[logic] active = beh@mirage post_combat_time = 0,0 [beh@mirage] meet = no_meet gather_items_enabled = false help_wounded_enabled = false corpse_detection_enabled = false behavior_state = beh_move target = actor on_info1 = {=is_wounded} %=kill_npc% walk_anim = assault jog_anim = assault run_anim = assault