[logic] active = mob_walker [mob_walker] path_walk = yan_gigant_walk path_look = yan_gigant_look on_info = mob_walker@2 %=hit_npc_from_actor =play_sound(giant_underground_0)% ;out_restr = yantar_tunnel_restrictor_3 [mob_walker@2] path_walk = yan_gigant_walk2 path_look = yan_gigant_look2 ;out_restr = yantar_tunnel_restrictor_3