; section name can be anything as long as it is unique [servalion_m1a1] loadout_sec = bandit_novice_primary ; this is the section of weapons in wep_importer we want to add weapons_sec = m1a1 ; !!!! This will override vanilla loadouts in npc_loadouts.ltx. Use if you want to completely redefine what an NPC class can use. ; If ANY of these sections passes this as true, it will apply for this loadout section. ignore_vanilla = false [servalion_m1a1_bandit]:servalion_m1a1 loadout_sec = bandit_novice_primary, bandit_experienced_primary [servalion_1921_bandit]:servalion_m1a1 loadout_sec = bandit_experienced_primary, bandit_master_primary weapons_sec = 1921 ;----------------------------------------------------------------------- [servalion_m1a1_csky]:servalion_m1a1_bandit loadout_sec = csky_novice_primary [servalion_1921_csky]:servalion_m1a1_bandit loadout_sec = csky_master_primary weapons_sec = 1921 ;----------------------------------------------------------------------- [servalion_m1a1_freedom]:servalion_m1a1_bandit loadout_sec = freedom_novice_primary, freedom_veteran_primary [servalion_1921_freedom]:servalion_m1a1_bandit loadout_sec = freedom_veteran_primary, freedom_master_primary weapons_sec = 1921 ;----------------------------------------------------------------------- [servalion_m1a1_renegade]:servalion_m1a1_bandit loadout_sec = renegade_veteran_primary ;----------------------------------------------------------------------- [servalion_m1a1_stalker]:servalion_m1a1_bandit loadout_sec = novice_primary, stalker_professional_primary [servalion_1921_stalker]:servalion_m1a1_bandit loadout_sec = master_primary, stalker_expert_primary weapons_sec = 1921 ;----------------------------------------------------------------------- [servalion_1921_greh]:servalion_m1a1_bandit loadout_sec = greh_experienced_primary, greh_veteran_primary, greh_master_primary weapons_sec = 1921 ;----------------------------------------------------------------------- [servalion_m1a1_zombies]:servalion_m1a1_bandit loadout_sec = zombied_master_primary