[smart_terrain] squad_id = 2 max_population = 2 respawn_params = respawn@prom_2 respawn_idle = 86400 [respawn@prom_2] strong_monsters [strong_monsters] spawn_squads = simulation_bloodsucker, simulation_psysucker, simulation_psy_dog_squad, simulation_burer, simulation_controller, simulation_chimera, simulation_gigant spawn_num = {+redemption_final_monolith} 0, 2