[logic@dolg_artyom_bloodsucker] suitable = {=check_npc_name(dolg_artyom_bloodsucker)} true prior = 500 active = beh@dolg_artyom_bloodsucker_job [beh@dolg_artyom_bloodsucker_job] gather_items_enabled = false behaviour_state = beh_move target = waypoint combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true combat_ignore_keep_when_attacked = {=is_warfare} false, true invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false path_end = loop pt1 = 100000,wounded_heavy | pos:212.5617980957,0.49726897478104,103.19502258301 look:212.55772590684,0.49726897478104,102.27910810709