![wpn_ace52] scripted_snd_bore_jammed = weapons\ace52\inspect_jammed ![wpn_ace52_hud] ; Jammed Animation Variants anm_idle_jammed = ace52_new_idle, idle_jammed anm_show_jammed = ace52_new_draw, idle_jammed anm_hide_jammed = ace52_new_holster, idle_jammed anm_idle_aim_jammed = ace52_new_aim, idle_jammed anm_idle_sprint_jammed = ace52_new_sprint, idle_jammed, 1.2 anm_idle_moving_jammed = ace52_new_walk, idle_jammed anm_idle_moving_crouch_jammed = ace52_new_walk, idle_jammed, 0.8 anm_bore_jammed = ace52_new_inspect_jammed, idle_jammed anm_reload_misfire = ace52_new_unjam, unjam_idle anm_switch_mode_jammed = ace52_new_switch_mode, switch_mode_jammed anm_walk2sprint_jammed = ace52_new_walk2sprint, idle_jammed anm_sprint2walk_jammed = ace52_new_sprint2walk, idle_jammed