;------------------------------------------------------------------------------------------------

[wpn_r700_snd_mmg_shoot]
		snd_1_layer                                                       	= weapons\m24\m24_shoot
		snd_2_layer                                                       	= weapons\librarian_r700\bolt
		snd_3_layer                                                       	= weapons\librarian_r700\762_dirt
		
[wpn_r700_snd_silncer_kntl_shot]
		snd_1_layer                                                      	= weapons\m4a1\m4a1_shot_sil
		snd_2_layer                                                      	= weapons\librarian_r700\bolt
		snd_3_layer                                                      	= weapons\librarian_r700\762_dirt
		
[wpn_r700_kntl_sounds]:base_sounds
		snd_draw				                                          	= weapons\lr300\lr300_draw
		snd_holster				                                          	= weapons\sniper_holster
		snd_empty				                                          	= weapons\lr300\lr300_empty,	0.8
		snd_open_weapon			                                          	= weapons\librarian_r700\reload_start
		snd_add_cartridge				                                  	= weapons\librarian_r700\reload_loop
		snd_close_weapon				                                  	= weapons\librarian_r700\reload_end
		snd_reload_misfire													= weapons\librarian_r700\unjam	
		snd_shoot															= wpn_r700_snd_mmg_shoot
		snd_shoot_actor														= wpn_r700_snd_mmg_shoot
		snd_silncer_shot													= wpn_r700_snd_silncer_kntl_shot

[wpn_remington700]:identity_immunities,weapon_probability,default_weapon_params,wpn_r700_kntl_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\remington700"
        scheduled                   = off
        cform                       = skeleton
        parent_section              = wpn_remington700
        
		class                       = WP_ASHTG
        slot                        = 2
        animation_slot              = 3
        ef_main_weapon_type         = 3
        ef_weapon_type              = 11
        hand_dependence             = 1
        single_handed               = 0
        
        inv_grid_height             = 2
        inv_grid_width              = 6
        inv_grid_x                  = 75
        inv_grid_y                  = 69
        inv_name                    = st_wpn_remington700
        inv_name_short              = st_wpn_remington700
        description                 = st_wpn_remington700_descr
        
        kind                        = w_sniper
        inv_weight                  = 3.96
        cost                        = 33000
        repair_type                 = rifle_7
        weapon_class                = sniper_rifle
        
        hud                         = wpn_remington700_hud
        visual                      = dynamics\weapons\wpn_remington700\wpn_remington700.ogf
        position                    = -0.023, -0.11, 0.07
        orientation                 = 0, 30, 0
        fire_point                  = 0, 0.168, 0.755
        fire_point2                 = 0, 0.168, 0.755
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.15, -0.15, 0.45
        strap_orientation           = -25, -189, 65
        ph_mass                     = 7
        
        flame_particles             = weapons\generic_weapon06
        smoke_particles             = weapons\generic_shoot_00
        
		shell_point		 		    = 0, 0.129, 0.192
		shell_dir		 		    = 0, 0, 0.4

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 4.0
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_remi700, up_gr_seconab_remi700, up_gr_thirdab_remi700, up_gr_fourtab_remi700, up_gr_fourtcd_remi700, up_gr_fourtef_remi700
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_svd
        upgr_icon_x                 = 1450
        upgr_icon_y                 = 1950
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1
        ammo_class                  = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
        ammo_current                = 5
        ammo_elapsed                = 0
        ammo_limit                  = 5
        ammo_mag_size               = 5
        startup_ammo                = 5
		tri_state_reload            = on
        
        scopes                      = none
        scope_status                = 1
        scope_dynamic_zoom          = on
        scope_name                  = wpn_addon_scope
        scope_texture               = wpn_crosshair_mark4
        scope_x                     = 49
        scope_y                     = 7
        scope_zoom_factor           = 10
        
        silencer_name               = wpn_addon_silencer
        silencer_status             = 0
        silencer_x                  = 281
        silencer_y                  = 17
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = amik\weapons\smoke_particles\silencer_smoke_particles_00
        
        grenade_launcher_status     = 0
        
        hit_impulse                 = 38
        hit_power                   = 1.0, 1.0, 1.0, 1.0
        hit_type                    = fire_wound
        fire_distance               = 1200
        bullet_speed                = 830
        rpm                         = 40
        rpm_empty_click             = 200
        
        use_aim_bullet = false
        time_to_aim                 = 0.0 ;  1.0
        zoom_enabled                = true
        zoom_rotate_time            = 0.25
        reload_dof                  = 0, 0.5, 5, 2.2
		control_inertion_factor = 1.0f
        crosshair_inertion          = 9
        fire_dispersion_base        = 0.1
        fire_dispersion_condition_factor = 0.001
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.85
        misfire_start_prob          = 0.005
        misfire_end_condition       = 0.11
        misfire_end_prob            = 0.09
        
        condition_queue_shot_dec    = 0.0055
        condition_shot_dec          = 0.0055
        
        cam_return                  = 1
        cam_relax_speed             = 4.5
        cam_dispersion              = 2.5
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 2.5
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 0.25
        zoom_cam_relax_speed        = 0.75
        zoom_cam_dispersion         = 1.0
        zoom_cam_dispersion_frac    = 1.0
        zoom_cam_dispersion_inc     = 1.5
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 2.0
        
        PDM_disp_accel_factor       = 3.0
        PDM_disp_base               = 1.5
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 3.0
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 120.75
        holder_fov_modifier         = 0.75
        holder_range_modifier       = 2.00
        min_radius                  = 50
        max_radius                  = 90
        hit_probability_gd_novice   = 1.0
        hit_probability_gd_stalker  = 1.0
        hit_probability_gd_veteran  = 1.0
        hit_probability_gd_master   = 1.0
        
        kill_msg_x                  = 0
        kill_msg_y                  = 0
        kill_msg_width              = 98
        kill_msg_height             = 23
		
[wpn_remington700_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_remington700\wpn_remington700_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0, 0
        item_orientation            = 0, 0, 0
        
        hands_orientation                = 0.0018, 1.480787, 0
        hands_orientation_16x9           = 0.0018, 1.480787, 0
        hands_position                   = 0.000693, -0.000355, 0.000567
        hands_position_16x9              = 0.000693, -0.000355, 0.000567
		
        lowered_hud_offset_pos           = 0.100933, -0.002581, 0
        lowered_hud_offset_pos_16x9      = 0.100933, -0.002581, 0
        lowered_hud_offset_rot           = 0.078443, -0.792958, 0.098151
        lowered_hud_offset_rot_16x9      = 0.078443, -0.792958, 0.098151
        
        aim_hud_offset_pos               = -0.119892, 0.027818, -0.104513
        aim_hud_offset_pos_16x9          = -0.119892, 0.027818, -0.104513
        aim_hud_offset_rot               = -0.006268, -0.010983, 0
        aim_hud_offset_rot_16x9          = -0.006268, -0.010983, 0
        
		anm_add_cartridge                        = nicko700_hand_reload_insert, r700_reload_insert
		anm_close                                = nicko700_hand_reload_end, r700_reload_end
		anm_hide                                 = nicko700_hand_holster, r700_idle
		anm_idle                                 = nicko700_hand_idle, r700_idle
		anm_idle_aim                             = nicko700_hand_idle_aim, r700_idle
		anm_idle_aim_moving                      = nicko700_hand_moving, r700_idle, 0.75
		anm_idle_aim_moving_crouch               = nicko700_hand_moving, r700_idle, 0.7
		anm_idle_moving                          = nicko700_hand_moving, r700_idle
		anm_idle_sprint                          = nicko700_hand_sprint, r700_idle, 1.3
		anm_open                                 = nicko700_hand_reload_start, r700_reload_start
		anm_shots                                = nicko700_hand_shoot, r700_shoot
		anm_shots_aim                            = nicko700_hand_shoot_aim, r700_shoot
		anm_show                                 = nicko700_hand_draw, r700_idle
		anm_reload_misfire          			 = nicko700_hand_unjam, r700_unjam
        
        shell_bone                  = gilza
        shell_dir                   = 0, 1, 0
        shell_point                 = 0, 0, 0
        
        fire_bone                   = muzzle
        fire_point                  = 0, 0, 0
 
		freelook_z_offset_mul		= 0.1