function on_xml_read()
RegisterScriptCallback("on_xml_read", function(xml_file_name, xml_obj)
local xml_to_change = [[gameplay\character_desc_marsh.xml]]
if xml_file_name == xml_to_change then
local renegade_trader_profile = [[
mar_renegade_trader_name
ui_inGame2_bandit_1
Детальная No information is available.
>mar_renegade_trader
renegade
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\character_criticals.xml"
stalker_terrain
characters_voice\human\bandit_1\
actors\stalker_renegade\stalker_renegade_trader
val_smart_terrain_7_4_bandit_trader_stalker_start_dialog
dm_init_trader
drx_sl_task_completed_dialog
dm_ordered_task_completed_dialog
drx_sl_val_smart_terrain_7_4_bandit_trader_stalker_meet_dialog
dm_ordered_task_dialog
buy_route
debt_register
debt_pay_off
actor_break_dialog
mar_renegade_mechanic_name
ui_inGame2_band_2_mask
Детальная No information is available.
mar_renegade_mechanic
renegade
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\character_criticals.xml"
stalker_terrain
1
characters_voice\human\bandit_1\
actors\stalker_renegade\stalker_renegade_mechanic
val_smart_terrain_7_3_bandit_mechanic_stalker_start_dialog
dm_init_trader
dm_init_mechanic
dm_ordered_task_completed_dialog
dm_broker_dialog
drx_sl_mechanic_task_dialog
dm_tech_repair
dm_encrypted_pda
actor_break_dialog
]]
xml_obj:insertFromXMLString(renegade_trader_profile)
end
end)
end