[smart_terrain] squad_id = 1 max_population = 1 respawn_params = respawn@pri_depot respawn_only_smart = false respawn_idle = 172800 respawn_radius = 10000 ;arrive_dist = 0 ;smart_control = nil ;att_restr = nil ;def_restr = nil ;safe_restr = nil ;spawn_point = nil [respawn@pri_depot] ;-- Type: faction {monolith} = patrol\camp spawn_deserted_base [spawn_deserted_base] spawn_squads = military_depot_mlr_squad spawn_num = {!squad_name_exist(military_depot_mlr_squad) =actor_community(actor_army) +pri_monolith_haron_dead +pri_monolith_trader_dead +pri_monolith_tech_dead} 1, 0 ;[on_changing_level] ;[smart_control] ;[exclusive]