[walker@generic] ;-- test not used. gather_items_enabled = false help_wounded_enabled = true corpse_detection_enabled = true turn_on_campfire = false [logic@agr_road_patrol_2_squad_mlr_1] active = walker@agr_road_patrol2_squad_1 suitable = {=target_squad_name(sim_default)} true prior = 200 [walker@agr_road_patrol2_squad_1]:walker@generic path_walk = agr_btr2_walk path_look = agr_btr2_walk on_info = {=surge_started} beh@surge_1 combat_ignore_cond = {=check_enemy_name(sim_default) =fighting_dist_ge(50)} true, false combat_ignore_keep_when_attacked = false meet = meet danger = danger [danger] danger_expiration_time = 120000 danger_inertion_time_grenade = 90000 danger_inertion_time_hit = 90000 danger_inertion_time_sound = 90000 danger_inertion_time_ricochet = 90000 [meet] close_anim = nil close_victim = nil far_anim = nil far_victim = nil close_distance = 0 far_distance = 0 close_snd_distance = 3 abuse = false use = {=actor_enemy} false, true allow_break = false meet_on_talking = true trade_enable = false [beh@general] target = waypoint walk_dist = 100 jog_dist = 220 walk_anim = rush jog_anim = rush run_anim = rush gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false ;[beh@surge_1]:beh@general ;pt1 = 15000, binocular | pos: -0.82295793294907, 2.4562945365906, 64.287994384766 look: 0.40065768361092, 2.4561319351196, 64.198188781738 ;on_info = {=surge_complete}