function actor_on_first_update()
	local pool = {
		["trc_endless_night_spawn_01"] = {
		pos = vector():set(138.85020446777, 3.9266076087952, -124.36943054199),
		smart = "trc_sim_5",
		},
		["trc_endless_night_spawn_02"] = {
		pos = vector():set(198.9889831543, 10.085237503052, 163.07121276855),
		smart = "trc_sim_11",
		},
		["trc_endless_night_spawn_03"] = {
		pos = vector():set(-52.121494293213, 13.674411773682, 285.16284179688),
		smart = "trc_sim_17",
		}
	}
	
	for sec,v in pairs(pool) do
		local se = get_story_se_item(sec)
		if not (se) then
			local pos = v.pos
			local vid = level.vertex_id(pos)
			local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
			se = alife():create(sec,pos,vid,gid)		
		end
	end
end

function on_game_start()
	RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
end