprint = mp5_hand_sprint, mp5_idle anm_show = mp5_hand_draw, mp5_idle anm_reload = mp5_hand_reload, mp5_reload anm_reload_empty = mp5_hand_reload_empty, mp5_reload_empty anm_reload_misfire = mp5_hand_unjam, mp5_unjam anm_shots = mp5_hand_shoot, mp5_shoot anm_shots_aim = mp5_hand_shoot_aim, mp5_shoot anm_idle_aim_moving = mp5_hand_moving, mp5_idle, 0.75 anm_idle_aim_moving_crouch = mp5_hand_moving, mp5_idle, 0.7 anm_idle_moving_crouch = mp5_hand_moving, mp5_idle, 0.7 anm_switch_mode = mp5_hand_switch, mp5_idle shell_bone = gilza shell_dir = 0, 1, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_bone2 = muzzle fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 freelook_z_offset_mul = 0.3 ;------------------------------------------------------------------------------------------------ [wpn_mp5_eot]:wpn_mp5 1icon_layer = eot 1icon_layer_x = 88 1icon_layer_y = -4 inv_weight = 3.41 hud = wpn_mp5_eot_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5_eot.ogf [wpn_mp5_eot_hud]:wpn_mp5_hud item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_eot_hud.ogf aim_hud_offset_pos = -0.083305, 0.007956, 0.058096 aim_hud_offset_pos_16x9 = -0.083305, 0.007956, 0.058096 aim_hud_offset_rot = 0.010731, 0.000589, 0 aim_hud_offset_rot_16x9 = 0.010731, 0.000589, 0 anm_reload_empty = mp5_hand_reload_empty_thumb, mp5_reload_empty ;------------------------------------------------------------------------------------------------ [wpn_mp5_ac10632]:wpn_mp5 1icon_layer = ac10632 1icon_layer_x = 88 1icon_layer_y = -10 inv_weight = 3.215 hud = wpn_mp5_ac10632_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5_ac10632.ogf [wpn_mp5_ac10632_hud]:wpn_mp5_hud item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_ac10632_hud.ogf aim_hud_offset_pos = -0.083093, 0.007822, 0 aim_hud_offset_pos_16x9 = -0.083093, 0.007822, 0 aim_hud_offset_rot = -0.002485, 0.000642, 0 aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0 anm_reload_empty = mp5_hand_reload_empty_thumb, mp5_reload_empty ;------------------------------------------------------------------------------------------------ [wpn_mp5_acog]:wpn_mp5 1icon_layer = acog 1icon_layer_x = 87 1icon_layer_y = -8 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.20 inv_weight = 3.5 hud = wpn_mp5_acog_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5_acog.ogf scope_status = 0 scope_zoom_factor = 20 zoom_rotate_time = 0.25 [wpn_mp5_acog_hud]:wpn_mp5_hud,hud_low_interia item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_acog_hud.ogf aim_hud_offset_pos = -0.083093, 0.007822, 0.216247 aim_hud_offset_pos_16x9 = -0.083093, 0.007822, 0.216247 aim_hud_offset_rot = -0.002485, 0.000642, 0 aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0 anm_reload_empty = mp5_hand_reload_empty_thumb, mp5_reload_empty ;------------------------------------------------------------------------------------------------ ;-- MP5A4 ;------------------------------------------------------------------------------------------------ [wpn_mp5_alt]:wpn_mp5 parent_section = wpn_mp5_alt inv_grid_y = 14 inv_name = st_wpn_mp5a4 inv_name_short = st_wpn_mp5a4 cost = 22350 hud = wpn_mp5_sk2_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5_sk2.ogf installed_upgrades = fire_modes = 1, 3, -1 fire_dispersion_base = 0.45 misfire_start_condition = 0.7 ; 0.83 misfire_start_prob = 0.006 misfire_end_condition = 0.11 misfire_end_prob = 0.08 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 [wpn_mp5_sk2_hud]:wpn_mp5_hud item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_sk2_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_mp5_alt_ac10632]:wpn_mp5_alt 1icon_layer = ac10632 1icon_layer_x = 88 1icon_layer_y = -10 inv_weight = 3.215 hud = wpn_mp5_ac10632_sk2_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5_ac10632_sk2.ogf [wpn_mp5_ac10632_sk2_hud]:wpn_mp5_ac10632_hud item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_ac10632_sk2_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_mp5_alt_acog]:wpn_mp5_alt 1icon_layer = acog 1icon_layer_x = 87 1icon_layer_y = -8 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.20 inv_weight = 3.5 hud = wpn_mp5_acog_sk2_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5_acog_sk2.ogf [wpn_mp5_acog_sk2_hud]:wpn_mp5_acog_hud item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_acog_sk2_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_mp5_alt_eot]:wpn_mp5_alt 1icon_layer = eot 1icon_layer_x = 88 1icon_layer_y = -4 inv_weight = 3.41 hud = wpn_mp5_eot_sk2_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5_eot_sk2.ogf [wpn_mp5_eot_sk2_hud]:wpn_mp5_eot_hud item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_eot_sk2_hud.ogf ;------------------------------------------------------------------------------------------------ ;-- MP5A3 ;------------------------------------------------------------------------------------------------ [wpn_mp5_custom]:wpn_mp5 parent_section = wpn_mp5_custom inv_grid_y = 12 inv_name = st_wpn_mp5a3 inv_name_short = st_wpn_mp5a3 cost = 23680 hud = wpn_mp5_sk1_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5_sk1.ogf installed_upgrades = inv_weight = 2.9 fire_dispersion_base = 0.43 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.006 misfire_end_condition = 0.1 misfire_end_prob = 0.08 condition_queue_shot_dec = 0.00073 condition_shot_dec = 0.00073 [wpn_mp5_sk1_hud]:wpn_mp5_hud item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_mp5_custom_ac10632]:wpn_mp5_custom 1icon_layer = ac10632 1icon_layer_x = 88 1icon_layer_y = -10 inv_weight = 3.215 hud = wpn_mp5_ac10632_sk1_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5_ac10632_sk1.ogf [wpn_mp5_ac10632_sk1_hud]:wpn_mp5_ac10632_hud item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_ac10632_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_mp5_custom_acog]:wpn_mp5_custom 1icon_layer = acog 1icon_layer_x = 87 1icon_layer_y = -8 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.20 inv_weight = 3.5 hud = wpn_mp5_acog_sk1_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5_acog_sk1.ogf [wpn_mp5_acog_sk1_hud]:wpn_mp5_acog_hud item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_acog_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_mp5_custom_eot]:wpn_mp5_custom 1icon_layer = eot 1icon_layer_x = 88 1icon_layer_y = -4 inv_weight = 3.41 hud = wpn_mp5_eot_sk1_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5_eot_sk1.ogf [wpn_mp5_eot_sk1_hud]:wpn_mp5_eot_hud item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_eot_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ ;-- MP5A2 Proto ;------------------------------------------------------------------------------------------------ [wpn_mp5_nimble]:wpn_mp5 $spawn = "weapons\wpn_mp5_nimble" parent_section = wpn_mp5_nimble inv_grid_x = 40 inv_grid_y = 18 inv_name = st_wpn_mp5_nimble inv_name_short = st_wpn_mp5_nimble description = st_wpn_mp5_nimble_descr_new inv_weight = 3.0 cost = 28950 hud = wpn_mp5_nimble_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5_nimble.ogf upgrades = up_gr_firstab_mp5_nimble, up_gr_seconab_mp5_nimble, up_gr_thirdab_mp5_nimble, up_gr_fourtab_mp5_nimble, up_gr_fifthab_mp5_nimble, up_gr_fifthcd_mp5_nimble ammo_class = ammo_11.43x23_fmj, ammo_11.43x23_fmj_bad, ammo_11.43x23_fmj_verybad, ammo_11.43x23_hydro, ammo_11.43x23_hydro_bad, ammo_11.43x23_hydro_verybad hit_impulse = 35 hit_power = 0.56, 0.56, 0.56, 0.56 bullet_speed = 284 rpm = 730 fire_dispersion_base = 0.44 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.006 misfire_end_condition = 0.1 misfire_end_prob = 0.08 condition_queue_shot_dec = 0.00083 condition_shot_dec = 0.00083 cam_relax_speed = 12 cam_dispersion = 0.5 cam_dispersion_frac = 1.15 cam_dispersion_inc = 0.0475 cam_max_angle = 4.0 cam_max_angle_horz = 4.0 cam_step_angle_horz = 1.3 zoom_cam_relax_speed = 12 zoom_cam_dispersion = 0.45 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0375 zoom_cam_max_angle = 4.0 zoom_cam_max_angle_horz = 4.0 zoom_cam_step_angle_horz = 1.27 cam_relax_speed_ai = 120.75 zoom_cam_relax_speed_ai = 120.75 [wpn_mp5_nimble_hud]:wpn_mp5_hud item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_nimble_hud.ogf anm_hide = mp5s_hand_holster, mp5_idle anm_idle = mp5s_hand_idle, mp5_idle anm_idle_aim = mp5s_hand_idle_aim, mp5_idle anm_idle_moving = mp5s_hand_moving, mp5_idle anm_idle_sprint = mp5_hand_sprint, mp5_idle anm_show = mp5s_hand_draw, mp5_idle anm_reload = mp5s_hand_reload, mp5_reload anm_reload_empty = mp5s_hand_reload_empty, mp5_reload_empty anm_reload_misfire = mp5s_hand_unjam, mp5_unjam anm_shots = mp5s_hand_shoot, mp5_shoot anm_shots_aim = mp5s_hand_shoot_aim, mp5_shoot anm_idle_aim_moving = mp5s_hand_moving, mp5_idle, 0.75 anm_idle_aim_moving_crouch = mp5s_hand_moving, mp5_idle, 0.7 anm_idle_moving_crouch = mp5s_hand_moving, mp5_idle, 0.7 anm_switch_mode = mp5s_hand_switch, mp5_idle ;------------------------------------------------------------------------------------------------ [wpn_mp5_nimble_ac10632]:wpn_mp5_nimble 1icon_layer = ac10632 1icon_layer_x = 88 1icon_layer_y = -10 inv_weight = 3.215 hud = wpn_mp5_ac10632_nimble_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5_ac10632_nimble.ogf [wpn_mp5_ac10632_nimble_hud]:wpn_mp5_nimble_hud item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_ac10632_nimble_hud.ogf aim_hud_offset_pos = -0.083093, 0.007822, 0 aim_hud_offset_pos_16x9 = -0.083093, 0.007822, 0 aim_hud_offset_rot = -0.002485, 0.000642, 0 aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0 anm_reload_empty = mp5s_hand_reload_empty_thumb, mp5_reload_empty ;------------------------------------------------------------------------------------------------ [wpn_mp5_nimble_acog]:wpn_mp5_nimble 1icon_layer = acog 1icon_layer_x = 87 1icon_layer_y = -8 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.20 inv_weight = 3.35 hud = wpn_mp5_acog_nimble_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5_acog_nimble.ogf [wpn_mp5_acog_nimble_hud]:wpn_mp5_nimble_hud item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_acog_nimble_hud.ogf aim_hud_offset_pos = -0.083093, 0.007822, 0.216247 aim_hud_offset_pos_16x9 = -0.083093, 0.007822, 0.216247 aim_hud_offset_rot = -0.002485, 0.000642, 0 aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0 anm_reload_empty = mp5s_hand_reload_empty_thumb, mp5_reload_empty ;------------------------------------------------------------------------------------------------ [wpn_mp5_nimble_eot]:wpn_mp5_nimble 1icon_layer = eot 1icon_layer_x = 88 1icon_layer_y = -4 inv_weight = 3.3 hud = wpn_mp5_eot_nimble_hud visual = dynamics\weapons\wpn_mp5\wpn_mp5_eot_nimble.ogf [wpn_mp5_eot_nimble_hud]:wpn_mp5_nimble_hud item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_eot_nimble_hud.ogf aim_hud_offset_pos = -0.083305, 0.007956, 0.058096 aim_hud_offset_pos_16x9 = -0.083305, 0.007956, 0.058096 aim_hud_offset_rot = 0.010731, 0.000589, 0 aim_hud_offset_rot_16x9 = 0.010731, 0.000589, 0 anm_reload_empty = mp5s_hand_reload_empty_thumb, mp5_reload_empty ;------------------------------------------------------------------------------------------------ ;-- MP5SD2 ;------------------------------------------------------------------------------------------------ [wpn_mp5sd]:wpn_mp5,wpn_mp5sd_sounds parent_section = wpn_mp5sd inv_grid_x = 40 inv_grid_y = 20 inv_name = st_wpn_mp5sd2 inv_name_short = st_wpn_mp5sd2 description = st_wpn_mp5sd_descr inv_weight = 2.97 cost = 21880 hud = wpn_mp5sd_hud visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd.ogf upgrades = up_gr_firstab_mp5sd, up_gr_seconab_mp5sd, up_gr_thirdab_mp5sd, up_gr_fourtab_mp5sd, up_gr_fifthab_mp5sd, up_gr_fifthcd_mp5sd silencer_status = 1 control_inertion_factor = 1.0f crosshair_inertion = 3.7 fire_dispersion_base = 0.5 cam_return = 0 cam_relax_speed = 12 cam_dispersion = 0.39 cam_dispersion_frac = 1.02 cam_dispersion_inc = 0.04 cam_max_angle = 39.0 cam_max_angle_horz = 39.0 cam_step_angle_horz = 1.02 zoom_cam_dispersion_inc = 0.03 cam_relax_speed_ai = 120.75 snd_reload = weapons\librarian_mplimo\reload snd_reload_empty = weapons\librarian_mplimo\reload_empty snd_reload_misfire = weapons\librarian_mplimo\unjam snd_switch_mode = weapons\librarian_mplimo\bizfiremode [wpn_mp5sd_hud]:hud_base item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 aim_hud_offset_pos = -0.083093, 0.025457, 0 aim_hud_offset_pos_16x9 = -0.083093, 0.025457, 0 aim_hud_offset_rot = -0.002485, 0.000642, 0 aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0 hands_orientation = -0.0006, -0.001065, 0 hands_orientation_16x9 = -0.0006, -0.001065, 0 hands_position = 0.004426, -0.018769, 0.034134 hands_position_16x9 = 0.004426, -0.018769, 0.034134 lowered_hud_offset_pos = 0.104398, -0.026166, -0.000571 lowered_hud_offset_pos_16x9 = 0.104398, -0.026166, -0.000571 lowered_hud_offset_rot = 0.10085, -0.799199, 0.099148 lowered_hud_offset_rot_16x9 = 0.10085, -0.799199, 0.099148 anm_hide = mp5sd_hand_holster, mp5_idle anm_idle = mp5sd_hand_idle, mp5_idle anm_idle_aim = mp5sd_hand_idle_aim, mp5_idle anm_idle_moving = mp5sd_hand_moving, mp5_idle anm_idle_sprint = mp5_hand_sprint, mp5_idle anm_show = mp5sd_hand_draw, mp5_idle anm_reload = mp5sd_hand_reload, mp5_reload anm_reload_empty = mp5sd_hand_reload_empty, mp5_reload_empty anm_reload_misfire = mp5sd_hand_unjam, mp5_unjam anm_shots = mp5sd_hand_shoot, mp5_shoot anm_shots_aim = mp5sd_hand_shoot_aim, mp5_shoot anm_idle_aim_moving = mp5sd_hand_moving, mp5_idle, 0.75 anm_idle_aim_moving_crouch = mp5sd_hand_moving, mp5_idle, 0.7 anm_idle_moving_crouch = mp5sd_hand_moving, mp5_idle, 0.7 anm_switch_mode = mp5sd_hand_switch, mp5_idle shell_bone = gilza shell_dir = 0, 0, 0 shell_point = 0, 0, 0 fire_bone = muzzle fire_bone2 = muzzle fire_point = 0, 0, 0 fire_point2 = 0, 0, 0 freelook_z_offset_mul = 0.5 ;------------------------------------------------------------------------------------------------ [wpn_mp5sd_eot]:wpn_mp5sd 1icon_layer = eot 1icon_layer_x = 81 1icon_layer_y = 1 inv_weight = 3.28 hud = wpn_mp5sd_eot_hud visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_eot.ogf [wpn_mp5sd_eot_hud]:wpn_mp5sd_hud item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_eot_hud.ogf aim_hud_offset_pos = -0.083305, 0.007956, 0.058096 aim_hud_offset_pos_16x9 = -0.083305, 0.007956, 0.058096 aim_hud_offset_rot = 0.010731, 0.000589, 0 aim_hud_offset_rot_16x9 = 0.010731, 0.000589, 0 anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty ;------------------------------------------------------------------------------------------------ [wpn_mp5sd_ac10632]:wpn_mp5sd 1icon_layer = ac10632 1icon_layer_x = 74 1icon_layer_y = -5 inv_weight = 3.085 hud = wpn_mp5sd_ac10632_hud visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_ac10632.ogf [wpn_mp5sd_ac10632_hud]:wpn_mp5sd_hud item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_ac10632_hud.ogf aim_hud_offset_pos = -0.083093, 0.007822, 0 aim_hud_offset_pos_16x9 = -0.083093, 0.007822, 0 aim_hud_offset_rot = -0.002485, 0.000642, 0 aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0 anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty ;------------------------------------------------------------------------------------------------ [wpn_mp5sd_acog]:wpn_mp5sd 1icon_layer = acog 1icon_layer_x = 74 1icon_layer_y = -2 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.20 inv_weight = 3.37 hud = wpn_mp5sd_acog_hud [wpn_mp5sd_acog_hud]:wpn_mp5sd_hud,hud_low_interia item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_acog_hud.ogf aim_hud_offset_pos = -0.083093, 0.007822, 0.216247 aim_hud_offset_pos_16x9 = -0.083093, 0.007822, 0.216247 aim_hud_offset_rot = -0.002485, 0.000642, 0 aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0 anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty ;------------------------------------------------------------------------------------------------ ;-- MP5SD3 ;------------------------------------------------------------------------------------------------ [wpn_mp5sd_custom]:wpn_mp5sd parent_section = wpn_mp5sd_custom inv_grid_y = 22 inv_name = st_wpn_mp5sd3 inv_name_short = st_wpn_mp5sd3 cost = 24560 hud = wpn_mp5sd_sk1_hud visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_sk1.ogf installed_upgrades = up_fourta_mp5sd fire_dispersion_base = 0.46 misfire_start_condition = 0.77 misfire_start_prob = 0.006 misfire_end_condition = 0.09 misfire_end_prob = 0.08 condition_queue_shot_dec = 0.00074 condition_shot_dec = 0.00074 [wpn_mp5sd_sk1_hud]:wpn_mp5sd_hud item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_mp5sd_custom_ac10632]:wpn_mp5sd_custom 1icon_layer = ac10632 1icon_layer_x = 74 1icon_layer_y = -5 inv_weight = 3.085 hud = wpn_mp5sd_ac10632_sk1_hud visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_ac10632_sk1.ogf [wpn_mp5sd_ac10632_sk1_hud]:wpn_mp5sd_ac10632_hud item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_ac10632_sk1_hud.ogf anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty ;------------------------------------------------------------------------------------------------ [wpn_mp5sd_custom_acog]:wpn_mp5sd_custom 1icon_layer = acog 1icon_layer_x = 74 1icon_layer_y = -2 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.20 inv_weight = 3.37 hud = wpn_mp5sd_acog_sk1_hud [wpn_mp5sd_acog_sk1_hud]:wpn_mp5sd_acog_hud item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_acog_sk1_hud.ogf anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty ;------------------------------------------------------------------------------------------------ [wpn_mp5sd_custom_eot]:wpn_mp5sd_custom 1icon_layer = eot 1icon_layer_x = 81 1icon_layer_y = 1 inv_weight = 3.28 hud = wpn_mp5sd_eot_sk1_hud visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_eot_sk1.ogf [wpn_mp5sd_eot_sk1_hud]:wpn_mp5sd_eot_hud item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_eot_sk1_hud.ogf anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty ;------------------------------------------------------------------------------------------------ ;-- MP5SD6 ;------------------------------------------------------------------------------------------------ [wpn_mp5sd_new]:wpn_mp5sd parent_section = wpn_mp5sd_new inv_grid_y = 24 inv_name = st_wpn_mp5sd6 inv_name_short = st_wpn_mp5sd6 cost = 22650 installed_upgrades = up_fiftha_mp5sd hud = wpn_mp5sd_sk2_hud visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_sk2.ogf fire_modes = 1, 3, -1 fire_dispersion_base = 0.49 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.006 misfire_end_condition = 0.1 misfire_end_prob = 0.08 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 [wpn_mp5sd_sk2_hud]:wpn_mp5sd_hud item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_sk2_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_mp5sd_new_ac10632]:wpn_mp5sd_new 1icon_layer = ac10632 1icon_layer_x = 74 1icon_layer_y = -5 inv_weight = 3.085 hud = wpn_mp5sd_ac10632_sk2_hud visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_ac10632_sk2.ogf [wpn_mp5sd_ac10632_sk2_hud]:wpn_mp5sd_ac10632_hud item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_ac10632_sk2_hud.ogf anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty ;------------------------------------------------------------------------------------------------ [wpn_mp5sd_new_acog]:wpn_mp5sd_new 1icon_layer = acog 1icon_layer_x = 74 1icon_layer_y = -2 scope_status = 1 scope_texture = wpn_crosshair_acog scope_zoom_factor = 25 zoom_rotate_time = 0.20 inv_weight = 3.37 hud = wpn_mp5sd_acog_sk2_hud [wpn_mp5sd_acog_sk2_hud]:wpn_mp5sd_acog_hud item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_acog_sk2_hud.ogf anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty ;------------------------------------------------------------------------------------------------ [wpn_mp5sd_new_eot]:wpn_mp5sd_new 1icon_layer = eot 1icon_layer_x = 81 1icon_layer_y = 1 inv_weight = 3.28 hud = wpn_mp5sd_eot_sk2_hud visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_eot_sk2.ogf [wpn_mp5sd_eot_sk2_hud]:wpn_mp5sd_eot_hud item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_eot_sk2_hud.ogf anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty