;------------------------------------------------------------------------------------------------ [wpn_rpg7]:zero_immunities,weapon_probability,default_weapon_params,wpn_rpg7_sounds kind = w_explosive GroupControlSection = spawn_group discovery_dependency = $prefetch = 8 $spawn = "weapons\rpg-7" scheduled = off cform = skeleton parent_section = wpn_rpg7 scopes = pgo7gs class = WP_RPG7 slot = 2 animation_slot = 4 ef_main_weapon_type = 4 ef_weapon_type = 12 hand_dependence = 1 single_handed = 0 sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 5 inv_grid_height = 2 inv_grid_x = 72 inv_grid_y = 0 inv_name = st_wpn_rpg7 inv_name_short = st_wpn_rpg7 description = st_wpn_rpg7_descr inv_weight = 6.3 cost = 29800 weapon_class = heavy_weapon hud = wpn_rpg7_hud visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_world.ogf position = -0.027, 0, 0.15 orientation = 0, 0, 0 fire_point = 0.0, 0.162, 0.35 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.28, -0.20, 0.25 strap_orientation = -15, -189, 110 ph_mass = 1 smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01 light_color = 0.95, 0.95, 0.3 light_range = 20.0 light_time = 0.75 light_var_color = 0.05 light_var_range = 0.5 wallmark_section = explosion_marks upgr_icon_x = 0 upgr_icon_y = 600 upgr_icon_width = 300 upgr_icon_height = 100 upgr_icon_path = ui\ui_actor_armor rocket_class = wpn_rpg7_missile ammo_class = ammo_og-7b, ammo_og-7b_bad, ammo_og-7b_verybad ammo_current = 96 ammo_elapsed = 12 ammo_limit = 120 ammo_mag_size = 1 auto_spawn_ammo = false scope_status = 0 scope_zoom_factor = 0 silencer_status = 0 grenade_launcher_status = 0 launch_speed = 121 hit_impulse = 150 hit_power = 3.00 hit_type = explosion fire_distance = 1000 bullet_speed = 121 rpm = 200 fragment_speed = 50 explode_duration = 5 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true max_zoom_factor = 5 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 10.3 fire_dispersion_base = 0.33 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.82 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0090 condition_shot_dec = 0.0090 cam_relax_speed = 2.0 cam_dispersion = 7.05 cam_max_angle = 50 cam_max_angle_horz = 50 cam_step_angle_horz = 0.5 PDM_disp_accel_factor = 2.95 PDM_disp_base = 1.25 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 2.95 cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 2.0 min_radius = 0 max_radius = 500 kill_msg_x = 0 kill_msg_y = 85 kill_msg_width = 73 kill_msg_height = 19 hud_fov = 0.78 ;----------------------------------------------------------------------Sounds--------------------------------------------------------------------------- snd_reload = weapons\rpg7_yang_prince\rpg7_reload ;-----------------------------------------------------------------------HUD----------------------------------------------------------------------------- [wpn_rpg7_hud]:hud_base item_visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true hands_position = -0.0105, -0.186, 0.2095 hands_orientation = 3.65, 1.05, -0.05 aim_hud_offset_pos = -0.1529, -0.0235, -0.16 aim_hud_offset_rot = -0.0165, 0.0635, 0 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 lowered_hud_offset_pos_16x9 = 0.1,-0.02,0 lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1 ;------- aim_hud_offset_pos_16x9 = -0.037500,0.000200,0.000000 aim_hud_offset_rot_16x9 = -0.007000,0.000500,-0.045500 hands_position_16x9 = 0.000000,-0.019600,0.000000 hands_orientation_16x9 = 0.000000,0.000000,0.000000 item_position = 0, 0, 0 item_orientation = 0, 0, 0 ;------- anm_bore = wpn_hand_rpg7_idle anm_hide = wpn_hand_rpg7_out anm_idle = wpn_hand_rpg7_idle, idle anm_idle_aim = wpn_hand_rpg7_idle, idle, 0.001 anm_idle_aim_moving = wpn_hand_rpg7_walk anm_idle_aim_moving_crouch = wpn_hand_rpg7_walk anm_idle_moving = wpn_hand_rpg7_walk anm_idle_sprint = wpn_hand_rpg7_run anm_reload = wpn_hand_rpg7_reload, wpn_rpg7_reload anm_shots = wpn_hand_rpg7_shot, wpn_rpg7_shot anm_show = wpn_hand_rpg7_in fire_bone = muzzle fire_point = -0.02, 0.05, 0.23 freelook_z_offset_mul = 0.1 ;------------------------------------------------------------------------------------------------------------------------------------------------------- [wpn_rpg7_missile]:identity_immunities,default_weapon_params,weapon_probability,wpn_rpg7_sounds GroupControlSection = spawn_group discovery_dependency = $prefetch = 32 cform = skeleton class = G_RPG7 inv_grid_height = 1 inv_grid_width = 4 inv_grid_x = 15 inv_grid_y = 5 inv_name = "Og-7b" inv_name_short = "Og-7b" inv_weight = .2 cost = 200 visual = dynamics\weapons\wpn_ammo\ammo_og_7b.ogf ;dynamics\weapons\wpn_rpg7\wpn_rpg7_grenade_world.ogf ph_mass = 5 jump_height = 0 up_throw_factor = 0.76 force_explode_time = 30000 engine_impulse = 300 engine_impulse_up = 133, 906 engine_present = true engine_work_time = 3000 engine_particles = weapons\rpg_trail_00 lights_enabled = true light_color = 1.9, 1.4, 0.5 light_range = 24.0 light_time = 1.28 trail_light_color = 0.6, 0.5, 0.3 trail_light_range = 15.0 wallmark_section = explosion_marks wm_size = 0.1 hit_type_blast = explosion hit_type_frag = fire_wound blast = 4.3 blast_r = 7.2 blast_impulse = 205 blast_impulse_factor = 1 frag_hit = 0.09 frag_hit_impulse = 28 frags = 51 frags_r = 36 fragment_speed = 230 explode_duration = 0 explode_particles = explosions\explosion_04 kill_msg_x = 0 kill_msg_y = 85 kill_msg_width = 73 kill_msg_height = 19 ;--------------------------------------------------------------------------Addons----------------------------------------------------------------------- [wpn_rpg7_pgo7gs]:wpn_rpg7 1icon_layer = pgo7gs 1icon_layer_x = 125 1icon_layer_y = 6 visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_pgo_world.ogf inv_weight = 6.900 hud = wpn_rpg7_pgo7gs_hud scope_status = 1 scope_dynamic_zoom = off scope_texture = wpn_crosshair_rpg scope_zoom_factor = 25 ;zoom_rotate_time = 0.25 ;scope_lense_fov = 6 [wpn_rpg7_pgo7gs_hud]:wpn_rpg7_hud item_visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_pgo_hud.ogf aim_hud_offset_pos_16x9 = -0.037000,0.011100,-0.054100 aim_hud_offset_rot_16x9 = -0.007000,0.000500,-0.045500 hands_position_16x9 = 0.035500,-0.024900,0.000000 hands_orientation_16x9 = 0.000000,0.000000,0.000000 aim_hud_offset_alt_pos_16x9 = -0.072801,0.007200,-0.054100 aim_hud_offset_alt_rot_16x9 = -0.007000,0.000500,-0.045500 ;---------------------------------------------------------------------------------------------------