; Define what variables should be unlocalized for lua environment, making them global to the script namespace ; In brackets you define the script file name as a section, without ".script" part ; Under the section put all variables that should be unlocalized, just their names ; Below is the example for actor_effects.script file. RENDERER and STATIC_LIGHT variables are local there, and this file will make them global ; all unlocalizers .ltx files should be put into gamedata/configs/unlocalizers folder ; unlocalizer .ltx'es can be named as you wish, there are no rules there ; Supported local definitions (if local is declared like in the list below, it is possible to unlocalize it) ; local = (will be transformed to = ) ; local (will be transformed to = nil) ; local ,, (if any of name1, name2, name3 is in unlocalizers' lists, they all will be unlocalized) (will be transformed to ,, = nil) ; local ,, = ,... (will be transformed to ,, = ,...) ; local function ... (will be transformed to function ...) ; Unsupported local definitions ; local x; local y (will be ignored) ; local x local y (will be ignored) ; any variations of multiple local keywords on a single line (will be ignored) [toxic_air] toxic_dmg [target_prior] prior_t prior_lab [bind_anomaly_field] pAno_maps [treasure_manager] map_tiers blacklisted_maps [pda] primary_objects_tbl [smart_terrain_warfare] monster_level_capacity [tasks_agent_rescue] blacklisted_maps [tasks_assault] blacklisted_maps [tasks_bounty] blacklisted_maps [tasks_measure] blacklisted_maps