[smart_terrain] squad_id = 19 max_population = 1 respawn_params = respawn@pri_b301 respawn_only_smart = false respawn_idle = 259200 respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil ;def_restr = nil ;safe_restr = nil spawn_point = pri_b301_spawn_point_1a [respawn@pri_b301] ;-- Type: spawn_snork spawn_snork_special [spawn_snork] ;-- Normal mutants - Rates of groups: ( 3 snork ) spawn_squads = simulation_snork, simulation_snork_2_3, simulation_snork_2_5 spawn_num = 1 [spawn_snork_special] ;-- Normal mutants - Rates of groups: ( 1 snork ) spawn_squads = pri_b301_snork_squad spawn_num = {!squad_name_exist(pri_b301_snork_squad)} 1, 0 ;[on_changing_level] ;[smart_control] [exclusive] snork_normal_1 = pripyat\pri_b301_monsters.ltx snork_normal_2 = pripyat\pri_b301_monsters.ltx snork_normal_3 = pripyat\pri_b301_monsters.ltx snork_normal_4 = pripyat\pri_b301_monsters.ltx snork_normal_5 = pripyat\pri_b301_monsters.ltx snork_normal_6 = pripyat\pri_b301_monsters.ltx snork_normal_7 = pripyat\pri_b301_monsters.ltx snork_normal_8 = pripyat\pri_b301_monsters.ltx snork_normal_9 = pripyat\pri_b301_monsters.ltx snork_normal_10 = pripyat\pri_b301_monsters.ltx zulus = pripyat\pri_b301_zulus.ltx