<?xml version='1.0' encoding="windows-1251"?> <!-- CoC 1.4.10 - DoctorX Questlines 1.6 --> <xml> <!-- Sidorovich (Loner Trader at the Rookie Village) --> <specific_character id="esc_2_12_stalker_trader" no_random = "1"> <name>escape_trader_name</name> <icon>ui_inGame2_sid</icon> <bio>escape_trader_bio</bio> <class>trader</class> <community>trader</community> <map_icon x="1" y="0"/> <terrain_sect>stalker_terrain</terrain_sect> <visual>actors\stalker_trader\stalker_trader_1</visual> <rank>18846</rank> <reputation>2302</reputation> <money min="1000000" max="1000000" infinitive="1"/> <supplies> [spawn] \n </supplies> #include "gameplay\character_criticals.xml" <start_dialog>esc_2_12_stalker_trader_start_dialog</start_dialog> <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>information_about_stash_aslan</actor_dialog> <actor_dialog>information_about_stash_aslan1</actor_dialog> <actor_dialog>cs_task3_sidor_dialog</actor_dialog> <actor_dialog>cs_task3_sidor_dialog1</actor_dialog> <actor_dialog>prinesi_military_docs_start</actor_dialog> <actor_dialog>prinesi_military_docs_done</actor_dialog> <actor_dialog>sidorovich_questlines_about_dialog</actor_dialog> <actor_dialog>drx_sl_esc_m_trader_game_start_dialog_1</actor_dialog> <!-- LTTZ --> <actor_dialog>sidorovich_living_legend</actor_dialog> <actor_dialog>sidorovich_living_legend_finish</actor_dialog> <actor_dialog>sidorovich_mortal_sin</actor_dialog> <actor_dialog>sidorovich_mortal_sin_envoy</actor_dialog> <actor_dialog>sidorovich_mortal_sin_report</actor_dialog> <actor_dialog>sidorovich_mortal_sin_ambush</actor_dialog> <actor_dialog>sidorovich_mortal_sin_zone_hero</actor_dialog> <actor_dialog>sidorovich_operation_afterglow</actor_dialog> <actor_dialog>sidorovich_operation_afterglow_transmission_report</actor_dialog> <!-- LTTZ --> <actor_dialog>dm_important_documents</actor_dialog> <actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog> <actor_dialog>drx_sl_task_completed_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>drx_sl_esc_m_trader_meet_dialog</actor_dialog> <actor_dialog>dm_broker_dialog</actor_dialog> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>dm_lifestyle</actor_dialog> <actor_dialog>buy_route</actor_dialog> <actor_dialog>dm_bribe</actor_dialog> <actor_dialog>drx_sl_change_faction_dialog</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> <actor_dialog>devushka_3_quest</actor_dialog> </specific_character> <!-- Wolf (Loner Honcho at the Rookie Village) --> <specific_character id="esc_2_12_stalker_wolf" team_default = "1"> <name>esc_wolf_name</name> <icon>ui_inGame2_wolf</icon> <bio>esc_wolf_bio</bio> <class>esc_2_12_stalker_wolf</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <map_icon x="1" y="0"/> <terrain_sect>stalker_terrain</terrain_sect> <rank>17568</rank> <reputation>2453</reputation> <money min="600" max="2000" infinitive="0"/> <snd_config>characters_voice\human\stalker_1\</snd_config> <crouch_type>-1</crouch_type> <visual>actors\stalker_neutral\stalker_neytral_balon_1</visual> <supplies> [spawn] \n wpn_pm \n ammo_9x18_fmj = 2 \n wpn_pkm \n ammo_pkm_100 = 3 \n device_torch \n hand_radio \n </supplies> #include "gameplay\character_criticals.xml" <start_dialog>esc_2_12_stalker_wolf_start_dialog</start_dialog> <actor_dialog>wolf_st</actor_dialog> <!-- LTTZ --> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- Fanatic (Loner Guard at the Rookie Village) --> <specific_character id="esc_2_12_stalker_fanat" team_default = "1"> <name>esc_fanat_name</name> <icon>ui_inGame2_fanatic</icon> <bio>esc_fanat_bio</bio> <class>esc_2_12_stalker_fanat</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <map_icon x="1" y="0"/> <terrain_sect>stalker_terrain</terrain_sect> <rank>12103</rank> <reputation>1725</reputation> <money min="600" max="2000" infinitive="0"/> <snd_config>characters_voice\human\stalker_1\</snd_config> <crouch_type>-1</crouch_type> <panic_treshold>0</panic_treshold> <visual>actors\stalker_neutral\stalker_neytral_rukzak_3</visual> <supplies> [spawn] \n wpn_binoc \n wpn_pm \n ammo_9x18_fmj = 3 \n wpn_ak74u \n ammo_5.45x39_fmj = 3 \n </supplies> #include "gameplay\character_criticals.xml" <!-- Traning --> <start_dialog>fanat_training_start</start_dialog> <actor_dialog>fanat_training_boars_death</actor_dialog> <actor_dialog>fanat_training_anomaly_reached</actor_dialog> <actor_dialog>fanat_training_artefact_taken</actor_dialog> <actor_dialog>fanat_training_back_to_village</actor_dialog> <actor_dialog>fanat_training_stash_search</actor_dialog> <actor_dialog>fanat_training_stash_found</actor_dialog> <actor_dialog>fanat_training_bandit_raid_start</actor_dialog> <actor_dialog>fanat_training_bandit_raid_end</actor_dialog> <actor_dialog>fanat_training_end</actor_dialog> <!-- Traning --> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog> <actor_dialog>fanatic_st</actor_dialog> <!-- LTTZ --> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- Hip (The Rookie Village's whiny bitch) --> <specific_character id="devushka" team_default = "1"> <name>devushka</name> <icon>ui_inGame2_Hip</icon> <map_icon x="1" y="0"/> <bio>Hip</bio> <class>devushka</class> <community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\woman\</snd_config> <rank>160</rank> <reputation>900</reputation> <visual>actors\mnp_npc_remeik\girl</visual> <supplies> [spawn] \n wpn_pm \n ammo_9x18_pmm = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals.xml" <start_dialog>devushka_1_start</start_dialog> <actor_dialog>devushka_2_start</actor_dialog> <actor_dialog>devushka_0_dialog</actor_dialog> <actor_dialog>devushka_1_dialog</actor_dialog> <actor_dialog>devushka_2_dialog</actor_dialog> <actor_dialog>devushka_3_quest_money</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> <actor_dialog>dm_is_actor_companion_dialog</actor_dialog> <actor_dialog>dm_companion_patrol</actor_dialog> <actor_dialog>devushka_heal</actor_dialog> <actor_dialog>devushka_3_dialog</actor_dialog> <actor_dialog>devushka_4_dialog</actor_dialog> <actor_dialog>devushka_4_quest</actor_dialog> <actor_dialog>devushka_about_artefact</actor_dialog> <actor_dialog>devushka_about_semeckiy</actor_dialog> <actor_dialog>give_devushka_medved</actor_dialog> <actor_dialog>devushka_give_present</actor_dialog> <actor_dialog>devushka_go_village</actor_dialog> <actor_dialog>adventure_time_with_hip</actor_dialog> </specific_character> <!-- Xenotech (Loner Mechanic at the Farm) --> <specific_character id="esc_smart_terrain_5_7_loner_mechanic_stalker" team_default="1"> <name>esc_smart_terrain_5_7_loner_mechanic_stalker_name</name> <icon>ui_inGame2_loner_tech</icon> <bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio> <class>esc_smart_terrain_5_7_loner_mechanic_stalker</class> <community>stalker</community> <map_icon x="1" y="0"/> <terrain_sect>stalker_terrain</terrain_sect> <!--mechanic_mode>1</mechanic_mode--> <money min="1000000" max="1000000" infinitive="1"/> <rank>3139</rank> <reputation>784</reputation> <visual>actors\stalker_neutral\loner_mechanic_stalker</visual> <snd_config>characters_voice\human\stalker_3\</snd_config> <supplies> [spawn] \n wpn_toz34 \n ammo_12x76_zhekan = 1 \n wpn_fort \n ammo_9x18_fmj = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs_2.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>dm_init_mechanic</actor_dialog> <actor_dialog>drx_sl_task_completed_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>drx_sl_esc_smart_terrain_5_7_loner_mechanic_stalker_meet_dialog</actor_dialog> <actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> <actor_dialog>dm_encrypted_pda</actor_dialog> <actor_dialog>awr_tech_dialog_drink_1</actor_dialog> <actor_dialog>dm_tech_repair</actor_dialog> </specific_character> <!-- Loris (Loner Trader at the Farm) --> <specific_character id="esc_main_base_trader_mlr" team_default="1"> <name>esc_main_base_trader_mlr_name</name> <icon>ui_inGame2_kashpirovsky</icon> <map_icon x="1" y="0"></map_icon> <bio>An experienced stalker. No detailed information is available.</bio> <class>esc_main_base_trader_mlr</class> <community>trader</community><terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\stalker_3\</snd_config> <rank>1500</rank> <money min="1000000" max="1000000" infinitive="1"/> <reputation>1000</reputation> <visual>actors\stalker_neutral\stalker_neutral_1e_face_kashpirovsky</visual> <supplies> [spawn] \n wpn_beretta \n ammo_9x19_fmj = 1 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>buy_route</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- (Military Mechanic - Southern Outpost) --> <specific_character id="army_south_mechan_mlr" team_default="1"> <name>army_south_mechan_mlr_name</name> <icon>ui_inGame2_Soldier_3</icon> <map_icon x="1" y="0"></map_icon> <bio>Нет данных.</bio> <class>army_south_mechan_mlr</class> <community>army</community><terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\military_3\</snd_config> <!--mechanic_mode>1</mechanic_mode--> <money min="1000000" max="1000000" infinitive="1"/> <rank>1100</rank> <money min="1000" max="3000" infinitive="0"/> <reputation>-600</reputation> <visual>actors\stalker_soldier\stalker_soldier_3</visual> <supplies> [spawn] \n wpn_ak74 \n ammo_5.45x39_ap = 3 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>dm_init_mechanic</actor_dialog> <actor_dialog>army_south_mechan_mlr_st</actor_dialog> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <actor_dialog>dm_encrypted_pda</actor_dialog> <actor_dialog>dm_tech_repair</actor_dialog> <actor_dialog>awr_tech_dialog_drink_1</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> <!-- (Military Trader - Southern Outpost) --> <specific_character id="esc_3_16_military_trader" team_default="1"> <name>esc_3_16_military_trader_name</name> <icon>ui_inGame2_Soldier_3</icon> <map_icon x="1" y="0"></map_icon> <bio>Нет данных.</bio> <class>esc_3_16_military_trader</class> <community>army</community> <terrain_sect>stalker_terrain</terrain_sect> <snd_config>characters_voice\human\military_3\</snd_config> <rank>1900</rank> <money min="1000000" max="1000000" infinitive="1"/> <reputation>-1500</reputation> <visual>actors\stalker_soldier\stalker_soldier_3</visual> <supplies> [spawn] \n wpn_ak74 \n ammo_5.45x39_ap = 3 \n #include "gameplay\supplies\character_items.xml" #include "gameplay\supplies\character_food.xml" #include "gameplay\supplies\character_drugs.xml" </supplies> #include "gameplay\character_criticals.xml" <actor_dialog>dm_init_trader</actor_dialog> <actor_dialog>dm_ordered_task_dialog</actor_dialog> <actor_dialog>dm_ordered_task_completed_dialog</actor_dialog> <!------------ Hidden Threat ------------> <actor_dialog>sl_hidden_threat_dialog_jurov</actor_dialog> <!---------------------------------------> <actor_dialog>guid_esc_mlr_military</actor_dialog> <actor_dialog>guid_esc_mlr_military_vert</actor_dialog> <actor_dialog>guid_esc_mlr_military_list</actor_dialog> <actor_dialog>dm_bribe</actor_dialog> <actor_dialog>buy_route</actor_dialog> <actor_dialog>actor_break_dialog</actor_dialog> </specific_character> </xml>