-- Maps NPC ranks to their chance of death in anomalies (veteran and above are never affected by anomalies) local rank_to_val = { ["novice"] = 100, ["trainee"] = 75, ["experienced"] = 50, ["professional"] = 25, ["veteran"] = 0, ["expert"] = 0, ["master"] = 0, ["legend"] = 0, } function npc_on_net_spawn(npc) death_chance = rank_to_val[ranks.get_se_obj_rank_name(npc)] -- Exclude important NPCs if (npc:has_info("npcx_is_companion") or IsTrader(npc) or get_object_story_id(npc:id())) then return elseif IsStalker(npc) and math.random(1,100) < death_chance then npc:set_enable_anomalies_damage(true) end end function on_game_start() RegisterScriptCallback("npc_on_net_spawn", npc_on_net_spawn) end