[wpn_m24_mmg_snd_shoot] snd_1_layer = weapons\librarian_m24\core snd_2_layer = weapons\librarian_m24\bolt [wpn_m24_mmg_silncer_snd_shoot] snd_1_layer = weapons\scar\scar_shot_sil snd_2_layer = weapons\librarian_m24\bolt [wpn_m24_kntl_sounds]:base_sounds snd_draw = weapons\generic\eastern_draw snd_holster = weapons\sniper_holster snd_shoot = wpn_m24_mmg_snd_shoot snd_silncer_shot = wpn_m24_mmg_silncer_snd_shoot snd_reload = weapons\librarian_m24\reload snd_reload_empty = weapons\librarian_m24\reload_empty snd_reload_misfire = weapons\librarian_m24\unjam ;------------------------------------------------------------------------------------------------ [wpn_m24]:identity_immunities,weapon_probability,default_weapon_params,wpn_m24_kntl_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\wpn_m24" scheduled = off cform = skeleton class = WP_SVD slot = 2 animation_slot = 2 ef_main_weapon_type = 3 ef_weapon_type = 8 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 6 inv_grid_x = 75 inv_grid_y = 71 inv_name = st_wpn_m24_new inv_name_short = st_wpn_m24_new description = st_wpn_m24_new_descr kind = w_sniper inv_weight = 5.4 cost = 76680 repair_type = rifle_7 weapon_class = sniper_rifle hud = wpn_m24_hud visual = dynamics\weapons\wpn_m24\wpn_m24.ogf position = -0.026, -0.077, 0.00 orientation = 0, 0, 0 fire_point = 0.0, 0.129, 0.942 fire_point2 = 0.0, 0.129, 0.942 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.15, 0.45 strap_orientation = -25, -189, 65 ph_mass = 3 flame_particles = weapons\generic_weapon06 smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01 shell_point = 0.0, 0.129, 0.192 shell_dir = 0.0, 0.0, 0.4 shell_particles = ;weapons\generic_shells light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 4.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_m24, up_gr_seconab_m24, up_gr_thirdab_m24, up_gr_fourtab_m24, up_gr_fourtcd_m24, up_gr_fourtef_m24 installed_upgrades = upgrade_scheme = upgrade_scheme_svd upgr_icon_x = 750 upgr_icon_y = 1850 upgr_icon_width = 150 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad ammo_elapsed = 10 ammo_mag_size = 10 startup_ammo = 10 scope_status = 1 scope_dynamic_zoom = on scope_name = wpn_addon_scope scope_texture = wpn_crosshair_mark4 scope_x = 60 scope_y = -2 scope_zoom_factor = 10 silencer_name = wpn_sil_nato silencer_status = 2 silencer_x = 250 silencer_y = 16 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 launch_speed = 0 hit_impulse = 45 hit_power = 1.35, 1.35, 1.35, 1.35 hit_type = fire_wound fire_distance = 1500 bullet_speed = 845 rpm = 35 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2.2 control_inertion_factor = 1.0f crosshair_inertion = 9.8 fire_dispersion_base = 0.054 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.7 misfire_start_prob = 0.005 misfire_end_condition = 0.15 misfire_end_prob = 0.1 condition_queue_shot_dec = 0.005 condition_shot_dec = 0.005 cam_return = 0 cam_relax_speed = 4.5 cam_dispersion = 3.14 cam_dispersion_frac = 1.0 cam_dispersion_inc = 3.14 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.86 zoom_cam_relax_speed = 0.75 zoom_cam_dispersion = 1.00 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 2.53 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 0.68 PDM_disp_accel_factor = 3.05 PDM_disp_base = 1.65 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 3.05 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 120.75 holder_fov_modifier = 1.0 holder_range_modifier = 2.15 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 0 kill_msg_y = 0 kill_msg_width = 98 kill_msg_height = 23 [wpn_m24_hud]:hud_base item_visual = anomaly_weapons\wpn_m24\wpn_m24_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0.0, 0.0, 0.0 item_orientation = 0.0, 0.0, 0.0 hands_orientation = 0.0018, 0.007207, 0.008 hands_orientation_16x9 = 0.0018, 0.007207, 0.008 hands_position = 0.000106, 0.000284, -0.000568 hands_position_16x9 = 0.000106, 0.000284, -0.000568 aim_hud_offset_pos = -0.122935, 0.025812, -0.000424 aim_hud_offset_pos_16x9 = -0.122935, 0.025812, -0.000424 aim_hud_offset_rot = -0.000994, 0.000849, -0.000213 aim_hud_offset_rot_16x9 = -0.000994, 0.000849, -0.000213 lowered_hud_offset_pos = 0.120449, -0.007241, -0.006116 lowered_hud_offset_pos_16x9 = 0.120449, -0.007241, -0.006116 lowered_hud_offset_rot = 0.103273, -0.802666, 0.096376 lowered_hud_offset_rot_16x9 = 0.103273, -0.802666, 0.096376 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = m24_hand_holster, m24_idle anm_idle = m24_hand_idle, m24_idle anm_idle_aim = m24_hand_idle_aim, m24_idle anm_idle_aim_moving = m24_hand_moving, m24_idle, 0.75 anm_idle_aim_moving_crouch = m24_hand_moving, m24_idle, 0.7 anm_idle_moving = m24_hand_moving, m24_idle anm_idle_sprint = m24_hand_sprint, m24_idle anm_reload = m24_hand_reload, m24_reload anm_reload_empty = m24_hand_reload_empty, m24_reload_empty anm_reload_misfire = m24_hand_unjam, m24_unjam anm_shots = m24_hand_shoot, m24_shoot anm_shots_variant1 = m24_hand_shoot1, m24_shoot anm_show = m24_hand_draw, m24_idle shell_bone = gilza shell_dir = 0.0, 1.0, 0.0 shell_point = 0, 0, 0 fire_bone = muzzle fire_point = 0, 0, 0 freelook_z_offset_mul = 0.45