;------------------------------------------------------------------------------------------------ [wpn_pm_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_pm_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\pm" scheduled = off cform = skeleton class = WP_PM slot = 1 animation_slot = 1 ef_weapon_type = 5 hand_dependence = 1 single_handed = 1 default_to_ruck = false sprint_allowed = true icons_texture = ui\ui_icon_bas inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 62 inv_grid_y = 5 inv_name = st_wpn_pm_bas inv_name_short = st_wpn_pm_bas description = st_wpn_pm_bas_descr kind = w_pistol inv_weight = 0.73 cost = 4890 repair_type = pistol hud = wpn_pm_bas_hud visual = dynamics\weapons\wpn_pm_bas\wpn_pm_world.ogf position = -0.021, -0.085, 0.0 orientation = 0, 0, 0 fire_point = 0.0, 0.133, 0.161 ph_mass = 1 flame_particles = weapons\generic_weapon03 ;smoke_particles = weapons\generic_shoot_00 smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp. shell_point = 0.0, 0.133, 0.047 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\9x18 light_color = 0.6, 0.5, 0.3 light_range = 3.0 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm installed_upgrades = upgrade_scheme = upgrade_scheme_pm upgr_icon_x = 1300 upgr_icon_y = 0 upgr_icon_width = 150 upgr_icon_height = 100 fire_modes = 1 ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad ammo_elapsed = 8 ammo_mag_size = 8 scope_status = 0 scope_zoom_factor = 0 silencer_name = wpn_sil_9mm silencer_status = 0 silencer_x = 39 silencer_y = -16 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_launcher_status = 0 hit_impulse = 20 hit_power = 0.45, 0.45, 0.45, 0.45 hit_type = fire_wound fire_distance = 300 bullet_speed = 290 rpm = 315 rpm_empty_click = 120 use_aim_bullet = false time_to_aim = 0.0 ; 1.0 zoom_dof = -1000, 1.0, 1000 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 1.7 control_inertion_factor = 1.0f crosshair_inertion = 2.3 fire_dispersion_base = 0.62 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.005 misfire_start_condition = 0.7 ; 0.81 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0016 condition_shot_dec = 0.0016 cam_return = 0 cam_relax_speed = 8 cam_dispersion = 2.0 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 0.52 zoom_cam_dispersion = 1.5 PDM_disp_accel_factor = 1.055 PDM_disp_base = 0.6 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.05 cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.0 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 227 kill_msg_y = 82 kill_msg_width = 27 kill_msg_height = 23 weapon_lower_speed = 0.2 shell_point = 0.010500,0.093250,-0.030006 ;shell_point = 0.013000,0.046000,-0.034364 shell_dir = 0,0,0.4 shell_particles = weapons\9x18 hud_fov = 0.78 ;---------------------------------------------------------------------SND------------------------------------------------------------------------------- snd_draw = eft_wp\shared\draw_pistol snd_holster = eft_wp\shared\hide_pistol snd_silncer_shot = eft_wp\pm\shoot_silenced, 2.0 snd_empty = eft_wp\shared\empty_click_pistol snd_reload = weapons\pm_young_prince\pm_reload snd_reload_empty = weapons\pm_young_prince\pm_reload_empty snd_shoot = weapons\pm_young_prince\pm_shot_1 snd_shoot1 = weapons\pm_young_prince\pm_shot_2 snd_shoot2 = weapons\pm_young_prince\pm_shot_3 snd_shoot3 = weapons\pm_young_prince\pm_shot_4 snd_shoot4 = weapons\pm_young_prince\pm_shot_5 snd_bore = eft_wp\sil ;--------------------------------------------------------------------HUD-------------------------------------------------------------------------------- [wpn_pm_bas_hud]:hud_base item_visual = dynamics\weapons\wpn_pm_bas\wpn_pm_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true ;---------------- item_position = 0,0,0 item_orientation = 0,0,0 aim_hud_offset_pos_16x9 = -0.059060,0.039400,-0.013995 aim_hud_offset_rot_16x9 = 0.078027,0.077594,0.021062 hands_position_16x9 = -0.007600,-0.166500,-0.300000 hands_orientation_16x9 = 4.469942,4.346008,3.605055 ;---------------- hands_position = -0.031, -0.17, 0 hands_orientation = -0.5, 1., 1.15 safemode_anm = safemode_anm2 = lowered_hud_offset_pos = 0,0.1,0 lowered_hud_offset_rot = 0.3,-0.1,0.1 aim_hud_offset_pos = -0.1022, 0.0562, -0.2 aim_hud_offset_rot = 0.0088, 0.0145, -0.015 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_show = pm_new_eft_ins_draw, idle anm_show_empty = pm_new_eft_ins_draw, idle_empty anm_hide = pm_new_eft_ins_hide, idle anm_hide_empty = pm_new_eft_ins_hide, idle_empty anm_idle = pm_new_eft_ins_idle, idle anm_idle_empty = pm_new_eft_ins_idle, idle_empty anm_shots = pm_new_eft_ins_shoot, shoot anm_shot_l = pm_new_eft_ins_shoot, shoot_last anm_idle_aim = pm_new_eft_ins_idle_aim, idle anm_idle_aim_empty = pm_new_eft_ins_idle_aim, idle_empty anm_reload = pm_new_eft_ins_reload, reload anm_reload_empty = pm_new_eft_ins_reload_empty, reload_empty anm_idle_moving = pm_new_eft_ins_idle_moving, idle ,0.7 anm_idle_moving_empty = pm_new_eft_ins_idle_moving, idle_empty ,0.7 anm_idle_sprint = pm_new_eft_ins_idle_sprint, idle anm_idle_sprint_empty = pm_new_eft_ins_idle_sprint, idle_empty anm_bore = pm_new_eft_ins_idle_aim, idle anm_bore_empty = pm_new_eft_ins_idle_aim, idle anm_reload_misfire = pm_new_eft_ins_reload_empty, reload_empty shell_dir = 0,0,0.4 ;---- shell_point = 0,0,0.25 shell_bone = wpn_body fire_point = 0,0,0 fire_bone = muzzle lowered_hud_offset_pos_16x9 = 0,0,0 lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1 ;-----------------------------------------------------------------------ACTOR--------------------------------------------------------------------------- [wpn_pm_bas_actor]:wpn_pm_bas inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 62 inv_grid_y = 5 inv_name = st_wpn_pm_bas_actor inv_name_short = st_wpn_pm_bas_actor description = st_wpn_pm_bas_actor_descr cost = 7130 hud = wpn_pm_bas_actor_hud visual = dynamics\weapons\wpn_pm_bas\wpn_pm_actor_world.ogf rpm = 405 fire_dispersion_base = 0.57 misfire_start_condition = 0.7 ; 0.77 misfire_start_prob = 0.004 misfire_end_condition = 0.08 misfire_end_prob = 0.03 condition_queue_shot_dec = 0.0015 condition_shot_dec = 0.0015 silencer_name = wpn_sil_9mm silencer_status = 2 silencer_x = 76 silencer_y = -20 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 ;----------------------------------------------------------------------HUD------------------------------------------------------------------------------ [wpn_pm_bas_actor_hud]:wpn_pm_bas_hud item_visual = dynamics\weapons\wpn_pm_bas\wpn_pm_actor_hud.ogf aim_hud_offset_pos_16x9 = -0.058900,0.038950,-0.013995 aim_hud_offset_rot_16x9 = 0.078027,0.078044,0.021062 ;----------------------------------------------------------------------CUSTOM--------------------------------------------------------------------------- [wpn_pm_bas_custom]:wpn_pm_bas;wpn_pm_bas_sounds inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 62 inv_grid_y = 4 inv_name = st_wpn_pm_bas_custom inv_name_short = st_wpn_pm_bas_custom description = st_wpn_pm_bas_custom_descr cost = 6890 hud = wpn_pm_bas_custom_hud visual = dynamics\weapons\wpn_pm_bas\wpn_pm_custom_world.ogf rpm = 340 fire_dispersion_base = 0.59 misfire_start_condition = 0.7 ; 0.79 misfire_start_prob = 0.004 misfire_end_condition = 0.09 misfire_end_prob = 0.03 condition_queue_shot_dec = 0.0015 condition_shot_dec = 0.0015 silencer_name = wpn_sil_pmm silencer_status = 2 silencer_x = 80 silencer_y = -22 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 ;-----------------------------------------------------------------------HUD----------------------------------------------------------------------------- [wpn_pm_bas_custom_hud]:wpn_pm_bas_hud item_visual = dynamics\weapons\wpn_pm_bas\wpn_pm_custom_hud.ogf aim_hud_offset_pos_16x9 = -0.059690,0.036760,-0.013995 aim_hud_offset_rot_16x9 = 0.070427,0.078294,0.021062 ;-----------------------------------------------------------------------PMM----------------------------------------------------------------------------- [wpn_pmm_bas]:wpn_pm_bas;wpn_pm_sounds inv_grid_width = 2 inv_grid_height = 1 inv_grid_x = 62 inv_grid_y = 3 inv_name = st_wpn_pmm_bas inv_name_short = st_wpn_pmm_bas description = st_wpn_pmm_bas_descr inv_weight = 0.76 cost = 7580 hud = wpn_pmm_bas_hud visual = dynamics\weapons\wpn_pm_bas\wpn_pmm_world.ogf ammo_elapsed = 12 ammo_mag_size = 12 rpm = 245 control_inertion_factor = 1.0f fire_dispersion_base = 0.56 misfire_start_condition = 0.7 ; 0.8 misfire_start_prob = 0.007 misfire_end_condition = 0.11 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0015 condition_shot_dec = 0.0015 silencer_name = wpn_sil_pmm silencer_status = 2 silencer_x = 80 silencer_y = -22 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 position = -0.10, -0.067, -0.58 orientation = 0, 0, 0 ;---------------------------------------------------------------------HUD------------------------------------------------------------------------------- [wpn_pmm_bas_hud]:wpn_pm_bas_hud item_visual = dynamics\weapons\wpn_pm_bas\wpn_pmm_hud.ogf aim_hud_offset_pos_16x9 = -0.059250,0.038600,-0.013995 aim_hud_offset_rot_16x9 = 0.070177,0.078094,0.021062