[_effect] action_count = 12 flags = 10241 max_particles = 50 version = 1 [action_0000] action_name = killold action_type = 10 bool_0000 = off flags = 1 flt_0000 = 45.000000 version = 1 [action_0001] action_name = source action_type = 21 bool_0000 = on bool_0001 = off flags = 1 flt_0000 = 0.000000 flt_0001 = 1.000000 flt_0002 = 0.000000 flt_0003 = 400.000000 flt_0004 = 0.000000 version = 1 [action_0002] action_name = sink action_type = 19 bool_0000 = on bool_0001 = on flags = 1 version = 1 [action_0003] action_name = targetsize action_type = 24 flags = 1 vec_0000 = 0.100000, 0.100000, 0.100000 vec_0001 = 0.050000, 0.050000, 0.050000 version = 1 [action_0004] action_name = targetrotate action_type = 25 flags = 1 flt_0000 = 1.000000 vec_0000 = -15.994751, 0.000000, 0.000000 version = 1 [action_0005] action_name = vortex action_type = 29 bool_0000 = on flags = 1 flt_0000 = 0.001000 flt_0001 = 12.000000 flt_0002 = 30.000000 vec_0000 = 0.000000, 5.000000, 0.000000 vec_0001 = 0.000000, 10.000000, 5.000000 version = 1 [action_0006] action_name = vortex action_type = 29 bool_0000 = on flags = 1 flt_0000 = 0.001000 flt_0001 = -12.000000 flt_0002 = 30.000000 vec_0000 = 0.000000, 5.000000, 0.000000 vec_0001 = 0.000000, 7.000000, 10.000000 version = 1 [action_0007] action_name = vortex action_type = 29 bool_0000 = on flags = 1 flt_0000 = 0.001000 flt_0001 = 9.000000 flt_0002 = 30.000000 vec_0000 = 0.000000, 1.000000, 1.000000 vec_0001 = 0.000000, 5.000000, 15.000000 version = 1 [action_0008] action_name = turbulence action_type = 30 flags = 1 flt_0000 = 0.020000 flt_0001 = 2.000000 flt_0002 = 10.000000 int_0000 = 1 vec_0000 = 1.000000, 1.000000, 1.000000 version = 1 [action_0009] action_name = move action_type = 12 flags = 1 version = 1 [action_0010] action_name = vortex_00 action_type = 29 bool_0000 = on flags = 1 flt_0000 = 4.000000 flt_0001 = 1.000000 flt_0002 = 1.000000 vec_0000 = 0.000000, 1.000000, 0.000000 vec_0001 = 0.000000, 0.000000, 0.000000 version = 1 [action_0011] action_name = targetrotate_00 action_type = 25 flags = 1 flt_0000 = 0.200000 vec_0000 = 5613.956096, 0.000000, 0.000000 version = 1 [domain_action_0001_0000] type = 0 v0 = 0.478431, 0.478431, 0.478431 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0001] type = 5 v0 = 0.000000, 0.250000, 35.000000 v1 = 0.000000, 50.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0002] type = 1 v0 = -1.000000, -1.000000, -1.000000 v1 = 1.000000, 1.000000, 1.000000 v2 = 1.000000, 0.000000, 0.000000 [domain_action_0001_0003] type = 0 v0 = 0.100000, 0.100000, 0.250000 v1 = 0.000000, 0.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0001_0004] type = 1 v0 = 2.000000, 0.000000, -10.000000 v1 = -8.000000, 0.000000, 2.000000 v2 = 0.000000, 0.000000, 0.000000 [domain_action_0002_0000] type = 3 v0 = 0.000000, -1.000000, 0.000000 v1 = 0.000000, -1.000000, 0.000000 v2 = 0.000000, 0.000000, 0.000000 [sprite] shader = particles\blend texture = semitone\environmental\maple_seed_v1