[smart_terrain] squad_id = 17 max_population = 1 respawn_params = respawn@pri_b303 respawn_only_smart = false respawn_idle = 172800 respawn_radius = 50 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil ;def_restr = nil ;safe_restr = nil spawn_point = pri_b303_save_home [respawn@pri_b303] ;-- Type: faction {isg} = safezone\hideout spawn_isg@alpha ;spawn_mutant_special [spawn_isg@alpha] spawn_squads = isg_sim_squad_alpha, isg_sim_squad_veteran spawn_num = {=actor_community(actor_monolith) +pri_b303_complete_end} 2,{=actor_community(actor_greh) +pri_b303_complete_end} 2,{+operation_afterglow +pri_b303_complete_end} 2, 0 ;[spawn_mutant_special] ;spawn_squads = pri_b303_burer_squad ;spawn_num = {!squad_name_exist(pri_b303_burer_squad) -pri_b303_burer_dead} 1, 0 ;[on_changing_level] ;[smart_control] [exclusive] pri_b303_burer_01 = pripyat\pri_b303_burer_01.ltx