<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">;------------------------------------------------------------------------------------------------
[wpn_rpd]:identity_immunities,weapon_probability,default_weapon_params,wpn_rpd_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\ak-74"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_AK74
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 2
        ef_weapon_type              = 8
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
		
		bullet_bones        		= plr_1,plr_2,plr_3,plr_4,plr_5,plr_6,plr_7,plr_8,plr_9,plr_10,plr_11,plr_12,plr_13,plr_14
        
        inv_grid_height             = 2
        inv_grid_width              = 6
        inv_grid_x                  = 44
        inv_grid_y                  = 36
        inv_name                    = st_wpn_rpd
        inv_name_short              = st_wpn_rpd
        description                 = st_wpn_rpd_descr
        
        kind                        = w_rifle
        inv_weight                  = 7.4
        cost                        = 24580
        repair_type                 = rifle_7
        weapon_class                = assault_rifle
        
        hud                         = wpn_rpd_hud
        visual                      = dynamics\weapons\wpn_rpd\wpn_rpd.ogf
        position                    = -0.027, -0.097, 0.042
        orientation                 = 0, -2, 0
        fire_point                  = 0, 0.158, 0.845
        fire_point2                 = 0, 0.097, 0.722
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.11, 0.25
        strap_orientation           = -15, -9, 110
        ph_mass                     = 4
        
        flame_particles             = weapons\generic_weapon05
        smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01
        
		shell_point				    = -0.02,0.167,0.082
		shell_dir					= 0, 0, 0.4
		shell_particles	 			= weapons\762x39

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 5
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_pkm
        upgr_icon_x                 = 0
        upgr_icon_y                 = 1900
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1, -1
        ammo_class                  = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
        ammo_elapsed                = 100
        ammo_mag_size               = 100
        startup_ammo                = 90
        
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_name               = wpn_addon_silencer
        silencer_status             = 0
        silencer_x                  = 274
        silencer_y                  = 0
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_class               = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
        grenade_launcher_name       = wpn_addon_grenade_launcher
        grenade_launcher_status     = 0
        grenade_launcher_x          = 120
        grenade_launcher_y          = 9
        launch_speed                = 0
        
        hit_impulse                 = 25
        hit_power                   = 0.59, 0.59, 0.59, 0.59
        hit_type                    = fire_wound
        fire_distance               = 900
        bullet_speed                = 730
        rpm                         = 600
        rpm_empty_click             = 200
        
        use_aim_bullet              = false
        time_to_aim                 = 0.0 ;  3.0
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
        crosshair_inertion          = 8.4
        fire_dispersion_base        = 0.38
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.75
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.09
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0008
        condition_shot_dec          = 0.0008
        
        cam_return                  = 0
        cam_relax_speed             = 10
        cam_dispersion              = 0.762
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 0.0725
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 1.38
        zoom_cam_relax_speed        = 10
        zoom_cam_dispersion         = 0.732
        zoom_cam_dispersion_frac    = 0.7
        zoom_cam_dispersion_inc     = 0.0625
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 1.28
        
        PDM_disp_accel_factor       = 2.5
        PDM_disp_base               = 1.15
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.5
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 0
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 0
        kill_msg_y                  = 28
        kill_msg_width              = 84
        kill_msg_height             = 28
		
		snd_reload							= weapons\librarian_rpd\reload
		snd_reload_empty					= weapons\librarian_rpd\reload_empty
;snd_reload_misfire					= $no_sound
		scripted_snd_reload_misfire			= weapons\librarian_rpd\unjam
		scripted_snd_reload_misfire_empty	= weapons\librarian_rpd\unjam_empty

 

[wpn_rpd_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_rpd\wpn_rpd_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_orientation                = 0.0094, -0.004006, 0.059202
        hands_orientation_16x9           = 0.0094, -0.004006, 0.059202
        hands_position                   = -0.000265, 0.000142, 0.036905
        hands_position_16x9              = -0.000265, 0.000142, 0.036905

        lowered_hud_offset_pos           = 0.12136, -0.00454, -0.001566
        lowered_hud_offset_pos_16x9      = 0.12136, -0.00454, -0.001566
        lowered_hud_offset_rot           = 0.100781, -0.799841, 0.099716
        lowered_hud_offset_rot_16x9      = 0.100781, -0.799841, 0.099716
        
        aim_hud_offset_pos               = -0.089542, 0.025158, -0.071251
        aim_hud_offset_pos_16x9          = -0.089542, 0.025158, -0.071251
        aim_hud_offset_rot               = -0.002232, 0.000104, 0.002272
        aim_hud_offset_rot_16x9          = -0.002232, 0.000104, 0.002272
        
        gl_hud_offset_pos           = 0, 0, 0
        gl_hud_offset_pos_16x9      = 0, 0, 0
        gl_hud_offset_rot           = 0, 0, 0
        gl_hud_offset_rot_16x9      = 0, 0, 0
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
anm_hide								 = rpd_hand_holster, rpd_idle
anm_idle								 = rpd_hand_idle, rpd_idle
anm_idle_aim							 = rpd_hand_idle_aim, rpd_idle
anm_idle_aim_moving						 = rpd_hand_moving, rpd_idle, 0.75
anm_idle_aim_moving_crouch				 = rpd_hand_moving, rpd_idle 0.7
anm_idle_moving							 = rpd_hand_moving, rpd_idle
anm_idle_moving_crouch					 = rpd_hand_moving, rpd_idle, 0.75
anm_idle_sprint							 = rpd_hand_sprint, rpd_idle, 1.1
anm_reload								 = rpd_hand_reload, rpd_reload
anm_reload_empty						 = rpd_hand_reload_empty, rpd_reload_empty
anm_reload_misfire						 = rpd_hand_unjam, rpd_unjam
anm_shots								 = rpd_hand_shoot, rpd_shoot
anm_shots_variant1						 = rpd_hand_shoot1, rpd_shoot
anm_shots_aim							 = rpd_hand_shoot_aim, rpd_shoot
anm_show								 = rpd_hand_draw, rpd_idle

anm_hide_empty                     		 = rpd_hand_holster, rpd_idle_empty
anm_idle_empty                     		 = rpd_hand_idle, rpd_idle_empty
anm_idle_aim_empty                 		 = rpd_hand_idle_aim, rpd_idle_empty
anm_idle_aim_moving_empty          		 = rpd_hand_moving, rpd_idle_empty, 0.75
anm_idle_aim_moving_crouch_empty   		 = rpd_hand_moving, rpd_idle_empty, 0.7
anm_idle_moving_empty              		 = rpd_hand_moving, rpd_idle_empty
anm_idle_moving_crouch_empty       		 = rpd_hand_moving, rpd_idle_empty, 0.75
anm_idle_sprint_empty              		 = rpd_hand_sprint, rpd_idle_empty, 1.1
anm_shot_l                         		 = rpd_hand_shoot, rpd_shoot_last
anm_show_empty                     		 = rpd_hand_draw, rpd_idle_empty
anm_shots_aim_l                    		 = rpd_hand_shoot_aim, rpd_shoot_last
anm_reload_misfire_empty				 = rpd_hand_unjam_empty, rpd_unjam_charge_empty

        
        shell_bone                  = kntl
        shell_dir                   = 0, 1, 0
        shell_point                 = 0.028, 0.078, 0.113
        
        fire_bone                   = muzzle
        fire_bone2                  = muzzle
        fire_point                  = 0, 0, 0
        fire_point2                 = 0, 0, 0
 
		freelook_z_offset_mul		= 0.55</pre></body></html>