local holding_shift = false local tasks = {0} function inventory_upgrades.effect_upgrade_item(item) if (item:clsid() == "WP_BINOC") or (ui_options.get("gameplay/general/mechanic_feature") ~= true) then return end local npc = get_speaker() if (npc) then if (holding_shift) then tasks = {tasks[1] + 1, item, npc} else inventory_upgrades.lend_item_for_repair(item,npc:section(),1800) end end end local function on_key_hold(key) if (key == DIK_keys["DIK_LSHIFT"]) then holding_shift = true end end local function on_key_release(key) if (key == DIK_keys["DIK_LSHIFT"]) then holding_shift = false if (tasks[1] > 0) then inventory_upgrades.lend_item_for_repair(tasks[2],tasks[3]:section(),1800*tasks[1]) tasks = {0} end end end function on_game_start() RegisterScriptCallback("on_key_release",on_key_release) RegisterScriptCallback("on_key_hold",on_key_hold) end